Files
PodTui/src/hooks/useAudio.ts
Michael Freno 9ddfd21685 feat(audio): auto-advance to next episode in source queue on track end
When a track reaches natural EOF (player alive, no stream error), play the
next episode from the source that started it — search results, show, or
Feed — and stop at the end of the list. A crashed/killed daemon or failed
stream never auto-advances.

- add audio-queue.ts: pure next/prev selection from the navigation source
- audio-player: expose getPlaybackError() to distinguish EOF from failure
- useAudio: finalizeTrackEnd(autoAdvance) wiring, re-selecting the current
  episode no longer reloads from stale saved progress
- tests: audio-queue units, auto-advance integration (real mpv + local
  WAVs over HTTP), backend re-select no-reload test
2026-08-17 20:50:05 -04:00

933 lines
29 KiB
TypeScript

/**
* Reactive SolidJS hook wrapping the AudioBackend.
*
* Provides signals for playback state and methods for controlling
* audio. Integrates with the event bus and app store.
*
* Usage:
* ```tsx
* const audio = useAudio()
* audio.play(episode)
* <text>{audio.isPlaying() ? "Playing" : "Paused"}</text>
* ```
*/
import { onCleanup } from "solid-js";
import {
cachedCoverPath,
fetchCoverArt,
} from "../utils/cover-art";
import {
createAudioBackend,
detectPlayers,
PlayerRestartedError,
type AudioBackend,
type BackendName,
type DetectedPlayer,
} from "../utils/audio-player";
import {
isPlaying,
setIsPlaying,
position,
setPosition,
duration,
setDuration,
volume,
setVolume,
speed,
setSpeed,
backendName,
setBackendName,
error,
setError,
currentEpisode,
setCurrentEpisode,
availablePlayers,
setAvailablePlayers,
} from "../utils/audio-signals";
import { emit, on } from "../utils/event-bus";
import { useAppStore } from "../stores/app";
import { useProgressStore } from "../stores/progress";
import { useMediaRegistry } from "../utils/media-registry";
import {
loadLastPlayerFromFile,
saveLastPlayerToFile,
saveLastPlayerSync,
} from "../utils/app-persistence";
import type { Episode, Progress } from "../types/episode";
import { useAudioNavStore } from "../stores/audio-nav";
import { useDownloadStore } from "../stores/download";
import { useFeedStore } from "../stores/feed";
import { useSearchStore } from "../stores/search";
import {
nextStep,
prevStep,
queueForSource,
} from "../utils/audio-queue";
export interface AudioControls {
// Signals (reactive getters)
isPlaying: () => boolean;
position: () => number;
duration: () => number;
volume: () => number;
speed: () => number;
backendName: () => BackendName;
error: () => string | null;
currentEpisode: () => Episode | null;
availablePlayers: () => DetectedPlayer[];
// Actions
play: (episode: Episode) => Promise<void>;
/** Load an episode into the player WITHOUT starting playback. */
load: (episode: Episode) => Promise<void>;
pause: () => Promise<void>;
resume: () => Promise<void>;
togglePlayback: () => Promise<void>;
stop: () => Promise<void>;
seek: (seconds: number) => Promise<void>;
seekRelative: (delta: number) => Promise<void>;
setVolume: (volume: number) => Promise<void>;
setSpeed: (speed: number) => Promise<void>;
switchBackend: (name: BackendName) => Promise<void>;
prev: () => Promise<void>;
next: () => Promise<void>;
}
// Singleton state — shared across all components that call useAudio()
let backend: AudioBackend | null = null;
let pollTimer: ReturnType<typeof setInterval> | null = null;
let refCount = 0;
let pollCount = 0; // Counts poll ticks for throttling progress saves
// Playback signals are declared in utils/audio-signals.ts (imported above)
// so non-component consumers (the visualizer store) can subscribe without
// mounting a useAudio() owner.
/** True once the current episode has been handed to the backend (play
* started). `false` means the episode is only LOADED in the player (e.g.
