Files
PodTui/src/utils/audio-player.ts
Michael Freno a9589e7686 feat(macos): ship PodTui.app bundle so Now Playing shows our icon
mpv owns the macOS Now Playing session (it plays the audio), and an
unbundled binary renders as a blank placeholder for the source-app icon.
macOS has no public API for a third party to claim session ownership
(MPNowPlayingSession is iOS-only; the private MRMediaRemoteSetNowPlayingApplication
was removed from the shared cache), so instead we make the OWNING process
carry our bundle: the darwin tarball now includes PodTui.app with mpv copied
into Contents/MacOS. AudioPlayer resolves the sibling mpv first (falling
back to PATH), LaunchServices attributes the process to com.mikefreno.podtui,
and Control Center shows the PodTui icon + name with podcast cover art.
AppIcon.icns generated from the Xcode icon-composer exports.
2026-08-10 17:56:54 -04:00

448 lines
12 KiB
TypeScript

/**
* Audio playback engine for PodTUI.
*
* Single backend: mpv — full IPC control (seek, volume, speed, position
* tracking), so speed/volume/seek changes apply instantly with no process
* restart. When mpv isn't installed there is no fallback: the no-op backend
* surfaces "No audio player found" honestly rather than degrading through
* players that can't change speed/volume without restarting.
*/
import { platform } from "os";
import { existsSync } from "fs";
import { tmpdir } from "os";
import { dirname, join } from "path";
import type { Socket, Subprocess } from "bun";
// ── Types ────────────────────────────────────────────────────────────
export type BackendName = "mpv" | "none";
export interface AudioState {
playing: boolean;
position: number;
duration: number;
volume: number;
speed: number;
backend: BackendName;
error: string | null;
}
export interface AudioBackend {
readonly name: BackendName;
play(url: string, opts?: PlayOptions): Promise<void>;
pause(): Promise<void>;
resume(): Promise<void>;
stop(): Promise<void>;
seek(seconds: number): Promise<void>;
setVolume(volume: number): Promise<void>;
setSpeed(speed: number): Promise<void>;
getPosition(): Promise<number>;
getDuration(): Promise<number>;
isPlaying(): boolean;
dispose(): void;
}
export interface PlayOptions {
startPosition?: number;
volume?: number;
speed?: number;
mediaTitle?: string;
coverArtPath?: string;
}
// ── Utilities ────────────────────────────────────────────────────────
function which(cmd: string): string | null {
const resolved = Bun.which(cmd);
if (resolved) return resolved;
if (platform() === "darwin") {
const candidates = [
`/opt/homebrew/bin/${cmd}`,
`/usr/local/bin/${cmd}`,
`/usr/bin/${cmd}`,
];
for (const candidate of candidates) {
if (existsSync(candidate)) return candidate;
}
}
return null;
}
function mpvSocketPath(): string {
return join(tmpdir(), `podtui-mpv-${process.pid}.sock`);
}
/**
* mpv executable to use. Prefers a sibling `mpv` inside the app bundle
* (macOS PodTui.app/Contents/MacOS/mpv): running mpv from inside the bundle
* makes macOS attribute its Now Playing session to PodTui — source-app icon
* and name in Control Center — instead of a blank placeholder for an
* unbundled binary. Falls back to PATH so dev runs and Linux keep working.
*/
function resolveMpvBinary(): string | null {
try {
const bundled = join(dirname(process.execPath), "mpv");
if (existsSync(bundled)) return bundled;
} catch {
/* process.execPath unusable — fall through to PATH */
}
return which("mpv");
}
// ── mpv Backend ──────────────────────────────────────────────────────
// Uses JSON IPC over a Unix socket for full bidirectional control.
