- ProgressBar: full-width played/remaining bar in the player pane, click-to-seek; waveform no longer handles seeking or the played/future color split (pure visual) - bars: 2 terminal rows per bar (16 levels) via barChars, partial block in the top row so the column renders continuously - fix bars maxing at audio start: disable cava autosens (silence gain-ramp), pre-warm the malloc'd FFT window with zeros, skip partial FFT windows - createBarScaler peak follower + power curve replaces cava autosens for level-to-height mapping (src/utils/bar-mapping.ts, unit-tested)
131 lines
3.9 KiB
TypeScript
131 lines
3.9 KiB
TypeScript
/**
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* PlayerPage — 2-pane yazi depth view of the now-playing episode.
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*
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* depth 0 (parent) — tab list (muted, read-only).
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* depth 0 (current) — the single now-playing pane (rich view + controls).
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*
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* No preview pane (PaneRow `panes={2}`). Audio transport (play/pause,
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* next/prev, seek) is handled globally by the Shell router (P/N/B/</>); this
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* page only renders the now-playing surface. `h` at depth 0 returns to the
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* tab root.
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*/
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import { Show } from "solid-js";
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import { PlaybackControls } from "./PlaybackControls";
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import { ProgressBar } from "./ProgressBar";
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import { RealtimeWaveform } from "./RealtimeWaveform";
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import { useAudio } from "@/hooks/useAudio";
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import { useAppStore } from "@/stores/app";
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import { useTheme } from "@/context/ThemeContext";
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import { useNavigation, DEPTH_CENTER_PANE } from "@/context/NavigationContext";
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import { PaneRow } from "@/components/PaneRow";
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import { TabListPane } from "@/components/TabPanel";
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export const PlayerPaneCount = 1;
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export function PlayerPage() {
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const audio = useAudio();
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const { theme } = useTheme();
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const nav = useNavigation();
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const muted = () => theme.muted || theme.text;
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const isActive = () => nav.activePane() === DEPTH_CENTER_PANE;
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const progressPercent = () => {
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const d = audio.duration();
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if (d <= 0) return 0;
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return Math.min(100, Math.round((audio.position() / d) * 100));
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};
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const formatTime = (seconds: number) => {
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const m = Math.floor(seconds / 60);
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const s = Math.floor(seconds % 60);
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return `${m}:${String(s).padStart(2, "0")}`;
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};
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// ── parent pane: the tab list (muted) ──────────────────────────────────────
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const parentContent = () => <TabListPane muted />;
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// ── current pane: now playing ───────────────────────────────────────────────
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const currentContent = () => (
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<box flexDirection="column" gap={1} padding={1}>
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<box flexDirection="row" justifyContent="space-between">
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<text fg={theme.text}>
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<strong>Now Playing</strong>
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</text>
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<text fg={muted()}>
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{formatTime(audio.position())} / {formatTime(audio.duration())} (
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{progressPercent()}%)
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</text>
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</box>
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<Show when={audio.error()}>
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{(err) => <text fg={theme.error}>{err()}</text>}
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</Show>
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<Show
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when={audio.currentEpisode()}
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fallback={
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<box padding={1}>
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<text fg={muted()}>No episode loaded.</text>
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</box>
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}
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>
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{(ep) => (
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<box flexDirection="column" gap={1}>
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<text fg={theme.text}>
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<strong>{ep().title}</strong>
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</text>
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<text fg={muted()}>
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{ep().description?.slice(0, 500) ?? "No description available."}
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</text>
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<ProgressBar />
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<RealtimeWaveform
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visualizerConfig={(() => {
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const viz = useAppStore().state().settings.visualizer;
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// bars is width-derived in RealtimeWaveform; pass only the
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// audio-processing params here.
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return {
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noiseReduction: viz.noiseReduction,
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lowCutOff: viz.lowCutOff,
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highCutOff: viz.highCutOff,
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};
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})()}
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/>
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</box>
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)}
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</Show>
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<PlaybackControls
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isPlaying={audio.isPlaying()}
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volume={audio.volume()}
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speed={audio.speed()}
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backendName={audio.backendName()}
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hasAudioUrl={!!audio.currentEpisode()?.audioUrl}
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onToggle={audio.togglePlayback}
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onPrev={() => audio.seek(0)}
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onNext={() => audio.seek(audio.currentEpisode()?.duration ?? 0)}
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onSpeedChange={(s: number) => audio.setSpeed(s)}
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onVolumeChange={(v: number) => audio.setVolume(v)}
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/>
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<box height={1} />
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<text fg={muted()}>
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{"P play/pause N next B prev < > seek h back"}
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</text>
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</box>
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);
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return (
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<PaneRow
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parent={parentContent}
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current={currentContent}
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currentLabel="Player"
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panes={2}
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focused={isActive}
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/>
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);
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}
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