general: small ui change
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@@ -206,7 +206,7 @@ struct TimerStatusRow: View {
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}
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}
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.buttonStyle(.plain)
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.buttonStyle(.plain)
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.glassEffect(
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.glassEffect(
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isHoveredDevTrigger ? .regular.tint(.yellow) : .regular,
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isHoveredDevTrigger ? .regular.tint(.yellow.opacity(0.5)) : .regular,
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in: .circle
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in: .circle
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)
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)
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.help("Trigger \(type.displayName) reminder now (dev)")
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.help("Trigger \(type.displayName) reminder now (dev)")
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@@ -224,7 +224,7 @@ struct TimerStatusRow: View {
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}
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}
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.buttonStyle(.plain)
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.buttonStyle(.plain)
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.glassEffect(
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.glassEffect(
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isHoveredSkip ? .regular.tint(.accentColor) : .regular,
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isHoveredSkip ? .regular.tint(.accentColor.opacity(0.5)) : .regular,
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in: .circle
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in: .circle
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)
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)
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.help("Skip to next \(type.displayName) reminder")
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.help("Skip to next \(type.displayName) reminder")
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@@ -235,7 +235,7 @@ struct TimerStatusRow: View {
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.padding(.horizontal, 8)
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.padding(.horizontal, 8)
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.padding(.vertical, 6)
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.padding(.vertical, 6)
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.glassEffect(
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.glassEffect(
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isHoveredBody ? .regular.tint(.accentColor) : .regular,
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isHoveredBody ? .regular.tint(.accentColor.opacity(0.5)) : .regular,
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in: .rect(cornerRadius: 6)
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in: .rect(cornerRadius: 6)
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)
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)
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.padding(.horizontal, 8)
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.padding(.horizontal, 8)
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