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README.md
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README.md
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# FlexLöve
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A Löve Gui based on Flexbox
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A Löve GUI library based on Flexbox with theming and animation support
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FlexLöve is a lightweight, flexible GUI library for Löve2D that implements a flexbox-based layout system. It provides a simple way to create and manage UI elements like windows and buttons with automatic layout calculations, animations, and responsive design.
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FlexLöve is a lightweight, flexible GUI library for Löve2D that implements a flexbox-based layout system. It provides a simple way to create and manage UI elements with automatic layout calculations, animations, theming, and responsive design.
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# NOTE: This library is no where near ready for sane use, there are many broken, incomplete and missing features.
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## ⚠️ Development Status
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This library is under active development. While many features are functional, some aspects may change or have incomplete implementations.
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## Features
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- **Flexbox Layout**: Implement modern flexbox layouts for UI elements
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- **Window Management**: Create hierarchical window structures with automatic sizing
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- **Button System**: Interactive buttons with click detection and callbacks
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- **Flexbox Layout**: Modern flexbox layouts for UI elements with full flex properties
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- **Grid Layout**: CSS-like (but simplified) grid system for structured layouts
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- **Element Management**: Hierarchical element structures with automatic sizing
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- **Interactive Elements**: Buttons with click detection, event system, and callbacks
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- **Theme System**: 9-slice/9-patch theming with state support (normal, hover, pressed, disabled)
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- **Animations**: Built-in animation support for transitions and effects
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- **Responsive Design**: Automatic resizing based on window dimensions
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- **Responsive Design**: Automatic resizing with viewport units (vw, vh, %)
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- **Color Handling**: Utility classes for managing colors in various formats
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- **Text Rendering**: Flexible text display with alignment options
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- **Text Rendering**: Flexible text display with alignment and auto-scaling
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- **Corner Radius**: Rounded corners with individual corner control
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- **Advanced Positioning**: Absolute, relative, flex, and grid positioning modes
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## Installation
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To use FlexLove, simply copy the `FlexLove.lua` file into your project's `libs` directory and require it in your main application:
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Copy the `FlexLove.lua` file into your project and require it:
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```lua
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local FlexLove = require("FlexLove")
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local Gui = FlexLove.GUI
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local Color = FlexLove.Color
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```
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## Basic Usage
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## Quick Start
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```lua
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local FlexLove = require("FlexLove")
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local Gui, Color = Flexlove.GUI, Flexlove.Color
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-- Create a main window
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local mainWindow = Gui.new({
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local Gui = FlexLove.GUI
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local Color = FlexLove.Color
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function love.load()
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-- Initialize GUI system
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Gui.init({
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baseScale = { width = 1920, height = 1080 }
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})
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-- Create a container
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local container = Gui.new({
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x = 100,
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y = 100,
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w = 400,
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h = 300,
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background = Color.new(0.2, 0.2, 0.2, 1),
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text = "Main Window",
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})
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-- Create a button inside the window
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local button = Gui.new({
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parent = mainWindow,
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x = 50,
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y = 50,
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w = 100,
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h = 40,
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width = 400,
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height = 300,
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backgroundColor = Color.new(0.2, 0.2, 0.2, 1),
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cornerRadius = 10,
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border = { top = true, bottom = true, left = true, right = true },
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borderColor = Color.new(0.8, 0.8, 0.8, 1),
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positioning = "flex",
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flexDirection = "vertical",
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gap = 10,
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padding = { top = 20, right = 20, bottom = 20, left = 20 }
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})
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-- Create a button
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local button = Gui.new({
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parent = container,
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width = 200,
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height = 50,
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text = "Click Me",
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callback = function(button)
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textAlign = "center",
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textColor = Color.new(1, 1, 1, 1),
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backgroundColor = Color.new(0.2, 0.6, 0.9, 1),
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cornerRadius = 8,
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callback = function(element, event)
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if event.type == "click" then
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print("Button clicked!")
