feat: add lottie for animations

This commit is contained in:
Michael Freno
2026-01-08 23:01:02 -05:00
parent 587b300a3c
commit a14b7e7b99
18 changed files with 1708 additions and 67 deletions

View File

@@ -122,4 +122,101 @@ final class SettingsManagerTests: XCTestCase {
config.intervalMinutes = 20
XCTAssertEqual(config.intervalSeconds, 1200)
}
func testSettingsAutoSaveOnChange() {
var settings = AppSettings.defaults
settings.playSounds = false
settingsManager.settings = settings
let savedData = UserDefaults.standard.data(forKey: "gazeAppSettings")
XCTAssertNotNil(savedData)
}
func testMultipleTimerConfigurationUpdates() {
let config1 = TimerConfiguration(enabled: false, intervalSeconds: 600)
settingsManager.updateTimerConfiguration(for: .lookAway, configuration: config1)
let config2 = TimerConfiguration(enabled: true, intervalSeconds: 900)
settingsManager.updateTimerConfiguration(for: .blink, configuration: config2)
let config3 = TimerConfiguration(enabled: false, intervalSeconds: 2400)
settingsManager.updateTimerConfiguration(for: .posture, configuration: config3)
XCTAssertEqual(settingsManager.timerConfiguration(for: .lookAway).intervalSeconds, 600)
XCTAssertEqual(settingsManager.timerConfiguration(for: .blink).intervalSeconds, 900)
XCTAssertEqual(settingsManager.timerConfiguration(for: .posture).intervalSeconds, 2400)
XCTAssertFalse(settingsManager.timerConfiguration(for: .lookAway).enabled)
XCTAssertTrue(settingsManager.timerConfiguration(for: .blink).enabled)
XCTAssertFalse(settingsManager.timerConfiguration(for: .posture).enabled)
}
func testSettingsPersistenceAcrossReloads() {
var settings = AppSettings.defaults
settings.lookAwayCountdownSeconds = 45
settings.playSounds = false
settingsManager.settings = settings
settingsManager.load()
XCTAssertEqual(settingsManager.settings.lookAwayCountdownSeconds, 45)
XCTAssertFalse(settingsManager.settings.playSounds)
}
func testInvalidDataDoesNotCrashLoad() {
UserDefaults.standard.set(Data("invalid".utf8), forKey: "gazeAppSettings")
settingsManager.load()
XCTAssertEqual(settingsManager.settings, .defaults)
}
func testAllTimerTypesHaveConfiguration() {
for timerType in TimerType.allCases {
let config = settingsManager.timerConfiguration(for: timerType)
XCTAssertNotNil(config)
}
}
func testUpdateTimerConfigurationPersists() {
let newConfig = TimerConfiguration(enabled: false, intervalSeconds: 7200)
settingsManager.updateTimerConfiguration(for: .posture, configuration: newConfig)
settingsManager.load()
let retrieved = settingsManager.timerConfiguration(for: .posture)
XCTAssertEqual(retrieved.intervalSeconds, 7200)
XCTAssertFalse(retrieved.enabled)
}
func testResetToDefaultsClearsAllChanges() {
settingsManager.settings.lookAwayTimer.enabled = false
settingsManager.settings.lookAwayCountdownSeconds = 60
settingsManager.settings.blinkTimer.intervalSeconds = 10 * 60
settingsManager.settings.postureTimer.enabled = false
settingsManager.settings.hasCompletedOnboarding = true
settingsManager.settings.launchAtLogin = true
settingsManager.settings.playSounds = false
settingsManager.resetToDefaults()
let defaults = AppSettings.defaults
XCTAssertEqual(settingsManager.settings, defaults)
}
func testConcurrentAccessDoesNotCrash() {
let expectation = XCTestExpectation(description: "Concurrent access")
expectation.expectedFulfillmentCount = 10
for i in 0..<10 {
Task { @MainActor in
let config = TimerConfiguration(enabled: true, intervalSeconds: 300 * (i + 1))
settingsManager.updateTimerConfiguration(for: .lookAway, configuration: config)
expectation.fulfill()
}
}
wait(for: [expectation], timeout: 2.0)
}
}