Performance and reporting improvements

This commit is contained in:
Michael Freno
2025-11-17 17:41:01 -05:00
parent a8be1f5342
commit 2c04f69daa
18 changed files with 1987 additions and 82 deletions

View File

@@ -4,6 +4,14 @@ local Blur = {}
local canvasCache = {}
local MAX_CACHE_SIZE = 20
-- Quad cache to avoid recreating quads every frame
local quadCache = {}
local MAX_QUAD_CACHE_SIZE = 20
-- Quad cache to avoid recreating quads every frame
local quadCache = {}
local MAX_QUAD_CACHE_SIZE = 20
--- Build Gaussian blur shader with given parameters
---@param taps number -- Number of samples (must be odd, >= 3)
---@param offset number
@@ -105,6 +113,53 @@ local function releaseCanvas(canvas)
end
end
--- Get or create a quad from cache
---@param x number
---@param y number
---@param width number
---@param height number
---@param sw number -- Source width
---@param sh number -- Source height
---@return love.Quad
local function getQuad(x, y, width, height, sw, sh)
local key = string.format("%d,%d,%d,%d,%d,%d", x, y, width, height, sw, sh)
if not quadCache[key] then
quadCache[key] = {}
end
local cache = quadCache[key]
for i, entry in ipairs(cache) do
if not entry.inUse then
entry.inUse = true
return entry.quad
end
end
local quad = love.graphics.newQuad(x, y, width, height, sw, sh)
table.insert(cache, { quad = quad, inUse = true })
if #cache > MAX_QUAD_CACHE_SIZE then
table.remove(cache, 1)
end
return quad
end
--- Release a quad back to the cache
---@param quad love.Quad
local function releaseQuad(quad)
for _, keyCache in pairs(quadCache) do
for _, entry in ipairs(keyCache) do
if entry.quad == quad then
entry.inUse = false
return
end
end
end
end
--- Create a blur effect instance
---@param quality number -- Quality level (1-10, higher = better quality but slower)
---@return table -- Blur effect instance
@@ -232,7 +287,7 @@ function Blur.applyBackdrop(blurInstance, intensity, x, y, width, height, backdr
love.graphics.setBlendMode("alpha", "premultiplied")
local backdropWidth, backdropHeight = backdropCanvas:getDimensions()
local quad = love.graphics.newQuad(x, y, width, height, backdropWidth, backdropHeight)
local quad = getQuad(x, y, width, height, backdropWidth, backdropHeight)
love.graphics.draw(backdropCanvas, quad, 0, 0)
love.graphics.setShader(blurInstance.shader)
@@ -259,11 +314,13 @@ function Blur.applyBackdrop(blurInstance, intensity, x, y, width, height, backdr
releaseCanvas(canvas1)
releaseCanvas(canvas2)
releaseQuad(quad)
end
--- Clear canvas cache (call on window resize)
function Blur.clearCache()
canvasCache = {}
quadCache = {}
end
return Blur