* restored at boot) and the first play action must start the backend
* instead of unpausing it. */
let startedPlayback = false;
/** Completion fraction at/above which an episode is NOT restored at boot. */
const RESTORE_COMPLETION_THRESHOLD = 0.98;
/** True when saved progress is below the restore cutoff. Episodes with no
* progress (never reached the persist threshold) or unknown duration count
* as eligible — they restore from the start. */
function isRestoreEligible(progress: Progress | undefined): boolean {
if (!progress || progress.duration <= 0) return true;
return progress.position / progress.duration < RESTORE_COMPLETION_THRESHOLD;
}
function ensureBackend(): AudioBackend {
if (!backend) {
const detected = detectPlayers();
setAvailablePlayers(detected);
backend = createAudioBackend();
setBackendName(backend.name);
registerExitTeardown();
}
return backend;
}
// ── Process-exit teardown ─────────────────────────────────────────────
// `q` (the quit action) calls `process.exit(0)`, which bypasses Solid's
// onCleanup — where `backend.dispose()` would otherwise kill the spawned
// player (mpv). Without this hook those child processes
// survive the host and keep playing audio after the TUI has quit. The
// `exit` event fires synchronously on `process.exit(N)`; the signal
// handlers cover Ctrl-C / kill, which otherwise terminate without running
// `exit` listeners.
let exitTeardownRegistered = false;
function registerExitTeardown(): void {
if (exitTeardownRegistered) return;
exitTeardownRegistered = true;
const teardown = (): void => {
stopPolling();
// Persist "what's loaded in the player right now" synchronously —
// process.exit(0) runs this handler synchronously and an async write
// would never land. The next launch restores this episode paused.
try {
const ep = currentEpisode();
if (ep) {
saveLastPlayerSync({ episodeId: ep.id, timestamp: new Date() });
}
} catch {
/* best-effort at exit */
}
try {
backend?.dispose();
} catch {
/* best-effort at exit */
}
try {
useMediaRegistry().clearNowPlaying();
} catch {
/* best-effort at exit */
}
};
process.on("exit", teardown);
for (const sig of ["SIGINT", "SIGTERM", "SIGHUP"] as const) {
process.on(sig, () => {
teardown();
process.exit(0);
});
}
}
/** Poll ticks between paused-state checks (~1s at 150ms/tick). While the
* UI believes playback is paused we only need to catch an external
* resume (AirPod play tap, lock-screen/media-center play); checking every
* tick would just hammer mpv IPC for nothing. */
const PAUSE_WATCH_TICKS = 7;
/** The player process died while we believed playback was live — track
* ended (mpv quits at EOF) or the process crashed. Persist the final
* position and stop polling. `autoAdvance` is true only when the track
* reached its natural end with the player still alive and no stream error
* — the signal to keep the queue going. */
function finalizeTrackEnd(autoAdvance: boolean): void {
setIsPlaying(false);
stopPolling();
const ep = currentEpisode();
if (ep) {
const progressStore = useProgressStore();
progressStore.update(ep.id, position(), duration(), speed());
}
if (autoAdvance) {
// The episode finished: play the next one from the source that
// started it (search results / show / feed). No-op at the end of
// the list or when the episode isn't in the source list anymore.
void next().catch(() => {});
}
}
/** mpv paused itself OUTSIDE PodTUI — system sleep/lock, AirPod removal,
* device swap, OS media keys, the Now Playing center. Bring the UI in
* sync; the poll stays armed so an external resume is caught too. */
function reconcileExternalPause(): void {
setIsPlaying(false);
const ep = currentEpisode();
if (ep) {
const progressStore = useProgressStore();
progressStore.update(ep.id, position(), duration(), speed());
emit("player.pause", { episodeId: ep.id });
const media = useMediaRegistry();
media.setPlaybackState(false);
media.setPosition(position());
}
}
/** Playback was restarted from outside PodTUI (AirPods, lock-screen or
* media-center play, OS media keys). Bring the UI back to "playing". */
function reconcileExternalResume(): void {
setIsPlaying(true);
const ep = currentEpisode();
if (ep) {
emit("player.play", { episodeId: ep.id });
useMediaRegistry().setPlaybackState(true);
}
}
function startPolling(): void {
stopPolling();
pollCount = 0;
// Guard against overlapping ticks if a socket read ever outlives the
// interval (getPosition opens a fresh mpv IPC connection per call).
