blur perf warning
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@@ -1,6 +1,9 @@
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-- Lua 5.2+ compatibility for unpack
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local unpack = table.unpack or unpack
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-- Warning cache to prevent duplicate warnings for the same element
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local warningCache = {}
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local Cache = {
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canvases = {},
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quads = {},
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@@ -10,6 +13,7 @@ local Cache = {
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MAX_QUAD_SIZE = 20,
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MAX_BLURRED_CANVAS_CACHE = 50, -- Maximum cached blurred canvases
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INTENSITY_THRESHOLD = 5, -- Skip blur below this intensity
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LARGE_BLUR_THRESHOLD = 250 * 250, -- Warn if blur area exceeds this (250x250px)
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}
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--- Round canvas size to nearest bucket for better reuse
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@@ -158,7 +162,7 @@ function Cache.setBlurredCanvas(key, canvas)
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for _ in pairs(Cache.blurredCanvases) do
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count = count + 1
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end
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if count >= Cache.MAX_BLURRED_CANVAS_CACHE then
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-- Remove oldest entry
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local oldestKey = nil
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@@ -169,7 +173,7 @@ function Cache.setBlurredCanvas(key, canvas)
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oldestKey = k
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end
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end
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if oldestKey then
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if Cache.blurredCanvases[oldestKey].canvas then
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Cache.blurredCanvases[oldestKey].canvas:release()
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@@ -177,7 +181,7 @@ function Cache.setBlurredCanvas(key, canvas)
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Cache.blurredCanvases[oldestKey] = nil
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end
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end
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Cache.blurredCanvases[key] = {
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canvas = canvas,
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lastUsed = os.time(),
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@@ -205,11 +209,12 @@ function Cache.clear()
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entry.canvas:release()
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end
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end
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Cache.canvases = {}
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Cache.quads = {}
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Cache.blurInstances = {}
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Cache.blurredCanvases = {}
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warningCache = {} -- Clear warning cache on cache clear
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end
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-- ============================================================================
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@@ -287,14 +292,14 @@ function Cache.getBlurInstance(quality)
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if taps % 2 == 0 then
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taps = taps + 1
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end
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local shader = ShaderBuilder.build(taps, 1.0, "weighted", -1)
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Cache.blurInstances[quality] = {
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shader = shader,
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taps = taps,
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}
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end
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return Cache.blurInstances[quality]
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end
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@@ -309,6 +314,50 @@ end
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local Blur = {}
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Blur.__index = Blur
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--- Check if we should warn about large blur area in immediate mode
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---@param elementId string|nil Element ID for caching warnings
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---@param width number Blur area width
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---@param height number Blur area height
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---@param blurType string "content" or "backdrop"
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local function checkLargeBlurWarning(elementId, width, height, blurType)
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-- Skip if no ErrorHandler available
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if not Blur._ErrorHandler then
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return
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end
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-- Skip if not in immediate mode
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if not Blur._immediateModeOptimizations then
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return
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end
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-- Calculate blur area
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local area = width * height
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-- Skip if area is below threshold
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if area <= Cache.LARGE_BLUR_THRESHOLD then
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return
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end
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-- Generate warning key (use elementId if available, otherwise use dimensions)
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local warningKey = elementId or string.format("%dx%d:%s", width, height, blurType)
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-- Skip if already warned for this element/area
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if warningCache[warningKey] then
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return
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end
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-- Mark as warned
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warningCache[warningKey] = true
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-- Issue warning
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local message = string.format("Large %s blur area detected (%dx%d = %d pixels) in immediate mode", blurType, width, height, area)
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local suggestion =
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"Consider using retained mode for this component to avoid recreating blur effects every frame. Large blur operations are expensive and can cause performance issues in immediate mode."
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Blur._ErrorHandler:warn("Blur", "PERF_003", message, suggestion)
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end
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--- Create a new blur effect instance
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---@param props BlurProps? Blur configuration
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---@return Blur blur The new blur instance
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@@ -355,6 +404,9 @@ function Blur:applyToRegion(intensity, x, y, width, height, drawFunc)
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return
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end
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-- Check for large blur area in immediate mode
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checkLargeBlurWarning(nil, width, height, "content")
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intensity = math.max(0, math.min(100, intensity))
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-- Intensity 0-100 maps to 0-5 passes
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@@ -508,10 +560,10 @@ function Blur:applyBackdropCached(intensity, x, y, width, height, backdropCanvas
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if not Blur._immediateModeOptimizations or not elementId then
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return self:applyBackdrop(intensity, x, y, width, height, backdropCanvas)
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end
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-- Generate cache key
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local cacheKey = Cache.generateBlurCacheKey(elementId, x, y, width, height, intensity, self.quality, true)
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-- Check cache
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local cachedCanvas = Cache.getBlurredCanvas(cacheKey)
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if cachedCanvas then
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@@ -520,17 +572,17 @@ function Blur:applyBackdropCached(intensity, x, y, width, height, backdropCanvas
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local prevShader = love.graphics.getShader()
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local prevColor = { love.graphics.getColor() }
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local prevBlendMode = love.graphics.getBlendMode()
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love.graphics.setCanvas(prevCanvas)
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love.graphics.setShader()
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love.graphics.setBlendMode(prevBlendMode)
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love.graphics.draw(cachedCanvas, x, y)
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love.graphics.setShader(prevShader)
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love.graphics.setColor(unpack(prevColor))
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return
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end
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-- Not cached, render and cache
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if not backdropCanvas then
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if Blur._ErrorHandler then
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@@ -548,6 +600,9 @@ function Blur:applyBackdropCached(intensity, x, y, width, height, backdropCanvas
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return
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end
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-- Check for large blur area in immediate mode
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checkLargeBlurWarning(elementId, width, height, "backdrop")
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intensity = math.max(0, math.min(100, intensity))
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local passes = math.ceil(intensity / 20)
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@@ -291,6 +291,12 @@ local ErrorCodes = {
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description = "Critical performance threshold exceeded",
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suggestion = "Operation is causing frame drops. Consider optimizing or reducing frequency.",
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},
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PERF_003 = {
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code = "FLEXLOVE_PERF_003",
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category = "PERF",
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description = "Large blur area in immediate mode",
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suggestion = "Consider using retained mode for this component to avoid recreating blur effects every frame.",
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},
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-- Memory Warnings (MEM_001 - MEM_099)
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MEM_001 = {
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