add frontend skills
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skills/frontend-design/reference/spatial-design.md
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skills/frontend-design/reference/spatial-design.md
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# Spatial Design
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## Spacing Systems
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### Use 4pt Base, Not 8pt
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8pt systems are too coarse—you'll frequently need 12px (between 8 and 16). Use 4pt for granularity: 4, 8, 12, 16, 24, 32, 48, 64, 96px.
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### Name Tokens Semantically
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Name by relationship (`--space-sm`, `--space-lg`), not value (`--spacing-8`). Use `gap` instead of margins for sibling spacing—it eliminates margin collapse and cleanup hacks.
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## Grid Systems
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### The Self-Adjusting Grid
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Use `repeat(auto-fit, minmax(280px, 1fr))` for responsive grids without breakpoints. Columns are at least 280px, as many as fit per row, leftovers stretch. For complex layouts, use named grid areas (`grid-template-areas`) and redefine them at breakpoints.
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## Visual Hierarchy
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### The Squint Test
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Blur your eyes (or screenshot and blur). Can you still identify:
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- The most important element?
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- The second most important?
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- Clear groupings?
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If everything looks the same weight blurred, you have a hierarchy problem.
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### Hierarchy Through Multiple Dimensions
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Don't rely on size alone. Combine:
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| Tool | Strong Hierarchy | Weak Hierarchy |
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|------|------------------|----------------|
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| **Size** | 3:1 ratio or more | <2:1 ratio |
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| **Weight** | Bold vs Regular | Medium vs Regular |
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| **Color** | High contrast | Similar tones |
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| **Position** | Top/left (primary) | Bottom/right |
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| **Space** | Surrounded by white space | Crowded |
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**The best hierarchy uses 2-3 dimensions at once**: A heading that's larger, bolder, AND has more space above it.
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### Cards Are Not Required
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Cards are overused. Spacing and alignment create visual grouping naturally. Use cards only when content is truly distinct and actionable, items need visual comparison in a grid, or content needs clear interaction boundaries. **Never nest cards inside cards**—use spacing, typography, and subtle dividers for hierarchy within a card.
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## Container Queries
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Viewport queries are for page layouts. **Container queries are for components**:
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```css
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.card-container {
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container-type: inline-size;
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}
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.card {
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display: grid;
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gap: var(--space-md);
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}
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/* Card layout changes based on its container, not viewport */
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@container (min-width: 400px) {
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.card {
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grid-template-columns: 120px 1fr;
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}
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}
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```
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**Why this matters**: A card in a narrow sidebar stays compact, while the same card in a main content area expands—automatically, without viewport hacks.
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## Optical Adjustments
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Text at `margin-left: 0` looks indented due to letterform whitespace—use negative margin (`-0.05em`) to optically align. Geometrically centered icons often look off-center; play icons need to shift right, arrows shift toward their direction.
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### Touch Targets vs Visual Size
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Buttons can look small but need large touch targets (44px minimum). Use padding or pseudo-elements:
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```css
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.icon-button {
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width: 24px; /* Visual size */
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height: 24px;
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position: relative;
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}
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.icon-button::before {
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content: '';
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position: absolute;
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inset: -10px; /* Expand tap target to 44px */
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}
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```
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## Depth & Elevation
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Create semantic z-index scales (dropdown → sticky → modal-backdrop → modal → toast → tooltip) instead of arbitrary numbers. For shadows, create a consistent elevation scale (sm → md → lg → xl). **Key insight**: Shadows should be subtle—if you can clearly see it, it's probably too strong.
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---
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**Avoid**: Arbitrary spacing values outside your scale. Making all spacing equal (variety creates hierarchy). Creating hierarchy through size alone - combine size, weight, color, and space.
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