let pollInFlight = false;
pollTimer = setInterval(async () => {
if (!backend || pollInFlight) return;
pollInFlight = true;
try {
pollCount++;
if (isPlaying()) {
// Track ended (eof-reached observed) or process died. Check
// BEFORE pause reconciliation: mpv keeps the file open at EOF
// and reports pause=true there, which would otherwise be
// mistaken for an external pause and never finalize.
if (!backend.isPlaying()) {
// Natural EOF (player alive, no stream error) auto-advances
// to the next episode; a crashed/killed daemon or a failed
// stream must not start the next episode on its own.
finalizeTrackEnd(
backend.isAlive() && !backend.getPlaybackError(),
);
return;
}
// mpv can pause itself outside PodTUI. Reconcile instead of
// staying stuck on "playing" with a frozen waveform
// (getPosition would just re-read the same frozen time-pos).
const paused = await backend.getPauseState();
if (paused === true) {
reconcileExternalPause();
return;
}
const pos = await backend.getPosition();
const dur = await backend.getDuration();
setPosition(pos);
if (dur > 0) setDuration(dur);
// Save progress every ~5 seconds (33 ticks * 150ms)
if (pollCount % 33 === 0) {
const ep = currentEpisode();
if (ep) {
const progressStore = useProgressStore();
progressStore.update(ep.id, pos, dur > 0 ? dur : duration(), speed());
const media = useMediaRegistry();
media.setPosition(pos);
}
}
} else if (pollCount % PAUSE_WATCH_TICKS === 0) {
// Paused — watch for playback restarted from outside (AirPods,
// lock-screen/media-center play). Only while the player is
// still alive: a dead player while we thought we were paused
// means the track ended (mpv quits at EOF) or it crashed.
if (!backend.isAlive()) {
finalizeTrackEnd(false);
return;
}
const paused = await backend.getPauseState();
if (paused === false) {
reconcileExternalResume();
}
}
} catch {
// Backend may have been disposed
} finally {
pollInFlight = false;
}
}, 150);
}
function stopPolling(): void {
if (pollTimer) {
clearInterval(pollTimer);
pollTimer = null;
}
}
// ── Cover art for system Now Playing ─────────────────────────────────────────
// macOS shows the media session's albumart in the audio center; mpv reads it
// from `--cover-art-files`. Shared helper (utils/cover-art.ts) fetches the
// podcast cover to a temp file BEFORE playback starts, bounded to 3s.
/** Resolve cover art to a local path for mpv's --cover-art-files, per the
* call site's latency budget:
* "cache" — disk cache only (sync): resume paths must never wait on the
* network, so a miss plays artless and warms for next time.
* "bounded" — disk hit, else fetch capped at 1.2s: cold play needs the art
* at file LOAD, but a slow cover server must not stall audio.
* "await" — disk hit, else full (8s-bounded) fetch: boot restore preloads
* while feeds/progress load anyway, so the wait is free and the
* cover must be present when the file loads.
* fetchCoverArt already short-circuits on the disk cache, so "await" costs
* nothing on a warm cache. */
async function resolveCoverArt(
coverUrl: string | undefined,
mode: "cache" | "bounded" | "await",
): Promise<string | null> {
if (!coverUrl) return null;
if (mode === "cache") return cachedCoverPath(coverUrl);
if (mode === "bounded") {
const cached = cachedCoverPath(coverUrl);
if (cached) return cached;
return Promise.race([
fetchCoverArt(coverUrl),
new Promise<null>((resolve) => setTimeout(() => resolve(null), 1200)),
]);
}
return fetchCoverArt(coverUrl);
}
async function play(episode: Episode): Promise<void> {
const b = ensureBackend();
setError(null);
if (!episode.audioUrl) {
setError("No audio URL for this episode");
return;
}
const appStore = useAppStore();
const progressStore = useProgressStore();
const storeSpeed = appStore.state().settings.playbackSpeed;
const vol = volume();
const spd = storeSpeed || speed();
const feedStore = useFeedStore();
const feed = feedStore.feeds().find((f) => f.podcast.id === episode.podcastId);
const podcastTitle = feed?.customName || feed?.podcast.title || "";
// Play the downloaded file when present (offline + no network stalls);
// otherwise stream. Cover resolves to the feed art, falling back to the
// episode's own image (feeds added by URL may lack a channel cover).
