feat(audio): auto-advance to next episode in source queue on track end
When a track reaches natural EOF (player alive, no stream error), play the next episode from the source that started it — search results, show, or Feed — and stop at the end of the list. A crashed/killed daemon or failed stream never auto-advances. - add audio-queue.ts: pure next/prev selection from the navigation source - audio-player: expose getPlaybackError() to distinguish EOF from failure - useAudio: finalizeTrackEnd(autoAdvance) wiring, re-selecting the current episode no longer reloads from stale saved progress - tests: audio-queue units, auto-advance integration (real mpv + local WAVs over HTTP), backend re-select no-reload test
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@@ -82,6 +82,11 @@ export interface AudioBackend {
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getPauseState(): Promise<boolean | undefined>;
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/** True while the player process is running (regardless of pause). */
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isAlive(): boolean;
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/** Last playback error (end-file reason "error"), or null when the last
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* track ended cleanly (or nothing has failed yet). Lets callers
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* distinguish a natural end-of-file from a stream failure — a failed
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* episode must not auto-advance the queue. */
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getPlaybackError(): string | null;
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dispose(): void;
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}
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@@ -591,13 +596,22 @@ export class MpvBackend implements AudioBackend {
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// play checks it and skips its own stale paused-load.
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this._intentPlaying = true;
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await this.runLoadExclusive(async () => {
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// Fast path: this exact URL was PRELOADED paused (boot restore) —
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// mpv has been buffering it since boot, so flipping pause off starts
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// audio ~instantly. Re-acquire the start position only when it
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// moved meaningfully since the preload (progress saved meanwhile).
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if (this._loadedUrl === url && this._loadedPaused && !this._ended) {
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// Same episode re-selected (Enter in a list, key-repeat, a
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// second tap on the playing row): the file is ALREADY in the
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// player. Reloading with start=<saved progress> would audibly
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// skip BACK and repeat already-played audio (saved progress
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// lags the live position by up to the 5s persist interval), so
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// align in place instead:
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// - preload park (loaded paused at boot restore): seek only
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// when the caller's target moved materially since load;
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// - user-paused: unpause at the CURRENT position (saved
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// progress is stale and must not become a backward seek);
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// - already playing: unpause is a no-op — nothing to do.
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// A genuinely finished episode (_ended) still falls through to
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// a fresh load, which replays from the top via isCompleted.
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if (this._loadedUrl === url && !this._ended) {
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const target = opts?.startPosition ?? this._position;
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if (Math.abs(target - this._position) > 2) {
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if (this._loadedPaused && Math.abs(target - this._position) > 2) {
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await this.send(["set_property", "time-pos", target]);
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this._position = target;
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}
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@@ -782,6 +796,9 @@ class NoopBackend implements AudioBackend {
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isAlive(): boolean {
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return false;
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}
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getPlaybackError(): string | null {
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return null;
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}
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dispose(): void {}
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}
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