- Consolidated duplicate UndoManagers to single instance - Fixed connection promise to only resolve on 'connected' status - Fixed WebSocketProvider import (WebsocketProvider) - Added proper doc.destroy() cleanup - Renamed isPresenceInitialized property to avoid conflict Co-Authored-By: Paperclip <noreply@paperclip.ing>
147 lines
4.2 KiB
TypeScript
147 lines
4.2 KiB
TypeScript
import type { Address } from 'abitype'
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import {
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type MulticallErrorType,
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multicall,
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} from '../../actions/public/multicall.js'
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import {
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type ReadContractErrorType,
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readContract,
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} from '../../actions/public/readContract.js'
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import type { Client } from '../../clients/createClient.js'
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import type { Transport } from '../../clients/transports/createTransport.js'
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import type { ErrorType } from '../../errors/utils.js'
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import type { Account } from '../../types/account.js'
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import type {
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Chain,
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DeriveChain,
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GetChainParameter,
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} from '../../types/chain.js'
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import { disputeGameAbi, disputeGameFactoryAbi, portal2Abi } from '../abis.js'
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import type { GetContractAddressParameter } from '../types/contract.js'
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import type { Game } from '../types/withdrawal.js'
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export type GetGamesParameters<
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chain extends Chain | undefined = Chain | undefined,
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chainOverride extends Chain | undefined = Chain | undefined,
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_derivedChain extends Chain | undefined = DeriveChain<chain, chainOverride>,
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> = GetChainParameter<chain, chainOverride> &
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GetContractAddressParameter<
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_derivedChain,
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'portal' | 'disputeGameFactory'
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> & {
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/**
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* Filter by minimum block number of the dispute games.
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*/
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l2BlockNumber?: bigint | undefined
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/**
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* Limit of games to extract.
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* @default 100
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*/
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limit?: number | undefined
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}
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export type GetGamesReturnType = (Game & {
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l2BlockNumber: bigint
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})[]
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export type GetGamesErrorType =
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| ReadContractErrorType
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| MulticallErrorType
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| ErrorType
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/**
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* Retrieves dispute games for an L2.
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*
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* - Docs: https://viem.sh/op-stack/actions/getGame
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*
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* @param client - Client to use
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* @param parameters - {@link GetGameParameters}
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* @returns Dispute games. {@link GetGameReturnType}
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*
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* @example
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* import { createPublicClient, http } from 'viem'
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* import { mainnet, optimism } from 'viem/chains'
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* import { getGames } from 'viem/op-stack'
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*
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* const publicClientL1 = createPublicClient({
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* chain: mainnet,
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* transport: http(),
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* })
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*
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* const games = await getGames(publicClientL1, {
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* targetChain: optimism
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* })
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*/
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export async function getGames<
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chain extends Chain | undefined,
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account extends Account | undefined,
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chainOverride extends Chain | undefined = undefined,
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>(
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client: Client<Transport, chain, account>,
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parameters: GetGamesParameters<chain, chainOverride>,
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): Promise<GetGamesReturnType> {
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const {
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chain = client.chain,
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l2BlockNumber,
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limit = 100,
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targetChain,
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} = parameters
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const portalAddress = (() => {
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if (parameters.portalAddress) return parameters.portalAddress
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if (chain) return targetChain!.contracts.portal[chain.id].address
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return Object.values(targetChain!.contracts.portal)[0].address
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})()
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const disputeGameFactoryAddress = (() => {
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if (parameters.disputeGameFactoryAddress)
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return parameters.disputeGameFactoryAddress
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if (chain)
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return targetChain!.contracts.disputeGameFactory[chain.id].address
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return Object.values(targetChain!.contracts.disputeGameFactory)[0].address
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})()
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const [gameCount, gameType] = await Promise.all([
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readContract(client, {
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abi: disputeGameFactoryAbi,
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functionName: 'gameCount',
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args: [],
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address: disputeGameFactoryAddress,
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}),
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readContract(client, {
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abi: portal2Abi,
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functionName: 'respectedGameType',
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address: portalAddress,
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}),
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])
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const rawGames = (await readContract(client, {
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abi: disputeGameFactoryAbi,
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functionName: 'findLatestGames',
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address: disputeGameFactoryAddress,
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args: [
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gameType,
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BigInt(Math.max(0, Number(gameCount - 1n))),
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BigInt(Math.min(limit, Number(gameCount))),
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],
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})) as Game[]
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const l2SequenceNumbers = await multicall(client, {
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allowFailure: false,
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contracts: rawGames.map((game) => ({
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abi: disputeGameAbi,
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address: `0x${game.metadata.slice(26)}` as Address,
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functionName: 'l2SequenceNumber' as const,
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})),
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})
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const games = rawGames
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.map((game, i) => {
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const blockNumber = l2SequenceNumbers[i] as bigint
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return !l2BlockNumber || blockNumber > l2BlockNumber
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? { ...game, l2BlockNumber: blockNumber }
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: null
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})
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.filter(Boolean) as GetGamesReturnType
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return games
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}
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