Files
PodTui/src/utils/audio-player.ts
Michael Freno 9ddfd21685 feat(audio): auto-advance to next episode in source queue on track end
When a track reaches natural EOF (player alive, no stream error), play the
next episode from the source that started it — search results, show, or
Feed — and stop at the end of the list. A crashed/killed daemon or failed
stream never auto-advances.

- add audio-queue.ts: pure next/prev selection from the navigation source
- audio-player: expose getPlaybackError() to distinguish EOF from failure
- useAudio: finalizeTrackEnd(autoAdvance) wiring, re-selecting the current
  episode no longer reloads from stale saved progress
- tests: audio-queue units, auto-advance integration (real mpv + local
  WAVs over HTTP), backend re-select no-reload test
2026-08-17 20:50:05 -04:00

867 lines
28 KiB
TypeScript

/**
* Audio playback engine for PodTUI.
*
* Single backend: mpv — full IPC control (seek, volume, speed, position
* tracking), so speed/volume/seek changes apply instantly with no process
* restart. When mpv isn't installed there is no fallback: the no-op backend
* surfaces "No audio player found" honestly rather than degrading through
* players that can't change speed/volume without restarting.
*
* The backend owns ONE RESIDENT mpv daemon (`--idle=yes --keep-open=yes`)
* for the app's lifetime instead of spawning a fresh player per episode:
*
* - Play/pause/seek are IPC commands on a persistent Unix-socket
* connection — no process spawn, no socket connect/disconnect churn per
* poll, no `waitForSocket` on the play path. Measured command latency is
* single-digit ms; a mid-episode resume after pause takes ~300ms on a
* network stream.
* - State (time-pos, pause, duration) is OBSERVED (`observe_property`):
* mpv pushes time-pos at ~20Hz while playing, so `getPosition()` /
* `getPauseState()` read a cache instead of round-tripping the socket on
* every 150ms UI tick. External pauses (AirPod removal, system sleep,
* Now Playing center) arrive as pause property events with zero polling.
* - A restored session can PRELOAD: the episode is loaded paused so mpv
* fills its demuxer cache ahead of time; the first real play just flips
* `pause` to false — the ~2s network open is paid at boot, not on the
* user's first Play.
* - Crash/kill recovery: a dead daemon (process exit or broken IPC socket)
* is detected on the next command; play() respawns a fresh daemon and
* reloads. resume() cannot unpause a freshly-idle daemon — it throws
* PlayerRestartedError so the caller reloads the episode via play().
*/
import { platform } from "os";
import { existsSync, unlinkSync } from "fs";
import { tmpdir } from "os";
import { join } from "path";
import type { Socket, Subprocess } from "bun";
// ── Types ────────────────────────────────────────────────────────────
export type BackendName = "mpv" | "none";
export interface AudioState {
playing: boolean;
position: number;
duration: number;
volume: number;
speed: number;
backend: BackendName;
error: string | null;
}
export interface AudioBackend {
readonly name: BackendName;
play(url: string, opts?: PlayOptions): Promise<void>;
/**
* Load the URL paused WITHOUT starting playback, so the player buffers
* ahead of the user's first Play (used for boot session restore).
* A subsequent play() of the SAME url flips pause off — near-instant.
*/
preload(url: string, opts?: PlayOptions): Promise<void>;
/**
* Attach a cover-art image to the currently-loaded file at runtime
* (mpv `video-add`). Lets play() start without waiting on art; the
* Now Playing artwork pops in when the download lands.
