- Consolidated duplicate UndoManagers to single instance - Fixed connection promise to only resolve on 'connected' status - Fixed WebSocketProvider import (WebsocketProvider) - Added proper doc.destroy() cleanup - Renamed isPresenceInitialized property to avoid conflict Co-Authored-By: Paperclip <noreply@paperclip.ing>
26 lines
723 B
C++
26 lines
723 B
C++
/*
|
|
* Copyright (c) Meta Platforms, Inc. and affiliates.
|
|
*
|
|
* This source code is licensed under the MIT license found in the
|
|
* LICENSE file in the root directory of this source tree.
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include <functional>
|
|
|
|
namespace facebook::react {
|
|
|
|
class MessageQueueThread {
|
|
public:
|
|
virtual ~MessageQueueThread() = default;
|
|
virtual void runOnQueue(std::function<void()> &&) = 0;
|
|
// runOnQueueSync and quitSynchronous are dangerous. They should only be
|
|
// used for initialization and cleanup.
|
|
virtual void runOnQueueSync(std::function<void()> &&) = 0;
|
|
// Once quitSynchronous() returns, no further work should run on the queue.
|
|
virtual void quitSynchronous() = 0;
|
|
};
|
|
|
|
} // namespace facebook::react
|