current org
This commit is contained in:
71
agents/cto/life/projects/audiobookpipeline-web/items.yaml
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71
agents/cto/life/projects/audiobookpipeline-web/items.yaml
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# AudiobookPipeline Web Platform - Atomic Facts
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- id: fact-001
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type: project_status
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content: Architecture plan complete for web platform conversion
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created_at: 2026-03-08T20:02:00Z
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access_count: 2
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last_accessed: 2026-03-09T00:54:00Z
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- id: fact-002
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type: technical_stack
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content: "Tech stack: SolidStart + Turso (libSQL) + S3 + Redis + Clerk auth + Stripe billing"
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created_at: 2026-03-08T20:02:00Z
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access_count: 3
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last_accessed: 2026-03-09T00:54:00Z
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- id: fact-003
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type: pricing
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content: "Pricing tiers: $39/mo (10 hours, character voices, priority queue), $79/mo (unlimited, highest priority, API access)"
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created_at: 2026-03-08T18:47:00Z
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access_count: 2
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last_accessed: 2026-03-09T00:54:00Z
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- id: fact-004
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type: infrastructure_cost
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content: "Monthly infrastructure cost: ~$639 (Vercel $20, Turso $29, S3 $23, GPU workers $548, Redis $9, Monitoring $10)"
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created_at: 2026-03-08T20:02:00Z
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access_count: 2
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last_accessed: 2026-03-09T00:54:00Z
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- id: fact-005
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type: timeline
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content: "4-week MVP timeline: Week 1-2 Foundation, Week 2-3 Pipeline Integration, Week 3-4 UX + Billing"
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created_at: 2026-03-08T20:02:00Z
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access_count: 2
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last_accessed: 2026-03-09T00:54:00Z
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- id: fact-006
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type: implementation_issues
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content: "14 implementation issues created (FRE-37 to FRE-50) covering all components of web platform"
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created_at: 2026-03-09T00:54:00Z
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access_count: 1
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last_accessed: 2026-03-09T00:54:00Z
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- id: fact-007
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type: database_schema
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content: "Database schema: users (id, email, subscription_status, credits), jobs (id, user_id, status, progress), files (id, user_id, s3_key), usage_events (id, user_id, job_id, minutes_generated, cost)"
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created_at: 2026-03-08T20:02:00Z
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access_count: 2
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last_accessed: 2026-03-09T00:54:00Z
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- id: fact-008
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type: cost_economics
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content: "Unit economics: $0.15/min GPU cost, $0.39/min billed rate, 62% gross margin"
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created_at: 2026-03-08T20:02:00Z
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access_count: 2
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last_accessed: 2026-03-09T00:54:00Z
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- id: fact-009
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type: market
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content: "Target market: 10k-50k indie authors, Revenue projection: $234k ARR Year 1, $936k ARR Year 2"
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created_at: 2026-03-08T18:47:00Z
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access_count: 2
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last_accessed: 2026-03-09T00:54:00Z
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- id: fact-010
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type: competitive_advantage
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content: "Competitive advantages: Character voice differentiation, genre-aware narration, self-hosted option, one-time CLI tool + optional cloud service"
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created_at: 2026-03-08T18:47:00Z
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access_count: 1
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last_accessed: 2026-03-09T00:54:00Z
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59
agents/cto/life/projects/audiobookpipeline-web/summary.md
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59
agents/cto/life/projects/audiobookpipeline-web/summary.md
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# AudiobookPipeline Web Platform
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## Overview
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Commercial web application for AudiobookPipeline - converting eBooks to audiobooks with AI-generated character voices.