*/
pause(): Promise<void>;
resume(): Promise<void>;
stop(): Promise<void>;
seek(seconds: number): Promise<void>;
setVolume(volume: number): Promise<void>;
setSpeed(speed: number): Promise<void>;
getPosition(): Promise<number>;
getDuration(): Promise<number>;
isPlaying(): boolean;
/** Live pause state: `true` paused, `false` playing, `undefined` when
* unknown (player unreachable / not yet loaded). Unlike `isPlaying()` —
* which reflects only commands PodTUI sent — this reflects the player's
* real state, including pauses initiated OUTSIDE PodTUI (system
* sleep/lock, AirPod removal, device swap, OS media keys, the Now
* Playing center). */
getPauseState(): Promise<boolean | undefined>;
/** True while the player process is running (regardless of pause). */
isAlive(): boolean;
/** Last playback error (end-file reason "error"), or null when the last
* track ended cleanly (or nothing has failed yet). Lets callers
* distinguish a natural end-of-file from a stream failure — a failed
* episode must not auto-advance the queue. */
getPlaybackError(): string | null;
dispose(): void;
}
export interface PlayOptions {
startPosition?: number;
volume?: number;
speed?: number;
mediaTitle?: string;
coverArtPath?: string;
}
// ── Utilities ────────────────────────────────────────────────────────
function which(cmd: string): string | null {
const resolved = Bun.which(cmd);
if (resolved) return resolved;
if (platform() === "darwin") {
const candidates = [
`/opt/homebrew/bin/${cmd}`,
`/usr/local/bin/${cmd}`,
`/usr/bin/${cmd}`,
];
for (const candidate of candidates) {
if (existsSync(candidate)) return candidate;
}
}
return null;
}
let mpvInstance = 0;
function mpvSocketPath(): string {
// Per-instance, not just per-pid: tests (and backend switching) create
// several MpvBackend objects in ONE bun process — a pid-only path makes
// every daemon bind the same socket, so later daemons unlink the path
// out from under each other.
return join(
tmpdir(),
`podtui-mpv-${process.pid}-${mpvInstance++}.sock`,
);
}
// ── mpv JSON IPC connection ─────────────────────────────────────────
//
// One persistent Unix-socket connection to the resident mpv daemon. Lines
// from mpv are either command responses (`request_id` present — correlated
// to the pending promise) or unsolicited traffic (property-change events
// from `observe_property`, end-file, ...), dispatched to the event handler.
interface MpvResponse {
error?: string;
data?: unknown;
request_id?: number;
}
interface MpvEvent {
event: string;
/** Observation id for property-change events. */
id?: number;
name?: string;
data?: unknown;
reason?: string;
error?: string;
}
type MpvEventHandler = (msg: MpvEvent) => void;
class MpvConnection {
private sock: Socket | null = null;
private buf = "";
private nextId = 1;
private pending = new Map<number, (msg: MpvResponse) => void>();
private eventWaiters = new Map<string, Array<(msg: MpvEvent) => void>>();
onEvent: MpvEventHandler = () => {};
async connect(path: string): Promise<void> {
const { promise, resolve, reject } = Promise.withResolvers<void>();
let settled = false;
Bun.connect({
unix: path,
socket: {
open: (socket) => {
this.sock = socket;
if (!settled) {
settled = true;
resolve();
}
},
data: (_socket, data) => this.onData(data),
error: (_socket, err) => {
if (!settled) {
settled = true;
reject(err);
}
this.handleTeardown();
},
close: () => this.handleTeardown(),
},
}).catch((err) => {
if (!settled) {
settled = true;
reject(err);
}
});
await promise;
}
private onData(data: Uint8Array): void {
this.buf += Buffer.from(data).toString();
let nl = this.buf.indexOf("\n");
while (nl !== -1) {
const line = this.buf.slice(0, nl);
this.buf = this.buf.slice(nl + 1);
nl = this.buf.indexOf("\n");
if (!line.trim()) continue;
let msg: Record<string, unknown>;
try {
msg = JSON.parse(line) as Record<string, unknown>;
} catch {
continue; // skip malformed lines
}
if (msg.request_id !== undefined) {
const resolve = this.pending.get(msg.request_id as number);
if (resolve) {
this.pending.delete(msg.request_id as number);
resolve(msg as MpvResponse);
}
} else if (typeof msg.event === "string") {
const event = msg as unknown as MpvEvent;
this.onEvent(event);
const waiters = this.eventWaiters.get(event.event);
if (waiters) {
this.eventWaiters.delete(event.event);
for (const w of waiters) w(event);
}
}
}
}
/** Socket died / daemon gone: fail all pending commands so no caller
* hangs on a dead connection. */
private handleTeardown(): void {
for (const resolve of this.pending.values()) {
resolve({ error: "connection-lost" });
}
this.pending.clear();
this.sock = null;
}
/** Send a command and await mpv's response (correlated by request_id).
