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CHANGELOG.md
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CHANGELOG.md
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# Changelog
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All notable changes to FlexLove will be documented in this file.
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||||
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## [Unreleased]
|
||||
|
||||
### Added
|
||||
- **Corner Radius Support**: Added `cornerRadius` property for rounded corners
|
||||
- Supports uniform radius (single number) or individual corners (table)
|
||||
- Automatically clips children to parent's rounded corners using stencil buffer
|
||||
- Works with backgroundColor, borders, and themes
|
||||
- Added `CornerRadiusDemo.lua` example
|
||||
|
||||
- **Disable Highlight Property**: Added `disableHighlight` property to control pressed overlay
|
||||
- Automatically defaults to `true` when `themeComponent` is set
|
||||
- Can be explicitly overridden for custom behavior
|
||||
- Added `DisableHighlightDemo.lua` example
|
||||
|
||||
- **Theme Layering System**: Improved rendering order for better visual control
|
||||
- Layer 1: backgroundColor (behind everything)
|
||||
- Layer 2: Theme 9-slice (on top of backgroundColor)
|
||||
- Layer 3: Borders (on top of theme)
|
||||
- Layer 4: Text (on top of everything)
|
||||
- Added `ThemeLayeringDemo.lua` example
|
||||
|
||||
- **Rounded Rectangle Helper**: Added `RoundedRect` module for smooth corner rendering
|
||||
- `RoundedRect.draw()` - Draw filled or outlined rounded rectangles
|
||||
- `RoundedRect.getPoints()` - Generate polygon points for rounded shapes
|
||||
- `RoundedRect.stencilFunction()` - Create stencil functions for clipping
|
||||
|
||||
### Changed
|
||||
- **Property Rename**: `background` → `backgroundColor` (breaking change)
|
||||
- More explicit and consistent with CSS naming
|
||||
- All examples and tests updated
|
||||
|
||||
- **Theme Rendering**: Themes now render on top of backgroundColor instead of replacing it
|
||||
- Allows tinting themed elements with semi-transparent backgrounds
|
||||
- Borders always render on top of themes when specified
|
||||
|
||||
- **9-Slice Scaling**: Improved scaling algorithm for theme images
|
||||
- Properly handles elements smaller than corner sizes
|
||||
- Proportional corner scaling prevents overlap
|
||||
- Better handling of edge cases
|
||||
|
||||
### Fixed
|
||||
- Theme images now scale correctly to any element size
|
||||
- Corner regions no longer overlap when element is too small
|
||||
- Stencil clipping properly contains children within rounded corners
|
||||
|
||||
## Previous Changes
|
||||
|
||||
### Theme System
|
||||
- 9-slice/9-patch theming with state support
|
||||
- State-based rendering (normal, hover, pressed, disabled, active)
|
||||
- Flexible atlas organization (separate images, single atlas, or hybrid)
|
||||
- Theme loading and activation system
|
||||
|
||||
### Layout System
|
||||
- Flexbox layout with full flex properties
|
||||
- Grid layout system
|
||||
- Absolute and relative positioning
|
||||
- Automatic sizing and responsive design
|
||||
|
||||
### Event System
|
||||
- Enhanced event handling with detailed event information
|
||||
- Support for click, press, release, right-click, middle-click
|
||||
- Modifier key detection (shift, ctrl, alt, gui)
|
||||
- Double-click and multi-click detection
|
||||
|
||||
### Styling
|
||||
- Color utilities with hex support
|
||||
- Text rendering with alignment and auto-scaling
|
||||
- Text size presets (xs, sm, md, lg, xl, etc.)
|
||||
- Viewport-relative units (vw, vh, %)
|
||||
- Border control (individual sides)
|
||||
- Opacity support
|
||||
|
||||
### Animation
|
||||
- Built-in animation system
|
||||
- Fade and scale animations
|
||||
- Custom animation support with easing
|
||||
- Smooth transitions
|
||||
|
||||
## Migration Guide
|
||||
|
||||
### From `background` to `backgroundColor`
|
||||
|
||||
If you're updating existing code, replace all instances of `background` with `backgroundColor`:
|
||||
|
||||
```lua
|
||||
-- Old
|
||||
Gui.new({
|
||||
background = Color.new(0.2, 0.2, 0.2, 1)
|
||||
})
|
||||
|
||||
-- New
|
||||
Gui.new({
|
||||
backgroundColor = Color.new(0.2, 0.2, 0.2, 1)
|
||||
})
|
||||
```
|
||||
|
||||
### Using Corner Radius
|
||||
|
||||
```lua
|
||||
-- Uniform radius
|
||||
Gui.new({
|
||||
cornerRadius = 10,
|
||||
-- ...