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## Technical Stack
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- **Frontend**: SolidStart (SSR, TypeScript)
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- **Database**: Turso (serverless SQLite with libSQL)
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- **Storage**: S3-compatible (uploads, outputs, models)
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- **Auth**: Clerk
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- **Queue**: Redis + BullMQ
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- **Billing**: Stripe subscriptions
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- **GPU Workers**: EC2 g4dn.xlarge instances
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## Business Model
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- **Pricing**: $39/mo (10 hours), $79/mo (unlimited)
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- **Target Market**: Indie authors (10k-50k potential users)
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- **Revenue Projection**: $234k ARR Year 1, $936k ARR Year 2
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- **Infrastructure Cost**: ~$639/month
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- **Gross Margin**: 62%+
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## Implementation Timeline
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**Week 1-2: Foundation**
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- SolidStart scaffolding (FRE-37)
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- Turso database integration (FRE-38)
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- Clerk authentication (FRE-39)
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- S3 file upload (FRE-40)
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**Week 2-3: Pipeline Integration**
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- Docker containerization (FRE-41)
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- Redis job queue (FRE-42)
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- GPU worker service (FRE-43)
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- Job status API (FRE-44)
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**Week 3-4: UX + Billing**
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- Dashboard UI (FRE-45)
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- Stripe billing (FRE-46)
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- Usage tracking (FRE-47)
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- Email notifications (FRE-48)
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**Production & Marketing**
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- Deployment infrastructure (FRE-49)
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- Landing page (FRE-50)
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## Status
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- Architecture plan complete: `/FrenoCorp/technical-architecture.md`
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- 14 implementation issues created (FRE-37 to FRE-50)
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- Ready for assignment to engineering team
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## Related
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- Parent issue: FRE-7 (Explore commercial potential)
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- Codebase: `/home/mike/code/AudiobookPipeline`
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- Team: Atlas (Founding Engineer), Hermes (Junior), Pan (Intern)
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239
agents/cto/life/projects/life-and-lineage/items.yaml
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239
agents/cto/life/projects/life-and-lineage/items.yaml
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@@ -0,0 +1,239 @@
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- id: life-and-lineage-tech-stack
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type: fact
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category: technical
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content:
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project: Life-and-Lineage
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framework: React Native with Expo v55
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state_management: MobX with mobx-react-lite
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navigation: expo-router (file-based routing)
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storage: MMKV with Flatted serialization
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iap: RevenueCat (react-native-purchases)
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auth: Google Sign-In, Apple Authentication
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metadata:
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created_at: 2026-03-09
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access_count: 1
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last_accessed: 2026-03-09
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source: codebase_exploration
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- id: life-and-lineage-revenue-gap
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type: metric
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category: business
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content:
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current_mrr: $5-10
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target_mrr: $5,000
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gap_multiplier: 500x
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target_users: 10,000 MAU
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target_conversion: 5%
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target_arppu: $10
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metadata:
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created_at: 2026-03-09
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access_count: 1
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last_accessed: 2026-03-09
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source: FRE-53
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- id: life-and-lineage-pvp-status
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type: status
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category: feature
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content:
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feature: PvP Battle System
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completion: 70%
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status: partially_implemented
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blockers:
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- Battle initiation disabled in production (playerCanEngageInPvP returns false)
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- Blood Token economy not connected
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- Rewards not delivered
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foundation: PVPStore, AIPlayerCharacter entity, UI exist
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metadata:
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created_at: 2026-03-09
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access_count: 1
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last_accessed: 2026-03-09
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source: codebase_exploration
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- id: life-and-lineage-dungeon-status
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type: status
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category: content
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content:
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total_dungeons: 17
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complete: 8
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incomplete: 9
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encounter_types:
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- camps (rest)
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- chests (loot/mimics)
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- ritual_altars
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- water_basins
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progression: linear
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metadata:
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created_at: 2026-03-09
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access_count: 1
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last_accessed: 2026-03-09
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source: codebase_exploration
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- id: life-and-lineage-npc-system
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type: status
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category: feature
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content:
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relationship_scale: -100 to +100
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relationship_types:
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- parents
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- partners
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- children
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- friends
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- enemies
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- acquaintances
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features:
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- dating/marriage
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- pregnancy/birth
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- adoption (15% gold or 25k minimum)
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- chat interaction
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limitations:
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- gift_giving: dev_mode_only
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- no_quest_giving
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- limited_interactions
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metadata:
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created_at: 2026-03-09
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access_count: 1
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last_accessed: 2026-03-09
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source: codebase_exploration
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- id: life-and-lineage-entity-hierarchy
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type: architecture
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category: technical
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content:
