fixing test, making profiling

This commit is contained in:
Michael Freno
2025-11-20 09:30:01 -05:00
parent 57eb52e70d
commit 32009185e9
37 changed files with 2587 additions and 1603 deletions

View File

@@ -0,0 +1,220 @@
-- Animation Stress Profile
-- Tests animation system with many concurrent animations
local FlexLove = require("FlexLove")
local profile = {
animationCount = 100,
maxAnimations = 1000,
minAnimations = 10,
root = nil,
animations = {},
elements = {},
easingFunctions = {
"linear",
"easeInQuad",
"easeOutQuad",
"easeInOutQuad",
"easeInCubic",
"easeOutCubic",
"easeInOutCubic",
},
}
function profile.init()
FlexLove.init({
width = love.graphics.getWidth(),
height = love.graphics.getHeight(),
})
profile.buildLayout()
end
function profile.buildLayout()
profile.root = FlexLove.new({
width = "100%",
height = "100%",
backgroundColor = {0.05, 0.05, 0.1, 1},
flexDirection = "column",
overflow = "scroll",
padding = 20,
gap = 10,
})
-- Create animated elements container
local animationContainer = FlexLove.new({
width = "100%",
flexDirection = "row",
flexWrap = "wrap",
gap = 10,
marginBottom = 20,
})
profile.animations = {}
profile.elements = {}
for i = 1, profile.animationCount do
local hue = (i / profile.animationCount) * 360
local baseColor = {
0.3 + 0.5 * math.sin(hue * math.pi / 180),
0.3 + 0.5 * math.sin((hue + 120) * math.pi / 180),
0.3 + 0.5 * math.sin((hue + 240) * math.pi / 180),
1
}
-- Choose random easing function
local easingFunc = profile.easingFunctions[math.random(#profile.easingFunctions)]
local box = FlexLove.new({
width = 60,
height = 60,
backgroundColor = baseColor,
borderRadius = 8,
margin = 5,
})
-- Store base values for animation
box._baseY = box.y
box._baseOpacity = 1
box._baseBorderRadius = 8
box._baseColor = baseColor
-- Create animations manually since elements may not support automatic animation
local animDuration = 1 + math.random() * 2 -- 1-3 seconds
-- Y position animation
local yAnim = FlexLove.Animation.new({
duration = animDuration,
start = { offset = 0 },
final = { offset = 20 + math.random() * 40 },
easing = easingFunc,
}):yoyo(true):repeatCount(0) -- 0 = infinite loop
-- Opacity animation
local opacityAnim = FlexLove.Animation.new({
duration = animDuration * 0.8,
start = { opacity = 1 },
final = { opacity = 0.3 },
easing = easingFunc,
}):yoyo(true):repeatCount(0)
-- Border radius animation
local radiusAnim = FlexLove.Animation.new({
duration = animDuration * 1.2,
start = { borderRadius = 8 },
final = { borderRadius = 30 },
easing = easingFunc,
}):yoyo(true):repeatCount(0)
-- Store animations with element reference
table.insert(profile.animations, { element = box, animation = yAnim, property = "y" })
table.insert(profile.animations, { element = box, animation = opacityAnim, property = "opacity" })
table.insert(profile.animations, { element = box, animation = radiusAnim, property = "borderRadius" })
table.insert(profile.elements, box)
animationContainer:addChild(box)
end
profile.root:addChild(animationContainer)
-- Info panel
local infoPanel = FlexLove.new({
width = "100%",
padding = 15,
backgroundColor = {0.1, 0.1, 0.2, 0.9},
borderRadius = 8,
flexDirection = "column",
gap = 5,
})
infoPanel:addChild(FlexLove.new({
textContent = string.format("Animated Elements: %d (Press +/- to adjust)", profile.animationCount),
fontSize = 18,
color = {1, 1, 1, 1},
}))
infoPanel:addChild(FlexLove.new({
textContent = string.format("Active Animations: %d", #profile.animations),
fontSize = 14,
color = {0.8, 0.8, 0.8, 1},
}))
infoPanel:addChild(FlexLove.new({
