easings
This commit is contained in:
@@ -4,54 +4,19 @@
|
||||
-- ErrorHandler dependency (injected via initializeErrorHandler)
|
||||
local ErrorHandler = nil
|
||||
|
||||
--- Easing functions for animations
|
||||
---@type table<string, EasingFunction>
|
||||
local Easing = {
|
||||
linear = function(t)
|
||||
return t
|
||||
end,
|
||||
-- Easing module for easing functions
|
||||
local Easing = require("modules.Easing")
|
||||
---@class Keyframe
|
||||
---@field at number Normalized time position (0-1)
|
||||
---@field values table Property values at this keyframe
|
||||
---@field easing string|EasingFunction? Easing to use between this and next keyframe
|
||||
|
||||
easeInQuad = function(t)
|
||||
return t * t
|
||||
end,
|
||||
easeOutQuad = function(t)
|
||||
return t * (2 - t)
|
||||
end,
|
||||
easeInOutQuad = function(t)
|
||||
return t < 0.5 and 2 * t * t or -1 + (4 - 2 * t) * t
|
||||
end,
|
||||
|
||||
easeInCubic = function(t)
|
||||
return t * t * t
|
||||
end,
|
||||
easeOutCubic = function(t)
|
||||
local t1 = t - 1
|
||||
return t1 * t1 * t1 + 1
|
||||
end,
|
||||
easeInOutCubic = function(t)
|
||||
return t < 0.5 and 4 * t * t * t or (t - 1) * (2 * t - 2) * (2 * t - 2) + 1
|
||||
end,
|
||||
|
||||
easeInQuart = function(t)
|
||||
return t * t * t * t
|
||||
end,
|
||||
easeOutQuart = function(t)
|
||||
local t1 = t - 1
|
||||
return 1 - t1 * t1 * t1 * t1
|
||||
end,
|
||||
|
||||
easeInExpo = function(t)
|
||||
return t == 0 and 0 or math.pow(2, 10 * (t - 1))
|
||||
end,
|
||||
easeOutExpo = function(t)
|
||||
return t == 1 and 1 or 1 - math.pow(2, -10 * t)
|
||||
end,
|
||||
}
|
||||
---@class AnimationProps
|
||||
---@field duration number Duration in seconds
|
||||
---@field start table Starting values (can contain: width, height, opacity, x, y, gap, imageOpacity, backgroundColor, borderColor, textColor, padding, margin, cornerRadius, etc.)
|
||||
---@field final table Final values (same properties as start)
|
||||
---@field easing string? Easing function name (default: "linear")
|
||||
---@field keyframes Keyframe[]? Array of keyframes for complex animations
|
||||
---@field transform table? Additional transform properties
|
||||
---@field transition table? Transition properties
|
||||
---@field onStart function? Called when animation starts: (animation, element)
|
||||
@@ -65,6 +30,7 @@ local Easing = {
|
||||
---@field final table Final values
|
||||
---@field elapsed number Elapsed time in seconds
|
||||
---@field easing EasingFunction Easing function
|
||||
---@field keyframes Keyframe[]? Array of keyframes for complex animations
|
||||
---@field transform table? Additional transform properties
|
||||
---@field transition table? Transition properties
|
||||
---@field _cachedResult table Cached interpolation result
|
||||
@@ -103,6 +69,7 @@ function Animation.new(props)
|
||||
self.duration = props.duration
|
||||
self.start = props.start
|
||||
self.final = props.final
|
||||
self.keyframes = props.keyframes
|
||||
self.transform = props.transform
|
||||
self.transition = props.transition
|
||||
self.elapsed = 0
|
||||
@@ -304,6 +271,98 @@ local function lerpTable(startTable, finalTable, easedT)
|
||||
return result
|
||||
end
|
||||
|
||||
--- Find the two keyframes surrounding the current progress
|
||||
---@param progress number Current animation progress (0-1)
|
||||
---@return Keyframe prevFrame The keyframe before current progress
