ui cleanup
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@@ -78,7 +78,7 @@ function mpvSocketPath(): string {
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// ── mpv Backend ──────────────────────────────────────────────────────
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// Uses JSON IPC over a Unix socket for full bidirectional control.
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class MpvBackend implements AudioBackend {
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export class MpvBackend implements AudioBackend {
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readonly name: BackendName = "mpv";
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private proc: ReturnType<typeof Bun.spawn> | null = null;
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private socketPath = mpvSocketPath();
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@@ -22,12 +22,10 @@
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* • digit keys `1`-`6` / `tab-goto-*`, `tab-next` (`]`), `tab-prev` (`[`)
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* switch tabs; focus keeps its context (root iff already at the root,
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* otherwise the content `DEPTH_CENTER_PANE`).
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* • `h`/`l` are `swipe-prev`/`swipe-next` in content:
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* - depth-tabs, current pane: `l` drills (`open` emit), `h` pops a depth
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* when depth > 0; at depth 0 `h` returns to the tab root (`backToTabRoot`),
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* where the tab becomes CURRENT again.
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* - fixed-pane tabs (Search/Player, special): `swipe(±1, count)` clamped to
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* [1, paneCount]; `h` on the first content pane stays (no tab overflow).
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* • `h`/`l` are `swipe-prev`/`swipe-next` in content (every tab is a
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* depth-tab): `l` at the current pane drills in (emits `open`); `h` pops
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* a depth when depth > 0; at depth 0 `h` returns to the tab root
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* (`backToTabRoot`), where the tab becomes CURRENT again.
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* • list/pane actions (`j`/`k`, `gg`/`G`, page-up/down, …) flow to
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* `PAGE_ACTIONS` → `emit("nav.action")` for the current active content pane.
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* • `escape`/`command`/`visual-mode`/`toggle-select`/audio/global branches
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@@ -36,7 +34,7 @@
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import type { KeybindActionName } from "@/context/KeybindContext";
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import type { NavigationState, DepthFrame } from "@/context/navigation-store";
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import { NavMode, DEPTH_CENTER_PANE } from "@/context/navigation-store";
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import { TABS, TabsCount, TabPaneCount } from "@/utils/navigation";
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import { TABS, TabsCount } from "@/utils/navigation";
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import { emit } from "@/utils/event-bus";
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// Re-export NavMode + DEPTH_CENTER_PANE so Shell keeps importing them from here.
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@@ -182,33 +180,23 @@ export function createDispatcher(deps: DispatcherDeps) {
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if (action === "swipe-prev") break;
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}
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// ── pane swipe / depth nav ──
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// Depth-tabs: l at the center drills in (emits `open`); h at the
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// center pops a depth; at depth 0 h returns to the tab root (the tab
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// becomes CURRENT again). Fixed-pane tabs (Search/Player, special):
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// h/l swipe across [1, paneCount]; h on the first pane stays.
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// Every tab is a depth-tab: `l` at the center drills in (emits `open`);
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// `h` at the center pops a depth when depth > 0, and at depth 0 returns
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// to the tab root (the tab becomes CURRENT again).
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if (action === "swipe-prev") {
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evt.preventDefault();
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if (nav.isDepthTab() && nav.activePane() === DEPTH_CENTER_PANE) {
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if (nav.currentDepth() > 0) nav.popDepth();
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else nav.backToTabRoot(); // depth 0 → tab root
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} else if (nav.activePane() > DEPTH_CENTER_PANE) {
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nav.swipe(-1, TabPaneCount[tab]); // content 1..n
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}
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// fixed first content pane (1): no-op, stays (special tabs)
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if (nav.currentDepth() > 0) nav.popDepth();
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else nav.backToTabRoot(); // depth 0 → tab root
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break;
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}
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if (action === "swipe-next") {
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evt.preventDefault();
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if (nav.isDepthTab() && nav.activePane() === DEPTH_CENTER_PANE) {
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emit("nav.action", {
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action: "open",
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tab,
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pane: DEPTH_CENTER_PANE,
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mode: nav.mode(),
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});
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} else {
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nav.swipe(1, TabPaneCount[tab]);
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}
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emit("nav.action", {
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action: "open",
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tab,
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pane: DEPTH_CENTER_PANE,
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mode: nav.mode(),
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});
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break;
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}
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// ── audio transport (global) ──
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@@ -14,12 +14,15 @@ export enum TABS {
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export const TabsCount = 6;
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/** Tabs that use the yazi depth-stack model (prev | current | preview
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* columns, infinite drill via push/pop). Search and Player keep the legacy
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* fixed-pane model. */
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* columns, infinite drill via push/pop). Search drills query→results, and
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* Player drills into its single now-playing pane under the tab list (the
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* parent=/tabs, current=player, preview hidden). */
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export const DEPTH_TABS: ReadonlySet<TABS> = new Set([
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TABS.FEED,
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TABS.MYSHOWS,
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TABS.DISCOVER,
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TABS.SEARCH,
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TABS.PLAYER,
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TABS.SETTINGS,
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]);
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@@ -35,6 +38,10 @@ export function rootFrameFor(
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return { kind: "shows", focus: 0 };
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case TABS.DISCOVER:
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return { kind: "discover:categories", focus: 0 };
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case TABS.SEARCH:
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return { kind: "search:query", focus: 0 };
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case TABS.PLAYER:
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return { kind: "player:nowplaying", focus: 0 };
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case TABS.SETTINGS:
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return { kind: "settings:sections", focus: 0 };
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default:
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@@ -62,16 +69,15 @@ export const PANE_RATIO = {
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// Number of *focusable* content panes per tab. The three visible columns
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// (parent | current | preview) are a *render* concern, NOT three panes — for
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// depth-tabs only the current column (index 0) is focusable, so this is 1.
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// Depth-tabs (Feed/MyShows/Discover/Settings) drill with `l` (push) and pop
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// with `h` (noop at depth 0) via the Shell dispatch — they never call swipe.
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// Search keeps its 3 fixed focusable panes; Player is single-pane. Defined
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// here (after TABS) to avoid re-introducing the old NavigationContext
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// top-level-init circular deadlock.
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// Every tab is now a depth-tab: each drills with `l` (push) and pops with `h`
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// (returns to the tab root at depth 0) via the Shell dispatch. Defined here
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// (after TABS) to avoid re-introducing the old NavigationContext top-level-
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// init circular deadlock.
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export const TabPaneCount: Record<TABS, number> = {
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[TABS.FEED]: 1, // depth: feeds → episodes → preview
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[TABS.MYSHOWS]: 1, // depth: shows → episodes → preview
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[TABS.DISCOVER]: 1, // depth: categories → results → preview
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[TABS.SEARCH]: 3, // fixed: query | results | detail
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[TABS.PLAYER]: 1, // single pane
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[TABS.SEARCH]: 1, // depth: query → results, preview=detail
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[TABS.PLAYER]: 1, // depth: now-playing (2-pane, no preview)
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[TABS.SETTINGS]: 1, // depth: sections → items → editor
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};
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