|
||||
})
|
||||
|
||||
-- Individual corners
|
||||
Gui.new({
|
||||
cornerRadius = {
|
||||
topLeft = 20,
|
||||
topRight = 10,
|
||||
bottomLeft = 10,
|
||||
bottomRight = 20
|
||||
},
|
||||
-- ...
|
||||
})
|
||||
```
|
||||
|
||||
### Controlling Highlight Overlay
|
||||
|
||||
```lua
|
||||
-- Regular button (highlight enabled by default)
|
||||
Gui.new({
|
||||
callback = function(element, event) end
|
||||
})
|
||||
|
||||
-- Themed button (highlight disabled by default)
|
||||
Gui.new({
|
||||
themeComponent = "button",
|
||||
callback = function(element, event) end
|
||||
})
|
||||
|
||||
-- Override default behavior
|
||||
Gui.new({
|
||||
themeComponent = "button",
|
||||
disableHighlight = false, -- Force enable
|
||||
callback = function(element, event) end
|
||||
})
|
||||
```
|
||||
|
||||
## Compatibility
|
||||
|
||||
- **Lua**: 5.1+
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||||
- **LÖVE**: 11.x (tested)
|
||||
- **LuaJIT**: Compatible
|
||||
|
||||
## Known Issues
|
||||
|
||||
- Some type annotations show warnings in Lua language servers (cosmetic only)
|
||||
- Theme system requires proper atlas setup for visual feedback
|
||||
- Very small elements may have visual artifacts with complex corner radii
|
||||
|
||||
## Future Plans
|
||||
|
||||
- Input field components
|
||||
- Scrollable containers
|
||||
- Dropdown menus
|
||||
- Tooltip system
|
||||
- More built-in themes
|
||||
- Performance optimizations
|
||||
- Additional layout modes
|
||||
393
README.md
393
README.md
@@ -1,124 +1,381 @@
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||||
# FlexLöve
|
||||
|
||||
A Löve Gui based on Flexbox
|
||||
A Löve GUI library based on Flexbox with theming and animation support
|
||||
|
||||
FlexLöve is a lightweight, flexible GUI library for Löve2D that implements a flexbox-based layout system. It provides a simple way to create and manage UI elements like windows and buttons with automatic layout calculations, animations, and responsive design.
|
||||
FlexLöve is a lightweight, flexible GUI library for Löve2D that implements a flexbox-based layout system. It provides a simple way to create and manage UI elements with automatic layout calculations, animations, theming, and responsive design.
|
||||
|
||||
# NOTE: This library is no where near ready for sane use, there are many broken, incomplete and missing features.
|
||||
## ⚠️ Development Status
|
||||
|
||||
This library is under active development. While many features are functional, some aspects may change or have incomplete implementations.
