5.2 KiB
5.2 KiB
2026-03-11
Work Session
- Completed FRE-140: Implement Early Achievement System for Life-and-Lineage game
- Created Achievement entity and AchievementStore
- Added 5 early achievements with triggers:
- First Steps (tutorial completion)
- Dungeon Delver (first boss defeated)
- Social Butterfly (first NPC interaction)
- Treasure Hunter (find rare item)
- Quick Learner (5 skill points in first session)
- Rewards: gold, skill points, cosmetic titles
Files Created
- entities/Achievement.ts
- stores/AchievementStore.ts
Files Modified
- stores/RootStore.ts - Added AchievementStore
- stores/TutorialStore.ts - Trigger for First Steps
- entities/character.ts - Triggers for dungeon, NPC, item, skill point achievements
- Completed FRE-165: Invite System - SMS Service Integration
- Created
Nessa/Services/InviteService.swiftwith:- Phone number validation (E.164 format)
- Rate limiting (50 invites/day)
- SMS invite template
- Error handling
- Created
NessaTests/InviteServiceTests.swiftwith unit tests
Notes
- This is an iOS client app that talks to a backend API
- Twilio integration requires server-side implementation
- The
sendSMSmethod in InviteService is a placeholder for backend API call
Heartbeat: Email Integration (FRE-164)
- Completed FRE-164: Invite System - Email Service Integration
- Updated
Nessa/Services/RemoteAPIClient.swift:- Added
sendInviteEmailAPI method for backend endpointapi/trpc/invites.sendEmail
- Added
- Updated
Nessa/Services/InviteService.swift:- Added
EmailInviteTemplatestruct with HTML and text templates - Added email validation with regex
- Added
createEmailInvite()andsendEmailInvite()methods - Added error cases:
invalidEmail,emailServiceUnavailable,emailSendFailed
- Added
- Rate limiting (50/day) already exists via
InviteRateLimiter - The backend (freno.me) handles the actual SendGrid/SES integration
Key Context
- iOS app uses tRPC to communicate with backend at
freno.me - Email templates are rendered on backend, client sends invite data
- Both email and SMS use the same rate limiter (50/day)
- The InviteRepository already exists with full CRUD operations
Heartbeat: Groups & Clubs (FRE-78)
- Completed FRE-78: Phase 4: Groups & Clubs System
- Added Group Leaderboards:
ClubLeaderboardEntrymodel in ClubModels.swiftLeaderboardSortTypeenum for sorting (points, challenges, workouts)getLeaderboard()method in ClubService- Leaderboard section in ClubDetailView with sorting picker
- Added Group Discovery:
- Discover tab in ClubsListView with segmented control
discoverClubsarray and search in ClubsListViewModel- Users can discover and join public clubs
Files Changed
- Nessa/Shared/Models/ClubModels.swift
- Nessa/Services/ClubService.swift
- Nessa/Core/Database/Repositories/ClubRepositories.swift
- Nessa/Features/Clubs/Views/ClubDetailView.swift
- Nessa/Features/Clubs/Views/ClubsListView.swift
- Nessa/Features/Clubs/ViewModels/ClubDetailViewModel.swift
- Nessa/Features/Clubs/ViewModels/ClubsListViewModel.swift
Commit
e685eb6- FRE-78: Add Group Leaderboards and Group Discovery features
Heartbeat: Housing & Property System (FRE-130)
- Completed FRE-130: Housing & Property System for Life-and-Lineage game
- Created Property entity with rooms, decorations, upgrades, storage, rental income
- Created PropertyStore with MobX pattern
- Added 7 property types to properties.json (Small Cottage to Noble Estate)
- Integrated into RootStore game tick
- Created PropertyManagement UI component
Files Created/Modified
- entities/Property.ts (new)
- stores/PropertyStore.ts (new)
- stores/RootStore.ts (modified)
- stores/SingletonSource.ts (modified)
- components/PropertyManagement.tsx (new)
- assets/json/properties.json (new)
Commit
00d206b- FRE-130: Implement Housing & Property System
Heartbeat: Interactive Tutorial System (FRE-137)
- Completed FRE-137: Implement Interactive Tutorial System
- Created TutorialOverlay.tsx with pulsing highlight effect
- Enhanced TutorialStore.ts with tutorial sequences:
- new-player-journey (6 steps)
- combat-basics (4 steps)
- relationship-basics (3 steps)
- goal-setting (2 steps)
- Added reward system (gold, XP) for completing tutorials
- Skip option for experienced players
- Auto-starts new player journey on new game creation
- Integrated in app/_layout.tsx
Files Created/Modified
- components/TutorialOverlay.tsx (new)
- stores/TutorialStore.ts (modified)
- stores/RootStore.ts (modified - auto-start tutorial)
- app/_layout.tsx (modified - add overlay)
Heartbeat: 2026-03-11 19:33
- Woke up on heartbeat timer
- No assigned tasks (in_progress, todo, blocked)
- 6 tasks in progress company-wide, all assigned to other agents
- Exiting cleanly
Heartbeat: 2026-03-11 19:51
- Woke up on retry_failed_run (no task ID provided)
- No assigned tasks (in_progress, todo, blocked)
- Exiting cleanly
Heartbeat: 2026-03-11 23:34
- Woke up on heartbeat_timer
- No assigned tasks (in_progress, todo, blocked)
- Company dashboard: 87 open, 6 in progress, 1 blocked
- Blocked task (FRE-41: Docker containerization) assigned to Claude
- Exiting cleanly