update to borders adding varying widths
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124
examples/varying_border_widths.lua
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124
examples/varying_border_widths.lua
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-- Example: Varying Border Widths
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-- Demonstrates how to use different border widths on each side of an element
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local FlexLove = require("FlexLove")
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function love.load()
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FlexLove.init({
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baseScale = { width = 1920, height = 1080 },
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})
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-- Example 1: Different width on each side
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FlexLove.Element.new({
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x = 50,
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y = 50,
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width = 200,
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height = 150,
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backgroundColor = FlexLove.Color.new(0.95, 0.95, 0.95, 1),
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border = {
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top = 1, -- Thin top border
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right = 2, -- Medium right border
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bottom = 3, -- Thick bottom border
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left = 4, -- Very thick left border
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},
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borderColor = FlexLove.Color.new(0.2, 0.4, 0.8, 1),
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text = "Different width\non each side",
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textSize = 16,
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textAlign = "center",
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padding = 20,
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})
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-- Example 2: Using boolean values (true = 1px)
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FlexLove.Element.new({
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x = 300,
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y = 50,
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width = 200,
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height = 150,
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backgroundColor = FlexLove.Color.new(0.95, 0.95, 0.95, 1),
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border = {
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top = true, -- true becomes 1px
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right = 8, -- Thick border
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bottom = true,-- true becomes 1px
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left = false, -- No border
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},
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borderColor = FlexLove.Color.new(0.8, 0.2, 0.2, 1),
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text = "Boolean borders\ntrue = 1px\nfalse = none",
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textSize = 16,
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textAlign = "center",
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padding = 20,
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})
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-- Example 3: Uniform border with single number
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FlexLove.Element.new({
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x = 550,
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y = 50,
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width = 200,
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height = 150,
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backgroundColor = FlexLove.Color.new(0.95, 0.95, 0.95, 1),
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border = 5, -- All sides 5px
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borderColor = FlexLove.Color.new(0.2, 0.8, 0.2, 1),
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cornerRadius = 10,
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text = "Uniform 5px\nall around\nwith rounded\ncorners",
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textSize = 16,
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textAlign = "center",
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padding = 20,
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})
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-- Example 4: Decorative card with emphasis on one side
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FlexLove.Element.new({
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x = 50,
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y = 250,
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width = 700,
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height = 100,
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backgroundColor = FlexLove.Color.new(1, 1, 1, 1),
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border = {
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top = 1,
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right = 1,
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bottom = 1,
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left = 8, -- Thick accent border on left
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},
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borderColor = FlexLove.Color.new(0.9, 0.5, 0.1, 1),
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text = "Card with accent border on the left side",
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textSize = 18,
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padding = { left = 20, top = 10, right = 10, bottom = 10 },
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})
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-- Instructions
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FlexLove.Element.new({
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x = 50,
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y = 400,
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width = 700,
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height = "auto",
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backgroundColor = FlexLove.Color.new(0.1, 0.1, 0.1, 0.8),
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text = "Border Width Options:\n• Use numbers for specific pixel widths (1, 2, 3, etc.)\n• Use true for 1px border\n• Use false for no border\n• Use a single number for uniform borders on all sides\n• Combine with cornerRadius for rounded uniform borders",
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textSize = 14,
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textColor = FlexLove.Color.new(1, 1, 1, 1),
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padding = 20,
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cornerRadius = 5,
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})
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end
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function love.draw()
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love.graphics.clear(0.15, 0.15, 0.2, 1)
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FlexLove.draw()
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end
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function love.update(dt)
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FlexLove.update(dt)
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end
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function love.mousepressed(x, y, button)
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FlexLove.mousepressed(x, y, button)
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end
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function love.mousereleased(x, y, button)
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FlexLove.mousereleased(x, y, button)
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end
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function love.mousemoved(x, y, dx, dy)
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FlexLove.mousemoved(x, y, dx, dy)
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end
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function love.wheelmoved(x, y)
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FlexLove.wheelmoved(x, y)
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end
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@@ -439,11 +439,22 @@ function Element.new(props)
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-- Check if any border side is truthy
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local hasAnyBorder = props.border.top or props.border.right or props.border.bottom or props.border.left
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if hasAnyBorder then
