Files
PodTui/src/utils/bar-mapping.ts
Michael Freno 67032460ff feat(player): click-to-seek progress bar; 2-row waveform bars with peak normalization
- ProgressBar: full-width played/remaining bar in the player pane, click-to-seek;
  waveform no longer handles seeking or the played/future color split (pure visual)
- bars: 2 terminal rows per bar (16 levels) via barChars, partial block in the
  top row so the column renders continuously
- fix bars maxing at audio start: disable cava autosens (silence gain-ramp),
  pre-warm the malloc'd FFT window with zeros, skip partial FFT windows
- createBarScaler peak follower + power curve replaces cava autosens for
  level-to-height mapping (src/utils/bar-mapping.ts, unit-tested)
2026-08-10 16:49:57 -04:00

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/**
* Pure bar-scaling helpers for the terminal waveform.
*
* barChars maps a 0..16 level to the two characters of a 2-row bar built
* from Unicode lower block elements (U+2581..U+2588). The partial block
* sits in the TOP row (its glyph bottom edge = row bottom), so a full
* block below makes a visually continuous 2-cell column — the "double the
* default height" requirement (each bar = 2 terminal rows, 16 heights).
*
* createBarScaler is a stateful fast-attack / slow-release peak follower
* that replaces cava's autosens: a loud start cannot pin every bar at
* full height (the peak follower absorbs it) and quiet content gets
* normalized up.
*/
// ── Types ────────────────────────────────────────────────────────────
export interface BarScalerOptions {
/** Peak follower decay per frame (default: 0.985) */
release?: number;
/** Power curve applied after normalization (default: 0.7) */
curve?: number;
/** Silence threshold — below this the input is treated as silent (default: 1e-6) */
epsilon?: number;
}
// ── Constants ────────────────────────────────────────────────────────
/** Number of discrete bar heights (2 rows × 8 block levels). */
export const BAR_LEVELS = 16;
/** Lower block elements, index 0 = space (silence) through full block (max). */
const LOWER = [
" ",
"\u2581",
"\u2582",
"\u2583",
"\u2584",
"\u2585",
"\u2586",
"\u2587",
"\u2588",
];
// ── Bar mapping ──────────────────────────────────────────────────────
/**
* Map a bar level (0..16) to the two characters that render it as a
* 2-row column: top row + bottom row.
*
* level 0 → { top: " ", bottom: " " }
* level 1..8 → { top: " ", bottom: LOWER[level] }
* level 9..16 → { top: LOWER[level - 8], bottom: "\u2588" }
*/
export function barChars(level: number): { top: string; bottom: string } {
const raw = Math.floor(level);
const lvl = Number.isFinite(raw)
? Math.max(0, Math.min(BAR_LEVELS, raw))
: 0;
if (lvl === 0) return { top: " ", bottom: " " };
if (lvl <= 8) return { top: " ", bottom: LOWER[lvl] };
return { top: LOWER[lvl - 8], bottom: "\u2588" };
}
// ── Peak-follower scaler ─────────────────────────────────────────────
const clamp01 = (value: number): number => Math.max(0, Math.min(1, value));
/**
* Create a stateful bar scaler. Each call normalizes its input against a
* peak follower (instant attack, multiplicative release), then applies a
* power curve so low-energy content remains visible. Returns a new
* number[] per call.
*/
export function createBarScaler(
opts?: BarScalerOptions,
): (values: ArrayLike<number>) => number[] {
const release = opts?.release ?? 0.985;
const curve = opts?.curve ?? 0.7;
const epsilon = opts?.epsilon ?? 1e-6;
let peak = 0;
return (values: ArrayLike<number>): number[] => {
let frameMax = 0;
for (let i = 0; i < values.length; i++) {
const magnitude = Math.abs(values[i]);
if (magnitude > frameMax) frameMax = magnitude;
}
// Fast attack, slow release
peak = frameMax > peak ? frameMax : peak * release;
const gain = peak > epsilon ? 1 / peak : 0;
const output = new Array<number>(values.length);
for (let i = 0; i < values.length; i++) {
output[i] = Math.pow(clamp01(values[i] * gain), curve);
}
return output;
};
}