|
||||
|
||||
## Features
|
||||
|
||||
- **Flexbox Layout**: Implement modern flexbox layouts for UI elements
|
||||
- **Window Management**: Create hierarchical window structures with automatic sizing
|
||||
- **Button System**: Interactive buttons with click detection and callbacks
|
||||
- **Flexbox Layout**: Modern flexbox layouts for UI elements with full flex properties
|
||||
- **Grid Layout**: CSS-like (but simplified) grid system for structured layouts
|
||||
- **Element Management**: Hierarchical element structures with automatic sizing
|
||||
- **Interactive Elements**: Buttons with click detection, event system, and callbacks
|
||||
- **Theme System**: 9-slice/9-patch theming with state support (normal, hover, pressed, disabled)
|
||||
- **Animations**: Built-in animation support for transitions and effects
|
||||
- **Responsive Design**: Automatic resizing based on window dimensions
|
||||
- **Responsive Design**: Automatic resizing with viewport units (vw, vh, %)
|
||||
- **Color Handling**: Utility classes for managing colors in various formats
|
||||
- **Text Rendering**: Flexible text display with alignment options
|
||||
- **Text Rendering**: Flexible text display with alignment and auto-scaling
|
||||
- **Corner Radius**: Rounded corners with individual corner control
|
||||
- **Advanced Positioning**: Absolute, relative, flex, and grid positioning modes
|
||||
|
||||
## Installation
|
||||
|
||||
To use FlexLove, simply copy the `FlexLove.lua` file into your project's `libs` directory and require it in your main application:
|
||||
Copy the `FlexLove.lua` file into your project and require it:
|
||||
|
||||
```lua
|
||||
local FlexLove = require("FlexLove")
|
||||
local Gui = FlexLove.GUI
|
||||
local Color = FlexLove.Color
|
||||
```
|
||||
|
||||
## Basic Usage
|
||||
## Quick Start
|
||||
|
||||
```lua
|
||||
local FlexLove = require("FlexLove")
|
||||
local Gui, Color = Flexlove.GUI, Flexlove.Color
|
||||
-- Create a main window
|
||||
local mainWindow = Gui.new({
|
||||
local Gui = FlexLove.GUI
|
||||
local Color = FlexLove.Color
|
||||
|
||||
function love.load()
|
||||
-- Initialize GUI system
|
||||
Gui.init({
|
||||
baseScale = { width = 1920, height = 1080 }
|
||||
})
|
||||
|
||||
-- Create a container
|
||||
local container = Gui.new({
|
||||
x = 100,
|
||||
y = 100,
|
||||
w = 400,
|
||||
h = 300,
|
||||
background = Color.new(0.2, 0.2, 0.2, 1),
|
||||
text = "Main Window",
|
||||
})
|
||||
width = 400,
|
||||
height = 300,
|
||||
backgroundColor = Color.new(0.2, 0.2, 0.2, 1),
|
||||
cornerRadius = 10,
|
||||
border = { top = true, bottom = true, left = true, right = true },
|
||||
borderColor = Color.new(0.8, 0.8, 0.8, 1),
|
||||
positioning = "flex",
|
||||
flexDirection = "vertical",
|
||||
gap = 10,
|
||||
padding = { top = 20, right = 20, bottom = 20, left = 20 }
|
||||
})
|
||||
|
||||
-- Create a button inside the window
|
||||
local button = Gui.new({
|
||||
parent = mainWindow,
|
||||
x = 50,
|
||||
y = 50,
|
||||
w = 100,
|
||||
h = 40,
|
||||
-- Create a button
|
||||
local button = Gui.new({
|
||||
parent = container,
|
||||
width = 200,
|
||||
height = 50,
|
||||
text = "Click Me",
|
||||
callback = function(button)
|
||||
textAlign = "center",
|
||||
textColor = Color.new(1, 1, 1, 1),
|
||||
backgroundColor = Color.new(0.2, 0.6, 0.9, 1),
|
||||
cornerRadius = 8,
|
||||
callback = function(element, event)
|
||||
if event.type == "click" then
|
||||
print("Button clicked!")