* Resolves `{ error: "timeout" }` instead of hanging when mpv stalls. */
send(command: unknown[], timeoutMs = 2000): Promise<MpvResponse> {
const sock = this.sock;
if (!sock) return Promise.resolve({ error: "not-connected" });
const id = this.nextId++;
const { promise, resolve } = Promise.withResolvers<MpvResponse>();
const timeout = setTimeout(() => {
if (this.pending.delete(id)) resolve({ error: "timeout" });
}, timeoutMs);
this.pending.set(id, (msg) => {
clearTimeout(timeout);
resolve(msg);
});
sock.write(JSON.stringify({ command, request_id: id }) + "\n");
return promise;
}
/** One-shot wait for an mpv event by name. Register BEFORE the command
* that triggers it. Resolves null on timeout instead of hanging. */
waitEvent(name: string, timeoutMs = 5000): Promise<MpvEvent | null> {
const { promise, resolve } = Promise.withResolvers<MpvEvent | null>();
const list = this.eventWaiters.get(name) ?? [];
list.push(resolve);
this.eventWaiters.set(name, list);
setTimeout(() => {
const current = this.eventWaiters.get(name);
if (current) {
this.eventWaiters.set(
name,
current.filter((w) => w !== resolve),
);
}
resolve(null);
}, timeoutMs);
return promise;
}
close(): void {
try {
this.sock?.end();
} catch {
/* ignore */
}
this.handleTeardown();
}
/** True while the Unix socket is open — a live, reachable daemon. */
isConnected(): boolean {
return this.sock !== null;
}
}
// ── mpv Backend ──────────────────────────────────────────────────────
// One resident daemon for the app's lifetime, controlled over a single
// persistent JSON IPC connection with property observation.
/** Thrown by resume() when the daemon restarted (killed/crashed) and the
* previously-loaded file is gone — the fresh daemon is idle, so the
* caller must reload the episode via the full play path instead of
* unpausing (which would silently do nothing). */
export class PlayerRestartedError extends Error {
constructor() {
super("mpv restarted; episode must be reloaded");
this.name = "PlayerRestartedError";
}
}
/** Property observation ids (correlate property-change events). */
const OBS_TIME_POS = 1;
const OBS_PAUSE = 2;
const OBS_DURATION = 3;
const OBS_EOF = 4;
export class MpvBackend implements AudioBackend {
readonly name: BackendName = "mpv";
private proc: Subprocess | null = null;
private socketPath = mpvSocketPath();
private conn: MpvConnection | null = null;
/** Guarantee daemon startup runs once (concurrent play/preload). */
private startPromise: Promise<void> | null = null;
// Command intent: what PodTUI asked the player to do.
private _intentPlaying = false;
/** The file currently loaded via loadfile (null = idle). */
private _loadedUrl: string | null = null;
/** The current file was loadfile'd paused (preload) and not yet played. */
private _loadedPaused = false;
/** Set on end-file reason "eof"/"error"; cleared by the next loadfile. */
private _ended = false;
// Observed (player-reported) state, pushed by mpv property-change events.
private _position = 0;
private _duration = 0;
/** null until the first pause observation arrives. */
private _paused: boolean | null = null;
private _volume = 100;
private _speed = 1;
private _exited = false;
/** Last playback error reported via end-file reason "error". */
private _playbackError: string | null = null;
// ── Daemon lifecycle ─────────────────────────────────────────────
private async ensureDaemon(): Promise<void> {
// Healthy = process alive AND its IPC socket open. A socket teardown
// with a living process (rare) is just as unusable as a dead one —
// every command would fail "not-connected" forever.