export class MpvBackend implements AudioBackend {
readonly name: BackendName = "mpv";
private proc: Subprocess | null = null;
private socketPath = mpvSocketPath();
private _playing = false;
private _position = 0;
private _duration = 0;
private _volume = 100;
private _speed = 1;
async play(url: string, opts?: PlayOptions): Promise<void> {
await this.stop();
// Clean up stale socket
try {
if (existsSync(this.socketPath)) {
const { unlinkSync } = await import("fs");
unlinkSync(this.socketPath);
}
} catch {
/* ignore */
}
const args = [
resolveMpvBinary() ?? "mpv",
"--no-video",
"--no-terminal",
"--really-quiet",
`--input-ipc-server=${this.socketPath}`,
`--volume=${Math.round((opts?.volume ?? 1) * 100)}`,
`--speed=${opts?.speed ?? 1}`,
];
if (opts?.mediaTitle) {
args.push(`--force-media-title=${opts.mediaTitle}`);
}
if (opts?.coverArtPath) {
// Explicit cover file → albumart track → macOS Now Playing artwork
// (works for remote streams, not just local downloads).
args.push(`--cover-art-files=${opts.coverArtPath}`);
}
if (opts?.startPosition && opts.startPosition > 0) {
args.push(`--start=${opts.startPosition}`);
}
args.push(url);
this.proc = Bun.spawn(args, {
stdout: "ignore",
stderr: "ignore",
stdin: "ignore",
});
this._playing = true;
this._position = opts?.startPosition ?? 0;
this._volume = Math.round((opts?.volume ?? 1) * 100);
this._speed = opts?.speed ?? 1;
// Wait for socket to appear (mpv creates it async)
await this.waitForSocket(2000);
// Position is fetched live from mpv on each getPosition() call (see
// below) — the UI polls it, so no internal poll timer is needed.
// Detect process exit
this.proc.exited
.then(() => {
this._playing = false;
})
.catch(() => {});
}
private async waitForSocket(timeoutMs: number): Promise<void> {
const start = Date.now();
while (Date.now() - start < timeoutMs) {
if (existsSync(this.socketPath)) return;
await new Promise((r) => setTimeout(r, 50));
}
}
/** Send a fire-and-forget command (no response needed) */
private async send(command: unknown[]): Promise<void> {
try {
const conn = await Bun.connect({
unix: this.socketPath,
socket: {
data() {},
error() {},
close() {},
open() {},
},
});
conn.write(JSON.stringify({ command }) + "\n");
// Don't wait, just schedule a close
setTimeout(() => {
try {
conn.end();
} catch {}
}, 50);
} catch {
/* ignore */
}
}
/**
* Get a property value from mpv via IPC.
*
* Resolves the parsed numeric value, or `undefined` when the read fails
* (socket error, timeout, unparseable response, or the property being
* unavailable — e.g. `time-pos` before playback starts). Failure is
* distinct from a legitimate `0` so callers can keep the last known
* value instead of snapping the position clock to zero on a transient
* error; the next poll retries.
*
* mpv multiplexes unsolicited events (audio-reconfig, file-loaded, ...)
* onto the same connection, so we line-buffer and only settle on the
* line that carries the command response (`request_id` set). The socket
* is closed once the response is handled — leaving it open leaks an fd
* per poll, while closing it before mpv processes the request drops the
* reply.
*/
private async getProperty(name: string): Promise<number | undefined> {
try {
return await new Promise<number | undefined>((resolve) => {
let settled = false;
let sock: Socket | null = null;
let buf = "";
const done = (value: number | undefined) => {
if (settled) return;
settled = true;
clearTimeout(timeout);
try {
sock?.end();
} catch {
/* ignore */
}
resolve(value);
};
const timeout = setTimeout(() => done(undefined), 300);
Bun.connect({
unix: this.socketPath,
socket: {
open(socket) {
sock = socket;
socket.write(
JSON.stringify({ command: ["get_property", name] }) + "\n",
);
},
data(_socket, data) {
buf += Buffer.from(data).toString();
let nl = buf.indexOf("\n");
while (nl !== -1) {
const line = buf.slice(0, nl);
buf = buf.slice(nl + 1);
nl = buf.indexOf("\n");
try {
const parsed = JSON.parse(line);
// Events carry no request_id; only settle on
// the actual command response.