textContent = "Animating: position, opacity, borderRadius",
fontSize = 14,
color = {0.8, 0.8, 0.8, 1},
}))
infoPanel:addChild(FlexLove.new({
textContent = string.format("Easing Functions: %d variations", #profile.easingFunctions),
fontSize = 14,
color = {0.8, 0.8, 0.8, 1},
}))
profile.root:addChild(infoPanel)
end
function profile.update(dt)
-- Update all animations and apply to elements
for _, animData in ipairs(profile.animations) do
animData.animation:update(dt)
local values = animData.animation:interpolate()
if animData.property == "y" and values.offset then
animData.element.y = (animData.element._baseY or animData.element.y) + values.offset
elseif animData.property == "opacity" and values.opacity then
animData.element.opacity = values.opacity
elseif animData.property == "borderRadius" and values.borderRadius then
animData.element.borderRadius = values.borderRadius
end
end
end
function profile.draw()
if profile.root then
profile.root:draw()
end
-- Overlay info
love.graphics.setColor(1, 1, 1, 1)
love.graphics.print("Animation Stress Test", 10, love.graphics.getHeight() - 100)
love.graphics.print(
string.format("Animations: %d | Range: %d-%d",
#profile.animations,
profile.minAnimations * 3,
profile.maxAnimations * 3
),
10,
love.graphics.getHeight() - 80
)
love.graphics.print("Press + to add 10 animated elements", 10, love.graphics.getHeight() - 60)
love.graphics.print("Press - to remove 10 animated elements", 10, love.graphics.getHeight() - 45)
end
function profile.keypressed(key)
if key == "=" or key == "+" then
profile.animationCount = math.min(profile.maxAnimations, profile.animationCount + 10)
profile.buildLayout()
elseif key == "-" or key == "_" then
profile.animationCount = math.max(profile.minAnimations, profile.animationCount - 10)
profile.buildLayout()
end
end
function profile.resize(w, h)
FlexLove.resize(w, h)
profile.buildLayout()
end
function profile.reset()
profile.animationCount = 100
profile.buildLayout()
end
function profile.cleanup()
profile.animations = {}
profile.elements = {}
profile.root = nil
end
return profile

View File

@@ -0,0 +1,219 @@
-- Event Stress Profile
-- Tests event handling at scale
local FlexLove = require("FlexLove")
local profile = {
elementCount = 200,
maxElements = 1000,
minElements = 50,
root = nil,
eventMetrics = {
hoverCount = 0,
clickCount = 0,
eventsThisFrame = 0,
},
metricsTimer = 0,
}
function profile.init()
FlexLove.init({
width = love.graphics.getWidth(),
height = love.graphics.getHeight(),
})
profile.buildLayout()
end
function profile.buildLayout()
profile.root = FlexLove.new({
width = "100%",
height = "100%",
backgroundColor = {0.05, 0.05, 0.1, 1},
flexDirection = "column",
overflow = "scroll",
padding = 20,
gap = 10,
})
-- Interactive elements container
local interactiveContainer = FlexLove.new({
width = "100%",
flexDirection = "row",
flexWrap = "wrap",
gap = 5,
marginBottom = 20,
})
for i = 1, profile.elementCount do
local hue = (i / profile.elementCount) * 360
local baseColor = {
0.3 + 0.5 * math.sin(hue * math.pi / 180),
0.3 + 0.5 * math.sin((hue + 120) * math.pi / 180),
0.3 + 0.5 * math.sin((hue + 240) * math.pi / 180),
1
}
-- Create nested interactive hierarchy
local outerBox = FlexLove.new({
width = 60,
height = 60,
backgroundColor = baseColor,
borderRadius = 8,
margin = 2,
justifyContent = "center",
alignItems = "center",
onEvent = function(element, event)
if event.type == "hover" then
profile.eventMetrics.hoverCount = profile.eventMetrics.hoverCount + 1
profile.eventMetrics.eventsThisFrame = profile.eventMetrics.eventsThisFrame + 1
element.backgroundColor = {
