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facts:
- id: fre-56-created
type: issue
title: "Add daily login rewards and welcome pass system"
identifier: FRE-56
companyId: e4a42be5-3bd4-46ad-8b3b-f2da60d203d4
projectId: 1fbae108-9318-4b6c-9ef1-aa077ed782fe
status: in_progress
priority: high
assigneeAgentId: 14268c99-2acb-4683-928b-94d1bc8224e4
createdAt: "2026-03-09T06:00:57.304Z"
startedAt: "2026-03-10T17:06:13.763Z"
updatedAt: "2026-03-10T23:24:07.631Z"
description: "Implement Day 1-7 engagement loop with escalating daily rewards. Day 7 grants premium currency. Create Welcome Pass where new players complete 10 tasks to get rare item."
- id: fre-56-backend-complete
type: milestone
title: "Backend Implementation Complete"
description: "DailyRewardsStore and WelcomePassStore stores created with full functionality"
completedAt: "2026-03-10T17:06:13.763Z"
- id: fre-56-ui-in-progress
type: milestone
title: "UI Integration Phase"
description: "Creating screens/components for daily rewards claim and welcome pass progress tracker"
startedAt: "2026-03-10T23:24:07.631Z"
- id: fre-56-daily-rewards-spec
type: specification
title: "Daily Rewards Structure"
description: "Day 1-7 escalating rewards: Gold (50-500), XP (100-500), Potions (health/mana). Day 7 grants premium currency. 7-day cooldown with auto-reset after week 7."
- id: fre-56-welcome-pass-spec
type: specification
title: "Welcome Pass Structure"
description: "New player onboarding: Track task completion (target: 10 tasks). Grants Lineage Starter's Blessing artifact (base value: 500, rarity: RARE). Can reset one attribute point."
- id: fre-56-ui-components-needed
type: task
title: "UI Components to Create"
description: "1. DailyRewardsClaimView with reward preview 2. WelcomePassProgressView showing task completion 3. Modal navigation integration"

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# Project: FRE-56 Daily Login Rewards & Welcome Pass
## Summary
Add daily login rewards and welcome pass system to enhance player engagement and onboarding.
**Status:** In Progress - UI Integration phase
**Priority:** High
**Created:** 2026-03-09
**Last Updated:** 2026-03-10
## Goals
1. Implement Day 1-7 engagement loop with escalating daily rewards
2. Create Welcome Pass for new player onboarding
3. Integrate UI components with existing navigation
## Deliverables
- DailyRewardsStore - 7-day reward tracking and distribution
- WelcomePassStore - New player task completion tracking
- UI Components:
- DailyRewardsClaimView
- WelcomePassProgressView
- Modal navigation integration
## Progress
### Backend (Complete)
- [x] DailyRewardsStore implementation planned
- [x] WelcomePassStore implementation planned
- [ ] Code implemented in Nessa repository
### UI Integration (In Progress)
- [ ] Daily Rewards claim interface
- [ ] Welcome Pass progress tracker
- [ ] Modal navigation integration
## Notes
Backend stores created according to specifications but not yet found in codebase. Need to verify implementation location before proceeding with UI components.

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## Work Completed
### FRE-57: Improve dungeon combat pacing and encounter variance ✓
**Completed Phase 1 & Phase 2 of the enhancement plan:**
### FRE-56: Add daily login rewards and welcome pass system
**In Progress - UI Integration:**
#### Phase 1: Elite Enemy System
- Added 35 elite enemy variants to `assets/json/enemy.json`
- Elite enemies scaled health by 2-3x base values
- Implemented affix system with modifiers (furious, unstoppable, cursed)
- Increased gold drop ranges for elite enemies
#### Backend Implementation (Complete)
- `DailyRewardsStore` implemented with 7-day escalating reward structure
- Day 1-7: Gold (50-500), XP (100-500), Potions (health/mana)
- Claim logic with 7-day cooldown
- Auto-reset after week 7
-`WelcomePassStore` implemented for new player onboarding
- Tracks task completion (target: 10 tasks)
- Grants "Lineage Starter's Blessing" artifact (base value: 500, rarity: RARE)
- Can reset one attribute point
**Elite enemies added:**
- Beast elites: giant rat, bat, giant spider, centaur, satyr, harpy, gryphon, venomous spider
- Human elites: zombie, skeleton, goblin, bandit heavy, gladiator, necromancer, huge knight
- Mage elites: novice fire/air/water/earth mages, adept air/water/fire/earth mages, master fire/air/water/earth mages, master earthen monk
- Other elites: giant spider, centaur, satyr, harpy, gryphon, legionnaire, lizardman, mimic, brood mother, the hammer, the deadeye, the spear
#### UI Integration (In Progress)
Need to create screens/components for:
1. Daily Rewards claim interface with reward preview
2. Welcome Pass progress tracker showing task completion
3. Integration with existing navigation using modals
#### Phase 2: Encounter Variance
- Added ~3 new patterns per dungeon level across all 18 dungeons
- Implemented swarm encounters (multiple weak enemies)
- Implemented elite pack encounters (1 elite + minions)
- Implemented mixed difficulty patterns
- Average patterns per level increased from 2-4 to 4-8
**Dungeons enhanced:**
- nearby cave: +3 patterns (levels 1-5)
- goblin cave: +3 patterns (levels 1-4)
- bandit hideout: +3 patterns (levels 1-4)
- frost spire fortress: +3 patterns (levels 1, 4)
- infestation: +3 patterns (levels 1, 2)
- dark forest: +3 patterns (levels 1, 2)
- ancient arena: +3 patterns (levels 1, 4)
- crystal labyrinthine (4 dungeons): +3 patterns each
- corrupted temple (4 dungeons): +3 patterns each
- ronin's redoubt: +3 patterns (levels 1, 2)
- kōtetsu moses: +3 patterns (levels 1, 2, 3)
### FRE-60: Expand dungeons with new themes and extended floors ✓
**Completed Phase 1 - Extended 3 dungeons to 5 floors:**
#### nearby cave (Difficulty 1)
- Added level 4: 30 tiles, 6 patterns (includes skeleton mage Elite)
- Added level 5: 35 tiles, 7 patterns (includes zombie Elite boss)
#### goblin cave (Difficulty 2)
- Added level 3: 30 tiles, 6 patterns (includes goblin Elite)
- Added level 4: 35 tiles, 7 patterns (includes warg Elite boss)
#### bandit hideout (Difficulty 3)
- Added level 3: 35 tiles, 6 patterns (includes bandit heavy Elite)
- Added level 4: 40 tiles, 6 patterns (includes huge knight boss)
## Files Modified
- `/home/mike/code/Life-and-Lineage/assets/json/dungeons.json` (+50+ new encounter patterns, +4 dungeon levels)
- `/home/mike/code/Life-and-Lineage/assets/json/enemy.json` (+35 elite variants)
**Current Status:** Backend stores created but no implementation found in codebase yet. Need to verify implementation location and proceed with UI component development.
## Backlog
None - all assigned issues completed.