feat(audio): rebuild playback + visualization on resident daemon and PCM cache

Two fragility points, rebuilt at the root:

Playback: one resident mpv daemon (--idle --keep-open) with a persistent
IPC connection and observe_property state instead of spawn-per-episode and
connect-per-poll. Play/pause/seek are sub-ms commands; time-pos pushes at
~20Hz; external pauses arrive as events. Boot session restore preloads the
episode paused (loadfile + paused time-pos seek, since mpv defers --start
stream work until playback) so first Play is a ~400ms unpause instead of a
cold 4.3s open+seek. Load ops are mutex-serialized so a raced preload
cannot clobber an in-flight play.

Data throttling: mpv demuxer cache capped (cache-secs=90, max-bytes=40MiB)
so a paused preload no longer races to its 150MiB default (measured
45.7MB/12s); decoder paced at 4x realtime instead of 84x so playback start
isn't starved by the visualizer ripping the whole episode.

Visualization: replaced the paced-ring reader (AudioStreamReader) with a
position-indexed PCM cache (audio-pcm-cache). ffmpeg fills a cache indexed
by absolute playback time; reads at the player position are always exact.
Pause freezes the render loop, resume re-arms it — no coverage guessing,
no clamped-buffer freeze (the pause->broken-waveform->freeze bug). Seeks
and speed changes need no pipeline restarts; uncovered reads return empty
and the last frame holds.

Cover art: persistent per-URL disk cache under XDG cache dir; play() no
longer awaits a curl subprocess (up to 8s). Cache hit = one stat; misses
apply late via mpv video-add.

Test suite: 161 pass. New tests pin the position-index contract (sample-
exact window reads, hold-on-uncovered, pause-keeps-cache, seek segments),
the daemon contract (play/pause/resume/seek/stop, preload fast path,
EOF->replay), and cover cache/single-flight/404.
This commit is contained in:
2026-08-11 19:54:05 -04:00
parent 8b7b38276e
commit 20336ea716
12 changed files with 1757 additions and 882 deletions

View File

@@ -13,8 +13,11 @@
*/ */
import { onCleanup } from "solid-js"; import { onCleanup } from "solid-js";
import { unlinkSync } from "fs"; import {
import { fetchCoverArt, coverTempPath } from "../utils/cover-art"; cachedCoverPath,
fetchCoverArt,
prefetchCoverArt,
} from "../utils/cover-art";
import { import {
createAudioBackend, createAudioBackend,
detectPlayers, detectPlayers,
@@ -158,11 +161,6 @@ function registerExitTeardown(): void {
} catch { } catch {
/* best-effort at exit */ /* best-effort at exit */
} }
try {
unlinkSync(coverTempPath());
} catch {
/* best-effort at exit */
}
}; };
process.on("exit", teardown); process.on("exit", teardown);
for (const sig of ["SIGINT", "SIGTERM", "SIGHUP"] as const) { for (const sig of ["SIGINT", "SIGTERM", "SIGHUP"] as const) {
@@ -231,6 +229,15 @@ function startPolling(): void {
try { try {
pollCount++; pollCount++;
if (isPlaying()) { if (isPlaying()) {
// Track ended (eof-reached observed) or process died. Check
// BEFORE pause reconciliation: mpv keeps the file open at EOF
// and reports pause=true there, which would otherwise be
// mistaken for an external pause and never finalize.
if (!backend.isPlaying()) {
finalizeTrackEnd();
return;
}
// mpv can pause itself outside PodTUI. Reconcile instead of // mpv can pause itself outside PodTUI. Reconcile instead of
// staying stuck on "playing" with a frozen waveform // staying stuck on "playing" with a frozen waveform
// (getPosition would just re-read the same frozen time-pos). // (getPosition would just re-read the same frozen time-pos).
