remove asserts
This commit is contained in:
@@ -42,15 +42,9 @@ LayoutEngine.__index = LayoutEngine
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--- Create a new LayoutEngine instance
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---@param props LayoutEngineProps
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---@param deps table Dependencies {utils, Grid}
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---@param deps table Dependencies {utils, Grid, Units, Gui}
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---@return LayoutEngine
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function LayoutEngine.new(props, deps)
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-- Pure DI: Dependencies must be injected
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assert(deps, "LayoutEngine.new: deps parameter is required")
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assert(deps.utils, "LayoutEngine.new: deps.utils is required")
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assert(deps.Grid, "LayoutEngine.new: deps.Grid is required")
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-- Extract enums from utils
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local enums = deps.utils.enums
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local Positioning = enums.Positioning
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local FlexDirection = enums.FlexDirection
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@@ -59,11 +53,13 @@ function LayoutEngine.new(props, deps)
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local AlignItems = enums.AlignItems
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local AlignSelf = enums.AlignSelf
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local FlexWrap = enums.FlexWrap
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local self = setmetatable({}, LayoutEngine)
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-- Store dependencies for instance methods
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self._Grid = deps.Grid
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self._Units = deps.Units
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self._Gui = deps.Gui
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self._Positioning = Positioning
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self._FlexDirection = FlexDirection
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self._JustifyContent = JustifyContent
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@@ -71,7 +67,7 @@ function LayoutEngine.new(props, deps)
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self._AlignItems = AlignItems
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self._AlignSelf = AlignSelf
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self._FlexWrap = FlexWrap
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-- Layout configuration
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self.positioning = props.positioning or Positioning.FLEX
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self.flexDirection = props.flexDirection or FlexDirection.HORIZONTAL
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@@ -80,16 +76,16 @@ function LayoutEngine.new(props, deps)
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self.alignContent = props.alignContent or AlignContent.STRETCH
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self.flexWrap = props.flexWrap or FlexWrap.NOWRAP
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self.gap = props.gap or 10
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-- Grid layout configuration
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self.gridRows = props.gridRows
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self.gridColumns = props.gridColumns
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self.columnGap = props.columnGap
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self.rowGap = props.rowGap
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-- Element reference (will be set via initialize)
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self.element = nil
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return self
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end
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@@ -149,7 +145,7 @@ end
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--- Layout children within this element according to positioning mode
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function LayoutEngine:layoutChildren()
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local element = self.element
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if self.positioning == self._Positioning.ABSOLUTE or self.positioning == self._Positioning.RELATIVE then
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-- Absolute/Relative positioned containers don't layout their children according to flex rules,
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-- but they should still apply CSS positioning offsets to their children
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@@ -548,7 +544,7 @@ end
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---@return number The calculated width
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function LayoutEngine:calculateAutoWidth()
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local element = self.element
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-- BORDER-BOX MODEL: Calculate content width, caller will add padding to get border-box
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local contentWidth = element:calculateTextWidth()
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if not element.children or #element.children == 0 then
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@@ -589,7 +585,7 @@ end
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---@return number The calculated height
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function LayoutEngine:calculateAutoHeight()
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local element = self.element
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local height = element:calculateTextHeight()
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if not element.children or #element.children == 0 then
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return height
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@@ -625,4 +621,266 @@ function LayoutEngine:calculateAutoHeight()
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end
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end
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--- Recalculate units based on new viewport dimensions (for vw, vh, % units)
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---@param newViewportWidth number
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---@param newViewportHeight number
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function LayoutEngine:recalculateUnits(newViewportWidth, newViewportHeight)
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local element = self.element
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local Units = self._Units
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local Gui = self._Gui
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-- Get updated scale factors
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local scaleX, scaleY = Gui.getScaleFactors()
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-- Recalculate border-box width if using viewport or percentage units (skip auto-sized)
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-- Store in _borderBoxWidth temporarily, will calculate content width after padding is resolved
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if element.units.width.unit ~= "px" and element.units.width.unit ~= "auto" then