math.min(1, baseColor[1] * 1.3),
math.min(1, baseColor[2] * 1.3),
math.min(1, baseColor[3] * 1.3),
1
}
elseif event.type == "unhover" then
element.backgroundColor = baseColor
elseif event.type == "press" then
element.borderRadius = 15
elseif event.type == "release" then
profile.eventMetrics.clickCount = profile.eventMetrics.clickCount + 1
profile.eventMetrics.eventsThisFrame = profile.eventMetrics.eventsThisFrame + 1
element.borderRadius = 8
end
end,
})
-- Add nested button for event propagation testing
local innerBox = FlexLove.new({
width = "60%",
height = "60%",
backgroundColor = {baseColor[1] * 0.6, baseColor[2] * 0.6, baseColor[3] * 0.6, 1},
borderRadius = 5,
onEvent = function(element, event)
if event.type == "hover" then
profile.eventMetrics.eventsThisFrame = profile.eventMetrics.eventsThisFrame + 1
element.backgroundColor = {
math.min(1, baseColor[1] * 1.5),
math.min(1, baseColor[2] * 1.5),
math.min(1, baseColor[3] * 1.5),
1
}
elseif event.type == "unhover" then
element.backgroundColor = {baseColor[1] * 0.6, baseColor[2] * 0.6, baseColor[3] * 0.6, 1}
elseif event.type == "release" then
profile.eventMetrics.eventsThisFrame = profile.eventMetrics.eventsThisFrame + 1
end
end,
})
outerBox:addChild(innerBox)
interactiveContainer:addChild(outerBox)
end
profile.root:addChild(interactiveContainer)
-- Metrics panel
local metricsPanel = FlexLove.new({
width = "100%",
padding = 15,
backgroundColor = {0.1, 0.1, 0.2, 0.9},
borderRadius = 8,
flexDirection = "column",
gap = 5,
})
metricsPanel:addChild(FlexLove.new({
textContent = string.format("Interactive Elements: %d (Press +/- to adjust)", profile.elementCount),
fontSize = 18,
color = {1, 1, 1, 1},
}))
metricsPanel:addChild(FlexLove.new({
textContent = string.format("Total Hovers: %d", profile.eventMetrics.hoverCount),
fontSize = 14,
color = {0.8, 0.8, 0.8, 1},
}))
metricsPanel:addChild(FlexLove.new({
textContent = string.format("Total Clicks: %d", profile.eventMetrics.clickCount),
fontSize = 14,
color = {0.8, 0.8, 0.8, 1},
}))
metricsPanel:addChild(FlexLove.new({
textContent = string.format("Events/Frame: %d", profile.eventMetrics.eventsThisFrame),
fontSize = 14,
color = {0.8, 0.8, 0.8, 1},
}))
profile.root:addChild(metricsPanel)
end
function profile.update(dt)
-- Reset per-frame event counter
profile.metricsTimer = profile.metricsTimer + dt
if profile.metricsTimer >= 0.1 then -- Update metrics display every 100ms
profile.eventMetrics.eventsThisFrame = 0
profile.metricsTimer = 0
-- Rebuild to update metrics display
if profile.root then
profile.buildLayout()
end
end
end
function profile.draw()
if profile.root then
profile.root:draw()
end
-- Overlay info
love.graphics.setColor(1, 1, 1, 1)
love.graphics.print("Event Stress Test", 10, love.graphics.getHeight() - 120)
love.graphics.print(
string.format("Elements: %d | Range: %d-%d",
profile.elementCount,
profile.minElements,
profile.maxElements
),
10,
love.graphics.getHeight() - 100
)
love.graphics.print("Press + to add 25 interactive elements", 10, love.graphics.getHeight() - 80)
love.graphics.print("Press - to remove 25 interactive elements", 10, love.graphics.getHeight() - 65)
love.graphics.print("Hover and click elements to test event handling", 10, love.graphics.getHeight() - 50)
end
function profile.keypressed(key)
if key == "=" or key == "+" then
profile.elementCount = math.min(profile.maxElements, profile.elementCount + 25)
profile.buildLayout()
elseif key == "-" or key == "_" then
profile.elementCount = math.max(profile.minElements, profile.elementCount - 25)
profile.buildLayout()
end
end
