margin
This commit is contained in:
211
FlexLove.lua
211
FlexLove.lua
@@ -567,67 +567,67 @@ function Window:layoutChildren()
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end
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end
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-- Position children
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local currentPos = spacing
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for _, child in ipairs(self.children) do
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if child.positioning == Positioning.ABSOLUTE then
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goto continue
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end
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if self.flexDirection == FlexDirection.VERTICAL then
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child.x = currentPos
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child.y = 0
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-- Position children
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local currentPos = spacing
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for _, child in ipairs(self.children) do
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if child.positioning == Positioning.ABSOLUTE then
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goto continue
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end
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if self.flexDirection == FlexDirection.VERTICAL then
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child.x = currentPos + self.mx
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child.y = 0
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-- Apply alignment to vertical axis (alignItems)
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if self.alignItems == AlignItems.FLEX_START then
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--nothing, currentPos is all
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elseif self.alignItems == AlignItems.CENTER then
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child.y = (self.height - (child.height or 0)) / 2
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elseif self.alignItems == AlignItems.FLEX_END then
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child.y = self.height - (child.height or 0)
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elseif self.alignItems == AlignItems.STRETCH then
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child.height = self.height
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end
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-- Apply alignment to vertical axis (alignItems)
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if self.alignItems == AlignItems.FLEX_START then
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--nothing, currentPos is all
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elseif self.alignItems == AlignItems.CENTER then
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child.y = (self.height - (child.height or 0)) / 2
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elseif self.alignItems == AlignItems.FLEX_END then
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child.y = self.height - (child.height or 0)
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elseif self.alignItems == AlignItems.STRETCH then
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child.height = self.height
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end
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-- Apply self alignment to vertical axis (alignSelf)
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if child.alignSelf == AlignSelf.FLEX_START then
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--nothing, currentPos is all
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elseif child.alignSelf == AlignSelf.CENTER then
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child.y = (self.height - (child.height or 0)) / 2
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elseif child.alignSelf == AlignSelf.FLEX_END then
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child.y = self.height - (child.height or 0)
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elseif child.alignSelf == AlignSelf.STRETCH then
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child.height = self.height
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end
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-- Apply self alignment to vertical axis (alignSelf)
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if child.alignSelf == AlignSelf.FLEX_START then
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--nothing, currentPos is all
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elseif child.alignSelf == AlignSelf.CENTER then
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child.y = (self.height - (child.height or 0)) / 2
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elseif child.alignSelf == AlignSelf.FLEX_END then
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child.y = self.height - (child.height or 0)
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elseif child.alignSelf == AlignSelf.STRETCH then
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child.height = self.height
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end
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currentPos = currentPos + (child.width or 0) + self.gap
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else
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child.y = currentPos
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-- Apply alignment to horizontal axis (alignItems)
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if self.alignItems == AlignItems.FLEX_START then
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--nothing, currentPos is all
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elseif self.alignItems == AlignItems.CENTER then
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child.x = (self.width - (child.width or 0)) / 2
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elseif self.alignItems == AlignItems.FLEX_END then
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child.x = self.width - (child.width or 0)
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elseif self.alignItems == AlignItems.STRETCH then
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child.width = self.width
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end
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currentPos = currentPos + (child.width or 0) + self.gap + self.mx * 2
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else
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child.y = currentPos + self.my
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-- Apply alignment to horizontal axis (alignItems)
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if self.alignItems == AlignItems.FLEX_START then
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--nothing, currentPos is all
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elseif self.alignItems == AlignItems.CENTER then
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child.x = (self.width - (child.width or 0)) / 2
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elseif self.alignItems == AlignItems.FLEX_END then
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child.x = self.width - (child.width or 0)
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elseif self.alignItems == AlignItems.STRETCH then
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child.width = self.width
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end
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-- Apply self alignment to horizontal axis (alignSelf)
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if child.alignSelf == AlignSelf.FLEX_START then
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--nothing, currentPos is all
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elseif child.alignSelf == AlignSelf.CENTER then
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child.x = (self.width - (child.width or 0)) / 2
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elseif child.alignSelf == AlignSelf.FLEX_END then
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child.x = self.width - (child.width or 0)
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elseif child.alignSelf == AlignSelf.STRETCH then
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child.width = self.width
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end
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-- Apply self alignment to horizontal axis (alignSelf)
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if child.alignSelf == AlignSelf.FLEX_START then
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--nothing, currentPos is all
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elseif child.alignSelf == AlignSelf.CENTER then
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child.x = (self.width - (child.width or 0)) / 2
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elseif child.alignSelf == AlignSelf.FLEX_END then
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child.x = self.width - (child.width or 0)
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elseif child.alignSelf == AlignSelf.STRETCH then
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child.width = self.width
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end
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currentPos = currentPos + (child.height or 0) + self.gap
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end