@@ -256,11 +263,6 @@ function startPolling(): void {
media.setPosition(pos); media.setPosition(pos);
} }
} }
// Check if backend stopped playing (track ended)
if (!backend.isPlaying()) {
finalizeTrackEnd();
}
} else if (pollCount % PAUSE_WATCH_TICKS === 0) { } else if (pollCount % PAUSE_WATCH_TICKS === 0) {
// Paused — watch for playback restarted from outside (AirPods, // Paused — watch for playback restarted from outside (AirPods,
// lock-screen/media-center play). Only while the player is // lock-screen/media-center play). Only while the player is
@@ -314,9 +316,12 @@ async function play(episode: Episode): Promise<void> {
const feedStore = useFeedStore(); const feedStore = useFeedStore();
const feed = feedStore.feeds().find((f) => f.podcast.id === episode.podcastId); const feed = feedStore.feeds().find((f) => f.podcast.id === episode.podcastId);
const podcastTitle = feed?.customName || feed?.podcast.title || ""; const podcastTitle = feed?.customName || feed?.podcast.title || "";
const coverArtPath = feed?.podcast.coverUrl // Cover art must NEVER gate playback (it was a curl subprocess blocking
? await fetchCoverArt(feed.podcast.coverUrl) // play() by up to 8s). Serve the disk-cached file synchronously when it
: null; // exists; on a miss, start playback bare and fetch in the background —
// the backend applies late art at runtime (mpv video-add).
const coverUrl = feed?.podcast.coverUrl;
const coverArtPath = coverUrl ? cachedCoverPath(coverUrl) : null;
// Resume from saved progress if available and not completed // Resume from saved progress if available and not completed
const savedProgress = progressStore.get(episode.id); const savedProgress = progressStore.get(episode.id);
@@ -333,6 +338,16 @@ async function play(episode: Episode): Promise<void> {
coverArtPath: coverArtPath ?? undefined, coverArtPath: coverArtPath ?? undefined,
}); });
if (coverUrl && !coverArtPath) {
fetchCoverArt(coverUrl)
.then((path) => {
if (path && currentEpisode()?.id === episode.id) {
b.addCoverArt(path).catch(() => {});
}
})
.catch(() => {});
}
setCurrentEpisode(episode); setCurrentEpisode(episode);
setIsPlaying(true); setIsPlaying(true);
setPosition(startPos); setPosition(startPos);
@@ -404,6 +419,29 @@ async function load(episode: Episode): Promise<void> {
media.setPlaybackState(false); media.setPlaybackState(false);
if (pos > 0) media.setPosition(pos); if (pos > 0) media.setPosition(pos);
// Preload the episode into the backend PAUSED: mpv opens the stream and
// fills its demuxer cache while parked, so the user's first Play flips
// `pause` off instead of paying the ~2s stream-open cold. Fire-and-forget
// — a failed preload just makes the first play take the cold path.
if (episode.audioUrl && backend) {
const coverUrl = feed?.podcast.coverUrl;
if (coverUrl) prefetchCoverArt(coverUrl);
const backendSnap = backend;
backendSnap
.preload(episode.audioUrl, {
volume: volume(),
speed: storeSpeed || speed(),
startPosition: pos > 0 ? pos : undefined,
mediaTitle: podcastTitle
? `${podcastTitle}${episode.title}`
: episode.title,
coverArtPath: coverUrl
? (cachedCoverPath(coverUrl) ?? undefined)
: undefined,
})
.catch(() => {});
}
saveLastPlayerToFile({ episodeId: episode.id, timestamp: new Date() }); saveLastPlayerToFile({ episodeId: episode.id, timestamp: new Date() });
} }
@@ -564,9 +602,8 @@ async function switchBackend(name: BackendName): Promise<void> {
.feeds() .feeds()
.find((f) => f.podcast.id === ep.podcastId); .find((f) => f.podcast.id === ep.podcastId);
const podcastTitle = feed?.customName || feed?.podcast.title || ""; const podcastTitle = feed?.customName || feed?.podcast.title || "";
const coverArtPath = feed?.podcast.coverUrl const coverUrl = feed?.podcast.coverUrl;
? await fetchCoverArt(feed.podcast.coverUrl) const coverArtPath = coverUrl ? cachedCoverPath(coverUrl) : null;
: null;
await backend.play(ep.audioUrl, { await backend.play(ep.audioUrl, {
startPosition: pos, startPosition: pos,
volume: vol, volume: vol,

View File

@@ -2,20 +2,29 @@
* visualizer-store — module-level singleton owning the realtime waveform * visualizer-store — module-level singleton owning the realtime waveform
* pipeline (ffmpeg decode + cavacore FFT), shared across PlayerPage mounts. * pipeline (ffmpeg decode + cavacore FFT), shared across PlayerPage mounts.