const downloadStore = useDownloadStore();
const url = downloadStore.getDownloadedFilePath(episode.id) ?? episode.audioUrl;
// Resume from saved progress if available and not completed
const savedProgress = progressStore.get(episode.id);
let startPos = 0;
if (savedProgress && !progressStore.isCompleted(episode.id)) {
startPos = savedProgress.position;
}
// Present the new episode in the UI IMMEDIATELY, before the backend load
// (cover fetch + loadfile can take a few hundred ms): the player tab,
// status bar, and OS Now Playing must not keep showing the previous
// episode during the swap. The previous track's poll is stopped so it
// can't attribute its position/progress to the new episode; polling
// restarts once the backend is actually playing. Mirrors load()'s
// synchronous presentation.
stopPolling();
setCurrentEpisode(episode);
setIsPlaying(false);
startedPlayback = false;
setPosition(startPos);
setSpeed(spd);
if (episode.duration) setDuration(episode.duration);
const media = useMediaRegistry();
media.setNowPlaying({
title: episode.title,
artist: podcastTitle || episode.podcastId,
duration: episode.duration,
});
media.setPlaybackState(false);
if (startPos > 0) media.setPosition(startPos);
try {
// Cover art only applies at file LOAD (the runtime video-add fallback
// never becomes an albumart track), so a cold-cache play must wait for
// the fetch or play artless. Serve the disk cache synchronously; on a
// miss, await the bounded fetch (covers fetch in ~300ms typically) —
// past the 1.2s cap, play bare and let the fetch warm the cache.
const coverArtPath = await resolveCoverArt(
feed?.podcast.coverUrl ?? episode.imageUrl,
"bounded",
);
await b.play(url, {
volume: vol,
speed: spd,
startPosition: startPos > 0 ? startPos : undefined,
mediaTitle: episode.title,
coverArtPath: coverArtPath ?? undefined,
});
setIsPlaying(true);
setPosition(startPos);
if (episode.duration) setDuration(episode.duration);
startedPlayback = true;
// Remember this episode as "loaded in the player" so the next launch
// can restore it paused (cleared by stop()).
saveLastPlayerToFile({ episodeId: episode.id, timestamp: new Date() });
// Register with platform media controls
media.setPlaybackState(true);
if (startPos > 0) media.setPosition(startPos);
startPolling();
emit("player.play", { episodeId: episode.id });
// Distinct from "player.play" (which also fires on resume): signals a
// fresh episode start so Shell can honor the auto-jump-to-player pref.
emit("player.started", { episodeId: episode.id });
} catch (err) {
setError(err instanceof Error ? err.message : "Playback failed");
setIsPlaying(false);
}
}
/**
* Load an episode into the player WITHOUT starting playback. The player tab
* renders it paused at its saved position; the first play action starts the
* backend from there (see togglePlayback). Used to restore the last player
* session at boot.
*/
async function load(episode: Episode): Promise<void> {
ensureBackend();
setError(null);
setCurrentEpisode(episode);
setIsPlaying(false);
startedPlayback = false;
// Show the saved position so the player tab reflects where playback
// will resume; episodes at/above the completion threshold start from 0.
const progressStore = useProgressStore();
const saved = progressStore.get(episode.id);
const pos = saved && isRestoreEligible(saved) ? saved.position : 0;
setPosition(pos);
if (episode.duration) setDuration(episode.duration);
const appStore = useAppStore();
const storeSpeed = appStore.state().settings.playbackSpeed;
setSpeed(storeSpeed || speed());
// Surface the loaded-but-paused track to the OS media controls.
const feedStore = useFeedStore();
const feed = feedStore.feeds().find((f) => f.podcast.id === episode.podcastId);
const podcastTitle = feed?.customName || feed?.podcast.title || "";
const media = useMediaRegistry();
media.setNowPlaying({
title: episode.title,
artist: podcastTitle || episode.podcastId,
duration: episode.duration,
});
media.setPlaybackState(false);
if (pos > 0) media.setPosition(pos);
// Preload the episode into the backend PAUSED: mpv opens the stream and
// fills its demuxer cache while parked, so the user's first Play flips
// `pause` off instead of paying the ~2s stream-open cold. Fire-and-forget
// — a failed preload just makes the first play take the cold path.