|
||||
---@return Keyframe nextFrame The keyframe after current progress
|
||||
function Animation:findKeyframes(progress)
|
||||
if not self.keyframes or #self.keyframes < 2 then
|
||||
return nil, nil
|
||||
end
|
||||
|
||||
-- Find surrounding keyframes
|
||||
local prevFrame = self.keyframes[1]
|
||||
local nextFrame = self.keyframes[#self.keyframes]
|
||||
|
||||
for i = 1, #self.keyframes - 1 do
|
||||
if progress >= self.keyframes[i].at and progress <= self.keyframes[i + 1].at then
|
||||
prevFrame = self.keyframes[i]
|
||||
nextFrame = self.keyframes[i + 1]
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
return prevFrame, nextFrame
|
||||
end
|
||||
|
||||
--- Interpolate between two keyframes
|
||||
---@param prevFrame Keyframe Starting keyframe
|
||||
---@param nextFrame Keyframe Ending keyframe
|
||||
---@param easedT number Eased time (0-1) for interpolation
|
||||
---@return table result Interpolated values
|
||||
function Animation:lerpKeyframes(prevFrame, nextFrame, easedT)
|
||||
local result = {}
|
||||
|
||||
-- Get all unique property keys
|
||||
local keys = {}
|
||||
for k in pairs(prevFrame.values) do keys[k] = true end
|
||||
for k in pairs(nextFrame.values) do keys[k] = true end
|
||||
|
||||
-- Define properties that should be animated as numbers
|
||||
local numericProperties = {
|
||||
"width", "height", "opacity", "x", "y",
|
||||
"gap", "imageOpacity", "scrollbarWidth",
|
||||
"borderWidth", "fontSize", "lineHeight"
|
||||
}
|
||||
|
||||
-- Define properties that should be animated as Colors
|
||||
local colorProperties = {
|
||||
"backgroundColor", "borderColor", "textColor",
|
||||
"scrollbarColor", "scrollbarBackgroundColor", "imageTint"
|
||||
}
|
||||
|
||||
-- Define properties that should be animated as tables
|
||||
local tableProperties = {
|
||||
"padding", "margin", "cornerRadius"
|
||||
}
|
||||
|
||||
-- Create lookup sets for faster property type checking
|
||||
local numericSet = {}
|
||||
for _, prop in ipairs(numericProperties) do numericSet[prop] = true end
|
||||
|
||||
local colorSet = {}
|
||||
for _, prop in ipairs(colorProperties) do colorSet[prop] = true end
|
||||
|
||||
local tableSet = {}
|
||||
for _, prop in ipairs(tableProperties) do tableSet[prop] = true end
|
||||
|
||||
-- Interpolate each property
|
||||
for key in pairs(keys) do
|
||||
local startVal = prevFrame.values[key]
|
||||
local finalVal = nextFrame.values[key]
|
||||
|
||||
if numericSet[key] and type(startVal) == "number" and type(finalVal) == "number" then
|
||||
result[key] = lerpNumber(startVal, finalVal, easedT)
|
||||
elseif colorSet[key] and self._Color then
|
||||
if startVal ~= nil and finalVal ~= nil then
|
||||
result[key] = lerpColor(startVal, finalVal, easedT, self._Color)
|
||||
end
|
||||
elseif tableSet[key] and type(startVal) == "table" and type(finalVal) == "table" then
|
||||
result[key] = lerpTable(startVal, finalVal, easedT)
|
||||
elseif type(startVal) == type(finalVal) then
|
||||
-- For unknown types, try numeric interpolation if they're numbers
|
||||
if type(startVal) == "number" then
|
||||
result[key] = lerpNumber(startVal, finalVal, easedT)
|
||||
else
|
||||
-- Otherwise use the final value
|
||||
result[key] = finalVal
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return result
|
||||
end
|
||||
|
||||