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end,
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})
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end
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end
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})
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end
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-- In your love.update function
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function love.update(dt)
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Gui.update(dt)
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Gui.update(dt)
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end
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-- In your love.draw function
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function love.draw()
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Gui.draw()
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Gui.draw()
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end
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function love.resize(w, h)
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Gui.resize()
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end
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```
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## Core Concepts
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### Element Properties
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Common properties for all elements:
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```lua
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{
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-- Positioning & Size
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x = 0, -- X position (number or string with units)
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y = 0, -- Y position
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width = 100, -- Width (number, string, or "auto")
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height = 100, -- Height
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z = 0, -- Z-index for layering
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-- Visual Styling
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backgroundColor = Color.new(0, 0, 0, 0), -- Background color
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cornerRadius = 0, -- Uniform radius or {topLeft, topRight, bottomLeft, bottomRight}
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border = {}, -- {top, right, bottom, left} boolean flags
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borderColor = Color.new(0, 0, 0, 1),
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opacity = 1, -- 0 to 1
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-- Layout
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positioning = "flex", -- "absolute", "relative", "flex", or "grid"
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padding = {}, -- {top, right, bottom, left} or shortcuts
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margin = {}, -- {top, right, bottom, left} or shortcuts
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gap = 10, -- Space between children
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-- Flexbox Properties
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flexDirection = "horizontal", -- "horizontal" or "vertical"
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justifyContent = "flex-start", -- Main axis alignment
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alignItems = "stretch", -- Cross axis alignment
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flexWrap = "nowrap", -- "nowrap" or "wrap"
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-- Grid Properties
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gridRows = 1,
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gridColumns = 1,
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rowGap = 10,
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columnGap = 10,
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-- Text
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text = "Hello",
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textColor = Color.new(1, 1, 1, 1),
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textAlign = "start", -- "start", "center", "end"
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textSize = "md", -- Number or preset ("xs", "sm", "md", "lg", "xl", etc.)
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-- Theming
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theme = "space", -- Theme name
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themeComponent = "button", -- Component type from theme
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-- Interaction
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callback = function(element, event) end,
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disabled = false,
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disableHighlight = false, -- Disable pressed overlay (auto-true for themed elements)
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-- Hierarchy
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parent = nil, -- Parent element
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}
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```
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### Layout Modes
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#### Absolute Positioning
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```lua
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local element = Gui.new({
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positioning = "absolute",
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x = 100,
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y = 50,
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width = 200,
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height = 100
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})
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```
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#### Flexbox Layout
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```lua
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local container = Gui.new({
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positioning = "flex",
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flexDirection = "horizontal",
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justifyContent = "center",
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alignItems = "center",
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gap = 10
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})
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```
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#### Grid Layout
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```lua
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local grid = Gui.new({
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positioning = "grid",
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gridRows = 3,
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gridColumns = 3,
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rowGap = 10,
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columnGap = 10
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})
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```
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### Corner Radius
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Supports uniform or individual corner radii:
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```lua
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-- Uniform radius
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cornerRadius = 15
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-- Individual corners
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cornerRadius = {
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topLeft = 20,
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topRight = 10,
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bottomLeft = 10,
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bottomRight = 20
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}
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```
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### Theme System
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Load and apply themes for consistent styling:
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```lua
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local Theme = FlexLove.Theme
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-- Load a theme
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Theme.load("space")
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Theme.setActive("space")
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-- Use theme on elements
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local button = Gui.new({
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width = 200,
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height = 60,
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text = "Themed Button",
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themeComponent = "button", -- Uses "button" component from active theme
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backgroundColor = Color.new(0.5, 0.5, 1, 0.3) -- Renders behind theme
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})
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```
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Themes support state-based rendering:
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- `normal` - Default state
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- `hover` - Mouse over element
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- `pressed` - Element being clicked
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- `disabled` - Element is disabled
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- `active` - Element is active/focused
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### Event System
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Enhanced event handling with detailed event information:
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```lua
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callback = function(element, event)
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-- event.type: "click", "press", "release", "rightclick", "middleclick"
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-- event.button: 1 (left), 2 (right), 3 (middle)
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-- event.x, event.y: Mouse position
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-- event.clickCount: Number of clicks (for double-click detection)
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-- event.modifiers: { shift, ctrl, alt, gui }
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if event.type == "click" and event.modifiers.shift then
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print("Shift-clicked!")
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end
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end
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```
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### Responsive Units
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Support for viewport-relative units:
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```lua
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local element = Gui.new({
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width = "50vw", -- 50% of viewport width
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height = "30vh", -- 30% of viewport height
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x = "25%", -- 25% of parent width
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textSize = "3vh" -- 3% of viewport height
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})
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```
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### Animations
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Create smooth transitions:
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```lua
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local Animation = FlexLove.Animation
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-- Fade animation
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element.animation = Animation.fade(1.0, 0, 1)
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-- Scale animation
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element.animation = Animation.scale(0.5, 1, 1.2)
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-- Custom animation
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element.animation = Animation.new({
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duration = 1.0,
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from = { width = 100, height = 50 },
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to = { width = 200, height = 100 },
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easing = "easeInOut"
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})
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```
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## API Reference
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### Gui (Main Module)
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- `Gui.init(props)` - Initialize GUI system with base scale
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- `Gui.new(props)` - Create a new element
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- `Gui.update(dt)` - Update all elements
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- `Gui.draw()` - Draw all elements
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- `Gui.resize()` - Handle window resize
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### Color
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Utility class for color handling with RGB and RGBA components.