if (this.proc && !this._exited && this.conn?.isConnected()) return;
if (this.startPromise) return this.startPromise;
this.startPromise = this.recoverDaemon().finally(() => {
this.startPromise = null;
});
return this.startPromise;
}
/** Bring up a usable daemon. If the old process still lives with a dead
* IPC connection, kill it so the fresh spawn owns the socket path and
* no orphan lingers — and await its exit so its exit handler can't run
* after spawnDaemon() and clobber the new daemon's `_exited` flag. */
private async recoverDaemon(): Promise<void> {
const stale = this.proc;
if (stale && !this._exited) {
try {
stale.kill();
} catch {
/* already gone */
}
}
if (stale) await stale.exited.catch(() => {});
this.conn = null;
await this.spawnDaemon();
}
private async spawnDaemon(): Promise<void> {
// Clean up stale socket
try {
unlinkSync(this.socketPath);
} catch {
/* ignore */
}
this.proc = Bun.spawn(
[
"mpv",
"--no-video",
"--no-terminal",
"--really-quiet",
// Stay alive after finishing/unloading files; PodTUI owns one mpv
// for its whole session and switches episodes via loadfile.
"--idle=yes",
"--keep-open=yes",
// Cap the demuxer cache. mpv's defaults (150MiB) make it race
// to fill while a preload sits paused — measured 45MB pulled
// within 12s of a boot-restore preload, saturating the link
// exactly when everything else is starting up. ~90s forward
// target / 40MiB hard cap is a few MB at podcast bitrates:
// plenty for instant resume + stall resilience.
"--cache-secs=90",
"--demuxer-max-bytes=40MiB",
"--demuxer-max-back-bytes=20MiB",
`--input-ipc-server=${this.socketPath}`,
],
{ stdout: "ignore", stderr: "ignore", stdin: "ignore" },
);
this._exited = false;
this.proc.exited
.then(() => {
// Daemon died (crash or external kill): every per-file state
// is gone with it. _loadedUrl null forces the next play()
// down the full reload path; _position/_volume/_speed are
// kept so a recovery reload can carry them over.
this._exited = true;
this._intentPlaying = false;
this._loadedUrl = null;
this._loadedPaused = false;
this._ended = false;
this._paused = null;
})
.catch(() => {});
// mpv creates the socket asynchronously (measured ~600ms cold spawn).
const start = Date.now();
while (Date.now() - start < 3000) {
if (this._exited) break;
if (existsSync(this.socketPath)) break;
await new Promise((r) => setTimeout(r, 50));
}
const conn = new MpvConnection();
conn.onEvent = (msg) => this.handleEvent(msg);
await conn.connect(this.socketPath);
this.conn = conn;
// Observe the state the UI polls: mpv then pushes changes at ~20Hz
// while playing and broadcasts external changes (AirPods pull, OS
// media keys) with zero polling from our side.
await this.send(["observe_property", OBS_TIME_POS, "time-pos"]);
await this.send(["observe_property", OBS_PAUSE, "pause"]);
await this.send(["observe_property", OBS_DURATION, "duration"]);
// With --keep-open=yes mpv does NOT emit end-file at natural EOF — it
// sets eof-reached=true (and pauses at the last frame) instead. That
// property is the track-end signal; end-file only covers unload/error.
await this.send(["observe_property", OBS_EOF, "eof-reached"]);
}
private async send(
command: unknown[],
): Promise<MpvResponse> {
if (!this.conn) return { error: "not-connected" };
return this.conn.send(command);
}
private handleEvent(msg: MpvEvent): void {
if (msg.event === "property-change") {
if (msg.id === OBS_TIME_POS) {
// `data` is number while playing; unavailable → undefined while
// idle. Keep last known on transient gaps, reset on idle.