--- Calculate the current animated values between start and end states based on elapsed time
|
||||
--- Use this to get the interpolated properties to apply to your element
|
||||
---@return table result Interpolated values {width?, height?, opacity?, x?, y?, backgroundColor?, ...}
|
||||
@@ -315,6 +374,50 @@ function Animation:interpolate()
|
||||
|
||||
local t = math.min(self.elapsed / self.duration, 1)
|
||||
|
||||
-- Handle keyframe animations
|
||||
if self.keyframes and #self.keyframes >= 2 then
|
||||
local prevFrame, nextFrame = self:findKeyframes(t)
|
||||
|
||||
if prevFrame and nextFrame then
|
||||
-- Calculate local progress between keyframes
|
||||
local localProgress = 0
|
||||
if nextFrame.at > prevFrame.at then
|
||||
localProgress = (t - prevFrame.at) / (nextFrame.at - prevFrame.at)
|
||||
end
|
||||
|
||||
-- Apply per-keyframe easing
|
||||
local easingFn = Easing.linear
|
||||
if prevFrame.easing then
|
||||
if type(prevFrame.easing) == "string" then
|
||||
easingFn = Easing[prevFrame.easing] or Easing.linear
|
||||
elseif type(prevFrame.easing) == "function" then
|
||||
easingFn = prevFrame.easing
|
||||
end
|
||||
end
|
||||
|
||||
local success, easedT = pcall(easingFn, localProgress)
|
||||
if not success or type(easedT) ~= "number" or easedT ~= easedT or easedT == math.huge or easedT == -math.huge then
|
||||
easedT = localProgress
|
||||
end
|
||||
|
||||
-- Interpolate between keyframes
|
||||
local keyframeResult = self:lerpKeyframes(prevFrame, nextFrame, easedT)
|
||||
|
||||
-- Copy to cached result
|
||||
local result = self._cachedResult
|
||||
for k in pairs(result) do
|
||||
result[k] = nil
|
||||
end
|
||||
for k, v in pairs(keyframeResult) do
|
||||
result[k] = v
|
||||
end
|
||||
|
||||
self._resultDirty = false
|
||||
return result
|
||||
end
|
||||
end
|
||||
|
||||
-- Standard interpolation (non-keyframe)
|
||||
-- Apply easing function with protection
|
||||
local success, easedT = pcall(self.easing, t)
|
||||
if not success or type(easedT) ~= "number" or easedT ~= easedT or easedT == math.huge or easedT == -math.huge then
|
||||
@@ -651,6 +754,67 @@ function Animation.scale(duration, fromScale, toScale, easing)
|
||||
})
|
||||
end
|
||||
|
||||
--- Create a keyframe-based animation with multiple waypoints and per-keyframe easing
|
||||
--- Use this for complex multi-step animations like bounce-in effects or CSS-style @keyframes
|
||||
---@param props {duration:number, keyframes:Keyframe[], onStart:function?, onUpdate:function?, onComplete:function?, onCancel:function?} Animation properties
|
||||
---@return Animation animation The keyframe animation
|
||||
function Animation.keyframes(props)
|
||||
if not ErrorHandler then
|
||||
ErrorHandler = require("modules.ErrorHandler")
|
||||
end
|
||||
|
||||
-- Validate input
|
||||
if type(props) ~= "table" then
|
||||
ErrorHandler.warn("Animation", "Animation.keyframes() requires a table argument. Using default values.")
|
||||
props = {duration = 1, keyframes = {}}
|
||||
end
|
||||
|
||||
if type(props.duration) ~= "number" or props.duration <= 0 then
|
||||
ErrorHandler.warn("Animation", "Keyframe animation duration must be a positive number. Using 1 second.")
|
||||
props.duration = 1
|
||||
end
|
||||
|
||||
if type(props.keyframes) ~= "table" or #props.keyframes < 2 then
|
||||
ErrorHandler.warn("Animation", "Keyframe animation requires at least 2 keyframes. Using empty animation.")
