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agents/hermes/memory/2026-03-13.md
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# Daily Notes: 2026-03-13
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## Work Completed
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### FRE-56: Daily Login Rewards and Welcome Pass System
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**Status**: ✅ Completed
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The Daily Rewards and Welcome Pass features were already fully implemented:
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#### Daily Rewards System
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- **UI**: `app/(tabs)/DailyRewards.tsx` - Complete UI with progress bar, reward display, and claim button
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- **Store**: `stores/DailyRewardsStore.ts` - Full implementation with:
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- 7-day escalating reward system
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- Gold, XP, Health Potions, and Mana Potions
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- Persistent storage via `storage` utility
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- Auto-reset after week 7
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#### Welcome Pass System
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- **UI**: `app/(tabs)/WelcomePass.tsx` - Complete UI with progress tracking and rare reward display
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- **Store**: `stores/WelcomePassStore.ts` - Full implementation with:
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- 10-task completion tracking
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- Rare "Lineage Starter's Blessing" reward (Artifact class)
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- Persistent storage
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#### Bug Fix Applied
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**Issue**: The `recordTaskCompletion()` method in `WelcomePassStore` was defined but never called anywhere in the codebase, making the Welcome Pass feature non-functional.
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**Solution**: Integrated Welcome Pass tracking into the Quest system (`stores/QuestStore.ts`) by calling `welcomePassStore.recordTaskCompletion()` at key game events:
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- Quest completion (`completeQuest`)
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- Boss defeats (`onBossDefeated`)
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- Arena wins (`onArenaWin`)
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- Route visits (`onRouteVisited`)
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- Dungeon completion (`onDungeonCompleted`)
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- Enemy defeats (`onEnemyDefeated`)
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- Character discovery (`onCharacterFound`)
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- Item delivery (`onItemDelivered`)
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- Quest generation (`tryGenerateQuest`)
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- Quest tick events (`tick`)
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- Quest failure (`expireTimedQuests`)
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This ensures players earn Welcome Pass progress through active gameplay.
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## Pending Plan
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- FRE-117: Unit Tests for utility functions - HIGH priority
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- FRE-85: Phase 11: Head-to-Head Challenges - MEDIUM priority
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## Exit Summary
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**Next Session Priorities**:
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1. FRE-117: Begin implementing comprehensive unit tests for utility modules
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2. FRE-85: Continue Head-to-Head Challenges implementation
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