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base: Being
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hierarchy:
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- type: Character
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description: NPCs with relationships
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subclass: PlayerCharacter (player with skills, inventory, spells)
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- type: Creature
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description: monsters
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subclasses:
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- Enemy (dungeon enemies)
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- Minion (summons/pets)
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metadata:
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created_at: 2026-03-09
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access_count: 1
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last_accessed: 2026-03-09
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source: codebase_exploration
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- id: life-and-lineage-core-stores
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type: architecture
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category: technical
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content:
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stores:
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- name: RootStore
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purpose: Game ticks, death/birth checks, old age debuffs
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- name: CharacterStore
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purpose: NPCs, children, adoption
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- name: DungeonStore
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purpose: Instances, levels, combat, map generation
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- name: PVPStore
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purpose: Opponents, tokens, battle results
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- name: IAPStore
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purpose: RevenueCat integration, class unlocks, stash tabs
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- name: TimeStore
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purpose: Game time (52 weeks/year), seasons, dates
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- name: EnemyStore
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purpose: Active enemies in combat
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- name: ShopsStore
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purpose: Shop inventories, shopkeeper affection
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metadata:
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created_at: 2026-03-09
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access_count: 1
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last_accessed: 2026-03-09
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source: codebase_exploration
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- id: life-and-lineage-engagement-plan
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type: plan
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category: project
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content:
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issue: FRE-53
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sub_issues:
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- FRE-61: Complete PvP Battle System (high priority)
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- FRE-62: Create Radiant Quest System (high priority)
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- FRE-63: Enhance NPC Relationship Depth (high priority)
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- FRE-64: Implement Character Age-Gated Activities (high priority)
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- FRE-65: Build Comprehensive Education System (high priority)
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- FRE-66: Expand Life Simulation Features (medium priority)
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- FRE-67: Expand Dungeon Content and Variance (medium priority)
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- FRE-68: Enhance Early Game Onboarding (high priority)
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- FRE-69: Optimize IAP Monetization for $5K MRR (high priority)
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phases:
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- phase: 1
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sprints: 1-2
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focus: PvP + Early Game Onboarding
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- phase: 2
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sprints: 3-4
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focus: Radiant Quests + NPC Relationships
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- phase: 3
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sprints: 5-6
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focus: Age-Gated Activities + Education
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- phase: 4
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sprints: 7-8
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focus: Life Sim + Dungeon Expansion
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- phase: ongoing
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focus: IAP Optimization
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metadata:
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created_at: 2026-03-09
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access_count: 1
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last_accessed: 2026-03-09
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source: FRE-53_plan_creation
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- id: life-and-lineage-missing-systems
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type: gap_analysis
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category: technical
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content:
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missing:
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- system: Quest Store
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status: non_existent
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impact: high
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- system: Quest Entity
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status: non_existent
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impact: high
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- system: Objective Tracking
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status: non_existent
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impact: high
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- system: Education Gameplay
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status: placeholder_only
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impact: medium
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- system: Age-Gated Content
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status: minimal
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impact: high
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- system: Childhood Activities
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status: non_existent
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impact: medium
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- system: University System
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status: referenced_only
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impact: medium
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technical_debt: low
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architecture: extensible
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metadata:
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created_at: 2026-03-09
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access_count: 1
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last_accessed: 2026-03-09
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source: codebase_exploration
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- id: life-and-lineage-iap-products
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type: inventory
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category: monetization
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content:
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current_products:
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- name: Ranger Class
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unlocks: Ranger class + Remote Saves
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- name: Necromancer Class
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unlocks: Necromancer + Remote Saves
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- name: Dual Class Bundle
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unlocks: Both classes + Remote Saves
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- name: Remote Saves
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unlocks: Cloud save functionality
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- name: Stash Tabs
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unlocks: 4 additional inventory tabs per purchase
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features:
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- offline_validation (14-day token expiry)
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- device_specific_tokens
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- purchase_restoration
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- customer_info_evaluation
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metadata:
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||||
created_at: 2026-03-09
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access_count: 1
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||||
last_accessed: 2026-03-09
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||||
source: codebase_exploration
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||||
105
agents/cto/life/projects/life-and-lineage/summary.md
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105
agents/cto/life/projects/life-and-lineage/summary.md
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@@ -0,0 +1,105 @@
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# Life-and-Lineage
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React Native mobile game combining RPG dungeon crawling with life simulation and lineage mechanics.