|
||||
props.keyframes = {
|
||||
{at = 0, values = {}},
|
||||
{at = 1, values = {}}
|
||||
}
|
||||
end
|
||||
|
||||
-- Sort keyframes by 'at' position
|
||||
local sortedKeyframes = {}
|
||||
for i, kf in ipairs(props.keyframes) do
|
||||
if type(kf) == "table" and type(kf.at) == "number" and type(kf.values) == "table" then
|
||||
table.insert(sortedKeyframes, kf)
|
||||
end
|
||||
end
|
||||
|
||||
table.sort(sortedKeyframes, function(a, b) return a.at < b.at end)
|
||||
|
||||
-- Ensure keyframes start at 0 and end at 1
|
||||
if #sortedKeyframes > 0 then
|
||||
if sortedKeyframes[1].at > 0 then
|
||||
table.insert(sortedKeyframes, 1, {at = 0, values = sortedKeyframes[1].values})
|
||||
end
|
||||
if sortedKeyframes[#sortedKeyframes].at < 1 then
|
||||
table.insert(sortedKeyframes, {at = 1, values = sortedKeyframes[#sortedKeyframes].values})
|
||||
end
|
||||
end
|
||||
|
||||
-- Create animation with keyframes
|
||||
return Animation.new({
|
||||
duration = props.duration,
|
||||
start = {},
|
||||
final = {},
|
||||
keyframes = sortedKeyframes,
|
||||
onStart = props.onStart,
|
||||
onUpdate = props.onUpdate,
|
||||
onComplete = props.onComplete,
|
||||
onCancel = props.onCancel,
|
||||
})
|
||||
end
|
||||
|
||||
--- Initialize ErrorHandler dependency
|
||||
---@param errorHandler table The ErrorHandler module
|
||||
local function initializeErrorHandler(errorHandler)
|
||||
|
||||
361
modules/Easing.lua
Normal file
361
modules/Easing.lua
Normal file
@@ -0,0 +1,361 @@
|
||||
--- Easing functions for animations
|
||||
--- Provides 30+ easing functions for smooth animation transitions
|
||||
---
|
||||
--- Easing function type
|
||||
---@alias EasingFunction fun(t: number): number
|
||||
---
|
||||
---@class Easing
|
||||
local Easing = {}
|
||||
|
||||
-- ============================================================================
|
||||
-- Linear
|
||||
-- ============================================================================
|
||||
|
||||
---@type EasingFunction
|
||||
function Easing.linear(t)
|
||||
return t
|
||||
end
|
||||
|
||||
-- ============================================================================
|
||||
-- Quadratic (Quad)
|
||||
-- ============================================================================
|
||||
|
||||
---@type EasingFunction
|
||||
function Easing.easeInQuad(t)
|
||||
return t * t
|
||||
end
|
||||
|
||||
---@type EasingFunction
|
||||
function Easing.easeOutQuad(t)
|
||||
return t * (2 - t)
|
||||
end
|
||||
|
||||
---@type EasingFunction
|
||||
function Easing.easeInOutQuad(t)
|
||||
return t < 0.5 and 2 * t * t or -1 + (4 - 2 * t) * t
|
||||
end
|
||||
|
||||
-- ============================================================================
|
||||
-- Cubic
|
||||
-- ============================================================================
|
||||
|
||||
---@type EasingFunction
|
||||
function Easing.easeInCubic(t)
|
||||
return t * t * t
|
||||
end
|
||||
|
||||
---@type EasingFunction
|
||||
function Easing.easeOutCubic(t)
|
||||
local t1 = t - 1
|
||||
return t1 * t1 * t1 + 1
|
||||
end
|
||||
|
||||
---@type EasingFunction
|
||||