|
||||
end,
|
||||
})
|
||||
end
|
||||
end
|
||||
})
|
||||
end
|
||||
|
||||
-- In your love.update function
|
||||
function love.update(dt)
|
||||
Gui.update(dt)
|
||||
end
|
||||
|
||||
-- In your love.draw function
|
||||
function love.draw()
|
||||
Gui.draw()
|
||||
end
|
||||
|
||||
function love.resize(w, h)
|
||||
Gui.resize()
|
||||
end
|
||||
```
|
||||
|
||||
## Core Concepts
|
||||
|
||||
### Element Properties
|
||||
|
||||
Common properties for all elements:
|
||||
|
||||
```lua
|
||||
{
|
||||
-- Positioning & Size
|
||||
x = 0, -- X position (number or string with units)
|
||||
y = 0, -- Y position
|
||||
width = 100, -- Width (number, string, or "auto")
|
||||
height = 100, -- Height
|
||||
z = 0, -- Z-index for layering
|
||||
|
||||
-- Visual Styling
|
||||
backgroundColor = Color.new(0, 0, 0, 0), -- Background color
|
||||
cornerRadius = 0, -- Uniform radius or {topLeft, topRight, bottomLeft, bottomRight}
|
||||
border = {}, -- {top, right, bottom, left} boolean flags
|
||||
borderColor = Color.new(0, 0, 0, 1),
|
||||
opacity = 1, -- 0 to 1
|
||||
|
||||
-- Layout
|
||||
positioning = "flex", -- "absolute", "relative", "flex", or "grid"
|
||||
padding = {}, -- {top, right, bottom, left} or shortcuts
|
||||
margin = {}, -- {top, right, bottom, left} or shortcuts
|
||||
gap = 10, -- Space between children
|
||||
|
||||
-- Flexbox Properties
|
||||
flexDirection = "horizontal", -- "horizontal" or "vertical"
|
||||
justifyContent = "flex-start", -- Main axis alignment
|
||||
alignItems = "stretch", -- Cross axis alignment
|
||||
flexWrap = "nowrap", -- "nowrap" or "wrap"
|
||||
|
||||
-- Grid Properties
|
||||
gridRows = 1,
|
||||
gridColumns = 1,
|
||||
rowGap = 10,
|
||||
columnGap = 10,
|
||||
|
||||
-- Text
|
||||
text = "Hello",
|
||||
textColor = Color.new(1, 1, 1, 1),
|
||||
textAlign = "start", -- "start", "center", "end"
|
||||
textSize = "md", -- Number or preset ("xs", "sm", "md", "lg", "xl", etc.)
|
||||
|
||||
-- Theming
|
||||
theme = "space", -- Theme name
|
||||
themeComponent = "button", -- Component type from theme
|
||||
|
||||
-- Interaction
|
||||
callback = function(element, event) end,
|
||||
disabled = false,
|
||||
disableHighlight = false, -- Disable pressed overlay (auto-true for themed elements)
|
||||
|
||||
-- Hierarchy
|
||||
parent = nil, -- Parent element
|
||||
}
|
||||
```
|
||||
|
||||
### Layout Modes
|
||||
|
||||
#### Absolute Positioning
|
||||
```lua
|
||||
local element = Gui.new({
|
||||
positioning = "absolute",
|
||||
x = 100,
|
||||
y = 50,
|
||||
width = 200,
|
||||
height = 100
|
||||
})
|
||||
```
|
||||
|
||||
#### Flexbox Layout
|
||||
```lua
|
||||
local container = Gui.new({
|
||||
positioning = "flex",
|
||||
flexDirection = "horizontal",
|
||||
justifyContent = "center",
|
||||
alignItems = "center",
|
||||
gap = 10
|
||||
})
|
||||
```
|
||||
|
||||
#### Grid Layout
|
||||
```lua
|
||||
local grid = Gui.new({
|
||||
positioning = "grid",
|
||||
gridRows = 3,
|
||||
gridColumns = 3,
|
||||
rowGap = 10,
|
||||
columnGap = 10
|
||||
})
|
||||
```
|
||||
|
||||
### Corner Radius
|
||||
|
||||
Supports uniform or individual corner radii:
|
||||
|
||||
```lua
|
||||
-- Uniform radius
|
||||
cornerRadius = 15
|
||||
|
||||
-- Individual corners
|
||||
cornerRadius = {
|
||||
topLeft = 20,
|
||||
topRight = 10,
|
||||
bottomLeft = 10,
|
||||
bottomRight = 20
|
||||
}
|
||||
```
|
||||
|
||||
### Theme System
|
||||
|
||||
Load and apply themes for consistent styling:
|
||||
|
||||
```lua
|
||||
local Theme = FlexLove.Theme
|
||||
|
||||
-- Load a theme
|
||||
Theme.load("space")
|
||||
Theme.setActive("space")
|
||||
|
||||
-- Use theme on elements
|
||||
local button = Gui.new({
|
||||
width = 200,
|
||||
height = 60,
|
||||
text = "Themed Button",
|
||||
themeComponent = "button", -- Uses "button" component from active theme
|
||||
backgroundColor = Color.new(0.5, 0.5, 1, 0.3) -- Renders behind theme
|
||||
})
|
||||
```
|
||||
|
||||
Themes support state-based rendering:
|
||||
- `normal` - Default state
|
||||
- `hover` - Mouse over element
|
||||
- `pressed` - Element being clicked
|
||||
- `disabled` - Element is disabled
|
||||
- `active` - Element is active/focused
|
||||
|
||||
### Event System
|
||||
|
||||
Enhanced event handling with detailed event information:
|
||||
|
||||
```lua
|
||||
callback = function(element, event)
|
||||
-- event.type: "click", "press", "release", "rightclick", "middleclick"
|
||||
-- event.button: 1 (left), 2 (right), 3 (middle)
|
||||
-- event.x, event.y: Mouse position
|
||||
-- event.clickCount: Number of clicks (for double-click detection)
|
||||
-- event.modifiers: { shift, ctrl, alt, gui }
|
||||
|
||||
if event.type == "click" and event.modifiers.shift then
|
||||
print("Shift-clicked!")