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-- Normalize border values: boolean true → 1, number → value, false/nil → false
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local function normalizeBorderValue(value)
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if value == true then
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return 1
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elseif type(value) == "number" then
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return value
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else
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return false
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end
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end
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self.border = {
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top = props.border.top or false,
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right = props.border.right or false,
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bottom = props.border.bottom or false,
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left = props.border.left or false,
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top = normalizeBorderValue(props.border.top),
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right = normalizeBorderValue(props.border.right),
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bottom = normalizeBorderValue(props.border.bottom),
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left = normalizeBorderValue(props.border.left),
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}
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else
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self.border = nil
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@@ -342,33 +342,51 @@ function Renderer:_drawBorders(x, y, borderBoxWidth, borderBoxHeight)
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if type(self.border) == "number" then
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local borderColorWithOpacity = self._Color.new(self.borderColor.r, self.borderColor.g, self.borderColor.b, self.borderColor.a * self.opacity)
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love.graphics.setColor(borderColorWithOpacity:toRGBA())
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love.graphics.setLineWidth(self.border)
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self._RoundedRect.draw("line", x, y, borderBoxWidth, borderBoxHeight, self.cornerRadius)
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love.graphics.setLineWidth(1) -- Reset to default
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return
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end
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local borderColorWithOpacity = self._Color.new(self.borderColor.r, self.borderColor.g, self.borderColor.b, self.borderColor.a * self.opacity)
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love.graphics.setColor(borderColorWithOpacity:toRGBA())
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-- Check if all borders are enabled
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-- Check if all borders are enabled with same width
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local allBorders = self.border.top and self.border.bottom and self.border.left and self.border.right
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local uniformWidth = allBorders and
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type(self.border.top) == "number" and
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self.border.top == self.border.right and
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self.border.top == self.border.bottom and
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self.border.top == self.border.left
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if allBorders then
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-- Draw complete rounded rectangle border
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if uniformWidth then
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-- Draw complete rounded rectangle border with uniform width
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love.graphics.setLineWidth(self.border.top)
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self._RoundedRect.draw("line", x, y, borderBoxWidth, borderBoxHeight, self.cornerRadius)
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love.graphics.setLineWidth(1) -- Reset to default
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else
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-- Draw individual borders (without rounded corners for partial borders)
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-- Draw individual borders with varying widths (without rounded corners for partial/varying borders)
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if self.border.top then
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local width = type(self.border.top) == "number" and self.border.top or 1
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love.graphics.setLineWidth(width)
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love.graphics.line(x, y, x + borderBoxWidth, y)
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end
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if self.border.bottom then
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local width = type(self.border.bottom) == "number" and self.border.bottom or 1
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love.graphics.setLineWidth(width)
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love.graphics.line(x, y + borderBoxHeight, x + borderBoxWidth, y + borderBoxHeight)
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end
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if self.border.left then
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local width = type(self.border.left) == "number" and self.border.left or 1
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love.graphics.setLineWidth(width)
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love.graphics.line(x, y, x, y + borderBoxHeight)
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end
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if self.border.right then
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local width = type(self.border.right) == "number" and self.border.right or 1
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love.graphics.setLineWidth(width)
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love.graphics.line(x + borderBoxWidth, y, x + borderBoxWidth, y + borderBoxHeight)
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end
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love.graphics.setLineWidth(1) -- Reset to default
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end
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end
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@@ -142,10 +142,10 @@ local AnimationProps = {}
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local ElementProps = {}
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---@class Border
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---@field top boolean
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---@field right boolean
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---@field bottom boolean
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---@field left boolean
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---@field top boolean|number -- true sets width to 1px, number sets width to specified pixels (default: 0)
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---@field right boolean|number -- true sets width to 1px, number sets width to specified pixels (default: 0)
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---@field bottom boolean|number -- true sets width to 1px, number sets width to specified pixels (default: 0)
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---@field left boolean|number -- true sets width to 1px, number sets width to specified pixels (default: 0)
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local Border = {}
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---@class TransformProps
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@@ -82,6 +82,15 @@ function love_helper.graphics.line(x1, y1, x2, y2)
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-- Mock line drawing
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end
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function love_helper.graphics.setLineWidth(width)
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-- Mock line width setting
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end
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function love_helper.graphics.getLineWidth()
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-- Mock getting line width
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return 1
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end
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function love_helper.graphics.polygon(mode, ...)
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-- Mock polygon drawing
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end
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