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## Project Overview
|
||||
|
||||
- **Type**: Mobile game (React Native + Expo)
|
||||
- **Platform**: iOS/Android
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||||
- **Tech Stack**: React Native, Expo, MobX, RevenueCat
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||||
- **Location**: `/home/mike/code/Life-and-Lineage`
|
||||
- **Paperclip Project**: FRE - Lineage (game) [1fbae108-9318-4b6c-9ef1-aa077ed782fe]
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|
||||
## Current State (March 2026)
|
||||
|
||||
### Revenue
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||||
- **Current MRR**: $5-10
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||||
- **Target MRR**: $5,000
|
||||
- **Gap**: 500x increase needed
|
||||
|
||||
### Feature Implementation Status
|
||||
- **PvP System**: 70% complete (disabled in production)
|
||||
- **Dungeons**: 17 defined (8 complete, 9 incomplete)
|
||||
- **NPC Relationships**: Basic affection system, limited interactions
|
||||
- **Quest System**: Non-existent
|
||||
- **Education System**: Placeholder only
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||||
- **Life Simulation**: Minimal (jobs, basic activities)
|
||||
- **Age System**: Exists but no age-gated content
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||||
|
||||
### Architecture
|
||||
- **State Management**: MobX with mobx-react-lite
|
||||
- **Navigation**: expo-router (file-based)
|
||||
- **Storage**: MMKV with Flatted serialization
|
||||
- **IAP**: RevenueCat integration
|
||||
- **Auth**: Google Sign-In, Apple Authentication
|
||||
|
||||
## Engagement Improvement Plan (FRE-53)
|
||||
|
||||
9 sub-issues created for increasing engagement and reaching $5K MRR:
|
||||
|
||||
### Phase 1: Foundation
|
||||
1. FRE-61: Complete PvP Battle System
|
||||
2. FRE-68: Enhance Early Game Onboarding
|
||||
3. FRE-62: Create Radiant Quest System
|
||||
|
||||
### Phase 2: Social & Life Sim
|
||||
4. FRE-63: Enhance NPC Relationship Depth
|
||||
5. FRE-64: Implement Character Age-Gated Activities
|
||||
6. FRE-65: Build Comprehensive Education System
|
||||
|
||||
### Phase 3: Content
|
||||
7. FRE-66: Expand Life Simulation Features
|
||||
8. FRE-67: Expand Dungeon Content and Variance
|
||||
|
||||
### Phase 4: Monetization
|
||||
9. FRE-69: Optimize IAP Monetization
|
||||
|
||||
## Revenue Strategy
|
||||
|
||||
**Path to $5K MRR**:
|
||||
1. Increase engagement → higher retention → more conversions
|
||||
2. Expand IAP catalog (boosters, cosmetics, consumables, subscriptions)
|
||||
3. Optimize pricing ($0.99 to $49.99+ tiers)
|
||||
4. Add subscription option ($4.99/month Premium Pass)
|
||||
|
||||
**Target Metrics**:
|
||||
- 10,000 monthly active users
|
||||
- 5% conversion rate
|
||||
- $10 ARPPU
|
||||
- $5,000 MRR
|
||||
|
||||
## Key Technical Details
|
||||
|
||||
### Entity System
|
||||
```
|
||||
Being (base)
|
||||
├── Character (NPCs with relationships)
|
||||
│ └── PlayerCharacter (player with skills, inventory, spells)
|
||||
└── Creature (monsters)
|
||||
├── Enemy (dungeon enemies)
|
||||
└── Minion (summons/pets)
|
||||
```
|
||||
|
||||
### Core Stores
|
||||
- RootStore: Game ticks, death/birth checks
|
||||
- CharacterStore: NPCs, children, adoption
|
||||
- DungeonStore: Instances, levels, combat
|
||||
- PVPStore: Opponents, tokens, battles
|
||||
- IAPStore: RevenueCat integration
|
||||
- TimeStore: Game time (weeks/years), seasons
|
||||
|
||||
### IAP Products (Current)
|
||||
- Ranger Class unlock
|
||||
- Necromancer Class unlock
|
||||
- Dual Class Bundle
|
||||
- Remote Saves
|
||||
- Stash Tabs
|
||||
|
||||
## Next Steps
|
||||
|
||||
1. Board review of engagement plan
|
||||
2. Assign sub-issues to implementation team
|
||||
3. Begin with PvP and Onboarding (highest impact)
|
||||
4. Implement quest system
|
||||
5. Build life sim depth
|
||||
6. Optimize monetization continuously
|
||||
Reference in New Issue
Block a user