* *
* The pipeline lives here rather than in the Player page component so it can * Pipeline shape (see utils/audio-pcm-cache.ts for the rationale):
* outlive the page: Shell unmounts a tab's page the moment the tab loses * an ffmpeg process decodes the episode at full speed into a
* focus, which would otherwise kill the ffmpeg decode + FFT loop instantly. * position-indexed PCM cache; the render loop reads the window ending at
* Instead the store keeps the visualization warm for UNLOAD_DELAY_MS after * the player's current position from that cache. Because reads are
* the Player tab stops being focused, then tears it down (kills ffmpeg, * indexed by playback time, PAUSE/RESUME/SEEK/SPEED need no pipeline
* destroys the cava plan). Returning to the tab within the delay resumes * choreography at all — and cannot desync:
* seamlessly; after an unload, regaining focus restarts the pipeline from
* the current playback position.
* *
* The store subscribes to the module-level playback signals in * - Pause: stop the render loop and the decode pass; the PCM cache stays
* `utils/audio-signals.ts` (`audioPlaybackSignals`), so it reacts to * resident. Bars freeze on the last rendered frame.
* play/pause/seek/speed even while no Player page is mounted. `focused` is * - Resume: re-arm the render loop — bars render instantly from the cache
* fed by PlayerPage (mounted ⇔ Player tab visible), `barCount` by * — and continue the tail decode in the background. No cold start, no
* RealtimeWaveform (terminal width). * coverage guessing, no clamped-buffer freeze (the old bug: resume
* re-armed the loop over a DEAD ffmpeg and the bars exhausted the ring
* buffer, then froze on a repeated stale window forever).
* - Seek into decoded audio: nothing to do. Seek into a hole: kick off a
* decode segment there; the last frame holds until data arrives.
* - Speed changes: nothing. The cache is position-indexed raw PCM.
*
* Focus lifecycle: Shell unmounts a tab's page when it loses focus, but the
* pipeline outlives the page so playback keeps visualizing; UNLOAD_DELAY_MS
* after the Player tab stops being focused it tears down. Reads outside
* decoded coverage return empty — the renderer simply holds the last frame
* until the decode frontier arrives.
*/ */
import { import {
@@ -30,7 +39,7 @@ import {
type CavaCore, type CavaCore,
type CavaCoreConfig, type CavaCoreConfig,
} from "@/utils/cavacore"; } from "@/utils/cavacore";
import { AudioStreamReader } from "@/utils/audio-stream-reader"; import { EpisodePcmCache, PCM_SAMPLE_RATE } from "@/utils/audio-pcm-cache";
import { createBarScaler } from "@/utils/bar-mapping"; import { createBarScaler } from "@/utils/bar-mapping";
import { audioPlaybackSignals } from "@/utils/audio-signals"; import { audioPlaybackSignals } from "@/utils/audio-signals";
import { useAppStore } from "@/stores/app"; import { useAppStore } from "@/stores/app";
@@ -83,7 +92,10 @@ function createVisualizerStore(): VisualizerStore {
const scaler = createBarScaler(); const scaler = createBarScaler();
let cava: CavaCore | null = null; let cava: CavaCore | null = null;
let reader: AudioStreamReader | null = null; // Position-indexed PCM cache for the current episode. Kept across
// pause/resume (segments survive; only the ffmpeg pass is killed) and
// dropped only on episode change, stop, disable, or unload.
