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- id: life-and-lineage-tech-stack
type: fact
category: technical
content:
project: Life-and-Lineage
framework: React Native with Expo v55
state_management: MobX with mobx-react-lite
navigation: expo-router (file-based routing)
storage: MMKV with Flatted serialization
iap: RevenueCat (react-native-purchases)
auth: Google Sign-In, Apple Authentication
metadata:
created_at: 2026-03-09
access_count: 1
last_accessed: 2026-03-09
source: codebase_exploration
- id: life-and-lineage-revenue-gap
type: metric
category: business
content:
current_mrr: $5-10
target_mrr: $5,000
gap_multiplier: 500x
target_users: 10,000 MAU
target_conversion: 5%
target_arppu: $10
metadata:
created_at: 2026-03-09
access_count: 1
last_accessed: 2026-03-09
source: FRE-53
- id: life-and-lineage-pvp-status
type: status
category: feature
content:
feature: PvP Battle System
completion: 70%
status: partially_implemented
blockers:
- Battle initiation disabled in production (playerCanEngageInPvP returns false)
- Blood Token economy not connected
- Rewards not delivered
foundation: PVPStore, AIPlayerCharacter entity, UI exist
metadata:
created_at: 2026-03-09
access_count: 1
last_accessed: 2026-03-09
source: codebase_exploration
- id: life-and-lineage-dungeon-status
type: status
category: content
content:
total_dungeons: 17
complete: 8
incomplete: 9
encounter_types:
- camps (rest)
- chests (loot/mimics)
- ritual_altars
- water_basins
progression: linear
metadata:
created_at: 2026-03-09
access_count: 1
last_accessed: 2026-03-09
source: codebase_exploration
- id: life-and-lineage-npc-system
type: status
category: feature
content:
relationship_scale: -100 to +100
relationship_types:
- parents
- partners
- children
- friends
- enemies
- acquaintances
features:
- dating/marriage
- pregnancy/birth
- adoption (15% gold or 25k minimum)
- chat interaction
limitations:
- gift_giving: dev_mode_only
- no_quest_giving
- limited_interactions
metadata:
created_at: 2026-03-09
access_count: 1
last_accessed: 2026-03-09
source: codebase_exploration
- id: life-and-lineage-entity-hierarchy
type: architecture
category: technical
content:
base: Being
hierarchy:
- type: Character
description: NPCs with relationships
subclass: PlayerCharacter (player with skills, inventory, spells)
- type: Creature
description: monsters
subclasses:
- Enemy (dungeon enemies)
- Minion (summons/pets)
metadata:
created_at: 2026-03-09
access_count: 1
last_accessed: 2026-03-09
source: codebase_exploration
- id: life-and-lineage-core-stores
type: architecture
category: technical
content:
stores:
- name: RootStore
purpose: Game ticks, death/birth checks, old age debuffs
- name: CharacterStore
purpose: NPCs, children, adoption
- name: DungeonStore
purpose: Instances, levels, combat, map generation
- name: PVPStore
purpose: Opponents, tokens, battle results
- name: IAPStore
purpose: RevenueCat integration, class unlocks, stash tabs
- name: TimeStore
purpose: Game time (52 weeks/year), seasons, dates
- name: EnemyStore
purpose: Active enemies in combat
- name: ShopsStore
purpose: Shop inventories, shopkeeper affection
metadata:
created_at: 2026-03-09
access_count: 1
last_accessed: 2026-03-09
source: codebase_exploration
- id: life-and-lineage-engagement-plan
type: plan
category: project
content:
issue: FRE-53
sub_issues:
- FRE-61: Complete PvP Battle System (high priority)
- FRE-62: Create Radiant Quest System (high priority)
- FRE-63: Enhance NPC Relationship Depth (high priority)
- FRE-64: Implement Character Age-Gated Activities (high priority)
- FRE-65: Build Comprehensive Education System (high priority)
- FRE-66: Expand Life Simulation Features (medium priority)
- FRE-67: Expand Dungeon Content and Variance (medium priority)
- FRE-68: Enhance Early Game Onboarding (high priority)
- FRE-69: Optimize IAP Monetization for $5K MRR (high priority)
phases:
- phase: 1
sprints: 1-2
focus: PvP + Early Game Onboarding
- phase: 2
sprints: 3-4
focus: Radiant Quests + NPC Relationships
- phase: 3
sprints: 5-6
focus: Age-Gated Activities + Education
- phase: 4
sprints: 7-8
focus: Life Sim + Dungeon Expansion
- phase: ongoing
focus: IAP Optimization
metadata:
created_at: 2026-03-09
access_count: 1
last_accessed: 2026-03-09
source: FRE-53_plan_creation
- id: life-and-lineage-missing-systems
type: gap_analysis
category: technical
content:
missing:
- system: Quest Store
status: non_existent
impact: high
- system: Quest Entity
status: non_existent
impact: high
- system: Objective Tracking
status: non_existent
impact: high
- system: Education Gameplay
status: placeholder_only
impact: medium
- system: Age-Gated Content
status: minimal
impact: high
- system: Childhood Activities
status: non_existent
impact: medium
- system: University System
status: referenced_only
impact: medium
technical_debt: low
architecture: extensible
metadata:
created_at: 2026-03-09
access_count: 1
last_accessed: 2026-03-09
source: codebase_exploration
- id: life-and-lineage-iap-products
type: inventory
category: monetization
content:
current_products:
- name: Ranger Class
unlocks: Ranger class + Remote Saves
- name: Necromancer Class
unlocks: Necromancer + Remote Saves
- name: Dual Class Bundle
unlocks: Both classes + Remote Saves
- name: Remote Saves
unlocks: Cloud save functionality
- name: Stash Tabs
unlocks: 4 additional inventory tabs per purchase
features:
- offline_validation (14-day token expiry)
- device_specific_tokens
- purchase_restoration
- customer_info_evaluation
metadata:
created_at: 2026-03-09
access_count: 1
last_accessed: 2026-03-09
source: codebase_exploration