general: text swap and attempt for menu item fix
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@@ -14,7 +14,8 @@ struct MenuBarButtonStyle: ButtonStyle {
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.background(
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RoundedRectangle(cornerRadius: 6)
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.fill(
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configuration.isPressed ? Color.accentColor.opacity(0.2) : Color.gray.opacity(0.1)
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configuration.isPressed
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? Color.accentColor.opacity(0.2) : Color.gray.opacity(0.1)
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)
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.opacity(configuration.isPressed ? 1 : 0)
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)
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@@ -28,9 +29,9 @@ struct MenuBarHoverButtonStyle: ButtonStyle {
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func makeBody(configuration: Configuration) -> some View {
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configuration.label
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.background(
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RoundedRectangle(cornerRadius: 6)
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.fill(isHovered ? Color.accentColor.opacity(0.35) : Color.clear)
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.glassEffect(
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isHovered ? .regular.tint(.accentColor).interactive() : .regular,
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in: .rect(cornerRadius: 6)
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)
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.contentShape(Rectangle())
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.onHover { hovering in
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@@ -180,23 +181,23 @@ struct TimerStatusRow: View {
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Spacer()
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#if DEBUG
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if let onDevTrigger = onDevTrigger {
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Button(action: onDevTrigger) {
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Image(systemName: "bolt.fill")
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.font(.caption)
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.foregroundColor(.yellow)
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.padding(6)
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.background(
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Circle()
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.fill(isHoveredDevTrigger ? Color.yellow.opacity(0.35) : Color.clear)
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)
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if let onDevTrigger = onDevTrigger {
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Button(action: onDevTrigger) {
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Image(systemName: "bolt.fill")
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.font(.caption)
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.foregroundColor(.yellow)
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.padding(6)
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}
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.buttonStyle(.plain)
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.glassEffect(
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isHoveredDevTrigger ? .regular.tint(.yellow) : .regular,
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in: .circle
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)
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.help("Trigger \(type.displayName) reminder now (dev)")
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.onHover { hovering in
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isHoveredDevTrigger = hovering
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}
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}
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.buttonStyle(.plain)
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.help("Trigger \(type.displayName) reminder now (dev)")
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.onHover { hovering in
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isHoveredDevTrigger = hovering
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}
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}
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#endif
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Button(action: onSkip) {
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@@ -204,25 +205,27 @@ struct TimerStatusRow: View {
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.font(.caption)
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.foregroundColor(.accentColor)
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.padding(6)
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.background(
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Circle()
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.fill(isHoveredSkip ? Color.accentColor.opacity(0.35) : Color.clear)
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)
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}
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.buttonStyle(.plain)
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.glassEffect(
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isHoveredSkip ? .regular.tint(.accentColor) : .regular,
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in: .circle
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)
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.help("Skip to next \(type.displayName) reminder")
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.onHover { hovering in
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isHoveredSkip = hovering
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}
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}
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.padding(.horizontal, 8)
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.padding(.vertical, 6)
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.glassEffect(
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isHoveredBody ? .regular.tint(.accentColor) : .regular,
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in: .rect(cornerRadius: 6)
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)
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.padding(.horizontal, 8)
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.onHover { hovering in
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isHoveredBody = hovering
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}.background(
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RoundedRectangle(cornerRadius: 6).fill(
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isHoveredBody ? Color.accentColor.opacity(0.35) : Color.clear)
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)
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.padding(.horizontal)
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.padding(.vertical, 4)
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}
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}
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private var iconColor: Color {
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