if (typeof msg.data === "number") this._position = msg.data;
} else if (msg.id === OBS_PAUSE) {
if (typeof msg.data === "boolean") this._paused = msg.data;
} else if (msg.id === OBS_DURATION) {
if (typeof msg.data === "number" && msg.data > 0) {
this._duration = msg.data;
}
} else if (msg.id === OBS_EOF) {
// Natural end-of-file (or a brand-new load reporting false).
this._ended = msg.data === true;
if (this._ended) this._intentPlaying = false;
}
return;
}
if (msg.event === "end-file") {
if (msg.reason === "eof") {
this._ended = true;
this._intentPlaying = false;
} else if (msg.reason === "error") {
this._ended = true;
this._intentPlaying = false;
this._playbackError = msg.error ?? "mpv failed to play the stream";
}
return;
}
if (msg.event === "file-loaded") {
this._ended = false;
}
}
// ── File presentation options ────────────────────────────────────
//
// force-media-title and cover-art-files are set as global properties
// BEFORE loadfile (verified: runtime-settable; values containing commas
// would corrupt the per-file options string). Numbers (volume, speed,
// start, pause) ride as per-file options on loadfile itself so each
// loadfile is self-contained.
private async applyPresentation(opts?: PlayOptions): Promise<void> {
await this.send([
"set_property",
"force-media-title",
opts?.mediaTitle ?? "",
]);
await this.send([
"set_property",
"cover-art-files",
opts?.coverArtPath ?? "",
]);
}
private loadfileOptions(opts: PlayOptions | undefined, paused: boolean): string {
const parts: string[] = [`pause=${paused ? "yes" : "no"}`];
if (opts?.startPosition && opts.startPosition > 0) {
parts.push(`start=${Math.max(0, opts.startPosition)}`);
}
const vol = Math.round((opts?.volume ?? 1) * 100);
if (Number.isFinite(vol)) parts.push(`volume=${vol}`);
const speed = opts?.speed ?? 1;
if (Number.isFinite(speed) && speed > 0) parts.push(`speed=${speed}`);
return parts.join(",");
}
/**
* Every loadfile (play, preload, replay) runs under this mutex: useAudio
* fires the boot preload unawaited, so without serialization a user
* pressing Play mid-preload would send loadfile(no-pause) followed by the
* in-flight preload's loadfile(pause=yes) — and the stale preload would
* pause the file the user just started. The mutex also prevents
* presentation options (title/cover) of one episode from interleaving
* with the loadfile of another.
*/
private loadMutex: Promise<unknown> = Promise.resolve();
private runLoadExclusive<T>(fn: () => Promise<T>): Promise<T> {
const result = this.loadMutex.then(fn);
this.loadMutex = result.catch(() => {});
return result;
}
private async loadFileLocked(
url: string,
opts: PlayOptions | undefined,
paused: boolean,
): Promise<void> {
await this.applyPresentation(opts);
// Paused preload of a mid-episode restore: pass NO start= option and
// seek while paused instead. mpv defers --start stream work (open,
// header probe, demuxer seek) until playback begins — measured: the
// demuxer cache stays EMPTY during the whole preload and the eventual
// unpause pays 4.3s. A time-pos seek while paused executes at once,
// so the stream opens and buffers during the preload, and the first
// real Play is a sub-second unpause.
const pausedSeek =
paused && opts?.startPosition && opts.startPosition > 0
? opts.startPosition
: null;
const loadOpts =
pausedSeek && opts ? { ...opts, startPosition: undefined } : opts;
// Register the file-loaded waiter BEFORE loadfile: the event can
// arrive between the command response and listener setup otherwise.
const fileLoaded = pausedSeek && this.conn ? this.conn.waitEvent("file-loaded") : null;
const resp = await this.send([
"loadfile",
url,
"replace",
-1,
this.loadfileOptions(loadOpts, paused),
]);
if (resp.error && resp.error !== "success") {
throw new Error(`mpv loadfile failed: ${resp.error}`);
}
if (pausedSeek) {
// time-pos sent before file-loaded is silently dropped by mpv
// (no file yet) — the preload then parked at 0 and the restore
// position was lost. Wait for the open, then seek.