function Easing.easeInOutCubic(t)
|
||||
return t < 0.5 and 4 * t * t * t or (t - 1) * (2 * t - 2) * (2 * t - 2) + 1
|
||||
end
|
||||
|
||||
-- ============================================================================
|
||||
-- Quartic (Quart)
|
||||
-- ============================================================================
|
||||
|
||||
---@type EasingFunction
|
||||
function Easing.easeInQuart(t)
|
||||
return t * t * t * t
|
||||
end
|
||||
|
||||
---@type EasingFunction
|
||||
function Easing.easeOutQuart(t)
|
||||
local t1 = t - 1
|
||||
return 1 - t1 * t1 * t1 * t1
|
||||
end
|
||||
|
||||
---@type EasingFunction
|
||||
function Easing.easeInOutQuart(t)
|
||||
if t < 0.5 then
|
||||
return 8 * t * t * t * t
|
||||
else
|
||||
local t1 = t - 1
|
||||
return 1 - 8 * t1 * t1 * t1 * t1
|
||||
end
|
||||
end
|
||||
|
||||
-- ============================================================================
|
||||
-- Quintic (Quint)
|
||||
-- ============================================================================
|
||||
|
||||
---@type EasingFunction
|
||||
function Easing.easeInQuint(t)
|
||||
return t * t * t * t * t
|
||||
end
|
||||
|
||||
---@type EasingFunction
|
||||
function Easing.easeOutQuint(t)
|
||||
local t1 = t - 1
|
||||
return 1 + t1 * t1 * t1 * t1 * t1
|
||||
end
|
||||
|
||||
---@type EasingFunction
|
||||
function Easing.easeInOutQuint(t)
|
||||
if t < 0.5 then
|
||||
return 16 * t * t * t * t * t
|
||||
else
|
||||
local t1 = t - 1
|
||||
return 1 + 16 * t1 * t1 * t1 * t1 * t1
|
||||
end
|
||||
end
|
||||
|
||||
-- ============================================================================
|
||||
-- Exponential (Expo)
|
||||
-- ============================================================================
|
||||
|
||||
---@type EasingFunction
|
||||
function Easing.easeInExpo(t)
|
||||
return t == 0 and 0 or math.pow(2, 10 * (t - 1))
|
||||
end
|
||||
|
||||
---@type EasingFunction
|
||||
function Easing.easeOutExpo(t)
|
||||
return t == 1 and 1 or 1 - math.pow(2, -10 * t)
|
||||
end
|
||||
|
||||
---@type EasingFunction
|
||||
function Easing.easeInOutExpo(t)
|
||||
if t == 0 then return 0 end
|
||||
if t == 1 then return 1 end
|
||||
|
||||
if t < 0.5 then
|
||||
return 0.5 * math.pow(2, 20 * t - 10)
|
||||
else
|
||||
return 1 - 0.5 * math.pow(2, -20 * t + 10)
|
||||
end
|
||||
end
|
||||
|
||||
-- ============================================================================
|
||||
-- Sine
|
||||
-- ============================================================================
|
||||
|
||||
---@type EasingFunction
|
||||
function Easing.easeInSine(t)
|
||||
return 1 - math.cos(t * math.pi / 2)
|
||||
end
|
||||
|
||||
---@type EasingFunction
|
||||
function Easing.easeOutSine(t)
|
||||
return math.sin(t * math.pi / 2)
|
||||
end
|
||||
|
||||
---@type EasingFunction
|
||||
function Easing.easeInOutSine(t)
|
||||
return -(math.cos(math.pi * t) - 1) / 2
|
||||
end
|
||||
|
||||
-- ============================================================================
|
||||
-- Circular (Circ)
|
||||
-- ============================================================================
|
||||
|
||||
---@type EasingFunction