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local parentWidth = element.parent and element.parent.width or newViewportWidth
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element._borderBoxWidth = Units.resolve(element.units.width.value, element.units.width.unit, newViewportWidth, newViewportHeight, parentWidth)
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elseif element.units.width.unit == "px" and element.units.width.value and Gui.baseScale then
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-- Reapply base scaling to pixel widths (border-box)
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element._borderBoxWidth = element.units.width.value * scaleX
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end
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-- Recalculate border-box height if using viewport or percentage units (skip auto-sized)
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-- Store in _borderBoxHeight temporarily, will calculate content height after padding is resolved
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if element.units.height.unit ~= "px" and element.units.height.unit ~= "auto" then
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local parentHeight = element.parent and element.parent.height or newViewportHeight
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element._borderBoxHeight = Units.resolve(element.units.height.value, element.units.height.unit, newViewportWidth, newViewportHeight, parentHeight)
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elseif element.units.height.unit == "px" and element.units.height.value and Gui.baseScale then
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-- Reapply base scaling to pixel heights (border-box)
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element._borderBoxHeight = element.units.height.value * scaleY
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end
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-- Recalculate position if using viewport or percentage units
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if element.units.x.unit ~= "px" then
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local parentWidth = element.parent and element.parent.width or newViewportWidth
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local baseX = element.parent and element.parent.x or 0
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local offsetX = Units.resolve(element.units.x.value, element.units.x.unit, newViewportWidth, newViewportHeight, parentWidth)
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element.x = baseX + offsetX
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else
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-- For pixel units, update position relative to parent's new position (with base scaling)
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if element.parent then
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local baseX = element.parent.x
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local scaledOffset = Gui.baseScale and (element.units.x.value * scaleX) or element.units.x.value
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element.x = baseX + scaledOffset
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elseif Gui.baseScale then
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-- Top-level element with pixel position - apply base scaling
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element.x = element.units.x.value * scaleX
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end
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end
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if element.units.y.unit ~= "px" then
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local parentHeight = element.parent and element.parent.height or newViewportHeight
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local baseY = element.parent and element.parent.y or 0
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local offsetY = Units.resolve(element.units.y.value, element.units.y.unit, newViewportWidth, newViewportHeight, parentHeight)
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element.y = baseY + offsetY
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else
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-- For pixel units, update position relative to parent's new position (with base scaling)
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if element.parent then
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local baseY = element.parent.y
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local scaledOffset = Gui.baseScale and (element.units.y.value * scaleY) or element.units.y.value
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element.y = baseY + scaledOffset
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elseif Gui.baseScale then
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-- Top-level element with pixel position - apply base scaling
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element.y = element.units.y.value * scaleY
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end
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end
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-- Recalculate textSize if auto-scaling is enabled or using viewport/element-relative units
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if element.autoScaleText and element.units.textSize.value then
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local unit = element.units.textSize.unit
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local value = element.units.textSize.value
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if unit == "px" and Gui.baseScale then
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-- With base scaling: scale pixel values relative to base resolution
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element.textSize = value * scaleY
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elseif unit == "px" then
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-- Without base scaling but auto-scaling enabled: text doesn't scale
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element.textSize = value
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elseif unit == "%" or unit == "vh" then
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-- Percentage and vh are relative to viewport height
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element.textSize = Units.resolve(value, unit, newViewportWidth, newViewportHeight, newViewportHeight)
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elseif unit == "vw" then
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-- vw is relative to viewport width
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element.textSize = Units.resolve(value, unit, newViewportWidth, newViewportHeight, newViewportWidth)
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elseif unit == "ew" then
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-- Element width relative
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element.textSize = (value / 100) * element.width
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elseif unit == "eh" then
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-- Element height relative
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element.textSize = (value / 100) * element.height
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else
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element.textSize = Units.resolve(value, unit, newViewportWidth, newViewportHeight, nil)
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end
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-- Apply min/max constraints (with base scaling)
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local minSize = element.minTextSize and (Gui.baseScale and (element.minTextSize * scaleY) or element.minTextSize)