let pcm: EpisodePcmCache | null = null;
let frameTimer: ReturnType<typeof setInterval> | null = null; let frameTimer: ReturnType<typeof setInterval> | null = null;
let sampleBuffer: Float64Array | null = null; let sampleBuffer: Float64Array | null = null;
let unloadTimer: ReturnType<typeof setTimeout> | null = null; let unloadTimer: ReturnType<typeof setTimeout> | null = null;
@@ -91,7 +103,6 @@ function createVisualizerStore(): VisualizerStore {
// What the running pipeline was started with — lets the playback effect // What the running pipeline was started with — lets the playback effect
// tell "nothing changed, stay warm" from "must restart". // tell "nothing changed, stay warm" from "must restart".
let activeUrl = ""; let activeUrl = "";
let activeSpeed = 1;
let activeBars = 64; let activeBars = 64;
// ── Lifecycle helpers ────────────────────────────────────────────── // ── Lifecycle helpers ──────────────────────────────────────────────
@@ -139,7 +150,7 @@ function createVisualizerStore(): VisualizerStore {
// ── Start/stop the visualization pipeline ────────────────────────── // ── Start/stop the visualization pipeline ──────────────────────────
const startVisualization = (url: string, position: number, speed: number) => { const startVisualization = (url: string, position: number) => {
stopVisualization(); stopVisualization();
if (!url || !initCava() || !cava) return; if (!url || !initCava() || !cava) return;
@@ -152,7 +163,7 @@ function createVisualizerStore(): VisualizerStore {
const viz = useAppStore().state().settings.visualizer; const viz = useAppStore().state().settings.visualizer;
const config: CavaCoreConfig = { const config: CavaCoreConfig = {
bars: barCount(), bars: barCount(),
sampleRate: 44100, sampleRate: PCM_SAMPLE_RATE,
channels: 1, channels: 1,
noiseReduction: viz.noiseReduction, noiseReduction: viz.noiseReduction,
lowCutOff: viz.lowCutOff, lowCutOff: viz.lowCutOff,
@@ -164,32 +175,29 @@ function createVisualizerStore(): VisualizerStore {
// Pre-warm the FFT window: libcavacore's window is malloc'd // Pre-warm the FFT window: libcavacore's window is malloc'd
// uninitialized, so the first real frame would FFT garbage and // uninitialized, so the first real frame would FFT garbage and
// render full-scale bars. One zero frame the size of the whole // render full-scale bars. One zero frame the size of the whole
// input buffer clears it (at 44.1kHz mono the window is 8192 // input buffer clears it.
// samples — FFTbassbufferSize × channels; a 512-sample frame would
// leave the tail garbage).
cava.execute(new Float64Array(8192)); cava.execute(new Float64Array(8192));
// Pre-allocate sample read buffer // Pre-allocate sample read buffer
sampleBuffer = new Float64Array(SAMPLES_PER_FRAME); sampleBuffer = new Float64Array(SAMPLES_PER_FRAME);
// Start ffmpeg decode stream (reuse reader if same URL, else create new) // PCM cache per episode (reuse when the episode is unchanged)
if (!reader || reader.url !== url) { if (!pcm || pcm.url !== url) {
if (reader) reader.stop(); if (pcm) pcm.stop();
reader = new AudioStreamReader({ url }); pcm = new EpisodePcmCache({ url });
} }
reader.start(position, speed); // Decode from 1s before the position so the window ENDING at the
// position is covered as soon as the first PCM lands.
pcm.startDecode(Math.max(0, position - 1));
// Seed the smooth position clock with the start position. Without // Seed the smooth position clock with the start position. Without
// this, a fresh play at position 0 would sample the window ending at // this, a fresh play at position 0 would sample the window ending at
// exactly 0 — a 1-sample slice the reader can never fill — so the // exactly 0 — a 1-sample slice — so bars would be starved until the
// bars would be starved until the first mpv poll advanced the // first mpv poll advanced the position clock.
