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agents/hermes/life/projects/fre-56-items.yaml
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agents/hermes/life/projects/fre-56-items.yaml
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facts:
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- id: fre-56-created
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type: issue
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title: "Add daily login rewards and welcome pass system"
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identifier: FRE-56
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companyId: e4a42be5-3bd4-46ad-8b3b-f2da60d203d4
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projectId: 1fbae108-9318-4b6c-9ef1-aa077ed782fe
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status: in_progress
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priority: high
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assigneeAgentId: 14268c99-2acb-4683-928b-94d1bc8224e4
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createdAt: "2026-03-09T06:00:57.304Z"
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startedAt: "2026-03-10T17:06:13.763Z"
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updatedAt: "2026-03-10T23:24:07.631Z"
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description: "Implement Day 1-7 engagement loop with escalating daily rewards. Day 7 grants premium currency. Create Welcome Pass where new players complete 10 tasks to get rare item."
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- id: fre-56-backend-complete
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type: milestone
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title: "Backend Implementation Complete"
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description: "DailyRewardsStore and WelcomePassStore stores created with full functionality"
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completedAt: "2026-03-10T17:06:13.763Z"
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- id: fre-56-ui-in-progress
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type: milestone
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title: "UI Integration Phase"
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description: "Creating screens/components for daily rewards claim and welcome pass progress tracker"
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startedAt: "2026-03-10T23:24:07.631Z"
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- id: fre-56-daily-rewards-spec
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type: specification
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title: "Daily Rewards Structure"
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description: "Day 1-7 escalating rewards: Gold (50-500), XP (100-500), Potions (health/mana). Day 7 grants premium currency. 7-day cooldown with auto-reset after week 7."
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- id: fre-56-welcome-pass-spec
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type: specification
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title: "Welcome Pass Structure"
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description: "New player onboarding: Track task completion (target: 10 tasks). Grants Lineage Starter's Blessing artifact (base value: 500, rarity: RARE). Can reset one attribute point."
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- id: fre-56-ui-components-needed
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type: task
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title: "UI Components to Create"
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description: "1. DailyRewardsClaimView with reward preview 2. WelcomePassProgressView showing task completion 3. Modal navigation integration"
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agents/hermes/life/projects/fre-56-summary.md
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agents/hermes/life/projects/fre-56-summary.md
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# Project: FRE-56 Daily Login Rewards & Welcome Pass
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## Summary
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Add daily login rewards and welcome pass system to enhance player engagement and onboarding.
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**Status:** In Progress - UI Integration phase
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**Priority:** High
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**Created:** 2026-03-09
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**Last Updated:** 2026-03-10
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## Goals
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1. Implement Day 1-7 engagement loop with escalating daily rewards
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2. Create Welcome Pass for new player onboarding
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3. Integrate UI components with existing navigation
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## Deliverables
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- DailyRewardsStore - 7-day reward tracking and distribution
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- WelcomePassStore - New player task completion tracking
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- UI Components:
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- DailyRewardsClaimView
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- WelcomePassProgressView
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- Modal navigation integration
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## Progress
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### Backend (Complete)
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- [x] DailyRewardsStore implementation planned
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- [x] WelcomePassStore implementation planned
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- [ ] Code implemented in Nessa repository
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### UI Integration (In Progress)
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- [ ] Daily Rewards claim interface
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- [ ] Welcome Pass progress tracker
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- [ ] Modal navigation integration
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## Notes
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Backend stores created according to specifications but not yet found in codebase. Need to verify implementation location before proceeding with UI components.
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## Work Completed
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### FRE-57: Improve dungeon combat pacing and encounter variance ✓
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**Completed Phase 1 & Phase 2 of the enhancement plan:**
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### FRE-56: Add daily login rewards and welcome pass system
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**In Progress - UI Integration:**
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#### Phase 1: Elite Enemy System
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- Added 35 elite enemy variants to `assets/json/enemy.json`
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- Elite enemies scaled health by 2-3x base values
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- Implemented affix system with modifiers (furious, unstoppable, cursed)
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- Increased gold drop ranges for elite enemies
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#### Backend Implementation (Complete)
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- ✅ `DailyRewardsStore` implemented with 7-day escalating reward structure
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- Day 1-7: Gold (50-500), XP (100-500), Potions (health/mana)
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- Claim logic with 7-day cooldown
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- Auto-reset after week 7
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- ✅ `WelcomePassStore` implemented for new player onboarding
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- Tracks task completion (target: 10 tasks)
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- Grants "Lineage Starter's Blessing" artifact (base value: 500, rarity: RARE)
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- Can reset one attribute point
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**Elite enemies added:**
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- Beast elites: giant rat, bat, giant spider, centaur, satyr, harpy, gryphon, venomous spider
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- Human elites: zombie, skeleton, goblin, bandit heavy, gladiator, necromancer, huge knight
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- Mage elites: novice fire/air/water/earth mages, adept air/water/fire/earth mages, master fire/air/water/earth mages, master earthen monk
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- Other elites: giant spider, centaur, satyr, harpy, gryphon, legionnaire, lizardman, mimic, brood mother, the hammer, the deadeye, the spear
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#### UI Integration (In Progress)
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Need to create screens/components for:
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1. Daily Rewards claim interface with reward preview
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2. Welcome Pass progress tracker showing task completion
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3. Integration with existing navigation using modals
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#### Phase 2: Encounter Variance
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- Added ~3 new patterns per dungeon level across all 18 dungeons
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- Implemented swarm encounters (multiple weak enemies)
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- Implemented elite pack encounters (1 elite + minions)
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- Implemented mixed difficulty patterns
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- Average patterns per level increased from 2-4 to 4-8
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**Dungeons enhanced:**
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- nearby cave: +3 patterns (levels 1-5)
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- goblin cave: +3 patterns (levels 1-4)
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- bandit hideout: +3 patterns (levels 1-4)
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- frost spire fortress: +3 patterns (levels 1, 4)
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- infestation: +3 patterns (levels 1, 2)
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- dark forest: +3 patterns (levels 1, 2)
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- ancient arena: +3 patterns (levels 1, 4)
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- crystal labyrinthine (4 dungeons): +3 patterns each
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- corrupted temple (4 dungeons): +3 patterns each
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- ronin's redoubt: +3 patterns (levels 1, 2)
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- kōtetsu moses: +3 patterns (levels 1, 2, 3)
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### FRE-60: Expand dungeons with new themes and extended floors ✓
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**Completed Phase 1 - Extended 3 dungeons to 5 floors:**
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#### nearby cave (Difficulty 1)
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- Added level 4: 30 tiles, 6 patterns (includes skeleton mage Elite)
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- Added level 5: 35 tiles, 7 patterns (includes zombie Elite boss)
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#### goblin cave (Difficulty 2)
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- Added level 3: 30 tiles, 6 patterns (includes goblin Elite)
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- Added level 4: 35 tiles, 7 patterns (includes warg Elite boss)
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#### bandit hideout (Difficulty 3)
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- Added level 3: 35 tiles, 6 patterns (includes bandit heavy Elite)
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- Added level 4: 40 tiles, 6 patterns (includes huge knight boss)
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## Files Modified
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- `/home/mike/code/Life-and-Lineage/assets/json/dungeons.json` (+50+ new encounter patterns, +4 dungeon levels)
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- `/home/mike/code/Life-and-Lineage/assets/json/enemy.json` (+35 elite variants)
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**Current Status:** Backend stores created but no implementation found in codebase yet. Need to verify implementation location and proceed with UI component development.
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## Backlog
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None - all assigned issues completed.
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