Files
PodTui/src/utils/app-persistence.ts
Michael Freno d7aec4e810 fix(memory): bound visualizer PCM cache and feed episode cache
The visualizer's PCM cache decoded the entire episode into RAM (22050 Hz
mono s16 ~160 MB/hr of audio) and held it until stop() — a 3-hour episode
pinned ~500 MB and long-form content hit 2.5 GB. The 4x decode also pulled
the whole remote file even when only minutes were listened to.

- audio-pcm-cache: sliding window around the playback position — the
  decode head caps at maxAheadSec (600s) ahead of the cursor, segments
  older than keepBehindSec (300s) are pruned, and the tail refills as
  playback advances. Steady state ~40 MB regardless of episode length;
  a backward seek past the window restarts a segment there (the existing
  seek-hole mechanism, no new failure mode).
- feed: cap the full-parse episode cache at 1000 episodes/feed so
  archive-heavy subscriptions can't pin their entire history in RAM;
  the visible list stays bounded by the user's cache preference and
  fetch-more keeps working within the ceiling.
- tests: pin the new head-cap and prune contracts (8/8 in
  audio-pcm-cache.test.ts; full suite 193 pass).

Also includes the in-flight cleanup/refactor pass (cover-art resolve
helper, page and comment tightening, ESLint config removal).
2026-08-12 21:02:19 -04:00

