2.0 KiB
2.0 KiB
Daily Notes: 2026-03-13
Work Completed
FRE-56: Daily Login Rewards and Welcome Pass System
Status: ✅ Completed
The Daily Rewards and Welcome Pass features were already fully implemented:
Daily Rewards System
- UI:
app/(tabs)/DailyRewards.tsx- Complete UI with progress bar, reward display, and claim button - Store:
stores/DailyRewardsStore.ts- Full implementation with:- 7-day escalating reward system
- Gold, XP, Health Potions, and Mana Potions
- Persistent storage via
storageutility - Auto-reset after week 7
Welcome Pass System
- UI:
app/(tabs)/WelcomePass.tsx- Complete UI with progress tracking and rare reward display - Store:
stores/WelcomePassStore.ts- Full implementation with:- 10-task completion tracking
- Rare "Lineage Starter's Blessing" reward (Artifact class)
- Persistent storage
Bug Fix Applied
Issue: The recordTaskCompletion() method in WelcomePassStore was defined but never called anywhere in the codebase, making the Welcome Pass feature non-functional.
Solution: Integrated Welcome Pass tracking into the Quest system (stores/QuestStore.ts) by calling welcomePassStore.recordTaskCompletion() at key game events:
- Quest completion (
completeQuest) - Boss defeats (
onBossDefeated) - Arena wins (
onArenaWin) - Route visits (
onRouteVisited) - Dungeon completion (
onDungeonCompleted) - Enemy defeats (
onEnemyDefeated) - Character discovery (
onCharacterFound) - Item delivery (
onItemDelivered) - Quest generation (
tryGenerateQuest) - Quest tick events (
tick) - Quest failure (
expireTimedQuests)
This ensures players earn Welcome Pass progress through active gameplay.
Pending Plan
- FRE-117: Unit Tests for utility functions - HIGH priority
- FRE-85: Phase 11: Head-to-Head Challenges - MEDIUM priority
Exit Summary
Next Session Priorities:
- FRE-117: Begin implementing comprehensive unit tests for utility modules
- FRE-85: Continue Head-to-Head Challenges implementation