function profile.resize(w, h)
FlexLove.resize(w, h)
profile.buildLayout()
end
function profile.reset()
profile.elementCount = 200
profile.eventMetrics = {
hoverCount = 0,
clickCount = 0,
eventsThisFrame = 0,
}
profile.metricsTimer = 0
profile.buildLayout()
end
function profile.cleanup()
profile.root = nil
end
return profile

View File

@@ -0,0 +1,189 @@
-- Immediate Mode Profile
-- Tests immediate mode where UI recreates each frame
local FlexLove = require("FlexLove")
local profile = {
elementCount = 50,
maxElements = 300,
minElements = 10,
frameCount = 0,
}
function profile.init()
FlexLove.init({
width = love.graphics.getWidth(),
height = love.graphics.getHeight(),
immediateMode = true,
})
end
function profile.buildUI()
-- In immediate mode, we recreate the UI every frame
local root = FlexLove.new({
id = "root", -- ID required for state persistence
width = "100%",
height = "100%",
backgroundColor = {0.05, 0.05, 0.1, 1},
flexDirection = "column",
overflow = "scroll",
padding = 20,
gap = 10,
})
-- Dynamic content container
local content = FlexLove.new({
id = "content",
width = "100%",
flexDirection = "row",
flexWrap = "wrap",
gap = 5,
marginBottom = 20,
})
for i = 1, profile.elementCount do
local hue = (i / profile.elementCount) * 360
local baseColor = {
0.3 + 0.5 * math.sin(hue * math.pi / 180),
0.3 + 0.5 * math.sin((hue + 120) * math.pi / 180),
0.3 + 0.5 * math.sin((hue + 240) * math.pi / 180),
1
}
-- Each element needs a unique ID for state persistence
local box = FlexLove.new({
id = string.format("box_%d", i),
width = 60,
height = 60,
backgroundColor = baseColor,
borderRadius = 8,
margin = 2,
onEvent = function(element, event)
if event.type == "hover" then
element.backgroundColor = {
math.min(1, baseColor[1] * 1.3),
math.min(1, baseColor[2] * 1.3),
math.min(1, baseColor[3] * 1.3),
1
}
elseif event.type == "unhover" then
element.backgroundColor = baseColor
elseif event.type == "press" then
element.borderRadius = 15
elseif event.type == "release" then
element.borderRadius = 8
end
end,
})
content:addChild(box)
end
root:addChild(content)
-- Info panel (also recreated each frame)
local infoPanel = FlexLove.new({
id = "infoPanel",
width = "100%",
padding = 15,
backgroundColor = {0.1, 0.1, 0.2, 0.9},
borderRadius = 8,
flexDirection = "column",
gap = 5,
})
infoPanel:addChild(FlexLove.new({
id = "info_title",
textContent = string.format("Immediate Mode: %d Elements", profile.elementCount),
fontSize = 18,
color = {1, 1, 1, 1},
}))
infoPanel:addChild(FlexLove.new({
id = "info_frame",
textContent = string.format("Frame: %d", profile.frameCount),
fontSize = 14,
color = {0.8, 0.8, 0.8, 1},
}))
infoPanel:addChild(FlexLove.new({
id = "info_states",
textContent = string.format("Active States: %d", FlexLove.getStateCount()),
fontSize = 14,
color = {0.8, 0.8, 0.8, 1},
}))
infoPanel:addChild(FlexLove.new({
id = "info_help",
textContent = "Press +/- to adjust element count",
fontSize = 12,
color = {0.7, 0.7, 0.7, 1},
}))
root:addChild(infoPanel)
return root
end
function profile.update(dt)
profile.frameCount = profile.frameCount + 1
end
function profile.draw()
-- Immediate mode: rebuild UI every frame
FlexLove.beginFrame()
local root = profile.buildUI()
FlexLove.endFrame()
-- Draw the UI
if root then
root:draw()
end
-- Overlay info
love.graphics.setColor(1, 1, 1, 1)
love.graphics.print("Immediate Mode Stress Test", 10, love.graphics.getHeight() - 120)
love.graphics.print(
string.format("Elements: %d | Range: %d-%d",
profile.elementCount,
profile.minElements,
profile.maxElements
),
10,
love.graphics.getHeight() - 100
)
love.graphics.print(
