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tasks/podcast-tui-app/50-global-state-store.md
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tasks/podcast-tui-app/50-global-state-store.md
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# 50. Create Global State Store (Signals)
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meta:
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id: podcast-tui-app-50
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feature: podcast-tui-app
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priority: P1
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depends_on: [66]
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tags: [state-management, signals, solidjs, global-store]
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objective:
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- Create a global state store using SolidJS Signals for reactive state management
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- Implement a store that manages application-wide state (feeds, settings, user, etc.)
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- Provide reactive subscriptions for state changes
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- Ensure thread-safe state updates
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deliverables:
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- `/src/store/index.ts` - Global state store with Signals
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- `/src/store/types.ts` - State type definitions
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- `/src/store/hooks.ts` - Custom hooks for state access
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- Updated `src/index.tsx` to initialize the store
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steps:
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- Define state interface with all application state properties (feeds, settings, user, etc.)
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- Create Signal-based store using `createSignal` from SolidJS
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- Implement computed signals for derived state (filtered feeds, search results, etc.)
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- Create state update functions that trigger reactivity
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- Add subscription mechanism for reactive UI updates
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- Export store and hooks for use across components
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tests:
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- Unit: Test that signals update correctly when state changes
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- Unit: Test computed signals produce correct derived values
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- Integration: Verify store updates trigger UI re-renders
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- Integration: Test multiple components can subscribe to same state
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acceptance_criteria:
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- Store can be initialized with default state
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- State changes trigger reactive updates in components
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- Computed signals work correctly for derived state
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- Multiple components can access and subscribe to store
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- State updates are thread-safe
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validation:
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- Run `bun run build` to verify TypeScript compilation
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- Run application and verify state changes are reactive
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- Check console for any errors during state updates
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notes:
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- Use `createSignal`, `createComputed`, `createEffect` from SolidJS
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- Store should follow single source of truth pattern
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- Consider using `batch` for multiple state updates
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- State should be serializable for persistence
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