fix border resizing ui
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@@ -10,6 +10,7 @@ import { useTerminalDimensions } from "@opentui/solid";
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import type { Renderable } from "@opentui/core";
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import { useAudio } from "@/hooks/useAudio";
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import { useTheme } from "@/context/ThemeContext";
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import { usePaneLayout } from "@/stores/pane-layout";
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// ── Component ────────────────────────────────────────────────────────
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@@ -17,16 +18,19 @@ export function ProgressBar() {
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const audio = useAudio();
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const { theme } = useTheme();
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const dimensions = useTerminalDimensions();
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const layout = usePaneLayout();
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// The bar's renderable, captured for its absolute left edge: MouseEvent.x
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// is terminal-absolute (not bar-relative), so local x needs the offset
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// of the bar inside the 2-pane row (parent pane ≈ 20% of the width).
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// of the bar inside the 2-pane row (parent pane = left split of the width).
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let bar: Renderable | undefined;
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// Full content width of the player pane: the player is a 2-pane row
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// (parent 1/5 + current 4/5 of the terminal width). Subtract ~8 chars
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// (parent = left split, current = the rest of the terminal width). Track
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// the live split so a dragged border re-sizes the bar. Subtract ~8 chars
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// of border/padding chrome (same math as RealtimeWaveform's numBars).
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const width = () => Math.max(8, Math.floor((dimensions().width * 4) / 5) - 8);
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const width = () =>
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Math.max(8, Math.floor(dimensions().width * (1 - layout.splits().left)) - 8);
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const clamp01 = (value: number) => Math.max(0, Math.min(1, value));
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