general: remove debug logs

This commit is contained in:
Michael Freno
2026-01-09 19:43:12 -05:00
parent edf2d0115d
commit d16268c34f
4 changed files with 0 additions and 34 deletions

View File

@@ -49,12 +49,9 @@ class AppDelegate: NSObject, NSApplicationDelegate {
private func observeSettingsChanges() { private func observeSettingsChanges() {
settingsManager?.$settings settingsManager?.$settings
.sink { [weak self] settings in .sink { [weak self] settings in
print("📢 [AppDelegate] Settings changed!")
if settings.hasCompletedOnboarding && self?.hasStartedTimers == false { if settings.hasCompletedOnboarding && self?.hasStartedTimers == false {
print("📢 [AppDelegate] Starting timers for first time")
self?.startTimers() self?.startTimers()
} else if self?.hasStartedTimers == true { } else if self?.hasStartedTimers == true {
print("📢 [AppDelegate] Restarting timers with new config")
// Defer timer restart to next runloop to ensure settings are fully propagated // Defer timer restart to next runloop to ensure settings are fully propagated
DispatchQueue.main.async { DispatchQueue.main.async {
self?.timerEngine?.start() self?.timerEngine?.start()

View File

@@ -41,7 +41,6 @@ struct GazeApp: App {
// Menu bar extra (always present once onboarding is complete) // Menu bar extra (always present once onboarding is complete)
MenuBarExtra("Gaze", systemImage: "eye.fill") { MenuBarExtra("Gaze", systemImage: "eye.fill") {
if let timerEngine = appDelegate.timerEngine { if let timerEngine = appDelegate.timerEngine {
let _ = print("🔵 [GazeApp] MenuBarExtra body evaluated, refreshID: \(menuBarRefreshID)")
MenuBarContentView( MenuBarContentView(
timerEngine: timerEngine, timerEngine: timerEngine,
settingsManager: settingsManager, settingsManager: settingsManager,
@@ -55,7 +54,6 @@ struct GazeApp: App {
.menuBarExtraStyle(.window) .menuBarExtraStyle(.window)
.onChange(of: settingsManager.settings) { _ in .onChange(of: settingsManager.settings) { _ in
menuBarRefreshID += 1 menuBarRefreshID += 1
print("🔵 [GazeApp] Settings changed, refreshID now: \(menuBarRefreshID)")
} }
} }

