Files
PodTui/src/pages/Player/PlayerPage.tsx
Michael Freno 67032460ff feat(player): click-to-seek progress bar; 2-row waveform bars with peak normalization
- ProgressBar: full-width played/remaining bar in the player pane, click-to-seek;
  waveform no longer handles seeking or the played/future color split (pure visual)
- bars: 2 terminal rows per bar (16 levels) via barChars, partial block in the
  top row so the column renders continuously
- fix bars maxing at audio start: disable cava autosens (silence gain-ramp),
  pre-warm the malloc'd FFT window with zeros, skip partial FFT windows
- createBarScaler peak follower + power curve replaces cava autosens for
  level-to-height mapping (src/utils/bar-mapping.ts, unit-tested)
2026-08-10 16:49:57 -04:00

131 lines
3.9 KiB
TypeScript

/**
* PlayerPage — 2-pane yazi depth view of the now-playing episode.
*
* depth 0 (parent) — tab list (muted, read-only).
* depth 0 (current) — the single now-playing pane (rich view + controls).
*
* No preview pane (PaneRow `panes={2}`). Audio transport (play/pause,
* next/prev, seek) is handled globally by the Shell router (P/N/B/</>); this
* page only renders the now-playing surface. `h` at depth 0 returns to the
* tab root.
*/
import { Show } from "solid-js";
import { PlaybackControls } from "./PlaybackControls";
import { ProgressBar } from "./ProgressBar";
import { RealtimeWaveform } from "./RealtimeWaveform";
import { useAudio } from "@/hooks/useAudio";
import { useAppStore } from "@/stores/app";
import { useTheme } from "@/context/ThemeContext";
import { useNavigation, DEPTH_CENTER_PANE } from "@/context/NavigationContext";
import { PaneRow } from "@/components/PaneRow";
import { TabListPane } from "@/components/TabPanel";
export const PlayerPaneCount = 1;
export function PlayerPage() {
const audio = useAudio();
const { theme } = useTheme();
const nav = useNavigation();
const muted = () => theme.muted || theme.text;
const isActive = () => nav.activePane() === DEPTH_CENTER_PANE;
const progressPercent = () => {
const d = audio.duration();
if (d <= 0) return 0;
return Math.min(100, Math.round((audio.position() / d) * 100));
};
const formatTime = (seconds: number) => {
const m = Math.floor(seconds / 60);
const s = Math.floor(seconds % 60);
return `${m}:${String(s).padStart(2, "0")}`;
};
// ── parent pane: the tab list (muted) ──────────────────────────────────────
const parentContent = () => <TabListPane muted />;
// ── current pane: now playing ───────────────────────────────────────────────
const currentContent = () => (
<box flexDirection="column" gap={1} padding={1}>
<box flexDirection="row" justifyContent="space-between">
<text fg={theme.text}>
<strong>Now Playing</strong>
</text>
<text fg={muted()}>
{formatTime(audio.position())} / {formatTime(audio.duration())} (
{progressPercent()}%)
</text>
</box>
<Show when={audio.error()}>
{(err) => <text fg={theme.error}>{err()}</text>}
</Show>
<Show
when={audio.currentEpisode()}
fallback={
<box padding={1}>
<text fg={muted()}>No episode loaded.</text>
</box>
}
>
{(ep) => (
<box flexDirection="column" gap={1}>
<text fg={theme.text}>
<strong>{ep().title}</strong>
</text>
<text fg={muted()}>
{ep().description?.slice(0, 500) ?? "No description available."}
</text>
<ProgressBar />
<RealtimeWaveform
visualizerConfig={(() => {
const viz = useAppStore().state().settings.visualizer;
// bars is width-derived in RealtimeWaveform; pass only the
// audio-processing params here.
return {
noiseReduction: viz.noiseReduction,
lowCutOff: viz.lowCutOff,
highCutOff: viz.highCutOff,
};
})()}
/>
</box>
)}
</Show>
<PlaybackControls
isPlaying={audio.isPlaying()}
volume={audio.volume()}
speed={audio.speed()}
backendName={audio.backendName()}
hasAudioUrl={!!audio.currentEpisode()?.audioUrl}
onToggle={audio.togglePlayback}
onPrev={() => audio.seek(0)}
onNext={() => audio.seek(audio.currentEpisode()?.duration ?? 0)}
onSpeedChange={(s: number) => audio.setSpeed(s)}
onVolumeChange={(v: number) => audio.setVolume(v)}
/>
<box height={1} />
<text fg={muted()}>
{"P play/pause N next B prev < > seek h back"}
</text>
</box>
);
return (
<PaneRow
parent={parentContent}
current={currentContent}
currentLabel="Player"
panes={2}
focused={isActive}
/>
);
}