general: improve consistency

This commit is contained in:
Michael Freno
2026-01-08 21:26:30 -05:00
parent a0962e596a
commit a77e264210
12 changed files with 51 additions and 26 deletions

View File

@@ -99,7 +99,7 @@ class TimerEngine: ObservableObject {
}
}
private func triggerReminder(for type: TimerType) {
func triggerReminder(for type: TimerType) {
switch type {
case .lookAway:
pause()

View File

@@ -16,7 +16,7 @@ struct AnimatedFaceView: View {
ZStack {
// Face circle
Circle()
.fill(Color.yellow)
.stroke(Color.accentColor, lineWidth: size * 0.04)
.frame(width: size, height: size)
// Eyes
@@ -28,7 +28,7 @@ struct AnimatedFaceView: View {
// Smile
Arc(startAngle: .degrees(20), endAngle: .degrees(160), clockwise: false)
.stroke(Color.black, lineWidth: size * 0.05)
.stroke(Color.accentColor, lineWidth: size * 0.04)
.frame(width: size * 0.5, height: size * 0.3)
.offset(y: size * 0.15)
}
@@ -75,12 +75,12 @@ struct Eye: View {
var body: some View {
ZStack {
Circle()
.fill(Color.white)
.stroke(Color.accentColor, lineWidth: size * 0.15)
.frame(width: size, height: size)
Circle()
.fill(Color.black)
.frame(width: size * 0.5, height: size * 0.5)
.fill(Color.accentColor)
.frame(width: size * 0.3, height: size * 0.3)
.offset(offset)
}
}

View File

@@ -33,7 +33,7 @@ struct InfoBox: View {
.foregroundColor(.white)
}
.padding()
.glassEffect(.regular.tint(.blue), in: .rect(cornerRadius: 8))
.glassEffect(.regular.tint(.accentColor), in: .rect(cornerRadius: 8))
}
}

View File

@@ -14,7 +14,7 @@ struct MenuBarButtonStyle: ButtonStyle {
.background(
RoundedRectangle(cornerRadius: 6)
.fill(
configuration.isPressed ? Color.blue.opacity(0.2) : Color.gray.opacity(0.1)
configuration.isPressed ? Color.accentColor.opacity(0.2) : Color.gray.opacity(0.1)
)
.opacity(configuration.isPressed ? 1 : 0)
)
@@ -30,7 +30,7 @@ struct MenuBarHoverButtonStyle: ButtonStyle {
configuration.label
.background(
RoundedRectangle(cornerRadius: 6)
.fill(isHovered ? Color.blue.opacity(0.35) : Color.clear)
.fill(isHovered ? Color.accentColor.opacity(0.35) : Color.clear)
)
.contentShape(Rectangle())
.onHover { hovering in
@@ -54,7 +54,7 @@ struct MenuBarContentView: View {
HStack {
Image(systemName: "eye.fill")
.font(.title2)
.foregroundColor(.blue)
.foregroundColor(.accentColor)
Text("Gaze")
.font(.title2)
.fontWeight(.semibold)
@@ -79,6 +79,9 @@ struct MenuBarContentView: View {
state: state,
onSkip: {
timerEngine.skipNext(type: timerType)
},
onDevTrigger: {
timerEngine.triggerReminder(for: timerType)
}
)
}
@@ -153,7 +156,9 @@ struct TimerStatusRow: View {
let type: TimerType
let state: TimerState
var onSkip: () -> Void
var onDevTrigger: (() -> Void)? = nil
@State private var isHoveredSkip = false
@State private var isHoveredDevTrigger = false
@State private var isHoveredBody = false
var body: some View {
@@ -174,14 +179,34 @@ struct TimerStatusRow: View {
Spacer()
Button(action: onSkip) {
Image(systemName: "forward.fill")
#if DEBUG
if let onDevTrigger = onDevTrigger {
Button(action: onDevTrigger) {
Image(systemName: "bolt.fill")
.font(.caption)
.foregroundColor(.blue)
.foregroundColor(.yellow)
.padding(6)
.background(
Circle()
.fill(isHoveredSkip ? Color.blue.opacity(0.35) : Color.clear)
.fill(isHoveredDevTrigger ? Color.yellow.opacity(0.35) : Color.clear)
)
}
.buttonStyle(.plain)
.help("Trigger \(type.displayName) reminder now (dev)")
.onHover { hovering in
isHoveredDevTrigger = hovering
}
}
#endif
Button(action: onSkip) {
Image(systemName: "forward.fill")
.font(.caption)
.foregroundColor(.accentColor)
.padding(6)
.background(
Circle()
.fill(isHoveredSkip ? Color.accentColor.opacity(0.35) : Color.clear)
)
}
.buttonStyle(.plain)
@@ -194,7 +219,7 @@ struct TimerStatusRow: View {
isHoveredBody = hovering
}.background(
RoundedRectangle(cornerRadius: 6).fill(
isHoveredBody ? Color.blue.opacity(0.35) : Color.clear)
isHoveredBody ? Color.accentColor.opacity(0.35) : Color.clear)
)
.padding(.horizontal)
.padding(.vertical, 4)
@@ -202,7 +227,7 @@ struct TimerStatusRow: View {
private var iconColor: Color {
switch type {
case .lookAway: return .blue
case .lookAway: return .accentColor
case .blink: return .green
case .posture: return .orange
}