await fileLoaded;
await this.send(["set_property", "time-pos", pausedSeek]);
this._position = pausedSeek;
}
this._loadedUrl = url;
this._loadedPaused = paused;
this._ended = false;
this._playbackError = null;
this._position = opts?.startPosition ?? 0;
this._duration = 0;
this._volume = Math.round((opts?.volume ?? 1) * 100);
this._speed = opts?.speed ?? 1;
}
// ── AudioBackend ─────────────────────────────────────────────────
async play(url: string, opts?: PlayOptions): Promise<void> {
await this.ensureDaemon();
// Mark intent before the mutex: a boot preload queued behind this
// play checks it and skips its own stale paused-load.
this._intentPlaying = true;
await this.runLoadExclusive(async () => {
// Same episode re-selected (Enter in a list, key-repeat, a
// second tap on the playing row): the file is ALREADY in the
// player. Reloading with start=<saved progress> would audibly
// skip BACK and repeat already-played audio (saved progress
// lags the live position by up to the 5s persist interval), so
// align in place instead:
// - preload park (loaded paused at boot restore): seek only
// when the caller's target moved materially since load;
// - user-paused: unpause at the CURRENT position (saved
// progress is stale and must not become a backward seek);
// - already playing: unpause is a no-op — nothing to do.
// A genuinely finished episode (_ended) still falls through to
// a fresh load, which replays from the top via isCompleted.
if (this._loadedUrl === url && !this._ended) {
const target = opts?.startPosition ?? this._position;
if (this._loadedPaused && Math.abs(target - this._position) > 2) {
await this.send(["set_property", "time-pos", target]);
this._position = target;
}
await this.send([
"set_property",
"volume",
Math.round((opts?.volume ?? 1) * 100),
]);
await this.send(["set_property", "speed", opts?.speed ?? 1]);
if (opts?.mediaTitle) {
await this.send(["set_property", "force-media-title", opts.mediaTitle]);
}
await this.send(["set_property", "pause", false]);
this._loadedPaused = false;
return;
}
await this.loadFileLocked(url, opts, false);
});
}
async preload(url: string, opts?: PlayOptions): Promise<void> {
await this.ensureDaemon();
await this.runLoadExclusive(async () => {
// Already loaded (paused park, or actively playing because the
// user pressed Play while this preload was queued — either way
// the file is in the player and must not be clobbered).
if (this._loadedUrl === url) return;
await this.loadFileLocked(url, opts, true);
this._intentPlaying = false;
});
}
async pause(): Promise<void> {
await this.send(["set_property", "pause", true]);
this._intentPlaying = false;
}
async resume(): Promise<void> {
// The daemon may have died while we were paused (crash/kill): bring
// a fresh one up. It starts idle — no file to unpause — so throw
// PlayerRestartedError and let the caller reload the episode.
await this.ensureDaemon();
if (!this._loadedUrl) {
throw new PlayerRestartedError();
}
if (this._ended && this._loadedUrl) {
// Play pressed on a finished episode: replay from the top.
this._ended = false;
const url = this._loadedUrl;
await this.runLoadExclusive(async () => {
await this.loadFileLocked(
url,
{ volume: this._volume / 100, speed: this._speed },
false,
);
});
this._intentPlaying = true;
return;
}
if (this._loadedPaused && this._loadedUrl) {
// Deferred first play of a preloaded file.
this._loadedPaused = false;
}
this._ended = false;
const resp = await this.send(["set_property", "pause", false]);
// Never claim success when the unpause didn't land: a dead/restarted
// daemon would otherwise leave the UI "playing" with no audio.