string.format("Frames: %d | States: %d",
profile.frameCount,
FlexLove.getStateCount()
),
10,
love.graphics.getHeight() - 80
)
love.graphics.print("Press + to add 10 elements", 10, love.graphics.getHeight() - 60)
love.graphics.print("Press - to remove 10 elements", 10, love.graphics.getHeight() - 45)
end
function profile.keypressed(key)
if key == "=" or key == "+" then
profile.elementCount = math.min(profile.maxElements, profile.elementCount + 10)
elseif key == "-" or key == "_" then
profile.elementCount = math.max(profile.minElements, profile.elementCount - 10)
end
end
function profile.resize(w, h)
FlexLove.resize(w, h)
end
function profile.reset()
profile.elementCount = 50
profile.frameCount = 0
FlexLove.clearAllStates()
end
function profile.cleanup()
FlexLove.clearAllStates()
end
return profile

View File

@@ -0,0 +1,149 @@
-- Layout Stress Profile
-- Tests layout engine performance with large element hierarchies
local FlexLove = require("FlexLove")
local profile = {
elementCount = 100,
maxElements = 5000,
nestingDepth = 5,
root = nil,
}
function profile.init()
FlexLove.init({
width = love.graphics.getWidth(),
height = love.graphics.getHeight(),
})
profile.buildLayout()
end
function profile.buildLayout()
local width = love.graphics.getWidth()
local height = love.graphics.getHeight()
profile.root = FlexLove.new({
width = "100%",
height = "100%",
backgroundColor = {0.05, 0.05, 0.1, 1},
flexDirection = "column",
overflow = "scroll",
padding = 20,
gap = 10,
})
local elementsPerRow = math.floor(math.sqrt(profile.elementCount))
local rows = math.ceil(profile.elementCount / elementsPerRow)
for r = 1, rows do
local row = FlexLove.new({
flexDirection = "row",
gap = 10,
flexWrap = "wrap",
})
local itemsInRow = math.min(elementsPerRow, profile.elementCount - (r - 1) * elementsPerRow)
for c = 1, itemsInRow do
local hue = ((r - 1) * elementsPerRow + c) / profile.elementCount
local color = {
0.3 + 0.5 * math.sin(hue * math.pi * 2),
0.3 + 0.5 * math.sin((hue + 0.33) * math.pi * 2),
0.3 + 0.5 * math.sin((hue + 0.66) * math.pi * 2),
1
}
local box = FlexLove.new({
width = 80,
height = 80,
backgroundColor = color,
borderRadius = 8,
justifyContent = "center",
alignItems = "center",
})
local nested = box
for d = 1, math.min(profile.nestingDepth, 3) do
local innerBox = FlexLove.new({
width = "80%",
height = "80%",
backgroundColor = {color[1] * 0.8, color[2] * 0.8, color[3] * 0.8, color[4]},
borderRadius = 6,
justifyContent = "center",
alignItems = "center",
})
nested:addChild(innerBox)
nested = innerBox
end
row:addChild(box)
end
profile.root:addChild(row)
end
local infoPanel = FlexLove.new({
width = "100%",
padding = 15,
backgroundColor = {0.1, 0.1, 0.2, 0.9},
borderRadius = 8,
marginTop = 20,
flexDirection = "column",
gap = 5,
})
infoPanel:addChild(FlexLove.new({
textContent = string.format("Elements: %d (Press +/- to adjust)", profile.elementCount),
fontSize = 18,
color = {1, 1, 1, 1},
}))
infoPanel:addChild(FlexLove.new({
textContent = string.format("Nesting Depth: %d", profile.nestingDepth),
fontSize = 14,
color = {0.8, 0.8, 0.8, 1},
}))
profile.root:addChild(infoPanel)
end
function profile.update(dt)
end
function profile.draw()
if profile.root then
profile.root:draw()
end
love.graphics.setColor(1, 1, 1, 1)
love.graphics.print("Layout Stress Test", 10, love.graphics.getHeight() - 100)
love.graphics.print(string.format("Elements: %d | Max: %d", profile.elementCount, profile.maxElements), 10, love.graphics.getHeight() - 80)
love.graphics.print("Press + to add 50 elements", 10, love.graphics.getHeight() - 60)
