fix: should help with colors getting stuck
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@@ -11,7 +11,8 @@ extension View {
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@ViewBuilder
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func glassEffectIfAvailable<S: InsettableShape>(
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_ style: GlassStyle,
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in shape: S
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in shape: S,
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colorScheme: ColorScheme? = nil
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) -> some View {
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if #available(macOS 26.0, *) {
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self.glassEffect(style.toGlass(), in: shape)
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@@ -40,6 +41,7 @@ extension View {
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}
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}
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.shadow(color: .black.opacity(0.1), radius: 4, x: 0, y: 2)
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.id(colorScheme)
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}
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}
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}
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@@ -46,6 +46,7 @@ struct MenuBarButtonStyle: ButtonStyle {
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}
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struct MenuBarHoverButtonStyle: ButtonStyle {
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@Environment(\.colorScheme) private var colorScheme
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@State private var isHovered = false
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func makeBody(configuration: Configuration) -> some View {
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@@ -55,7 +56,8 @@ struct MenuBarHoverButtonStyle: ButtonStyle {
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isHovered
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? GlassStyle.regular.tint(.accentColor).interactive()
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: GlassStyle.regular,
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in: .rect(cornerRadius: 6)
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in: .rect(cornerRadius: 6),
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colorScheme: colorScheme
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)
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.contentShape(Rectangle())
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.onHover { hovering in
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@@ -318,6 +320,7 @@ struct TimerStatusRowWithIndividualControls: View {
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var onDevTrigger: (() -> Void)? = nil
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var onTogglePause: (Bool) -> Void
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var onTap: (() -> Void)? = nil
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@Environment(\.colorScheme) private var colorScheme
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@State private var isHoveredSkip = false
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@State private var isHoveredDevTrigger = false
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@State private var isHoveredBody = false
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@@ -433,7 +436,8 @@ struct TimerStatusRowWithIndividualControls: View {
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.glassEffectIfAvailable(
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isHoveredDevTrigger
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? GlassStyle.regular.tint(.yellow) : GlassStyle.regular,
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in: .circle
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in: .circle,
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colorScheme: colorScheme
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)
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.help("Trigger \(displayName) reminder now (dev)")
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.accessibilityIdentifier("trigger_\(displayName.replacingOccurrences(of: " ", with: "_"))")
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@@ -459,7 +463,8 @@ struct TimerStatusRowWithIndividualControls: View {
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.glassEffectIfAvailable(
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isHoveredPauseButton
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? GlassStyle.regular.tint(.accentColor) : GlassStyle.regular,
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in: .circle
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in: .circle,
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colorScheme: colorScheme
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)
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.help(
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isPaused
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@@ -480,7 +485,8 @@ struct TimerStatusRowWithIndividualControls: View {
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.glassEffectIfAvailable(
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isHoveredSkip
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? GlassStyle.regular.tint(.accentColor) : GlassStyle.regular,
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in: .circle
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in: .circle,
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colorScheme: colorScheme
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)
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.help("Skip to next \(displayName) reminder")
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.onHover { hovering in
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@@ -493,7 +499,8 @@ struct TimerStatusRowWithIndividualControls: View {
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isHoveredBody
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? GlassStyle.regular.tint(.accentColor)
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: GlassStyle.regular,
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in: .rect(cornerRadius: 6)
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in: .rect(cornerRadius: 6),
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colorScheme: colorScheme
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)
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.padding(.horizontal, 8)
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.onHover { hovering in
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