// position clock. Seeding makes the interpolated target advance
// immediately, so bars render as soon as ffmpeg has any audio.
lastPolledPosition = position; lastPolledPosition = position;
lastPolledAt = performance.now(); lastPolledAt = performance.now();
activeUrl = url; activeUrl = url;
activeSpeed = speed;
activeBars = barCount(); activeBars = barCount();
setIsLoading(true); setIsLoading(true);
frameTimer = setInterval(renderFrame, FRAME_INTERVAL); frameTimer = setInterval(renderFrame, FRAME_INTERVAL);
@@ -201,9 +209,10 @@ function createVisualizerStore(): VisualizerStore {
clearInterval(frameTimer); clearInterval(frameTimer);
frameTimer = null; frameTimer = null;
} }
if (reader) { if (pcm) {
reader.stop(); pcm.stop();
// Don't null reader — we reuse it across start/stop cycles // Keep the (now cache-less, url-tagged) object: a re-start of the
// same episode reuses it; segments re-decode in seconds at 80x.
} }
if (cava?.isReady) { if (cava?.isReady) {
cava.destroy(); cava.destroy();
@@ -212,17 +221,59 @@ function createVisualizerStore(): VisualizerStore {
setIsLoading(false); setIsLoading(false);
}; };
// ── Pause: freeze the loop, keep the cache ──────────────────────────
//
// The render loop stops (bars hold their last frame) and the ffmpeg
// pass dies (no background CPU), but the decoded PCM stays: resume
// serves it instantly.
const suspendVisualization = () => {
clearUnloadTimer();
if (frameTimer) {
clearInterval(frameTimer);
frameTimer = null;
}
if (pcm) pcm.pauseDecode();
// Cava plan + sampleBuffer stay alive — cheap to reuse on resume.
// Clear the loading spinner: if the pipeline never produced bars
// (still cold-starting when paused), the component should fall back
// to the placeholder, not freeze on a spinner.
setIsLoading(false);
};
// ── Resume: re-arm the render loop, top up the cache ───────────────
//
// Returns true if the pipeline resumed, false if there was nothing to
// resume (no prior pipeline).
const resumeVisualization = (): boolean => {
// Already running — nothing to do.
if (frameTimer !== null) return true;
if (!pcm || !cava?.isReady || !sampleBuffer) return false;
const pos = untrack(audioPlaybackSignals.position);
// Bars come from the cache on the next frame tick (~33ms) whenever
// the position is covered; any gap (uncached region) restarts the
// decode pass in the background with the last frame holding.
pcm.ensureDecodeAround(pos);
lastPolledPosition = pos;
lastPolledAt = performance.now();
frameTimer = setInterval(renderFrame, FRAME_INTERVAL);
return true;
};
// ── Render loop (called at ~30fps) ───────────────────────────────── // ── Render loop (called at ~30fps) ─────────────────────────────────
const renderFrame = () => { const renderFrame = () => {
if (!cava?.isReady || !reader?.running || !sampleBuffer) return; if (!cava?.isReady || !sampleBuffer || !pcm) return;
// Sample the FFT window at the player's position, not the decode // Sample the FFT window at the player's position. Outside decoded
// head — the reader decodes independently (paced at the player's // coverage (decode cold start, seek into a hole) the read is empty
// clock rate with a LEAD_SECONDS burst head start) and only the // and the LAST FRAME simply holds — never clamped/repeated junk.
