Files
PodTui/src/stores/progress.ts
Michael Freno 1b55b7117c feat(player): restore the last player session at boot
Reload the episode that was loaded in the player when the previous run
ended (persisted on play/load and synchronously at exit) into the Player
tab paused at its saved position — never autostarted. Episodes at or
above 98% completion are skipped, as are empty-player and unsubscribed
episodes.

- useAudio gains load(episode) (sets currentEpisode/position/Now Playing
  without starting the backend) and restoreLastSession(), triggered once
  at boot and serialized through a chain so a late-finishing boot restore
  can't clobber later state.
- togglePlayback branches on a startedPlayback flag: a restored episode
  starts the backend from the saved position; a paused one resumes.
- stop() clears the marker; the exit teardown writes it synchronously
  (process.exit bypasses async writes).
- feed/progress stores expose whenReady() so restore waits for the async
  boot loads; feed store gains findEpisode().
- app-persistence serializes last-player marker writes and exposes
  waitForLastPlayerWrite() for deterministic tests.
- tests/restore-session.test.ts: real modules + local RSS feed server;
  the real useAudio is imported via a ?restore-test query suffix to
  bypass the suite's mock.module leak across shared bun workers.
2026-08-11 13:18:00 -04:00

173 lines
4.0 KiB
TypeScript

/**
* Episode progress store for PodTUI
*
* Persists per-episode playback progress to a JSON file in XDG_CONFIG_HOME.
* Tracks position, duration, completion, and last-played timestamp.
*/
import { createSignal } from "solid-js";
import type { Progress } from "../types/episode";
import {
loadProgressFromFile,
saveProgressToFile,
} from "../utils/app-persistence";
/** Threshold (fraction 0-1) at which an episode is considered completed */
const COMPLETION_THRESHOLD = 0.95;
/** Minimum seconds of progress before persisting */
const MIN_POSITION_TO_SAVE = 5;
// --- Singleton store ---
const [progressMap, setProgressMap] = createSignal<Record<string, Progress>>(
{},
);
/** Persist current progress map to file (fire-and-forget) */
function persist(): void {
saveProgressToFile(progressMap());
}
/** Parse raw progress entries from file, reviving Date objects */
function parseProgressEntries(
raw: Record<string, unknown>,
): Record<string, Progress> {
const result: Record<string, Progress> = {};
for (const [key, value] of Object.entries(raw)) {
const p = value as Record<string, unknown>;
result[key] = {
episodeId: p.episodeId as string,
position: p.position as number,
duration: p.duration as number,
timestamp: new Date(p.timestamp as string),
playbackSpeed: p.playbackSpeed as number | undefined,
};
}
return result;
}
async function initProgress(): Promise<void> {
const raw = await loadProgressFromFile();
const parsed = parseProgressEntries(raw as Record<string, unknown>);
setProgressMap(parsed);
}
// Fire-and-forget init; the promise is exposed via whenReady() so boot-time
// consumers (e.g. player-session restore) can await the file load.
const progressInit = initProgress();
function createProgressStore() {
return {
/**
* Resolves once the persisted progress map has been loaded from disk.
*/
whenReady: () => progressInit,
/**
* Get progress for a specific episode.
*/
get(episodeId: string): Progress | undefined {
return progressMap()[episodeId];
},
/**
* Get all progress entries.
*/
all(): Record<string, Progress> {
return progressMap();
},
/**
* Update progress for an episode. Only persists if position is meaningful.
*/
update(
episodeId: string,
position: number,
duration: number,
playbackSpeed?: number,
): void {
if (position < MIN_POSITION_TO_SAVE && duration > 0) return;
setProgressMap((prev) => ({
...prev,
[episodeId]: {
episodeId,
position,
duration,
timestamp: new Date(),
playbackSpeed,
},
}));
persist();
},
/**
* Check if an episode is completed.
*/
isCompleted(episodeId: string): boolean {
const p = progressMap()[episodeId];
if (!p || p.duration <= 0) return false;
return p.position / p.duration >= COMPLETION_THRESHOLD;
},
/**
* Get progress percentage (0-100) for an episode.
*/
getPercent(episodeId: string): number {
const p = progressMap()[episodeId];
if (!p || p.duration <= 0) return 0;
return Math.min(100, Math.round((p.position / p.duration) * 100));
},
/**
* Mark an episode as completed (set position to duration).
*/
markCompleted(episodeId: string): void {
const p = progressMap()[episodeId];
const duration = p?.duration ?? 0;
setProgressMap((prev) => ({
...prev,
[episodeId]: {
episodeId,
position: duration,
duration,
timestamp: new Date(),
playbackSpeed: p?.playbackSpeed,
},
}));
persist();
},
/**
* Remove progress for an episode (e.g. "mark as new").
*/
remove(episodeId: string): void {
setProgressMap((prev) => {
const next = { ...prev };
delete next[episodeId];
return next;
});
persist();
},
/**
* Clear all progress data.
*/
clear(): void {
setProgressMap({});
persist();
},
};
}
// Singleton instance
let instance: ReturnType<typeof createProgressStore> | null = null;
export function useProgressStore() {
if (!instance) {
instance = createProgressStore();
}
return instance;
}