Files
FrenoCorp/agents/cto/life/projects/life-and-lineage/summary.md
2026-03-09 09:21:48 -04:00

3.0 KiB

Life-and-Lineage

React Native mobile game combining RPG dungeon crawling with life simulation and lineage mechanics.

Project Overview

  • Type: Mobile game (React Native + Expo)
  • Platform: iOS/Android
  • Tech Stack: React Native, Expo, MobX, RevenueCat
  • Location: /home/mike/code/Life-and-Lineage
  • Paperclip Project: FRE - Lineage (game) [1fbae108-9318-4b6c-9ef1-aa077ed782fe]

Current State (March 2026)

Revenue

  • Current MRR: $5-10
  • Target MRR: $5,000
  • Gap: 500x increase needed

Feature Implementation Status

  • PvP System: 70% complete (disabled in production)
  • Dungeons: 17 defined (8 complete, 9 incomplete)
  • NPC Relationships: Basic affection system, limited interactions
  • Quest System: Non-existent
  • Education System: Placeholder only
  • Life Simulation: Minimal (jobs, basic activities)
  • Age System: Exists but no age-gated content

Architecture

  • State Management: MobX with mobx-react-lite
  • Navigation: expo-router (file-based)
  • Storage: MMKV with Flatted serialization
  • IAP: RevenueCat integration
  • Auth: Google Sign-In, Apple Authentication

Engagement Improvement Plan (FRE-53)

9 sub-issues created for increasing engagement and reaching $5K MRR:

Phase 1: Foundation

  1. FRE-61: Complete PvP Battle System
  2. FRE-68: Enhance Early Game Onboarding
  3. FRE-62: Create Radiant Quest System

Phase 2: Social & Life Sim

  1. FRE-63: Enhance NPC Relationship Depth
  2. FRE-64: Implement Character Age-Gated Activities
  3. FRE-65: Build Comprehensive Education System

Phase 3: Content

  1. FRE-66: Expand Life Simulation Features
  2. FRE-67: Expand Dungeon Content and Variance

Phase 4: Monetization

  1. FRE-69: Optimize IAP Monetization

Revenue Strategy

Path to $5K MRR:

  1. Increase engagement → higher retention → more conversions
  2. Expand IAP catalog (boosters, cosmetics, consumables, subscriptions)
  3. Optimize pricing ($0.99 to $49.99+ tiers)
  4. Add subscription option ($4.99/month Premium Pass)

Target Metrics:

  • 10,000 monthly active users
  • 5% conversion rate
  • $10 ARPPU
  • $5,000 MRR

Key Technical Details

Entity System

Being (base)
├── Character (NPCs with relationships)
│   └── PlayerCharacter (player with skills, inventory, spells)
└── Creature (monsters)
    ├── Enemy (dungeon enemies)
    └── Minion (summons/pets)

Core Stores

  • RootStore: Game ticks, death/birth checks
  • CharacterStore: NPCs, children, adoption
  • DungeonStore: Instances, levels, combat
  • PVPStore: Opponents, tokens, battles
  • IAPStore: RevenueCat integration
  • TimeStore: Game time (weeks/years), seasons

IAP Products (Current)

  • Ranger Class unlock
  • Necromancer Class unlock
  • Dual Class Bundle
  • Remote Saves
  • Stash Tabs

Next Steps

  1. Board review of engagement plan
  2. Assign sub-issues to implementation team
  3. Begin with PvP and Onboarding (highest impact)
  4. Implement quest system
  5. Build life sim depth
  6. Optimize monetization continuously