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FrenoCorp/node_modules/@solana/codecs-strings/src/index.ts
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/**
* This package contains codecs for strings of different sizes and encodings.
* It can be used standalone, but it is also exported as part of Kit
* [`@solana/kit`](https://github.com/anza-xyz/kit/tree/main/packages/kit).
*
* This package is also part of the [`@solana/codecs` package](https://github.com/anza-xyz/kit/tree/main/packages/codecs)
* which acts as an entry point for all codec packages as well as for their documentation.
*
* ## Sizing string codecs
*
* The `@solana/codecs-strings` package offers a variety of string codecs such as `utf8`, `base58`, `base64`, etc —
* which we will discuss in more detail below. However, before digging into the available string codecs,
* it's important to understand the different sizing strategies available for string codecs.
*
* By default, all available string codecs will return a `VariableSizeCodec<string>` meaning that:
*
* - When encoding a string, all bytes necessary to encode the string will be used.
* - When decoding a byte array at a given offset, all bytes starting from that offset will be decoded as a string.
*
* For instance, here's how you can encode/decode `utf8` strings without any size boundary:
*
* ```ts
* const codec = getUtf8Codec();
*
* codec.encode('hello');
* // 0x68656c6c6f
* // └-- Any bytes necessary to encode our content.
*
* codec.decode(new Uint8Array([0x68, 0x65, 0x6c, 0x6c, 0x6f]));
* // 'hello'
* ```
*
* This might be what you want — e.g. when having a string at the end of a data structure — but in many cases,
* you might want to have a size boundary for your string. You may achieve this by composing your string codec
* with the [`fixCodecSize`](https://github.com/anza-xyz/kit/tree/main/packages/codecs-core#fixing-the-size-of-codecs)
* or [`addCodecSizePrefix`](https://github.com/anza-xyz/kit/tree/main/packages/codecs-core#prefixing-the-size-of-codecs) functions.
*
* The `fixCodecSize` function accepts a fixed byte length and returns a `FixedSizeCodec<string>` that will always use
* that amount of bytes to encode and decode a string. Any string longer or smaller than that size will be truncated
* or padded respectively. Here's how you can use it with a `utf8` codec:
*
* ```ts
* const codec = fixCodecSize(getUtf8Codec(), 5);
*
* codec.encode('hello');
* // 0x68656c6c6f
* // └-- The exact 5 bytes of content.
*
* codec.encode('hello world');
* // 0x68656c6c6f
* // └-- The truncated 5 bytes of content.
*
* codec.encode('hell');
* // 0x68656c6c00
* // └-- The padded 5 bytes of content.
*
* codec.decode(new Uint8Array([0x68, 0x65, 0x6c, 0x6c, 0x6f, 0xff, 0xff, 0xff, 0xff]));
* // 'hello'
* ```
*
* The `addCodecSizePrefix` function accepts an additional number codec that will be used to encode and
* decode a size prefix for the string. This prefix allows us to know when to stop reading the string when
* decoding a given byte array. Here's how you can use it with a `utf8` codec:
*
* ```ts
* const codec = addCodecSizePrefix(getUtf8Codec(), getU32Codec());
*
* codec.encode('hello');
* // 0x0500000068656c6c6f
* // | └-- The 5 bytes of content.
* // └-- 4-byte prefix telling us to read 5 bytes.
*
* codec.decode(new Uint8Array([0x05, 0x00, 0x00, 0x00, 0x68, 0x65, 0x6c, 0x6c, 0x6f, 0xff, 0xff, 0xff, 0xff]));
* // "hello"
* ```
*
* Now, let's take a look at the available string encodings. Just remember that you can use
* the `fixSizeCodec` or `prefixSizeCodec` functions on any of these encodings to add a size boundary to them.
*
* ## Utf8 codec
*
* The `getUtf8Codec` function encodes and decodes a UTF-8 string to and from a byte array.
*
* ```ts
* const bytes = getUtf8Codec().encode('hello'); // 0x68656c6c6f
* const value = getUtf8Codec().decode(bytes); // "hello"
* ```
*
* As usual, separate `getUtf8Encoder` and `getUtf8Decoder` functions are also available.
*
* ```ts
* const bytes = getUtf8Encoder().encode('hello'); // 0x68656c6c6f
* const value = getUtf8Decoder().decode(bytes); // "hello"
* ```
*
* ## Base 64 codec
*
* The `getBase64Codec` function encodes and decodes a base-64 string to and from a byte array.