|
||||
end
|
||||
end
|
||||
```
|
||||
|
||||
### Responsive Units
|
||||
|
||||
Support for viewport-relative units:
|
||||
|
||||
```lua
|
||||
local element = Gui.new({
|
||||
width = "50vw", -- 50% of viewport width
|
||||
height = "30vh", -- 30% of viewport height
|
||||
x = "25%", -- 25% of parent width
|
||||
textSize = "3vh" -- 3% of viewport height
|
||||
})
|
||||
```
|
||||
|
||||
### Animations
|
||||
|
||||
Create smooth transitions:
|
||||
|
||||
```lua
|
||||
local Animation = FlexLove.Animation
|
||||
|
||||
-- Fade animation
|
||||
element.animation = Animation.fade(1.0, 0, 1)
|
||||
|
||||
-- Scale animation
|
||||
element.animation = Animation.scale(0.5, 1, 1.2)
|
||||
|
||||
-- Custom animation
|
||||
element.animation = Animation.new({
|
||||
duration = 1.0,
|
||||
from = { width = 100, height = 50 },
|
||||
to = { width = 200, height = 100 },
|
||||
easing = "easeInOut"
|
||||
})
|
||||
```
|
||||
|
||||
## API Reference
|
||||
|
||||
### Gui (Main Module)
|
||||
|
||||
- `Gui.init(props)` - Initialize GUI system with base scale
|
||||
- `Gui.new(props)` - Create a new element
|
||||
- `Gui.update(dt)` - Update all elements
|
||||
- `Gui.draw()` - Draw all elements
|
||||
- `Gui.resize()` - Handle window resize
|
||||
|
||||
### Color
|
||||
|
||||
Utility class for color handling with RGB and RGBA components.
|
||||
|
||||
- `Color.new(r, g, b, a)` - Create new color instance
|
||||
- `Color.fromHex(hex)` - Convert hex string to color
|
||||
- `Color:toHex()` - Convert color to hex string
|
||||
- `Color.new(r, g, b, a)` - Create color (values 0-1)
|
||||
- `Color.fromHex(hex)` - Create from hex string
|
||||
- `Color:toHex()` - Convert to hex string
|
||||
- `Color:toRGBA()` - Get RGBA values
|
||||
|
||||
### Window
|
||||
### Theme
|
||||
|
||||
Main window class for creating UI containers.
|
||||
|
||||
- `Window.new(props)` - Create a new window
|
||||
- `Window:addChild(child)` - Add child elements to the window
|
||||
- `Window:draw()` - Draw the window and all its children
|
||||
- `Window:update(dt)` - Update window state (propagates to children)
|
||||
- `Window:resize(newWidth, newHeight)` - Resize window based on game size change
|
||||
|
||||
### Button
|
||||
|
||||
Interactive button element.
|
||||
|
||||
- `Button.new(props)` - Create a new button
|
||||
- `Button:draw()` - Draw the button
|
||||
- `Button:update(dt)` - Update button state (handles click detection)
|
||||
- `Button:updateText(newText, autoresize)` - Update button text
|
||||
- `Theme.load(name)` - Load theme by name
|
||||
- `Theme.setActive(name)` - Set active theme
|
||||
- `Theme.getActive()` - Get current active theme
|
||||
|
||||
### Animation
|
||||
|
||||
Animation system for UI transitions.