love.graphics.print("Press - to remove 50 elements", 10, love.graphics.getHeight() - 45)
end
function profile.keypressed(key)
if key == "=" or key == "+" then
profile.elementCount = math.min(profile.maxElements, profile.elementCount + 50)
profile.buildLayout()
elseif key == "-" or key == "_" then
profile.elementCount = math.max(10, profile.elementCount - 50)
profile.buildLayout()
end
end
function profile.resize(w, h)
FlexLove.resize(w, h)
profile.buildLayout()
end
function profile.reset()
profile.elementCount = 100
profile.buildLayout()
end
function profile.cleanup()
profile.root = nil
end
return profile

View File

@@ -0,0 +1,239 @@
-- Memory Profile
-- Tests memory usage and GC patterns
local FlexLove = require("FlexLove")
local profile = {
elementCount = 100,
maxElements = 500,
minElements = 50,
root = nil,
memoryStats = {
startMemory = 0,
currentMemory = 0,
peakMemory = 0,
gcCount = 0,
lastGCTime = 0,
},
updateTimer = 0,
createDestroyTimer = 0,
createDestroyInterval = 2, -- seconds between create/destroy cycles
}
function profile.init()
FlexLove.init({
width = love.graphics.getWidth(),
height = love.graphics.getHeight(),
gcStrategy = "manual", -- Manual GC for testing
})
-- Record starting memory
collectgarbage("collect")
collectgarbage("collect")
profile.memoryStats.startMemory = collectgarbage("count") / 1024 -- MB
profile.memoryStats.peakMemory = profile.memoryStats.startMemory
profile.buildLayout()
end
function profile.buildLayout()
-- Clear existing root
if profile.root then
profile.root = nil
end
profile.root = FlexLove.new({
width = "100%",
height = "100%",
backgroundColor = {0.05, 0.05, 0.1, 1},
flexDirection = "column",
overflow = "scroll",
padding = 20,
gap = 10,
})
-- Create elements container
local elementsContainer = FlexLove.new({
width = "100%",
flexDirection = "row",
flexWrap = "wrap",
gap = 5,
marginBottom = 20,
})
for i = 1, profile.elementCount do
local hue = (i / profile.elementCount) * 360
local color = {
0.3 + 0.5 * math.sin(hue * math.pi / 180),
0.3 + 0.5 * math.sin((hue + 120) * math.pi / 180),
0.3 + 0.5 * math.sin((hue + 240) * math.pi / 180),
1
}
local box = FlexLove.new({
width = 50,
height = 50,
backgroundColor = color,
borderRadius = 8,
margin = 2,
})
elementsContainer:addChild(box)
end
profile.root:addChild(elementsContainer)
-- Memory stats panel
local statsPanel = FlexLove.new({
width = "100%",
padding = 15,
backgroundColor = {0.1, 0.1, 0.2, 0.9},
borderRadius = 8,
flexDirection = "column",
gap = 5,
})
local currentMem = collectgarbage("count") / 1024
local memGrowth = currentMem - profile.memoryStats.startMemory
statsPanel:addChild(FlexLove.new({
textContent = string.format("Memory Profile | Elements: %d", profile.elementCount),
fontSize = 18,
color = {1, 1, 1, 1},
}))
statsPanel:addChild(FlexLove.new({
textContent = string.format("Current: %.2f MB | Peak: %.2f MB", currentMem, profile.memoryStats.peakMemory),
fontSize = 14,
color = {0.8, 0.8, 0.8, 1},
}))
statsPanel:addChild(FlexLove.new({
textContent = string.format("Growth: %.2f MB | GC Count: %d", memGrowth, profile.memoryStats.gcCount),
fontSize = 14,
color = {0.8, 0.8, 0.8, 1},
}))
statsPanel:addChild(FlexLove.new({
textContent = "Press G to force GC | Press +/- to adjust elements",
fontSize = 12,
color = {0.7, 0.7, 0.7, 1},
}))
profile.root:addChild(statsPanel)
end
function profile.update(dt)
profile.updateTimer = profile.updateTimer + dt
profile.createDestroyTimer = profile.createDestroyTimer + dt
-- Update memory stats every 0.5 seconds
if profile.updateTimer >= 0.5 then
profile.updateTimer = 0