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::continue::
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end
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currentPos = currentPos + (child.height or 0) + self.gap + self.my * 2
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end
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::continue::
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end
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end
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--- Destroy window and its children
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@@ -794,53 +794,54 @@ function Window:resize(newGameWidth, newGameHeight)
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end
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--- Calculate auto width based on children
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function Window:calculateAutoWidth()
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if self.autosizing == false then
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return
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end
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if not self.children or #self.children == 0 then
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self.width = 0
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end
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Logger:debug("children count: " .. #self.children)
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function Window:calculateAutoWidth()
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if self.autosizing == false then
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return
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end
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if not self.children or #self.children == 0 then
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self.width = 0
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end
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Logger:debug("children count: " .. #self.children)
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local maxWidth = 0
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for _, child in ipairs(self.children) do
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local childWidth = child.width or 0
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local childX = child.x or 0
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local paddingAdjustment = child.px * 2
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local totalWidth = childX + childWidth + paddingAdjustment
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local maxWidth = 0
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for _, child in ipairs(self.children) do
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local childWidth = child.width or 0
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local childX = child.x or 0
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local paddingAdjustment = child.px * 2
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local totalWidth = childX + childWidth + paddingAdjustment
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if totalWidth > maxWidth then
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maxWidth = totalWidth
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end
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end
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if totalWidth > maxWidth then
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maxWidth = totalWidth
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end
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end
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self.width = maxWidth + (self.px * 2)
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-- Add window's own px padding and mx margins to the final width
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self.width = maxWidth + (self.px * 2) + (self.mx * 2)
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end
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--- Calculate auto height based on children
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function Window:calculateAutoHeight()
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if self.autosizing == false then
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return
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end
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if not self.children or #self.children == 0 then
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self.height = 0
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end
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function Window:calculateAutoHeight()
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if self.autosizing == false then
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return
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end
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if not self.children or #self.children == 0 then
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self.height = 0
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end
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local maxHeight = 0
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for _, child in ipairs(self.children) do
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local childHeight = child.height or 0
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local childY = child.y or 0
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local paddingAdjustment = child.py * 2
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local totalHeight = childY + childHeight + paddingAdjustment
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local maxHeight = 0
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for _, child in ipairs(self.children) do
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local childHeight = child.height or 0
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local childY = child.y or 0
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local paddingAdjustment = child.py * 2
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local totalHeight = childY + childHeight + paddingAdjustment
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if totalHeight > maxHeight then
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maxHeight = totalHeight
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end
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end
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if totalHeight > maxHeight then
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maxHeight = totalHeight
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end
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end
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-- Add window's own py padding to the final height
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self.height = maxHeight + (self.py * 2)
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-- Add window's own py padding and my margins to the final height
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self.height = maxHeight + (self.py * 2) + (self.my * 2)
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end
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--- Update window size to fit children automatically
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@@ -1097,18 +1098,18 @@ function Button:resize(ratioW, ratioH)
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end
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---@param newText string
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---@param autoresize boolean? --default: false
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function Button:updateText(newText, autoresize)
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self.text = newText or self.text
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if autoresize then
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self.width = self:calculateTextWidth() + self.px
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self.height = self:calculateTextHeight() + self.py
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end
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---@param autoresize boolean? --default: false
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function Button:updateText(newText, autoresize)
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self.text = newText or self.text
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if autoresize then
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self.width = self:calculateTextWidth() + (self.px * 2)
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self.height = self:calculateTextHeight() + (self.py * 2)
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end
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-- If autosizing is enabled, recalculate size after text update
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if self.autosizing then
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self:autosize()
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end
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-- If autosizing is enabled, recalculate size after text update
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if self.autosizing then
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self:autosize()
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end
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end
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function Button:draw()
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