// position clock ties the bars to what's actually playing.
const target = smoothPosition(); const target = smoothPosition();
const count = reader.read(sampleBuffer, target); const count = pcm.readWindow(sampleBuffer, target);
// Never feed a partial FFT window to cava. // Never feed a partial FFT window to cava.
if (count < sampleBuffer.length) return; if (count < sampleBuffer.length) return;
@@ -235,44 +286,53 @@ function createVisualizerStore(): VisualizerStore {
// ── Playback subscription ────────────────────────────────────────── // ── Playback subscription ──────────────────────────────────────────
// //
// Keeps the pipeline matched to playback. `focused` is a dep so focus // Keeps the pipeline matched to playback. Pause suspends (render loop +
// regain re-evaluates (and can restart an unloaded pipeline), but the // decode pass die, cache survives) so resume is instant. Stop/track-end/
// guard below makes a focus flip on an already-correct warm pipeline a // disable fully tears down. `focused` is a dep so focus regain
// no-op — no churn when flipping back to the Player tab within the // re-evaluates; the guards make a focus flip on an already-correct warm
// unload delay. A real change (url/speed/barCount, stop/start, or a // pipeline a no-op. Speed is deliberately NOT a dep — the PCM cache is
// stale pipeline after an unload) restarts from the current position. // position-indexed, so playback-rate changes need no pipeline restart.
createEffect( createEffect(
on( on(
[ [
audioPlaybackSignals.isPlaying, audioPlaybackSignals.isPlaying,
() => audioPlaybackSignals.currentEpisode()?.audioUrl ?? "", () => audioPlaybackSignals.currentEpisode()?.audioUrl ?? "",
audioPlaybackSignals.speed,
barCount, barCount,
focused, focused,
() => useAppStore().state().settings.visualizer.enabled, () => useAppStore().state().settings.visualizer.enabled,
], ],
([playing, url, speed, , , enabled]) => { ([playing, url, , , enabled]) => {
if (!playing || !url || !enabled) { if (!url || !enabled) {
stopVisualization(); stopVisualization();
return; return;
} }
// Warm and already correct — nothing to do (e.g. focus if (!playing) {
// regained within the unload delay). // Pause: freeze the loop, keep the cache. Only if the
// pipeline is actually running — otherwise no-op.
if (frameTimer !== null) suspendVisualization();
return;
}
// Playing — try a fast resume first. If it succeeds and the
// pipeline matches, done.
if ( if (
frameTimer !== null && frameTimer === null &&
pcm &&
cava?.isReady &&
url === activeUrl && url === activeUrl &&
speed === activeSpeed &&
barCount() === activeBars barCount() === activeBars
) { ) {
if (resumeVisualization()) return;
}
// Warm and already correct — nothing to do (e.g. focus
// regained within the unload delay while still playing).
if (frameTimer !== null && url === activeUrl && barCount() === activeBars) {
return; return;
} }
if (!focused()) return; // playing away: stay warm; unload timer decides if (!focused()) return; // playing away: stay warm; unload timer decides
startVisualization( startVisualization(url, untrack(audioPlaybackSignals.position));
url,
untrack(audioPlaybackSignals.position),
speed,
);
}, },
), ),
); );
@@ -296,7 +356,6 @@ function createVisualizerStore(): VisualizerStore {
startVisualization( startVisualization(
audioPlaybackSignals.currentEpisode()!.audioUrl, audioPlaybackSignals.currentEpisode()!.audioUrl,
untrack(audioPlaybackSignals.position), untrack(audioPlaybackSignals.position),
audioPlaybackSignals.speed() ?? 1,
); );
} }
} else if (frameTimer !== null) { } else if (frameTimer !== null) {
@@ -308,17 +367,17 @@ function createVisualizerStore(): VisualizerStore {
}), }),
); );
// ── Seek detection: lightweight effect for position jumps ────────── // ── Seek detection: jump coverage, not pipeline restarts ──────────
// //
// Watches position and restarts the reader (not the whole pipeline) // Watches position for significant jumps (>2s = user seek). Decoded
// only on significant jumps (>2s), which indicate a user seek. // audio at the new position is served instantly with zero action; a
// This is intentionally a separate effect — it should NOT trigger a // jump into an undecoded hole kicks a background segment decode there
// full pipeline restart, just restart the ffmpeg stream at the new pos. // while the last frame holds.