|
||||
function Easing.easeInCirc(t)
|
||||
return 1 - math.sqrt(1 - t * t)
|
||||
end
|
||||
|
||||
---@type EasingFunction
|
||||
function Easing.easeOutCirc(t)
|
||||
local t1 = t - 1
|
||||
return math.sqrt(1 - t1 * t1)
|
||||
end
|
||||
|
||||
---@type EasingFunction
|
||||
function Easing.easeInOutCirc(t)
|
||||
if t < 0.5 then
|
||||
return (1 - math.sqrt(1 - 4 * t * t)) / 2
|
||||
else
|
||||
local t1 = -2 * t + 2
|
||||
return (math.sqrt(1 - t1 * t1) + 1) / 2
|
||||
end
|
||||
end
|
||||
|
||||
-- ============================================================================
|
||||
-- Back (Overshoot)
|
||||
-- ============================================================================
|
||||
|
||||
---@type EasingFunction
|
||||
function Easing.easeInBack(t)
|
||||
local c1 = 1.70158
|
||||
local c3 = c1 + 1
|
||||
return c3 * t * t * t - c1 * t * t
|
||||
end
|
||||
|
||||
---@type EasingFunction
|
||||
function Easing.easeOutBack(t)
|
||||
local c1 = 1.70158
|
||||
local c3 = c1 + 1
|
||||
local t1 = t - 1
|
||||
return 1 + c3 * t1 * t1 * t1 + c1 * t1 * t1
|
||||
end
|
||||
|
||||
---@type EasingFunction
|
||||
function Easing.easeInOutBack(t)
|
||||
local c1 = 1.70158
|
||||
local c2 = c1 * 1.525
|
||||
|
||||
if t < 0.5 then
|
||||
return (2 * t * 2 * t * ((c2 + 1) * 2 * t - c2)) / 2
|
||||
else
|
||||
local t1 = 2 * t - 2
|
||||
return (t1 * t1 * ((c2 + 1) * t1 + c2) + 2) / 2
|
||||
end
|
||||
end
|
||||
|
||||
-- ============================================================================
|
||||
-- Elastic (Spring)
|
||||
-- ============================================================================
|
||||
|
||||
---@type EasingFunction
|
||||
function Easing.easeInElastic(t)
|
||||
if t == 0 then return 0 end
|
||||
if t == 1 then return 1 end
|
||||
|
||||
local c4 = (2 * math.pi) / 3
|
||||
return -math.pow(2, 10 * t - 10) * math.sin((t * 10 - 10.75) * c4)
|
||||
end
|
||||
|
||||
---@type EasingFunction
|
||||
function Easing.easeOutElastic(t)
|
||||
if t == 0 then return 0 end
|
||||
if t == 1 then return 1 end
|
||||
|
||||
local c4 = (2 * math.pi) / 3
|
||||
return math.pow(2, -10 * t) * math.sin((t * 10 - 0.75) * c4) + 1
|
||||
end
|
||||
|
||||
---@type EasingFunction
|
||||
function Easing.easeInOutElastic(t)
|
||||
if t == 0 then return 0 end
|
||||
if t == 1 then return 1 end
|
||||
|
||||
local c5 = (2 * math.pi) / 4.5
|
||||
|
||||
if t < 0.5 then
|
||||
return -(math.pow(2, 20 * t - 10) * math.sin((20 * t - 11.125) * c5)) / 2
|
||||
else
|
||||
return (math.pow(2, -20 * t + 10) * math.sin((20 * t - 11.125) * c5)) / 2 + 1
|
||||
end
|
||||
end
|
||||
|
||||
-- ============================================================================
|
||||
-- Bounce
|
||||
-- ============================================================================
|
||||
|
||||
---@type EasingFunction
|
||||
function Easing.easeOutBounce(t)
|
||||
local n1 = 7.5625
|
||||
local d1 = 2.75
|
||||
|
||||
if t < 1 / d1 then
|
||||
return n1 * t * t
|
||||
elseif t < 2 / d1 then
|
||||
local t1 = t - 1.5 / d1
|
||||
return n1 * t1 * t1 + 0.75
|
||||
elseif t < 2.5 / d1 then
|
||||
local t1 = t - 2.25 / d1