|
||||
|
||||
- `Animation.new(props)` - Create a new animation
|
||||
- `Animation:interpolate()` - Get interpolated values during animation
|
||||
- `Animation:apply(element)` - Apply animation to a GUI element
|
||||
- `Animation.fade(duration, fromOpacity, toOpacity)` - Create a fade animation
|
||||
- `Animation.scale(duration, fromScale, toScale)` - Create a scale animation
|
||||
- `Animation.new(props)` - Create custom animation
|
||||
- `Animation.fade(duration, from, to)` - Fade animation
|
||||
- `Animation.scale(duration, from, to)` - Scale animation
|
||||
|
||||
## Enums
|
||||
|
||||
Predefined enums for various layout and styling options:
|
||||
### TextAlign
|
||||
- `START` - Align to start
|
||||
- `CENTER` - Center align
|
||||
- `END` - Align to end
|
||||
- `JUSTIFY` - Justify text
|
||||
|
||||
- TextAlign: START, CENTER, END, JUSTIFY
|
||||
- Positioning: ABSOLUTE, FLEX
|
||||
- FlexDirection: HORIZONTAL, VERTICAL
|
||||
- JustifyContent: FLEX_START, CENTER, SPACE_AROUND, FLEX_END, SPACE_EVENLY, SPACE_BETWEEN
|
||||
- AlignItems: STRETCH, FLEX_START, FLEX_END, CENTER, BASELINE
|
||||
- AlignSelf: AUTO, STRETCH, FLEX_START, FLEX_END, CENTER, BASELINE
|
||||
- AlignContent: STRETCH, FLEX_START, FLEX_END, CENTER, SPACE_BETWEEN, SPACE_AROUND
|
||||
### Positioning
|
||||
- `ABSOLUTE` - Absolute positioning
|
||||
- `RELATIVE` - Relative positioning
|
||||
- `FLEX` - Flexbox layout
|
||||
- `GRID` - Grid layout
|
||||
|
||||
### FlexDirection
|
||||
- `HORIZONTAL` - Horizontal flex
|
||||
- `VERTICAL` - Vertical flex
|
||||
|
||||
### JustifyContent
|
||||
- `FLEX_START` - Align to start
|
||||
- `CENTER` - Center align
|
||||
- `FLEX_END` - Align to end
|
||||
- `SPACE_AROUND` - Space around items
|
||||
- `SPACE_BETWEEN` - Space between items
|
||||
- `SPACE_EVENLY` - Even spacing
|
||||
|
||||
### AlignItems / AlignSelf
|
||||
- `STRETCH` - Stretch to fill
|
||||
- `FLEX_START` - Align to start
|
||||
- `FLEX_END` - Align to end
|
||||
- `CENTER` - Center align
|
||||
- `BASELINE` - Baseline align
|
||||
|
||||
### FlexWrap
|
||||
- `NOWRAP` - No wrapping
|
||||
- `WRAP` - Wrap items
|
||||
|
||||
## Examples
|
||||
|
||||
See the `examples/` directory for complete usage examples.
|
||||
The `examples/` directory contains comprehensive demos:
|
||||
|
||||
- `EventSystemDemo.lua` - Event handling and callbacks
|
||||
- `CornerRadiusDemo.lua` - Rounded corners showcase
|
||||
- `ThemeLayeringDemo.lua` - Theme system with layering
|
||||
- `DisableHighlightDemo.lua` - Highlight control
|
||||
- `SimpleGrid.lua` - Grid layout examples
|
||||
- `TextSizePresets.lua` - Text sizing options
|
||||
- `OnClickAnimations.lua` - Animation examples
|
||||
- `ZIndexDemo.lua` - Layering demonstration
|
||||
|
||||
## Testing
|
||||
|
||||
Run tests with:
|
||||
```bash
|
||||
cd testing
|
||||
lua runAll.lua
|
||||
```
|
||||
|
||||
## License
|
||||
|
||||
MIT License - see LICENSE file for details.
|
||||
|
||||
## Contributing
|
||||
|
||||
This library is under active development. Contributions, bug reports, and feature requests are welcome!
|
||||
|
||||
155
themes/README.md
155
themes/README.md
@@ -2,7 +2,15 @@
|
||||
|
||||
## Overview
|
||||
|
||||
FlexLove supports a flexible 9-slice/9-patch theming system that allows you to create scalable UI components using texture atlases.
