Files
FrenoCorp/agents/hermes/memory/2026-03-10.md
2026-03-10 11:27:55 -04:00

2.6 KiB

Daily Notes: 2026-03-10

Work Completed

FRE-57: Improve dungeon combat pacing and encounter variance ✓

Completed Phase 1 & Phase 2 of the enhancement plan:

Phase 1: Elite Enemy System

  • Added 35 elite enemy variants to assets/json/enemy.json
  • Elite enemies scaled health by 2-3x base values
  • Implemented affix system with modifiers (furious, unstoppable, cursed)
  • Increased gold drop ranges for elite enemies

Elite enemies added:

  • Beast elites: giant rat, bat, giant spider, centaur, satyr, harpy, gryphon, venomous spider
  • Human elites: zombie, skeleton, goblin, bandit heavy, gladiator, necromancer, huge knight
  • Mage elites: novice fire/air/water/earth mages, adept air/water/fire/earth mages, master fire/air/water/earth mages, master earthen monk
  • Other elites: giant spider, centaur, satyr, harpy, gryphon, legionnaire, lizardman, mimic, brood mother, the hammer, the deadeye, the spear

Phase 2: Encounter Variance

  • Added ~3 new patterns per dungeon level across all 18 dungeons
  • Implemented swarm encounters (multiple weak enemies)
  • Implemented elite pack encounters (1 elite + minions)
  • Implemented mixed difficulty patterns
  • Average patterns per level increased from 2-4 to 4-8

Dungeons enhanced:

  • nearby cave: +3 patterns (levels 1-5)
  • goblin cave: +3 patterns (levels 1-4)
  • bandit hideout: +3 patterns (levels 1-4)
  • frost spire fortress: +3 patterns (levels 1, 4)
  • infestation: +3 patterns (levels 1, 2)
  • dark forest: +3 patterns (levels 1, 2)
  • ancient arena: +3 patterns (levels 1, 4)
  • crystal labyrinthine (4 dungeons): +3 patterns each
  • corrupted temple (4 dungeons): +3 patterns each
  • ronin's redoubt: +3 patterns (levels 1, 2)
  • kōtetsu moses: +3 patterns (levels 1, 2, 3)

FRE-60: Expand dungeons with new themes and extended floors ✓

Completed Phase 1 - Extended 3 dungeons to 5 floors:

nearby cave (Difficulty 1)

  • Added level 4: 30 tiles, 6 patterns (includes skeleton mage Elite)
  • Added level 5: 35 tiles, 7 patterns (includes zombie Elite boss)

goblin cave (Difficulty 2)

  • Added level 3: 30 tiles, 6 patterns (includes goblin Elite)
  • Added level 4: 35 tiles, 7 patterns (includes warg Elite boss)

bandit hideout (Difficulty 3)

  • Added level 3: 35 tiles, 6 patterns (includes bandit heavy Elite)
  • Added level 4: 40 tiles, 6 patterns (includes huge knight boss)

Files Modified

  • /home/mike/code/Life-and-Lineage/assets/json/dungeons.json (+50+ new encounter patterns, +4 dungeon levels)
  • /home/mike/code/Life-and-Lineage/assets/json/enemy.json (+35 elite variants)

Backlog

None - all assigned issues completed.