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local maxSize = element.maxTextSize and (Gui.baseScale and (element.maxTextSize * scaleY) or element.maxTextSize)
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if minSize and element.textSize < minSize then
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element.textSize = minSize
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end
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if maxSize and element.textSize > maxSize then
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element.textSize = maxSize
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end
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-- Protect against too-small text sizes (minimum 1px)
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if element.textSize < 1 then
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element.textSize = 1 -- Minimum 1px
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end
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elseif element.units.textSize.unit == "px" and element.units.textSize.value and Gui.baseScale then
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-- No auto-scaling but base scaling is set: reapply base scaling to pixel text sizes
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element.textSize = element.units.textSize.value * scaleY
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-- Protect against too-small text sizes (minimum 1px)
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if element.textSize < 1 then
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element.textSize = 1 -- Minimum 1px
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end
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end
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-- Final protection: ensure textSize is always at least 1px (catches all edge cases)
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if element.text and element.textSize and element.textSize < 1 then
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element.textSize = 1 -- Minimum 1px
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end
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-- Recalculate gap if using viewport or percentage units
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if element.units.gap.unit ~= "px" then
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local containerSize = (self.flexDirection == self._FlexDirection.HORIZONTAL) and (element.parent and element.parent.width or newViewportWidth)
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or (element.parent and element.parent.height or newViewportHeight)
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element.gap = Units.resolve(element.units.gap.value, element.units.gap.unit, newViewportWidth, newViewportHeight, containerSize)
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end
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-- Recalculate spacing (padding/margin) if using viewport or percentage units
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-- For percentage-based padding:
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-- - If element has a parent: use parent's border-box dimensions (CSS spec for child elements)
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-- - If element has no parent: use element's own border-box dimensions (CSS spec for root elements)
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local parentBorderBoxWidth = element.parent and element.parent._borderBoxWidth or element._borderBoxWidth or newViewportWidth
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local parentBorderBoxHeight = element.parent and element.parent._borderBoxHeight or element._borderBoxHeight or newViewportHeight
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-- Handle shorthand properties first (horizontal/vertical)
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local resolvedHorizontalPadding = nil
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local resolvedVerticalPadding = nil
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if element.units.padding.horizontal and element.units.padding.horizontal.unit ~= "px" then
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resolvedHorizontalPadding =
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Units.resolve(element.units.padding.horizontal.value, element.units.padding.horizontal.unit, newViewportWidth, newViewportHeight, parentBorderBoxWidth)
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elseif element.units.padding.horizontal and element.units.padding.horizontal.value then
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resolvedHorizontalPadding = element.units.padding.horizontal.value
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end
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if element.units.padding.vertical and element.units.padding.vertical.unit ~= "px" then
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resolvedVerticalPadding =
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Units.resolve(element.units.padding.vertical.value, element.units.padding.vertical.unit, newViewportWidth, newViewportHeight, parentBorderBoxHeight)
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elseif element.units.padding.vertical and element.units.padding.vertical.value then
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resolvedVerticalPadding = element.units.padding.vertical.value
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end
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-- Resolve individual padding sides (with fallback to shorthand)
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for _, side in ipairs({ "top", "right", "bottom", "left" }) do
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-- Check if this side was explicitly set or if we should use shorthand
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local useShorthand = false
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if not element.units.padding[side].explicit then
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-- Not explicitly set, check if we have shorthand
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if side == "left" or side == "right" then
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useShorthand = resolvedHorizontalPadding ~= nil
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elseif side == "top" or side == "bottom" then
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useShorthand = resolvedVerticalPadding ~= nil
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end
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end
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if useShorthand then
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-- Use shorthand value
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if side == "left" or side == "right" then
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element.padding[side] = resolvedHorizontalPadding
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else
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element.padding[side] = resolvedVerticalPadding
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end
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elseif element.units.padding[side].unit ~= "px" then
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-- Recalculate non-pixel units
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local parentSize = (side == "top" or side == "bottom") and parentBorderBoxHeight or parentBorderBoxWidth
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element.padding[side] =
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Units.resolve(element.units.padding[side].value, element.units.padding[side].unit, newViewportWidth, newViewportHeight, parentSize)