if (parsed?.request_id === undefined) continue;
if (parsed?.data !== undefined) {
done(Number(parsed.data) || 0);
} else {
done(undefined);
}
return;
} catch {
/* skip malformed lines */
}
}
},
error() {
done(undefined);
},
close() {
done(undefined);
},
},
}).catch(() => done(undefined));
});
} catch {
return undefined;
}
}
async pause(): Promise<void> {
await this.send(["set_property", "pause", true]);
this._playing = false;
}
async resume(): Promise<void> {
await this.send(["set_property", "pause", false]);
this._playing = true;
}
async stop(): Promise<void> {
if (this.proc) {
try {
this.proc.kill();
} catch {
/* ignore */
}
this.proc = null;
}
this._playing = false;
this._position = 0;
// Clean up socket
try {
if (existsSync(this.socketPath)) {
const { unlinkSync } = await import("fs");
unlinkSync(this.socketPath);
}
} catch {
/* ignore */
}
}
async seek(seconds: number): Promise<void> {
await this.send(["set_property", "time-pos", seconds]);
this._position = seconds;
}
async setVolume(volume: number): Promise<void> {
const v = Math.round(volume * 100);
await this.send(["set_property", "volume", v]);
this._volume = v;
}
async setSpeed(speed: number): Promise<void> {
await this.send(["set_property", "speed", speed]);
this._speed = speed;
}
async getPosition(): Promise<number> {
// Live-fetch `time-pos` so the position clock is as fresh as the
// UI's poll rate (the hook polls this at ~150ms). On a transient IPC
// failure, keep the last known value rather than returning 0.
if (this._playing && this.proc) {
const pos = await this.getProperty("time-pos");
if (pos !== undefined) this._position = pos;
}
return this._position;
}
async getDuration(): Promise<number> {
if (this._duration <= 0) {
const dur = await this.getProperty("duration");
if (dur !== undefined && dur > 0) this._duration = dur;
}
return this._duration;
}
isPlaying(): boolean {
return this._playing;
}
dispose(): void {
this.stop();
}
}
// ── No-op Backend ────────────────────────────────────────────────────
class NoopBackend implements AudioBackend {
readonly name: BackendName = "none";
async play(): Promise<void> {}
async pause(): Promise<void> {}
async resume(): Promise<void> {}
async stop(): Promise<void> {}
async seek(): Promise<void> {}
async setVolume(): Promise<void> {}
async setSpeed(): Promise<void> {}
async getPosition(): Promise<number> {
return 0;
}
async getDuration(): Promise<number> {
return 0;
}
isPlaying(): boolean {
return false;
}
dispose(): void {}
}
// ── Detection & Factory ──────────────────────────────────────────────
export interface DetectedPlayer {
name: BackendName;
path: string | null;
capabilities: {
seek: boolean;
volume: boolean;
speed: boolean;
positionTracking: boolean;
};
}
/** Detect all available audio players on this system. */
export function detectPlayers(): DetectedPlayer[] {
const players: DetectedPlayer[] = [];
const mpvPath = resolveMpvBinary();
if (mpvPath) {
players.push({
name: "mpv",
path: mpvPath,
capabilities: {
seek: true,
volume: true,
speed: true,
positionTracking: true,
},
});
}
return players;
}
/** Create the best available audio backend. */
export function createAudioBackend(preferred?: BackendName): AudioBackend {
// Testability hook: allow forcing a backend (incl. "none") via env so the
// harness can run silently during replay and opt into real playback per turn.
// An explicit `preferred` argument still wins.
if (!preferred) {
const envPref = process.env.PODTUI_AUDIO_BACKEND as BackendName | undefined;
if (envPref && (envPref === "mpv" || envPref === "none")) {
preferred = envPref;
}
}
if (preferred) {
const backend = createBackendByName(preferred);
if (backend) return backend;
}
return resolveMpvBinary() ? new MpvBackend() : new NoopBackend();
}
function createBackendByName(name: BackendName): AudioBackend | null {
switch (name) {
case "mpv":
return resolveMpvBinary() ? new MpvBackend() : null;
case "none":
return new NoopBackend();
}
}