View File

@@ -47,7 +47,7 @@ struct BlinkSetupView: View {
.foregroundColor(.white)
}
.padding()
.glassEffect(.regular.tint(.blue), in: .rect(cornerRadius: 8))
.glassEffect(.regular.tint(.accentColor), in: .rect(cornerRadius: 8))
VStack(alignment: .leading, spacing: 20) {
Toggle("Enable Blink Reminders", isOn: $enabled)

View File

@@ -32,7 +32,7 @@ struct CompletionView: View {
HStack(spacing: 16) {
Image(systemName: "menubar.rectangle")
.foregroundColor(.blue)
.foregroundColor(.accentColor)
.frame(width: 30)
Text("Gaze will appear in your menu bar")
.font(.subheadline)
@@ -41,7 +41,7 @@ struct CompletionView: View {
HStack(spacing: 16) {
Image(systemName: "clock")
.foregroundColor(.blue)
.foregroundColor(.accentColor)
.frame(width: 30)
Text("Timers will start automatically")
.font(.subheadline)
@@ -50,7 +50,7 @@ struct CompletionView: View {
HStack(spacing: 16) {
Image(systemName: "gearshape")
.foregroundColor(.blue)
.foregroundColor(.accentColor)
.frame(width: 30)
Text("Adjust settings anytime from the menu bar")
.font(.subheadline)

View File

@@ -22,7 +22,7 @@ struct LookAwaySetupView: View {
VStack(spacing: 30) {
Image(systemName: "eye.fill")
.font(.system(size: 60))
.foregroundColor(.blue)
.foregroundColor(.accentColor)
Text("Look Away Reminder")
.font(.system(size: 28, weight: .bold))
@@ -48,7 +48,7 @@ struct LookAwaySetupView: View {
.foregroundColor(.white)
}
.padding()
.glassEffect(.regular.tint(.blue), in: .rect(cornerRadius: 8))
.glassEffect(.regular.tint(.accentColor), in: .rect(cornerRadius: 8))
VStack(alignment: .leading, spacing: 20) {
Toggle("Enable Look Away Reminders", isOn: $enabled)

View File

@@ -127,7 +127,7 @@ struct OnboardingContainerView: View {
.foregroundColor(.white)
}
.glassEffect(
.regular.tint(currentPage == 5 ? .green : .blue).interactive(),
.regular.tint(currentPage == 5 ? .green : .accentColor).interactive(),
in: .rect(cornerRadius: 10))
}
.padding(.horizontal, 40)

View File

@@ -47,7 +47,7 @@ struct PostureSetupView: View {
.foregroundColor(.white)
}
.padding()
.glassEffect(.regular.tint(.blue), in: .rect(cornerRadius: 8))
.glassEffect(.regular.tint(.accentColor), in: .rect(cornerRadius: 8))
VStack(alignment: .leading, spacing: 20) {
Toggle("Enable Posture Reminders", isOn: $enabled)

View File

@@ -16,7 +16,7 @@ struct SettingsOnboardingView: View {
Image(systemName: "gearshape.fill")
.font(.system(size: 80))
.foregroundColor(.blue)
.foregroundColor(.accentColor)
Text("Final Settings")
.font(.system(size: 36, weight: .bold))

View File

@@ -14,7 +14,7 @@ struct WelcomeView: View {
Image(systemName: "eye.fill")
.font(.system(size: 80))
.foregroundColor(.blue)
.foregroundColor(.accentColor)
Text("Welcome to Gaze")
.font(.system(size: 36, weight: .bold))
@@ -48,7 +48,7 @@ struct FeatureRow: View {
HStack(alignment: .top, spacing: 16) {
Image(systemName: icon)
.font(.title2)
.foregroundColor(.blue)
.foregroundColor(.accentColor)
.frame(width: 30)
VStack(alignment: .leading, spacing: 4) {

View File

@@ -46,7 +46,7 @@ struct LookAwayReminderView: View {
Circle()
.trim(from: 0, to: progress)
.stroke(Color.blue, lineWidth: 8)
.stroke(Color.accentColor, lineWidth: 8)
.frame(width: 120, height: 120)
.rotationEffect(.degrees(-90))
.animation(.linear(duration: 1), value: progress)