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- `Color.new(r, g, b, a)` - Create new color instance
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- `Color.fromHex(hex)` - Convert hex string to color
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- `Color:toHex()` - Convert color to hex string
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- `Color.new(r, g, b, a)` - Create color (values 0-1)
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- `Color.fromHex(hex)` - Create from hex string
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- `Color:toHex()` - Convert to hex string
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- `Color:toRGBA()` - Get RGBA values
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### Window
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### Theme
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Main window class for creating UI containers.
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- `Window.new(props)` - Create a new window
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- `Window:addChild(child)` - Add child elements to the window
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- `Window:draw()` - Draw the window and all its children
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- `Window:update(dt)` - Update window state (propagates to children)
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- `Window:resize(newWidth, newHeight)` - Resize window based on game size change
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### Button
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Interactive button element.
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- `Button.new(props)` - Create a new button
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- `Button:draw()` - Draw the button
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- `Button:update(dt)` - Update button state (handles click detection)
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- `Button:updateText(newText, autoresize)` - Update button text
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- `Theme.load(name)` - Load theme by name
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- `Theme.setActive(name)` - Set active theme
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- `Theme.getActive()` - Get current active theme
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### Animation
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Animation system for UI transitions.
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- `Animation.new(props)` - Create a new animation
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- `Animation:interpolate()` - Get interpolated values during animation
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- `Animation:apply(element)` - Apply animation to a GUI element
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- `Animation.fade(duration, fromOpacity, toOpacity)` - Create a fade animation
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- `Animation.scale(duration, fromScale, toScale)` - Create a scale animation
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- `Animation.new(props)` - Create custom animation
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- `Animation.fade(duration, from, to)` - Fade animation
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- `Animation.scale(duration, from, to)` - Scale animation
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## Enums
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Predefined enums for various layout and styling options:
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### TextAlign
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- `START` - Align to start
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- `CENTER` - Center align
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- `END` - Align to end
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- `JUSTIFY` - Justify text
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- TextAlign: START, CENTER, END, JUSTIFY
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- Positioning: ABSOLUTE, FLEX
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- FlexDirection: HORIZONTAL, VERTICAL
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- JustifyContent: FLEX_START, CENTER, SPACE_AROUND, FLEX_END, SPACE_EVENLY, SPACE_BETWEEN
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- AlignItems: STRETCH, FLEX_START, FLEX_END, CENTER, BASELINE
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- AlignSelf: AUTO, STRETCH, FLEX_START, FLEX_END, CENTER, BASELINE
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- AlignContent: STRETCH, FLEX_START, FLEX_END, CENTER, SPACE_BETWEEN, SPACE_AROUND
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### Positioning
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- `ABSOLUTE` - Absolute positioning
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- `RELATIVE` - Relative positioning
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- `FLEX` - Flexbox layout
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- `GRID` - Grid layout
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### FlexDirection
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- `HORIZONTAL` - Horizontal flex
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- `VERTICAL` - Vertical flex
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### JustifyContent
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- `FLEX_START` - Align to start
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- `CENTER` - Center align
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- `FLEX_END` - Align to end
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- `SPACE_AROUND` - Space around items
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- `SPACE_BETWEEN` - Space between items
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- `SPACE_EVENLY` - Even spacing
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### AlignItems / AlignSelf
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- `STRETCH` - Stretch to fill
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- `FLEX_START` - Align to start
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- `FLEX_END` - Align to end
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- `CENTER` - Center align
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- `BASELINE` - Baseline align
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### FlexWrap
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- `NOWRAP` - No wrapping
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- `WRAP` - Wrap items
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## Examples
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See the `examples/` directory for complete usage examples.
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The `examples/` directory contains comprehensive demos:
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- `EventSystemDemo.lua` - Event handling and callbacks
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- `CornerRadiusDemo.lua` - Rounded corners showcase
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- `ThemeLayeringDemo.lua` - Theme system with layering
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- `DisableHighlightDemo.lua` - Highlight control
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- `SimpleGrid.lua` - Grid layout examples
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- `TextSizePresets.lua` - Text sizing options
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- `OnClickAnimations.lua` - Animation examples
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- `ZIndexDemo.lua` - Layering demonstration
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## Testing
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Run tests with:
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```bash
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cd testing
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lua runAll.lua
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```
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## License
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MIT License - see LICENSE file for details.
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## Contributing
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This library is under active development. Contributions, bug reports, and feature requests are welcome!
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Reference in New Issue
Block a user