implementing cava for real time visualization
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# 02. Integrate cavacore library for audio analysis
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meta:
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id: real-time-audio-visualization-02
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feature: real-time-audio-visualization
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priority: P0
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depends_on: [real-time-audio-visualization-01]
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tags: [integration, audio-processing]
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objective:
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- Create a TypeScript binding for the cavacore C library
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- Provide async API for real-time audio frequency analysis
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deliverables:
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- src/utils/cavacore.ts - TypeScript bindings for cavacore API
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- src/utils/audio-visualizer.ts - High-level audio visualizer class
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- Updated package.json with FFTW dependency
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steps:
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- Review cavacore.h API and understand the interface:
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- cava_init() - Initialize with parameters
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- cava_execute() - Process samples and return frequencies
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- cava_destroy() - Clean up
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- Create cavacore.ts wrapper with TypeScript types:
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- Define C-style structs as TypeScript interfaces
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- Create bind() function to load shared library
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- Implement async wrappers for init, execute, destroy
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- Create audio-visualizer.ts class:
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- Handle initialization with configurable parameters (bars, sensitivity, noise reduction)
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- Provide execute() method that accepts audio samples and returns frequency data
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- Manage cleanup and error handling
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- Update package.json:
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- Add @types/fftw3 dependency (if available) or document manual installation
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- Add build instructions for linking FFTW library
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- Test basic initialization and execution with dummy data
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tests:
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- Unit: Test cavacore initialization with valid parameters
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- Unit: Test cavacore execution with sample audio data
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- Unit: Test cleanup and memory management
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- Integration: Verify no memory leaks after multiple init/destroy cycles
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- Integration: Test with actual audio data from ffmpeg
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acceptance_criteria:
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- cavacore.ts compiles without TypeScript errors
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- audio-visualizer.ts can be imported and initialized
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- execute() method returns frequency data array
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- Proper error handling for missing FFTW library
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- No memory leaks in long-running tests
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validation:
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- Run: `bun run build` to verify TypeScript compilation
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- Run: `bun test` for unit tests
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- Manual: Test with sample audio file and verify output
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notes:
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- FFTW library needs to be installed separately on the system
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- On macOS: brew install fftw
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- On Linux: apt install libfftw3-dev
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- The C code will need to be compiled into a shared library (.so/.dylib/.dll)
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- For Bun, we can use `Bun.native()` or `Bun.ffi` to call C functions
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