*
* ```ts
* const bytes = getBase64Codec().encode('hello+world'); // 0x85e965a3ec28ae57
* const value = getBase64Codec().decode(bytes); // "hello+world"
* ```
*
* As usual, separate `getBase64Encoder` and `getBase64Decoder` functions are also available.
*
* ```ts
* const bytes = getBase64Encoder().encode('hello+world'); // 0x85e965a3ec28ae57
* const value = getBase64Decoder().decode(bytes); // "hello+world"
* ```
*
* ## Base 58 codec
*
* The `getBase58Codec` function encodes and decodes a base-58 string to and from a byte array.
*
* ```ts
* const bytes = getBase58Codec().encode('heLLo'); // 0x1b6a3070
* const value = getBase58Codec().decode(bytes); // "heLLo"
* ```
*
* As usual, separate `getBase58Encoder` and `getBase58Decoder` functions are also available.
*
* ```ts
* const bytes = getBase58Encoder().encode('heLLo'); // 0x1b6a3070
* const value = getBase58Decoder().decode(bytes); // "heLLo"
* ```
*
* ## Base 16 codec
*
* The `getBase16Codec` function encodes and decodes a base-16 string to and from a byte array.
*
* ```ts
* const bytes = getBase16Codec().encode('deadface'); // 0xdeadface
* const value = getBase16Codec().decode(bytes); // "deadface"
* ```
*
* As usual, separate `getBase16Encoder` and `getBase16Decoder` functions are also available.
*
* ```ts
* const bytes = getBase16Encoder().encode('deadface'); // 0xdeadface
* const value = getBase16Decoder().decode(bytes); // "deadface"
* ```
*
* ## Base 10 codec
*
* The `getBase10Codec` function encodes and decodes a base-10 string to and from a byte array.
*
* ```ts
* const bytes = getBase10Codec().encode('1024'); // 0x0400
* const value = getBase10Codec().decode(bytes); // "1024"
* ```
*
* As usual, separate `getBase10Encoder` and `getBase10Decoder` functions are also available.
*
* ```ts
* const bytes = getBase10Encoder().encode('1024'); // 0x0400
* const value = getBase10Decoder().decode(bytes); // "1024"
* ```
*
* ## Base X codec
*
* The `getBaseXCodec` accepts a custom `alphabet` of `X` characters and creates a base-X codec using that alphabet.
* It does so by iteratively dividing by `X` and handling leading zeros.
*
* The base-10 and base-58 codecs use this base-x codec under the hood.
*
* ```ts
* const alphabet = '0ehlo';
* const bytes = getBaseXCodec(alphabet).encode('hello'); // 0x05bd
* const value = getBaseXCodec(alphabet).decode(bytes); // "hello"
* ```
*
* As usual, separate `getBaseXEncoder` and `getBaseXDecoder` functions are also available.
*
* ```ts
* const bytes = getBaseXEncoder(alphabet).encode('hello'); // 0x05bd
* const value = getBaseXDecoder(alphabet).decode(bytes); // "hello"
* ```
*
* ## Re-slicing base X codec
*
* The `getBaseXResliceCodec` also creates a base-x codec but uses a different strategy.
* It re-slices bytes into custom chunks of bits that are then mapped to a provided `alphabet`.
* The number of bits per chunk is also provided and should typically be set to `log2(alphabet.length)`.
*
* This is typically used to create codecs whose alphabets length is a power of 2 such as base-16 or base-64.
*
* ```ts
* const bytes = getBaseXResliceCodec('elho', 2).encode('hellolol'); // 0x4aee
* const value = getBaseXResliceCodec('elho', 2).decode(bytes); // "hellolol"
* ```
*
* As usual, separate `getBaseXResliceEncoder` and `getBaseXResliceDecoder` functions are also available.
*
* ```ts
* const bytes = getBaseXResliceEncoder('elho', 2).encode('hellolol'); // 0x4aee
* const value = getBaseXResliceDecoder('elho', 2).decode(bytes); // "hellolol"
* ```
*
* @packageDocumentation
*/
export * from './assertions';
export * from './base10';
export * from './base16';
export * from './base58';
export * from './base64';
export * from './baseX';
export * from './baseX-reslice';
export * from './null-characters';
export * from './utf8';