if (resp.error && resp.error !== "success") {
throw new Error(`mpv resume failed: ${resp.error}`);
}
this._intentPlaying = true;
}
async stop(): Promise<void> {
if (this.conn && this._loadedUrl) {
await this.send(["stop"]);
}
this._intentPlaying = false;
this._loadedUrl = null;
this._loadedPaused = false;
this._ended = false;
this._position = 0;
this._duration = 0;
await this.send(["set_property", "cover-art-files", ""]);
}
async seek(seconds: number): Promise<void> {
await this.send(["set_property", "time-pos", seconds]);
this._position = seconds;
}
async setVolume(volume: number): Promise<void> {
const v = Math.round(volume * 100);
await this.send(["set_property", "volume", v]);
this._volume = v;
}
async setSpeed(speed: number): Promise<void> {
await this.send(["set_property", "speed", speed]);
this._speed = speed;
}
async getPosition(): Promise<number> {
// Observed at ~20Hz by mpv — no socket roundtrip on the UI poll.
return this._position;
}
async getDuration(): Promise<number> {
return this._duration;
}
isPlaying(): boolean {
return this._intentPlaying && this.isAlive() && !this._ended;
}
async getPauseState(): Promise<boolean | undefined> {
if (!this.isAlive() || this._paused === null) return undefined;
return this._paused;
}
isAlive(): boolean {
return this.proc !== null && !this._exited;
}
/** Last mpv playback failure (end-file reason "error"), if any. */
getPlaybackError(): string | null {
return this._playbackError;
}
dispose(): void {
const conn = this.conn;
this.conn = null;
if (conn) {
// Ask nicely, then force: dispose runs inside process-exit
// handlers where awaiting is not guaranteed to complete.
conn.send(["quit"], 500).catch(() => {});
}
if (this.proc) {
try {
this.proc.kill();
} catch {
/* ignore */
}
this.proc = null;
}
this._exited = true;
this._intentPlaying = false;
try {
unlinkSync(this.socketPath);
} catch {
/* ignore */
}
}
}
// ── No-op Backend ────────────────────────────────────────────────────
class NoopBackend implements AudioBackend {
readonly name: BackendName = "none";
async play(): Promise<void> {}
async preload(): Promise<void> {}
async pause(): Promise<void> {}
async resume(): Promise<void> {}
async stop(): Promise<void> {}
async seek(): Promise<void> {}
async setVolume(): Promise<void> {}
async setSpeed(): Promise<void> {}
async getPosition(): Promise<number> {
return 0;
}
async getDuration(): Promise<number> {
return 0;
}
isPlaying(): boolean {
return false;
}
async getPauseState(): Promise<boolean | undefined> {
// Nothing plays on the no-op backend — never externally paused.
return false;
}
isAlive(): boolean {
return false;
}
getPlaybackError(): string | null {
return null;
}
dispose(): void {}
}
// ── Detection & Factory ──────────────────────────────────────────────
export interface DetectedPlayer {
name: BackendName;
path: string | null;
capabilities: {
seek: boolean;
volume: boolean;
speed: boolean;
positionTracking: boolean;
};
}
/** Detect all available audio players on this system. */
export function detectPlayers(): DetectedPlayer[] {
const players: DetectedPlayer[] = [];
const mpvPath = which("mpv");
if (mpvPath) {
players.push({
name: "mpv",
path: mpvPath,
capabilities: {
seek: true,
volume: true,
speed: true,
positionTracking: true,
},
});
}
return players;
}
/** Create the best available audio backend. */
export function createAudioBackend(preferred?: BackendName): AudioBackend {
// Testability hook: allow forcing a backend (incl. "none") via env so the
// harness can run silently during replay and opt into real playback per turn.
// An explicit `preferred` argument still wins.
if (!preferred) {
const envPref = process.env.PODTUI_AUDIO_BACKEND as BackendName | undefined;
if (envPref && (envPref === "mpv" || envPref === "none")) {
preferred = envPref;
}
}
if (preferred) {
const backend = createBackendByName(preferred);
if (backend) return backend;
}
return which("mpv") ? new MpvBackend() : new NoopBackend();
}
function createBackendByName(name: BackendName): AudioBackend | null {
switch (name) {
case "mpv":
return which("mpv") ? new MpvBackend() : null;
case "none":
return new NoopBackend();
}
}