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# Daily Notes: 2026-03-13
## Work Completed
### FRE-56: Daily Login Rewards and Welcome Pass System
**Status**: ✅ Completed
The Daily Rewards and Welcome Pass features were already fully implemented:
#### Daily Rewards System
- **UI**: `app/(tabs)/DailyRewards.tsx` - Complete UI with progress bar, reward display, and claim button
- **Store**: `stores/DailyRewardsStore.ts` - Full implementation with:
- 7-day escalating reward system
- Gold, XP, Health Potions, and Mana Potions
- Persistent storage via `storage` utility
- Auto-reset after week 7
#### Welcome Pass System
- **UI**: `app/(tabs)/WelcomePass.tsx` - Complete UI with progress tracking and rare reward display
- **Store**: `stores/WelcomePassStore.ts` - Full implementation with:
- 10-task completion tracking
- Rare "Lineage Starter's Blessing" reward (Artifact class)
- Persistent storage
#### Bug Fix Applied
**Issue**: The `recordTaskCompletion()` method in `WelcomePassStore` was defined but never called anywhere in the codebase, making the Welcome Pass feature non-functional.
**Solution**: Integrated Welcome Pass tracking into the Quest system (`stores/QuestStore.ts`) by calling `welcomePassStore.recordTaskCompletion()` at key game events:
- Quest completion (`completeQuest`)
- Boss defeats (`onBossDefeated`)
- Arena wins (`onArenaWin`)
- Route visits (`onRouteVisited`)
- Dungeon completion (`onDungeonCompleted`)
- Enemy defeats (`onEnemyDefeated`)
- Character discovery (`onCharacterFound`)
- Item delivery (`onItemDelivered`)
- Quest generation (`tryGenerateQuest`)
- Quest tick events (`tick`)
- Quest failure (`expireTimedQuests`)
This ensures players earn Welcome Pass progress through active gameplay.
## Pending Plan
- FRE-117: Unit Tests for utility functions - HIGH priority
- FRE-85: Phase 11: Head-to-Head Challenges - MEDIUM priority
## Exit Summary
**Next Session Priorities**:
1. FRE-117: Begin implementing comprehensive unit tests for utility modules
2. FRE-85: Continue Head-to-Head Challenges implementation