profile.memoryStats.currentMemory = collectgarbage("count") / 1024
if profile.memoryStats.currentMemory > profile.memoryStats.peakMemory then
profile.memoryStats.peakMemory = profile.memoryStats.currentMemory
end
-- Rebuild to update stats display
profile.buildLayout()
end
-- Automatically create and destroy elements to stress GC
if profile.createDestroyTimer >= profile.createDestroyInterval then
profile.createDestroyTimer = 0
-- Destroy old elements
profile.root = nil
-- Create new elements
profile.buildLayout()
end
end
function profile.draw()
if profile.root then
profile.root:draw()
end
-- Overlay info
love.graphics.setColor(1, 1, 1, 1)
love.graphics.print("Memory Stress Test", 10, love.graphics.getHeight() - 140)
love.graphics.print(
string.format("Elements: %d | Range: %d-%d",
profile.elementCount,
profile.minElements,
profile.maxElements
),
10,
love.graphics.getHeight() - 120
)
love.graphics.print(
string.format("Memory: %.2f MB | Peak: %.2f MB",
collectgarbage("count") / 1024,
profile.memoryStats.peakMemory
),
10,
love.graphics.getHeight() - 100
)
love.graphics.print(
string.format("GC Count: %d | Strategy: manual",
profile.memoryStats.gcCount
),
10,
love.graphics.getHeight() - 80
)
love.graphics.print("Press G to force garbage collection", 10, love.graphics.getHeight() - 60)
love.graphics.print("Press + to add 25 elements", 10, love.graphics.getHeight() - 45)
love.graphics.print("Press - to remove 25 elements", 10, love.graphics.getHeight() - 30)
end
function profile.keypressed(key)
if key == "=" or key == "+" then
profile.elementCount = math.min(profile.maxElements, profile.elementCount + 25)
profile.buildLayout()
elseif key == "-" or key == "_" then
profile.elementCount = math.max(profile.minElements, profile.elementCount - 25)
profile.buildLayout()
elseif key == "g" then
-- Force garbage collection
local beforeGC = collectgarbage("count") / 1024
collectgarbage("collect")
collectgarbage("collect") -- Run twice for thorough cleanup
local afterGC = collectgarbage("count") / 1024
profile.memoryStats.gcCount = profile.memoryStats.gcCount + 1
profile.memoryStats.lastGCTime = love.timer.getTime()
print(string.format("Manual GC: %.2f MB -> %.2f MB (freed %.2f MB)",
beforeGC, afterGC, beforeGC - afterGC))
profile.buildLayout() -- Update stats display
end
end
function profile.resize(w, h)
FlexLove.resize(w, h)
profile.buildLayout()
end
function profile.reset()
profile.elementCount = 100
collectgarbage("collect")
collectgarbage("collect")
profile.memoryStats.startMemory = collectgarbage("count") / 1024
profile.memoryStats.peakMemory = profile.memoryStats.startMemory
profile.memoryStats.gcCount = 0
profile.memoryStats.lastGCTime = 0
profile.updateTimer = 0
profile.createDestroyTimer = 0
profile.buildLayout()
end
function profile.cleanup()
profile.root = nil
collectgarbage("collect")
collectgarbage("collect")
end
return profile

View File

@@ -0,0 +1,187 @@
-- Render Stress Profile
-- Tests rendering with heavy draw operations
local FlexLove = require("FlexLove")
local profile = {
elementCount = 200,
maxElements = 2000,
minElements = 50,
root = nil,
showRounded = true,
showText = true,
showLayering = true,
}
function profile.init()
FlexLove.init({
width = love.graphics.getWidth(),
height = love.graphics.getHeight(),
})
profile.buildLayout()
end
function profile.buildLayout()
profile.root = FlexLove.new({
width = "100%",
height = "100%",
backgroundColor = {0.05, 0.05, 0.1, 1},
flexDirection = "column",
overflow = "scroll",
padding = 20,
gap = 10,
})
-- Render container
local renderContainer = FlexLove.new({