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end
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-- If unit is "px" and not using shorthand, value stays the same
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end
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-- Handle margin shorthand properties
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local resolvedHorizontalMargin = nil
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local resolvedVerticalMargin = nil
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if element.units.margin.horizontal and element.units.margin.horizontal.unit ~= "px" then
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resolvedHorizontalMargin =
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Units.resolve(element.units.margin.horizontal.value, element.units.margin.horizontal.unit, newViewportWidth, newViewportHeight, parentBorderBoxWidth)
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elseif element.units.margin.horizontal and element.units.margin.horizontal.value then
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resolvedHorizontalMargin = element.units.margin.horizontal.value
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end
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if element.units.margin.vertical and element.units.margin.vertical.unit ~= "px" then
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resolvedVerticalMargin =
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Units.resolve(element.units.margin.vertical.value, element.units.margin.vertical.unit, newViewportWidth, newViewportHeight, parentBorderBoxHeight)
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elseif element.units.margin.vertical and element.units.margin.vertical.value then
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resolvedVerticalMargin = element.units.margin.vertical.value
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end
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-- Resolve individual margin sides (with fallback to shorthand)
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for _, side in ipairs({ "top", "right", "bottom", "left" }) do
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-- Check if this side was explicitly set or if we should use shorthand
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local useShorthand = false
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if not element.units.margin[side].explicit then
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-- Not explicitly set, check if we have shorthand
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if side == "left" or side == "right" then
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useShorthand = resolvedHorizontalMargin ~= nil
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elseif side == "top" or side == "bottom" then
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useShorthand = resolvedVerticalMargin ~= nil
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end
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end
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if useShorthand then
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-- Use shorthand value
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if side == "left" or side == "right" then
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element.margin[side] = resolvedHorizontalMargin
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else
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element.margin[side] = resolvedVerticalMargin
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end
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elseif element.units.margin[side].unit ~= "px" then
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-- Recalculate non-pixel units
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local parentSize = (side == "top" or side == "bottom") and parentBorderBoxHeight or parentBorderBoxWidth
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element.margin[side] = Units.resolve(element.units.margin[side].value, element.units.margin[side].unit, newViewportWidth, newViewportHeight, parentSize)
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end
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-- If unit is "px" and not using shorthand, value stays the same
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end
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-- BORDER-BOX MODEL: Calculate content dimensions from border-box dimensions
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-- For explicitly-sized elements (non-auto), _borderBoxWidth/_borderBoxHeight were set earlier
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-- Now we calculate content width/height by subtracting padding
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-- Only recalculate if using viewport/percentage units (where _borderBoxWidth actually changed)
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if element.units.width.unit ~= "auto" and element.units.width.unit ~= "px" then
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-- _borderBoxWidth was recalculated for viewport/percentage units
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-- Calculate content width by subtracting padding
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element.width = math.max(0, element._borderBoxWidth - element.padding.left - element.padding.right)
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elseif element.units.width.unit == "auto" then
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-- For auto-sized elements, width is content width (calculated in resize method)
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-- Update border-box to include padding
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element._borderBoxWidth = element.width + element.padding.left + element.padding.right
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end
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-- For pixel units, width stays as-is (may have been manually modified)
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if element.units.height.unit ~= "auto" and element.units.height.unit ~= "px" then
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-- _borderBoxHeight was recalculated for viewport/percentage units
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-- Calculate content height by subtracting padding
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element.height = math.max(0, element._borderBoxHeight - element.padding.top - element.padding.bottom)
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elseif element.units.height.unit == "auto" then
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-- For auto-sized elements, height is content height (calculated in resize method)
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-- Update border-box to include padding
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element._borderBoxHeight = element.height + element.padding.top + element.padding.bottom
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end
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-- For pixel units, height stays as-is (may have been manually modified)
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-- Detect overflow after layout calculations
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if element._detectOverflow then
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element:_detectOverflow()
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end
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end
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return LayoutEngine
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Reference in New Issue
Block a user