const downloadStore = useDownloadStore();
const url = downloadStore.getDownloadedFilePath(episode.id) ?? episode.audioUrl;
if (episode.audioUrl && backend) {
// The preload must carry the cover AT LOAD: cover-art-files only
// applies when the file loads, and the runtime video-add fallback
// never becomes an albumart track (verified). Restore already waits
// on feeds/progress at boot, so the bounded fetch (~300ms typical,
// 8s worst case) is free. Falls back to the episode's own image when
// the feed has no channel cover.
const coverArtPath = await resolveCoverArt(
feed?.podcast.coverUrl ?? episode.imageUrl,
"await",
);
const backendSnap = backend;
backendSnap
.preload(url, {
volume: volume(),
speed: storeSpeed || speed(),
startPosition: pos > 0 ? pos : undefined,
mediaTitle: episode.title,
coverArtPath: coverArtPath ?? undefined,
})
.catch(() => {});
}
saveLastPlayerToFile({ episodeId: episode.id, timestamp: new Date() });
}
async function pause(): Promise<void> {
if (!backend) return;
try {
await backend.pause();
setIsPlaying(false);
// Polling stays armed (paused-watch mode): playback can be resumed
// from OUTSIDE PodTUI — AirPods, lock-screen/media-center play —
// and the poll must be live to catch it.
const ep = currentEpisode();
if (ep) {
// Save progress on pause
const progressStore = useProgressStore();
progressStore.update(ep.id, position(), duration(), speed());
emit("player.pause", { episodeId: ep.id });
// Update platform media controls
const media = useMediaRegistry();
media.setPlaybackState(false);
media.setPosition(position());
}
} catch (err) {
setError(err instanceof Error ? err.message : "Pause failed");
}
}
/** mpv was killed/crashed: respawn it and restart playback from the saved
* position via the full play path (fresh loadfile, cover art, media
* registry). A bare unpause would target a dead — or freshly-idle —
* daemon and silently do nothing. */
async function recoverPlayback(): Promise<void> {
const ep = currentEpisode();
if (ep && ep.audioUrl) {
await play(ep);
} else {
setError("Player is not running");
}
}
async function resume(): Promise<void> {
if (!backend) return;
if (!backend.isAlive()) {
await recoverPlayback();
return;
}
try {
await backend.resume();
setIsPlaying(true);
startPolling();
const ep = currentEpisode();
if (ep) {
emit("player.play", { episodeId: ep.id });
const media = useMediaRegistry();
media.setPlaybackState(true);
}
} catch (err) {
// Race: the daemon died between the liveness check above and the
// unpause — backend.resume() respawned it and threw
// PlayerRestartedError (the fresh daemon has no file loaded).
if (err instanceof PlayerRestartedError) {
await recoverPlayback();
return;
}
setError(err instanceof Error ? err.message : "Resume failed");
}
}
async function togglePlayback(): Promise<void> {
if (isPlaying()) {
await pause();
} else if (currentEpisode()) {
if (startedPlayback) {
await resume();
} else {
// Episode is only LOADED (e.g. restored at boot) — the backend
// was never started, so unpausing a dead player would fail
// silently. Start playback from the saved position instead.
const ep = currentEpisode();
if (ep) await play(ep);
}
}
}
async function stop(): Promise<void> {
if (!backend) return;
try {
// Save progress before stopping
const ep = currentEpisode();
if (ep) {
const progressStore = useProgressStore();
progressStore.update(ep.id, position(), duration(), speed());
}
await backend.stop();
setIsPlaying(false);
setPosition(0);
setCurrentEpisode(null);
startedPlayback = false;
stopPolling();
emit("player.stop", {});
// Player is empty again — nothing to restore on the next launch.