|
||||
FlexLove supports a flexible 9-slice/9-patch theming system that allows you to create scalable UI components using texture atlases. Themes provide state-based visual feedback and automatically handle element sizing.
|
||||
|
||||
## Key Features
|
||||
|
||||
- **9-Slice Scaling**: Images scale properly to any size without distortion
|
||||
- **State Management**: Automatic visual feedback for hover, pressed, disabled, and active states
|
||||
- **Layered Rendering**: Themes render on top of backgroundColor, with borders on top
|
||||
- **Flexible Organization**: Use separate images, single atlas, or hybrid approach
|
||||
- **Automatic Highlight Disable**: Elements with themes automatically disable the pressed overlay
|
||||
|
||||
## Image Organization Options
|
||||
|
||||
@@ -166,6 +174,7 @@ Legend:
|
||||
local FlexLove = require("FlexLove")
|
||||
local Theme = FlexLove.Theme
|
||||
local Gui = FlexLove.GUI
|
||||
local Color = FlexLove.Color
|
||||
|
||||
-- Load theme
|
||||
Theme.load("my_theme")
|
||||
@@ -176,26 +185,49 @@ local button = Gui.new({
|
||||
width = 150,
|
||||
height = 40,
|
||||
text = "Click Me",
|
||||
theme = "button", -- Uses button component from active theme
|
||||
textAlign = "center",
|
||||
textColor = Color.new(1, 1, 1, 1),
|
||||
backgroundColor = Color.new(0.2, 0.4, 0.8, 0.3), -- Shows behind theme
|
||||
themeComponent = "button", -- Uses button component from active theme
|
||||
callback = function(element, event)
|
||||
if event.type == "click" then
|
||||
print("Clicked!")
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
-- Create themed panel
|
||||
local panel = Gui.new({
|
||||
width = 300,
|
||||
height = 200,
|
||||
theme = "panel"
|
||||
backgroundColor = Color.new(0.1, 0.1, 0.2, 0.5), -- Background tint
|
||||
themeComponent = "panel"
|
||||
})
|
||||
```
|
||||
|
||||
## Rendering Layers
|
||||
|
||||
Elements with themes render in this order:
|
||||
|
||||
1. **backgroundColor** - Rendered first (behind everything)
|
||||
2. **Theme 9-slice** - Rendered on top of backgroundColor
|
||||
3. **Borders** - Rendered on top of theme (if specified)
|
||||
4. **Text** - Rendered last (on top of everything)
|
||||
|
||||
This allows you to:
|
||||
- Tint themed elements with backgroundColor
|
||||
- Add custom borders on top of themes
|
||||
- Layer visual effects
|
||||
|
||||
## Component States
|
||||
|
||||
Buttons automatically handle three states:
|
||||
Themes automatically handle visual states for interactive elements:
|
||||
|
||||
- **normal**: Default appearance
|
||||
- **hover**: When mouse is over the button
|
||||
- **pressed**: When button is being clicked
|
||||
- **hover**: When mouse is over the element
|
||||
- **pressed**: When element is being clicked
|
||||
- **disabled**: When element.disabled = true
|
||||
- **active**: When element.active = true (for inputs/focused elements)
|
||||
|
||||
Define state-specific images in your theme:
|
||||
|
||||
@@ -211,11 +243,110 @@ button = {
|
||||
pressed = {
|
||||
atlas = "themes/button_pressed.png",
|
||||
regions = { ... }
|
||||
},
|
||||
disabled = {
|
||||
atlas = "themes/button_disabled.png",
|
||||
regions = { ... }
|
||||
}
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
## Theme Definition Example
|
||||
|
||||
```lua
|
||||
-- themes/my_theme.lua
|
||||
return {
|
||||
name = "My Theme",
|
||||
atlas = "themes/my_theme/atlas.png",
|
||||
|
||||
components = {
|
||||
panel = {
|
||||
regions = {
|
||||
topLeft = {x=0, y=0, w=8, h=8},
|
||||
topCenter = {x=8, y=0, w=8, h=8},
|
||||
