small update
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20
FlexLove.lua
20
FlexLove.lua
@@ -301,12 +301,22 @@ function Gui.draw(gameDrawFunc, postDrawFunc)
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love.graphics.setColor(unpack(prevColor))
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for _, win in ipairs(Gui.topElements) do
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win:draw(backdropCanvas)
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-- Only draw with backdrop canvas if this element tree has backdrop blur
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local needsBackdrop = hasBackdropBlur(win)
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if needsBackdrop then
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-- Draw element with backdrop blur applied
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win:draw(backdropCanvas)
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love.graphics.setCanvas(backdropCanvas)
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love.graphics.setColor(1, 1, 1, 1)
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win:draw(nil)
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love.graphics.setCanvas(outerCanvas)
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-- Update backdrop canvas for next element
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love.graphics.setCanvas(backdropCanvas)
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love.graphics.setColor(1, 1, 1, 1)
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win:draw(nil)
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love.graphics.setCanvas(outerCanvas)
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else
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-- No backdrop blur needed, draw normally once
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win:draw(nil)
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end
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end
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else
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for _, win in ipairs(Gui.topElements) do
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