saveLastPlayerToFile({ episodeId: null, timestamp: null });
const media = useMediaRegistry();
media.clearNowPlaying();
} catch (err) {
setError(err instanceof Error ? err.message : "Stop failed");
}
}
async function seek(seconds: number): Promise<void> {
if (!backend) return;
const clamped = Math.max(0, Math.min(seconds, duration()));
try {
await backend.seek(clamped);
setPosition(clamped);
} catch (err) {
setError(err instanceof Error ? err.message : "Seek failed");
}
}
async function seekRelative(delta: number): Promise<void> {
await seek(position() + delta);
}
async function doSetVolume(vol: number): Promise<void> {
const clamped = Math.max(0, Math.min(1, vol));
if (backend) {
try {
await backend.setVolume(clamped);
} catch {
// Some backends can't change volume at runtime
}
}
setVolume(clamped);
// Sync back to app store (persisted to config.json for the next launch).
const appStore = useAppStore();
appStore.updateSettings({ volume: clamped });
}
async function doSetSpeed(spd: number): Promise<void> {
const clamped = Math.max(0.25, Math.min(3, spd));
if (backend) {
try {
await backend.setSpeed(clamped);
} catch {
// Some backends can't change speed at runtime
}
}
setSpeed(clamped);
// Sync back to app store
const appStore = useAppStore();
appStore.updateSettings({ playbackSpeed: clamped });
}
async function switchBackend(name: BackendName): Promise<void> {
const wasPlaying = isPlaying();
const ep = currentEpisode();
const pos = position();
const vol = volume();
const spd = speed();
if (backend) {
stopPolling();
backend.dispose();
backend = null;
}
backend = createAudioBackend(name);
setBackendName(backend.name);
setAvailablePlayers(detectPlayers());
// Resume playback if we were playing
if (wasPlaying && ep && ep.audioUrl) {
try {
const feedStore = useFeedStore();
const feed = feedStore
.feeds()
.find((f) => f.podcast.id === ep.podcastId);
const podcastTitle = feed?.customName || feed?.podcast.title || "";
const url =
useDownloadStore().getDownloadedFilePath(ep.id) ?? ep.audioUrl;
const coverArtPath = await resolveCoverArt(
feed?.podcast.coverUrl ?? ep.imageUrl,
"cache",
);
await backend.play(url, {
startPosition: pos,
volume: vol,
speed: spd,
mediaTitle: ep.title,
coverArtPath: coverArtPath ?? undefined,
});
setIsPlaying(true);
startedPlayback = true;
startPolling();
} catch (err) {
setError(err instanceof Error ? err.message : "Backend switch failed");
setIsPlaying(false);
}
}
}
/** Serialized restore chain: the boot-triggered restore and any explicit
* call run one after another, so a late-finishing earlier restore can never
* overwrite state changed by a later one (and callers can await the latest
* attempt deterministically). */
let restoreChain: Promise<void> = Promise.resolve();
/**
* Boot-time session restore: reload the episode that was loaded in the
* player when the previous run ended (persisted on play/load and at exit),
* paused at its saved position — never autostarted. Episodes at/above the
* completion threshold are skipped. Silently no-ops when there is nothing
* to restore (empty player, unsubscribed show, or completed episode).
*/
export async function restoreLastSession(): Promise<void> {
const attempt = restoreChain.then(async () => {
const marker = await loadLastPlayerFromFile();
if (!marker?.episodeId) return;
// Feeds and progress load asynchronously at boot; wait for both
// before looking the episode up.
await Promise.all([
useProgressStore().whenReady(),
useFeedStore().whenReady(),
]);
const episode = useFeedStore().findEpisode(marker.episodeId);
if (!episode) return;
// Only restore episodes below the completion threshold.
const saved = useProgressStore().get(episode.id);
if (!isRestoreEligible(saved)) return;
await load(episode);
});
// Keep the chain alive even when an attempt fails; the caller awaiting
// this attempt still observes its own outcome.
restoreChain = attempt.catch(() => {});
await attempt;
}
/**
* Reactive audio controls hook.
*
* Returns a singleton — all components share the same playback state.
* Registers event bus listeners and cleans them up with onCleanup.
