Files
PodTui/src/utils/app-persistence.ts
Michael Freno 8049d02457 feat(player): persist volume across sessions, default to 100%
Store the playback volume in app settings (config.json) whenever it
changes and re-apply the previous session's level at boot, instead of
always starting at the old 70% fallback.

- AppSettings gains volume (default 1 = 100%); both default-settings
  copies and the volume signal default are raised from 0.7 to 1.
- doSetVolume persists via the app store (mirrors playbackSpeed).
- The boot sync awaits the app store's async config load (new
  whenReady()) so a persisted level is applied even when settings load
  finishes after useAudio mounts.
- tests/volume-persistence.test.ts: default, clamp, and cross-session
  reuse (fresh module instance simulates the next launch).
2026-08-11 13:30:01 -04:00

262 lines
7.1 KiB
TypeScript

/**
* App state persistence — settings, preferences, and custom theme are stored
* in the centralized `config.json` (see utils/config.ts). Playback progress
* and audio-nav state stay in separate files (they change on every seek and
* would thrash config.json).
*
* No backups — writes always overwrite.
*/
import { mkdirSync, writeFileSync } from "fs";
import { ensureConfigDir, getConfigDir, getConfigFilePath } from "./config-dir";
import { loadConfig, updateConfig } from "./config";
import type {
AppState,
AppSettings,
UserPreferences,
VisualizerSettings,
} from "../types/settings";
import { DEFAULT_THEME } from "../constants/themes";
// --- Defaults ---
const defaultVisualizerSettings: VisualizerSettings = {
bars: 32,
sensitivity: 1,
noiseReduction: 0.77,
lowCutOff: 50,
highCutOff: 10000,
};
const defaultSettings: AppSettings = {
theme: "system",
fontSize: 14,
playbackSpeed: 1,
volume: 1,
downloadPath: "",
transparentBackground: false,
showSelectionMarker: false,
visualizer: defaultVisualizerSettings,
};
const defaultPreferences: UserPreferences = {
showExplicit: false,
autoDownload: false,
autoDownloadCount: 2,
autoDownloadScope: "all",
autoDownloadWhitelist: [],
autoJumpToPlayer: true,
fetchMoreMode: "manual",
refreshIntervalMinutes: 30,
};
const defaultState: AppState = {
settings: defaultSettings,
preferences: defaultPreferences,
customTheme: DEFAULT_THEME,
};
// ── App State (config.json) ─────────────────────────────────────────────────
/** Load app state from config.json */
export async function loadAppStateFromFile(): Promise<AppState> {
try {
const cfg = await loadConfig();
if (!cfg || typeof cfg !== "object") return defaultState;
return {
settings: { ...defaultSettings, ...cfg.settings },
preferences: { ...defaultPreferences, ...cfg.preferences },
customTheme: { ...DEFAULT_THEME, ...cfg.customTheme },
};
} catch {
return defaultState;
}
}
/** Save app state to config.json */
export function saveAppStateToFile(state: AppState): void {
updateConfig({
settings: state.settings,
preferences: state.preferences,
customTheme: state.customTheme,
});
}
// ── Playback Progress (separate file — changes on every seek) ───────────────
const PROGRESS_FILE = "progress.json";
interface ProgressEntry {
episodeId: string;
position: number;
duration: number;
timestamp: string | Date;
playbackSpeed?: number;
}
/** Load progress map from JSON file */
export async function loadProgressFromFile(): Promise<
Record<string, ProgressEntry>
> {
try {
const filePath = getConfigFilePath(PROGRESS_FILE);
const file = Bun.file(filePath);
if (!(await file.exists())) return {};
const raw = await file.json();
if (!raw || typeof raw !== "object") return {};
return raw as Record<string, ProgressEntry>;
} catch {
return {};
}
}
/** Save progress map to JSON file (overwrite, no backup) */
export function saveProgressToFile(data: Record<string, unknown>): void {
(async () => {
try {
await ensureConfigDir();
