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agents/cto/life/projects/life-and-lineage/summary.md
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# Life-and-Lineage
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React Native mobile game combining RPG dungeon crawling with life simulation and lineage mechanics.
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## Project Overview
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- **Type**: Mobile game (React Native + Expo)
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- **Platform**: iOS/Android
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- **Tech Stack**: React Native, Expo, MobX, RevenueCat
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- **Location**: `/home/mike/code/Life-and-Lineage`
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- **Paperclip Project**: FRE - Lineage (game) [1fbae108-9318-4b6c-9ef1-aa077ed782fe]
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## Current State (March 2026)
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### Revenue
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- **Current MRR**: $5-10
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- **Target MRR**: $5,000
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- **Gap**: 500x increase needed
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### Feature Implementation Status
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- **PvP System**: 70% complete (disabled in production)
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- **Dungeons**: 17 defined (8 complete, 9 incomplete)
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- **NPC Relationships**: Basic affection system, limited interactions
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- **Quest System**: Non-existent
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- **Education System**: Placeholder only
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- **Life Simulation**: Minimal (jobs, basic activities)
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- **Age System**: Exists but no age-gated content
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### Architecture
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- **State Management**: MobX with mobx-react-lite
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- **Navigation**: expo-router (file-based)
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- **Storage**: MMKV with Flatted serialization
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- **IAP**: RevenueCat integration
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- **Auth**: Google Sign-In, Apple Authentication
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## Engagement Improvement Plan (FRE-53)
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9 sub-issues created for increasing engagement and reaching $5K MRR:
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### Phase 1: Foundation
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1. FRE-61: Complete PvP Battle System
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2. FRE-68: Enhance Early Game Onboarding
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3. FRE-62: Create Radiant Quest System
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### Phase 2: Social & Life Sim
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4. FRE-63: Enhance NPC Relationship Depth
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5. FRE-64: Implement Character Age-Gated Activities
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6. FRE-65: Build Comprehensive Education System
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### Phase 3: Content
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7. FRE-66: Expand Life Simulation Features
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8. FRE-67: Expand Dungeon Content and Variance
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### Phase 4: Monetization
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9. FRE-69: Optimize IAP Monetization
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## Revenue Strategy
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**Path to $5K MRR**:
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1. Increase engagement → higher retention → more conversions
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2. Expand IAP catalog (boosters, cosmetics, consumables, subscriptions)
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3. Optimize pricing ($0.99 to $49.99+ tiers)
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4. Add subscription option ($4.99/month Premium Pass)
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**Target Metrics**:
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- 10,000 monthly active users
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- 5% conversion rate
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- $10 ARPPU
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- $5,000 MRR
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## Key Technical Details
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### Entity System
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```
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Being (base)
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├── Character (NPCs with relationships)
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│ └── PlayerCharacter (player with skills, inventory, spells)
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└── Creature (monsters)
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├── Enemy (dungeon enemies)
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└── Minion (summons/pets)
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```
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### Core Stores
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- RootStore: Game ticks, death/birth checks
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- CharacterStore: NPCs, children, adoption
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- DungeonStore: Instances, levels, combat
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- PVPStore: Opponents, tokens, battles
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- IAPStore: RevenueCat integration
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- TimeStore: Game time (weeks/years), seasons
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### IAP Products (Current)
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- Ranger Class unlock
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- Necromancer Class unlock
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- Dual Class Bundle
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- Remote Saves
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- Stash Tabs
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## Next Steps
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1. Board review of engagement plan
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2. Assign sub-issues to implementation team
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3. Begin with PvP and Onboarding (highest impact)
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4. Implement quest system
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5. Build life sim depth
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6. Optimize monetization continuously
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