271 lines
7.3 KiB
TypeScript

/**
* App state persistence — settings, preferences, and custom theme are stored
* in the centralized `config.json` (see utils/config.ts). Playback progress
* and audio-nav state stay in separate files (they change on every seek and
* would thrash config.json).
*
* No backups — writes always overwrite.
*/
import { mkdirSync, writeFileSync } from "fs";
import { ensureConfigDir, getConfigDir, getConfigFilePath } from "./config-dir";
import { loadConfig, updateConfig } from "./config";
import type {
AppState,
AppSettings,
UserPreferences,
VisualizerSettings,
} from "../types/settings";
import { DEFAULT_THEME } from "../constants/themes";
// --- Defaults ---
const defaultVisualizerSettings: VisualizerSettings = {
enabled: true,
bars: 32,
sensitivity: 1,
noiseReduction: 0.77,
lowCutOff: 50,
highCutOff: 10000,
};
const defaultSettings: AppSettings = {
theme: "system",
fontSize: 14,
playbackSpeed: 1,
volume: 1,
downloadPath: "",
transparentBackground: false,
showSelectionMarker: false,
visualizer: defaultVisualizerSettings,
};
const defaultPreferences: UserPreferences = {
showExplicit: false,
autoDownload: false,
autoDownloadCount: 2,
autoDownloadScope: "all",
autoDownloadWhitelist: [],
autoJumpToPlayer: true,
fetchMoreMode: "auto",
refreshIntervalMinutes: 30,
episodeCacheMode: "date",
episodeCacheCount: 25,
episodeCacheDays: 60,
};
const defaultState: AppState = {
settings: defaultSettings,
preferences: defaultPreferences,
customTheme: DEFAULT_THEME,
};
// ── App State (config.json) ─────────────────────────────────────────────────
export async function loadAppStateFromFile(): Promise<AppState> {
try {
const cfg = await loadConfig();
if (!cfg || typeof cfg !== "object") return defaultState;
return {
settings: {
...defaultSettings,
...cfg.settings,
// Visualizer is nested: a plain spread would let a config
// saved before a field was added (e.g. `enabled`) clobber
// the whole object and leave the new field undefined.
// Deep-merge so defaults backfill missing nested keys.
visualizer: {
...defaultVisualizerSettings,
...cfg.settings?.visualizer,
},
},
preferences: { ...defaultPreferences, ...cfg.preferences },
customTheme: { ...DEFAULT_THEME, ...cfg.customTheme },
};
} catch {
return defaultState;
}
}
export function saveAppStateToFile(state: AppState): void {
updateConfig({
settings: state.settings,
preferences: state.preferences,
customTheme: state.customTheme,
});
}
// ── Playback Progress (separate file — changes on every seek) ───────────────
const PROGRESS_FILE = "progress.json";
interface ProgressEntry {
episodeId: string;
position: number;
duration: number;
timestamp: string | Date;
playbackSpeed?: number;
}
export async function loadProgressFromFile(): Promise<
Record<string, ProgressEntry>
> {
try {
const filePath = getConfigFilePath(PROGRESS_FILE);
const file = Bun.file(filePath);
if (!(await file.exists())) return {};
const raw = await file.json();
if (!raw || typeof raw !== "object") return {};
return raw as Record<string, ProgressEntry>;
} catch {
return {};
}
}
/** Save progress map to JSON file (overwrite, no backup) */
export function saveProgressToFile(data: Record<string, unknown>): void {
(async () => {
try {
await ensureConfigDir();
await Bun.write(
getConfigFilePath(PROGRESS_FILE),
JSON.stringify(data, null, 2),
);
} catch {
// Silently ignore write errors
}
})();
}
// ── Search History (separate file — changes on every search) ────────────────
const SEARCH_HISTORY_FILE = "search-history.json";
export async function loadSearchHistoryFromFile(): Promise<string[]> {
try {
const file = Bun.file(getConfigFilePath(SEARCH_HISTORY_FILE));
if (!(await file.exists())) return [];
const raw = await file.json();
if (!Array.isArray(raw)) return [];
return raw.filter((item): item is string => typeof item === "string");
} catch {
return [];
}
}
export function saveSearchHistoryToFile(history: string[]): void {
(async () => {
try {
await ensureConfigDir();
await Bun.write(
getConfigFilePath(SEARCH_HISTORY_FILE),
JSON.stringify(history, null, 2),
);
} catch {
// Silently ignore write errors
}
})();
}
// ── Audio Nav State (separate file — changes on every track change) ──────────
const AUDIO_NAV_FILE = "audio-nav.json";
export async function loadAudioNavFromFile<T>(): Promise<T | null> {
try {
const file = Bun.file(getConfigFilePath(AUDIO_NAV_FILE));
if (!(await file.exists())) return null;
const raw = await file.json();
if (!raw || typeof raw !== "object") return null;
return raw as T;
} catch {
return null;
}
}
/** Save audio navigation state to JSON file (overwrite, no backup) */
export function saveAudioNavToFile<T>(data: T): void {
(async () => {
try {
await ensureConfigDir();
await Bun.write(
getConfigFilePath(AUDIO_NAV_FILE),
JSON.stringify(data, null, 2),
);
} catch {
// Silently ignore write errors
}
})();
}
// ── Last Player State (separate file — written on every load/stop) ──────────
const LAST_PLAYER_FILE = "last-player.json";
/** Which episode is currently loaded in the player, persisted so the next
* launch can restore it paused. `episodeId: null` means the player is empty
* (e.g. after Stop). */
export interface LastPlayerState {
episodeId: string | null;
timestamp: string | Date | null;
}
/** Load the last-loaded-player marker (null when absent or unreadable) */
export async function loadLastPlayerFromFile(): Promise<LastPlayerState | null> {
try {
const file = Bun.file(getConfigFilePath(LAST_PLAYER_FILE));
if (!(await file.exists())) return null;
const raw = await file.json();
if (!raw || typeof raw !== "object") return null;
return raw as LastPlayerState;
} catch {
return null;
}
}
/** Serialized marker-write chain: concurrent writes land in submission
* order, and callers can await the last one (tests read the file back
* deterministically). Mirrors updateConfig's write serialization. */
let lastPlayerWriteChain: Promise<void> = Promise.resolve();
/** Save the last-loaded-player marker (fire-and-forget) */
export function saveLastPlayerToFile(state: LastPlayerState): void {
lastPlayerWriteChain = lastPlayerWriteChain.then(async () => {
try {
await ensureConfigDir();
await Bun.write(
getConfigFilePath(LAST_PLAYER_FILE),
JSON.stringify(state, null, 2),
);
} catch {
// Silently ignore write errors
}
});
}
/** Resolves once every marker write submitted so far has landed on disk. */
export function waitForLastPlayerWrite(): Promise<void> {
return lastPlayerWriteChain;
}
/** Synchronous variant for the process-exit teardown. `q` quits through
* `process.exit(0)`, which runs exit listeners synchronously — an async
* write would never land. */
export function saveLastPlayerSync(state: LastPlayerState): void {
try {
mkdirSync(getConfigDir(), { recursive: true });
writeFileSync(
getConfigFilePath(LAST_PLAYER_FILE),
JSON.stringify(state, null, 2),
);
} catch {
// Silently ignore write errors
}
}