*/
// ── Episode queue navigation ──────────────────────────────────────────────
// `next`/`prev` (and the end-of-episode auto-advance in finalizeTrackEnd)
// move within the ordered list of the source that STARTED the current
// episode: the Feed's chronological list, the current show's episodes, or
// the search results (see utils/audio-queue). Module-level so
// finalizeTrackEnd can auto-advance without a mounted hook owner.
const audioNav = useAudioNavStore();
/** The ordered playable episodes for the source that started playback. */
function queueForCurrentSource(): Episode[] {
const feedStore = useFeedStore();
return queueForSource(
audioNav.getSource(),
audioNav.getPodcastId(),
feedStore.feeds(),
feedStore.getAllEpisodesChronological(),
useSearchStore().results(),
);
}
async function next(): Promise<void> {
const current = currentEpisode();
if (!current) return;
const step = nextStep(queueForCurrentSource(), current.id);
// A duplicated queue entry (same episode id twice) must not make
// "next" replay the CURRENT episode — that would reload it from
// saved progress and audibly repeat already-played audio.
if (!step || step.episode.id === current.id) return;
await play(step.episode);
audioNav.next(step.index);
}
async function prev(): Promise<void> {
const current = currentEpisode();
if (!current) return;
// Standard transport behavior: past 30s in, "prev" restarts the current
// episode; before that it steps back within the source queue.
const NAV_START_THRESHOLD = 30;
const currentPos = position();
const currentDur = duration();
if (currentPos > NAV_START_THRESHOLD && currentDur > 0) {
await seek(NAV_START_THRESHOLD);
return;
}
const step = prevStep(queueForCurrentSource(), current.id);
if (!step) return;
await play(step.episode);
audioNav.prev(step.index);
}
export function useAudio(): AudioControls {
// Initialize backend on first use
ensureBackend();
// Sync initial speed/volume from app store (reuse the previous session's
// playback levels; defaults are 1x and 100%).
if (refCount === 0) {
const appStore = useAppStore();
const storeSpeed = appStore.state().settings.playbackSpeed;
if (storeSpeed && storeSpeed !== speed()) {
setSpeed(storeSpeed);
}
// Volume re-syncs once settings finish loading (async config read)
// so a level persisted last session is applied at boot.
appStore
.whenReady()
.then(() => {
const storeVolume = appStore.state().settings.volume;
if (storeVolume !== undefined && storeVolume !== volume()) {
setVolume(storeVolume);
}
})
.catch(() => {});
// Restore the last player session once at boot (loaded, not playing).
restoreLastSession().catch(() => {});
}
refCount++;
// Listen for event bus commands (e.g. from other components)
const unsubPlay = on("player.play", async (data) => {
// External play requests — currently just tracks episodeId.
// Episode lookup would require feed store integration.
});
const unsubStop = on("player.stop", async () => {
if (backend && isPlaying()) {
await backend.stop();
setIsPlaying(false);
setPosition(0);
setCurrentEpisode(null);
stopPolling();
}
});
// Listen for global multimedia key events (from useMultimediaKeys)
const unsubMediaToggle = on("media.toggle", async () => {
await togglePlayback();
});
const unsubMediaVolUp = on("media.volumeUp", async () => {
await doSetVolume(Math.min(1, Number((volume() + 0.05).toFixed(2))));
});
const unsubMediaVolDown = on("media.volumeDown", async () => {
await doSetVolume(Math.max(0, Number((volume() - 0.05).toFixed(2))));
});
const unsubMediaSpeed = on("media.speedCycle", async () => {
const next = speed() >= 2 ? 0.5 : Number((speed() + 0.25).toFixed(2));
await doSetSpeed(next);
});
onCleanup(() => {
refCount--;
unsubPlay();
unsubStop();
unsubMediaToggle();
unsubMediaVolUp();
unsubMediaVolDown();
unsubMediaSpeed();
if (refCount <= 0) {
stopPolling();
if (backend) {
backend.dispose();
backend = null;
}
// Clear media registry on full teardown
const media = useMediaRegistry();
media.clearNowPlaying();
refCount = 0;
}
});
return {
isPlaying,
position,
duration,
volume,
speed,
backendName,
error,
currentEpisode,
availablePlayers,
play,
load,
pause,
resume,
togglePlayback,
stop,
seek,
seekRelative,
setVolume: doSetVolume,
setSpeed: doSetSpeed,
switchBackend,
prev,
next,
};
}