await Bun.write(
getConfigFilePath(PROGRESS_FILE),
JSON.stringify(data, null, 2),
);
} catch {
// Silently ignore write errors
}
})();
}
// ── Search History (separate file — changes on every search) ────────────────
const SEARCH_HISTORY_FILE = "search-history.json";
/** Load search history from JSON file */
export async function loadSearchHistoryFromFile(): Promise<string[]> {
try {
const file = Bun.file(getConfigFilePath(SEARCH_HISTORY_FILE));
if (!(await file.exists())) return [];
const raw = await file.json();
if (!Array.isArray(raw)) return [];
return raw.filter((item): item is string => typeof item === "string");
} catch {
return [];
}
}
/** Save search history to JSON file (overwrite, no backup) */
export function saveSearchHistoryToFile(history: string[]): void {
(async () => {
try {
await ensureConfigDir();
await Bun.write(
getConfigFilePath(SEARCH_HISTORY_FILE),
JSON.stringify(history, null, 2),
);
} catch {
// Silently ignore write errors
}
})();
}
// ── Audio Nav State (separate file — changes on every track change) ──────────
const AUDIO_NAV_FILE = "audio-nav.json";
/** Load audio navigation state from JSON file */
export async function loadAudioNavFromFile<T>(): Promise<T | null> {
try {
const file = Bun.file(getConfigFilePath(AUDIO_NAV_FILE));
if (!(await file.exists())) return null;
const raw = await file.json();
if (!raw || typeof raw !== "object") return null;
return raw as T;
} catch {
return null;
}
}
/** Save audio navigation state to JSON file (overwrite, no backup) */
export function saveAudioNavToFile<T>(data: T): void {
(async () => {
try {
await ensureConfigDir();
await Bun.write(
getConfigFilePath(AUDIO_NAV_FILE),
JSON.stringify(data, null, 2),
);
} catch {
// Silently ignore write errors
}
})();
}
// ── Last Player State (separate file — written on every load/stop) ──────────
const LAST_PLAYER_FILE = "last-player.json";
/** Which episode is currently loaded in the player, persisted so the next
* launch can restore it paused. `episodeId: null` means the player is empty
* (e.g. after Stop). */
export interface LastPlayerState {
episodeId: string | null;
timestamp: string | Date | null;
}
/** Load the last-loaded-player marker (null when absent or unreadable) */
export async function loadLastPlayerFromFile(): Promise<LastPlayerState | null> {
try {
const file = Bun.file(getConfigFilePath(LAST_PLAYER_FILE));
if (!(await file.exists())) return null;
const raw = await file.json();
if (!raw || typeof raw !== "object") return null;
return raw as LastPlayerState;
} catch {
return null;
}
}
/** Serialized marker-write chain: concurrent writes land in submission
* order, and callers can await the last one (tests read the file back
* deterministically). Mirrors updateConfig's write serialization. */
let lastPlayerWriteChain: Promise<void> = Promise.resolve();
/** Save the last-loaded-player marker (fire-and-forget) */
export function saveLastPlayerToFile(state: LastPlayerState): void {
lastPlayerWriteChain = lastPlayerWriteChain.then(async () => {
try {
await ensureConfigDir();
await Bun.write(
getConfigFilePath(LAST_PLAYER_FILE),
JSON.stringify(state, null, 2),
);
} catch {
// Silently ignore write errors
}
});
}
/** Resolves once every marker write submitted so far has landed on disk. */
export function waitForLastPlayerWrite(): Promise<void> {
return lastPlayerWriteChain;
}
/** Synchronous variant for the process-exit teardown. `q` quits through
* `process.exit(0)`, which runs exit listeners synchronously — an async
* write would never land. */
export function saveLastPlayerSync(state: LastPlayerState): void {
try {
mkdirSync(getConfigDir(), { recursive: true });
writeFileSync(
getConfigFilePath(LAST_PLAYER_FILE),
JSON.stringify(state, null, 2),
);
} catch {
// Silently ignore write errors
}
}