|
||||
return n1 * t1 * t1 + 0.9375
|
||||
else
|
||||
local t1 = t - 2.625 / d1
|
||||
return n1 * t1 * t1 + 0.984375
|
||||
end
|
||||
end
|
||||
|
||||
---@type EasingFunction
|
||||
function Easing.easeInBounce(t)
|
||||
return 1 - Easing.easeOutBounce(1 - t)
|
||||
end
|
||||
|
||||
---@type EasingFunction
|
||||
function Easing.easeInOutBounce(t)
|
||||
if t < 0.5 then
|
||||
return (1 - Easing.easeOutBounce(1 - 2 * t)) / 2
|
||||
else
|
||||
return (1 + Easing.easeOutBounce(2 * t - 1)) / 2
|
||||
end
|
||||
end
|
||||
|
||||
-- ============================================================================
|
||||
-- Configurable Easing Factories
|
||||
-- ============================================================================
|
||||
|
||||
--- Create a custom back easing function with configurable overshoot
|
||||
---@param overshoot number? Overshoot amount (default: 1.70158)
|
||||
---@return EasingFunction
|
||||
function Easing.back(overshoot)
|
||||
overshoot = overshoot or 1.70158
|
||||
local c3 = overshoot + 1
|
||||
|
||||
return function(t)
|
||||
return c3 * t * t * t - overshoot * t * t
|
||||
end
|
||||
end
|
||||
|
||||
--- Create a custom elastic easing function
|
||||
---@param amplitude number? Amplitude (default: 1)
|
||||
---@param period number? Period (default: 0.3)
|
||||
---@return EasingFunction
|
||||
function Easing.elastic(amplitude, period)
|
||||
amplitude = amplitude or 1
|
||||
period = period or 0.3
|
||||
|
||||
return function(t)
|
||||
if t == 0 then return 0 end
|
||||
if t == 1 then return 1 end
|
||||
|
||||
local s = period / 4
|
||||
local a = amplitude
|
||||
|
||||
if a < 1 then
|
||||
a = 1
|
||||
s = period / 4
|
||||
else
|
||||
s = period / (2 * math.pi) * math.asin(1 / a)
|
||||
end
|
||||
|
||||
return a * math.pow(2, -10 * t) * math.sin((t - s) * (2 * math.pi) / period) + 1
|
||||
end
|
||||
end
|
||||
|
||||
--- Get list of all available easing function names
|
||||
---@return string[] names Array of easing function names
|
||||
function Easing.list()
|
||||
return {
|
||||
-- Linear
|
||||
"linear",
|
||||
-- Quad
|
||||
"easeInQuad", "easeOutQuad", "easeInOutQuad",
|
||||
-- Cubic
|
||||
"easeInCubic", "easeOutCubic", "easeInOutCubic",
|
||||
-- Quart
|
||||
"easeInQuart", "easeOutQuart", "easeInOutQuart",
|
||||
-- Quint
|
||||
"easeInQuint", "easeOutQuint", "easeInOutQuint",
|
||||
-- Expo
|
||||
"easeInExpo", "easeOutExpo", "easeInOutExpo",
|
||||
-- Sine
|
||||
"easeInSine", "easeOutSine", "easeInOutSine",
|
||||
-- Circ
|
||||
"easeInCirc", "easeOutCirc", "easeInOutCirc",
|
||||
-- Back
|
||||
"easeInBack", "easeOutBack", "easeInOutBack",
|
||||
-- Elastic
|
||||
"easeInElastic", "easeOutElastic", "easeInOutElastic",
|
||||
-- Bounce
|
||||
"easeInBounce", "easeOutBounce", "easeInOutBounce",
|
||||
}
|
||||
end
|
||||
|
||||
--- Get an easing function by name
|
||||
---@param name string Easing function name
|
||||
---@return EasingFunction? easing The easing function, or nil if not found
|
||||
function Easing.get(name)
|
||||
return Easing[name]
|
||||
end
|
||||
|
||||
return Easing
|
||||
Reference in New Issue
Block a user