width = "100%",
flexDirection = "row",
flexWrap = "wrap",
gap = 5,
marginBottom = 20,
})
for i = 1, profile.elementCount do
local hue = (i / profile.elementCount) * 360
local color = {
0.3 + 0.5 * math.sin(hue * math.pi / 180),
0.3 + 0.5 * math.sin((hue + 120) * math.pi / 180),
0.3 + 0.5 * math.sin((hue + 240) * math.pi / 180),
1
}
local box = FlexLove.new({
width = 50,
height = 50,
backgroundColor = color,
borderRadius = profile.showRounded and (5 + math.random(20)) or 0,
margin = 2,
})
-- Add text rendering if enabled
if profile.showText then
box:addChild(FlexLove.new({
textContent = tostring(i),
fontSize = 12,
color = {1, 1, 1, 0.8},
}))
end
-- Add layering (nested elements) if enabled
if profile.showLayering and i % 3 == 0 then
local innerBox = FlexLove.new({
width = "80%",
height = "80%",
backgroundColor = {color[1] * 0.5, color[2] * 0.5, color[3] * 0.5, 0.7},
borderRadius = profile.showRounded and 8 or 0,
justifyContent = "center",
alignItems = "center",
})
box:addChild(innerBox)
end
renderContainer:addChild(box)
end
profile.root:addChild(renderContainer)
-- Controls panel
local controlsPanel = FlexLove.new({
width = "100%",
padding = 15,
backgroundColor = {0.1, 0.1, 0.2, 0.9},
borderRadius = 8,
flexDirection = "column",
gap = 8,
})
controlsPanel:addChild(FlexLove.new({
textContent = string.format("Render Elements: %d (Press +/- to adjust)", profile.elementCount),
fontSize = 18,
color = {1, 1, 1, 1},
}))
controlsPanel:addChild(FlexLove.new({
textContent = string.format("[R] Rounded Rectangles: %s", profile.showRounded and "ON" or "OFF"),
fontSize = 14,
color = {0.8, 0.8, 0.8, 1},
}))
controlsPanel:addChild(FlexLove.new({
textContent = string.format("[T] Text Rendering: %s", profile.showText and "ON" or "OFF"),
fontSize = 14,
color = {0.8, 0.8, 0.8, 1},
}))
controlsPanel:addChild(FlexLove.new({
textContent = string.format("[L] Layering/Overdraw: %s", profile.showLayering and "ON" or "OFF"),
fontSize = 14,
color = {0.8, 0.8, 0.8, 1},
}))
profile.root:addChild(controlsPanel)
end
function profile.update(dt)
end
function profile.draw()
if profile.root then
profile.root:draw()
end
-- Overlay info
love.graphics.setColor(1, 1, 1, 1)
love.graphics.print("Render Stress Test", 10, love.graphics.getHeight() - 120)
love.graphics.print(
string.format("Elements: %d | Range: %d-%d",
profile.elementCount,
profile.minElements,
profile.maxElements
),
10,
love.graphics.getHeight() - 100
)
love.graphics.print("Press + to add 50 elements", 10, love.graphics.getHeight() - 80)
love.graphics.print("Press - to remove 50 elements", 10, love.graphics.getHeight() - 65)
love.graphics.print("Press R/T/L to toggle features", 10, love.graphics.getHeight() - 50)
end
function profile.keypressed(key)
if key == "=" or key == "+" then
profile.elementCount = math.min(profile.maxElements, profile.elementCount + 50)
profile.buildLayout()
elseif key == "-" or key == "_" then
profile.elementCount = math.max(profile.minElements, profile.elementCount - 50)
profile.buildLayout()
elseif key == "r" then
profile.showRounded = not profile.showRounded
profile.buildLayout()
elseif key == "t" then
profile.showText = not profile.showText
profile.buildLayout()
elseif key == "l" then
profile.showLayering = not profile.showLayering
profile.buildLayout()
end
end
function profile.resize(w, h)
FlexLove.resize(w, h)
profile.buildLayout()
end
function profile.reset()
profile.elementCount = 200
profile.showRounded = true
profile.showText = true
profile.showLayering = true
profile.buildLayout()
end
function profile.cleanup()
profile.root = nil
end
return profile