feat: add lottie for animations
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93
GazeTests/Models/TimerStateTests.swift
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93
GazeTests/Models/TimerStateTests.swift
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//
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// TimerStateTests.swift
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// GazeTests
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//
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// Created by Mike Freno on 1/8/26.
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//
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import XCTest
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@testable import Gaze
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final class TimerStateTests: XCTestCase {
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func testInitialization() {
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let state = TimerState(type: .lookAway, intervalSeconds: 1200)
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XCTAssertEqual(state.type, .lookAway)
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XCTAssertEqual(state.remainingSeconds, 1200)
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XCTAssertFalse(state.isPaused)
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XCTAssertTrue(state.isActive)
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}
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func testInitializationWithPausedState() {
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let state = TimerState(type: .blink, intervalSeconds: 300, isPaused: true)
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XCTAssertEqual(state.type, .blink)
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XCTAssertEqual(state.remainingSeconds, 300)
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XCTAssertTrue(state.isPaused)
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XCTAssertTrue(state.isActive)
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}
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func testInitializationWithInactiveState() {
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let state = TimerState(type: .posture, intervalSeconds: 1800, isPaused: false, isActive: false)
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XCTAssertEqual(state.type, .posture)
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XCTAssertEqual(state.remainingSeconds, 1800)
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XCTAssertFalse(state.isPaused)
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XCTAssertFalse(state.isActive)
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}
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func testMutability() {
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var state = TimerState(type: .lookAway, intervalSeconds: 1200)
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state.remainingSeconds = 600
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XCTAssertEqual(state.remainingSeconds, 600)
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state.isPaused = true
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XCTAssertTrue(state.isPaused)
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state.isActive = false
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XCTAssertFalse(state.isActive)
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}
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func testEquality() {
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let state1 = TimerState(type: .lookAway, intervalSeconds: 1200)
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let state2 = TimerState(type: .lookAway, intervalSeconds: 1200)
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let state3 = TimerState(type: .blink, intervalSeconds: 1200)
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let state4 = TimerState(type: .lookAway, intervalSeconds: 600)
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XCTAssertEqual(state1, state2)
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XCTAssertNotEqual(state1, state3)
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XCTAssertNotEqual(state1, state4)
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}
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func testEqualityWithDifferentPausedState() {
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let state1 = TimerState(type: .lookAway, intervalSeconds: 1200, isPaused: false)
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let state2 = TimerState(type: .lookAway, intervalSeconds: 1200, isPaused: true)
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XCTAssertNotEqual(state1, state2)
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}
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func testEqualityWithDifferentActiveState() {
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let state1 = TimerState(type: .lookAway, intervalSeconds: 1200, isActive: true)
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let state2 = TimerState(type: .lookAway, intervalSeconds: 1200, isActive: false)
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XCTAssertNotEqual(state1, state2)
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}
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func testZeroRemainingSeconds() {
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let state = TimerState(type: .lookAway, intervalSeconds: 0)
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XCTAssertEqual(state.remainingSeconds, 0)
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}
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func testNegativeRemainingSeconds() {
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var state = TimerState(type: .lookAway, intervalSeconds: 10)
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state.remainingSeconds = -5
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XCTAssertEqual(state.remainingSeconds, -5)
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}
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func testLargeIntervalSeconds() {
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let state = TimerState(type: .posture, intervalSeconds: 86400)
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XCTAssertEqual(state.remainingSeconds, 86400)
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}
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}
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