topRight = {x=16, y=0, w=8, h=8},
|
||||
middleLeft = {x=0, y=8, w=8, h=8},
|
||||
middleCenter = {x=8, y=8, w=8, h=8},
|
||||
middleRight = {x=16, y=8, w=8, h=8},
|
||||
bottomLeft = {x=0, y=16, w=8, h=8},
|
||||
bottomCenter = {x=8, y=16, w=8, h=8},
|
||||
bottomRight = {x=16, y=16, w=8, h=8}
|
||||
}
|
||||
},
|
||||
|
||||
button = {
|
||||
regions = {
|
||||
topLeft = {x=24, y=0, w=8, h=8},
|
||||
topCenter = {x=32, y=0, w=8, h=8},
|
||||
topRight = {x=40, y=0, w=8, h=8},
|
||||
middleLeft = {x=24, y=8, w=8, h=8},
|
||||
middleCenter = {x=32, y=8, w=8, h=8},
|
||||
middleRight = {x=40, y=8, w=8, h=8},
|
||||
bottomLeft = {x=24, y=16, w=8, h=8},
|
||||
bottomCenter = {x=32, y=16, w=8, h=8},
|
||||
bottomRight = {x=40, y=16, w=8, h=8}
|
||||
},
|
||||
states = {
|
||||
hover = {
|
||||
regions = {
|
||||
-- Different region coordinates for hover state
|
||||
topLeft = {x=48, y=0, w=8, h=8},
|
||||
-- ... etc
|
||||
}
|
||||
},
|
||||
pressed = {
|
||||
regions = {
|
||||
-- Different region coordinates for pressed state
|
||||
topLeft = {x=72, y=0, w=8, h=8},
|
||||
-- ... etc
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
## Advanced Features
|
||||
|
||||
### Automatic Highlight Disable
|
||||
|
||||
Elements with `themeComponent` automatically set `disableHighlight = true` to prevent the default gray pressed overlay from interfering with theme visuals. You can override this:
|
||||
|
||||
```lua
|
||||
Gui.new({
|
||||
themeComponent = "button",
|
||||
disableHighlight = false, -- Force enable highlight overlay
|
||||
-- ...
|
||||
})
|
||||
```
|
||||
|
||||
### Combining with Corner Radius
|
||||
|
||||
You can use cornerRadius with themed elements:
|
||||
|
||||
```lua
|
||||
Gui.new({
|
||||
themeComponent = "button",
|
||||
cornerRadius = 10, -- Clips theme to rounded corners
|
||||
-- ...
|
||||
})
|
||||
```
|
||||
|
||||
### Border Overlay
|
||||
|
||||
Add custom borders on top of themes:
|
||||
|
||||
```lua
|
||||
Gui.new({
|
||||
themeComponent = "panel",
|
||||
border = { top = true, bottom = true, left = true, right = true },
|
||||
borderColor = Color.new(1, 1, 0, 1), -- Yellow border on top of theme
|
||||
-- ...
|
||||
})
|
||||
```
|
||||
|
||||
## Tips
|
||||
|
||||
1. **Start Simple**: Begin with one component (button) before creating a full theme
|
||||
@@ -223,6 +354,7 @@ button = {
|
||||
3. **Consistent Style**: Keep corner sizes consistent across components
|
||||
4. **State Variations**: For button states, change colors/brightness rather than structure
|
||||
5. **Atlas Packing**: Use tools like TexturePacker or Aseprite to create efficient atlases
|
||||
6. **Transparency**: Use semi-transparent backgroundColor to tint themed elements
|
||||
|
||||
## Tools for Creating Atlases
|
||||
|
||||
@@ -231,8 +363,15 @@ button = {
|
||||
- **Shoebox**: Free sprite sheet packer
|
||||
- **GIMP/Photoshop**: Manual layout with guides
|
||||
|
||||
## Example Themes
|
||||
|
||||
See the `space/` directory for a complete theme example with:
|
||||
- Panel component
|
||||
- Button component with states (normal, hover, pressed, disabled)
|
||||
- Compressed and uncompressed versions
|
||||
|
||||
## See Also
|
||||
|
||||
- `default.lua` - Example theme with single atlas
|
||||
- `separate_images_example.lua` - Example with separate images per component
|
||||
- `space.lua` - Complete theme definition example
|
||||
- `ThemeSystemDemo.lua` - Interactive demo of theme system
|
||||
- `ThemeLayeringDemo.lua` - Demo of backgroundColor/theme/border layering
|
||||
|
||||
Reference in New Issue
Block a user