View File

@@ -24,17 +24,12 @@ class TimerEngine: ObservableObject {
} }
func start() { func start() {
print("🎯 [TimerEngine] start() called, subscription exists: \(timerSubscription != nil)")
// If timers are already running, just update configurations without resetting // If timers are already running, just update configurations without resetting
if timerSubscription != nil { if timerSubscription != nil {
print("🎯 [TimerEngine] Updating existing configurations")
updateConfigurations() updateConfigurations()
return return
} }
print("🎯 [TimerEngine] Initial start - creating all timer states")
// Initial start - create all timer states // Initial start - create all timer states
stop() stop()
@@ -49,13 +44,11 @@ class TimerEngine: ObservableObject {
isPaused: false, isPaused: false,
isActive: true isActive: true
) )
print("🎯 [TimerEngine] Created state for \(timerType.displayName): \(config.intervalSeconds)s")
} }
} }
// Assign the entire dictionary at once to trigger @Published // Assign the entire dictionary at once to trigger @Published
timerStates = newStates timerStates = newStates
print("🎯 [TimerEngine] Assigned \(newStates.count) timer states")
// Start user timers // Start user timers
for userTimer in settingsManager.settings.userTimers { for userTimer in settingsManager.settings.userTimers {
@@ -72,21 +65,16 @@ class TimerEngine: ObservableObject {
} }
private func updateConfigurations() { private func updateConfigurations() {
print("🔄 [TimerEngine] updateConfigurations() called")
print("🔄 [TimerEngine] Current timerStates keys: \(timerStates.keys.map { $0.displayName })")
var newStates: [TimerType: TimerState] = [:] var newStates: [TimerType: TimerState] = [:]
for timerType in TimerType.allCases { for timerType in TimerType.allCases {
let config = settingsManager.timerConfiguration(for: timerType) let config = settingsManager.timerConfiguration(for: timerType)
print("🔄 [TimerEngine] Processing \(timerType.displayName): enabled=\(config.enabled), intervalSeconds=\(config.intervalSeconds)")
if config.enabled { if config.enabled {
if let existingState = timerStates[timerType] { if let existingState = timerStates[timerType] {
// Timer exists - check if interval changed // Timer exists - check if interval changed
print("🔄 [TimerEngine] \(timerType.displayName) exists in current states")
if existingState.originalIntervalSeconds != config.intervalSeconds { if existingState.originalIntervalSeconds != config.intervalSeconds {
// Interval changed - reset with new interval // Interval changed - reset with new interval
print("🔄 [TimerEngine] \(timerType.displayName) interval changed: \(existingState.originalIntervalSeconds)s -> \(config.intervalSeconds)s, resetting")
newStates[timerType] = TimerState( newStates[timerType] = TimerState(
type: timerType, type: timerType,
intervalSeconds: config.intervalSeconds, intervalSeconds: config.intervalSeconds,
@@ -95,12 +83,10 @@ class TimerEngine: ObservableObject {
) )
} else { } else {
// Interval unchanged - keep existing state // Interval unchanged - keep existing state
print("🔄 [TimerEngine] \(timerType.displayName) unchanged, keeping state (remaining: \(existingState.remainingSeconds)s)")
newStates[timerType] = existingState newStates[timerType] = existingState
} }
} else { } else {
// Timer was just enabled - create new state // Timer was just enabled - create new state
print("🔄 [TimerEngine] \(timerType.displayName) NOT in current states, newly enabled, creating state")
newStates[timerType] = TimerState( newStates[timerType] = TimerState(
type: timerType, type: timerType,
intervalSeconds: config.intervalSeconds, intervalSeconds: config.intervalSeconds,
@@ -108,18 +94,10 @@ class TimerEngine: ObservableObject {
isActive: true isActive: true
) )
} }
} else {
if timerStates[timerType] != nil {
print("🔄 [TimerEngine] \(timerType.displayName) disabled, removing state")
} else {
print("🔄 [TimerEngine] \(timerType.displayName) disabled and not in current states")
}
} }
// If config.enabled is false and timer exists, it will be removed // If config.enabled is false and timer exists, it will be removed
} }
print("🔄 [TimerEngine] New states keys: \(newStates.keys.map { $0.displayName })")
print("🔄 [TimerEngine] Assigning \(newStates.count) timer states (was \(timerStates.count))")
// Assign the entire dictionary at once to trigger @Published // Assign the entire dictionary at once to trigger @Published
timerStates = newStates timerStates = newStates

View File

@@ -120,8 +120,6 @@ struct SettingsWindowView: View {
} }
private func applySettings() { private func applySettings() {
print("🔧 [SettingsWindow] Applying settings...")
// Create a new AppSettings object with updated values // Create a new AppSettings object with updated values
// This triggers the didSet observer in SettingsManager // This triggers the didSet observer in SettingsManager
let updatedSettings = AppSettings( let updatedSettings = AppSettings(
@@ -145,14 +143,9 @@ struct SettingsWindowView: View {
playSounds: settingsManager.settings.playSounds playSounds: settingsManager.settings.playSounds
) )
print("🔧 [SettingsWindow] Old settings - Blink: \(settingsManager.settings.blinkTimer.enabled), interval: \(settingsManager.settings.blinkTimer.intervalSeconds)")
print("🔧 [SettingsWindow] New settings - Blink: \(updatedSettings.blinkTimer.enabled), interval: \(updatedSettings.blinkTimer.intervalSeconds)")
// Assign the entire settings object to trigger didSet and observers // Assign the entire settings object to trigger didSet and observers
settingsManager.settings = updatedSettings settingsManager.settings = updatedSettings
print("🔧 [SettingsWindow] Settings assigned to manager")
do { do {
if launchAtLogin { if launchAtLogin {
try LaunchAtLoginManager.enable() try LaunchAtLoginManager.enable()