implementing cava for real time visualization
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# 04. Create realtime waveform component
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meta:
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id: real-time-audio-visualization-04
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feature: real-time-audio-visualization
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priority: P1
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depends_on: [real-time-audio-visualization-03]
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tags: [component, ui]
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objective:
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- Create a SolidJS component that displays real-time audio visualization
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- Integrate audio-visualizer and audio-stream-reader
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- Display frequency data as visual waveform bars
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deliverables:
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- src/components/RealtimeWaveform.tsx - Real-time waveform component
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- src/components/RealtimeWaveform.test.tsx - Component tests
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steps:
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- Create RealtimeWaveform component:
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- Accept props: audioUrl, position, duration, isPlaying, onSeek, resolution
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- Initialize audio-visualizer with cavacore
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- Initialize audio-stream-reader for mpv backend
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- Create render loop that:
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- Reads audio samples from stream reader
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- Passes samples to cavacore execute()
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- Gets frequency data back
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- Maps frequency data to visual bars
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- Renders bars with appropriate colors
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- Implement rendering logic:
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- Map frequency values to bar heights
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- Color-code bars based on intensity
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- Handle played vs unplayed portions
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- Support click-to-seek
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- Create visual style:
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- Use terminal block characters for bars
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- Apply colors based on frequency bands (bass, mid, treble)
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- Add visual flair (gradients, glow effects if possible)
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- Implement state management:
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- Track current frequency data
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- Track playback position
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- Handle component lifecycle (cleanup)
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- Create unit tests:
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- Test component initialization
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- Test render loop
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- Test click-to-seek
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- Test cleanup
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tests:
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- Unit: Test component props
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- Unit: Test frequency data mapping
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- Unit: Test visual bar rendering
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- Integration: Test with mock audio data
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- Integration: Test with actual audio playback
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acceptance_criteria:
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- Component renders without errors
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- Visual bars update in real-time during playback
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- Frequency data is correctly calculated from audio samples
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- Click-to-seek works
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- Component cleans up resources properly
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- Visual style matches design requirements
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validation:
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- Run: `bun test` for unit tests
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- Manual: Play audio and verify visualization updates
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- Manual: Test seeking and verify visualization follows
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- Performance: Monitor frame rate and CPU usage
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notes:
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- Use SolidJS createEffect for reactive updates
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- Keep render loop efficient to maintain 60fps
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- Consider debouncing if processing is too heavy
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- May need to adjust sample rate for performance
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- Visual style should complement existing MergedWaveform design
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