let lastSyncPosition = 0; let lastSyncPosition = 0;
createEffect( createEffect(
on(audioPlaybackSignals.position, (pos) => { on(audioPlaybackSignals.position, (pos) => {
if (!audioPlaybackSignals.isPlaying() || !reader?.running) { if (!audioPlaybackSignals.isPlaying() || !pcm) {
lastSyncPosition = pos; lastSyncPosition = pos;
return; return;
} }
@@ -327,10 +386,21 @@ function createVisualizerStore(): VisualizerStore {
lastSyncPosition = pos; lastSyncPosition = pos;
if (delta > 2) { if (delta > 2) {
reader.restart(pos, audioPlaybackSignals.speed() ?? 1); pcm.ensureDecodeAround(pos);
} }
}), }),
); );
// ── Process-exit teardown ──────────────────────────────────────────
//
// The pipeline lives in a detached createRoot that is never disposed,
// so Solid's onCleanup never runs. `q`/`:quit` call process.exit(0)
// (bypassing onCleanup); SIGINT/TERM/HUP are caught by useAudio's
// handler. This handler runs synchronously on `exit` and kills the
// ffmpeg child + destroys the cava plan so they don't outlive the host.
// Without it, a warm pipeline leaks an orphaned ffmpeg process on quit.
process.on("exit", () => {
stopVisualization();
});
return { return {
// state // state

View File

@@ -0,0 +1,363 @@
/**
* Position-indexed PCM cache for visualization.
*
* One ffmpeg process decodes the episode's audio at 4x realtime (with an
* 8s initial burst — fast enough to serve bars and seeks instantly, throttled
* enough that a remote episode isn't ripped at 84x while mpv is trying to
* start playback) into an in-memory cache indexed by ABSOLUTE playback time.
* The renderer then reads the PCM
* window ending at the player's current position with zero sync machinery:
* there is no pacing (-readrate), no lead-burst, no decode-head/player
* drift math, no ring wrap, and nothing that knows or cares about pause,
* resume, seek, or playback speed — those all collapse to "read at a
* different position in the cache".
*
* Pause/resume contract (the failure mode of the old design):
* - pauseDecode() kills ffmpeg but KEEPS the cache. Resume reads from it
* instantly and resumes the tail decode in the background.
* - Reads outside decoded coverage (startup, seek into an undecoded hole)
* return 0 — the renderer HOLDS the last rendered frame rather than
* freezing on a clamped buffer or decaying into junk bars.
*
* Seeks into undecoded territory start a fresh SEGMENT (a second decode
* pass over just that region) — earlier segments stay valid, mp3 decode of
* the same file is deterministic so abutting segments agree.
*
* Memory: 22050 Hz mono s16 ≈ 44 KB/s ≈ 2.6 MB/min (~80 MB per 30 min),
* freed on stop(). 22050 Hz covers Nyquist 11 kHz, above the default 10 kHz
* high-cutoff of the visualizer's FFT config.
*
* Downloads via ffmpeg's own http stack with reconnect flags, matching the
* old reader; local files skip them (ffmpeg rejects http-only options for
* file inputs).
*/
import type { Subprocess } from "bun";
/** PCM output format constants */
export const PCM_SAMPLE_RATE = 22050;
const BYTES_PER_SAMPLE = 2; // s16le
/** Initial segment capacity: 4 Mi samples ≈ 190 s of audio (8 MB). */
const INITIAL_CAPACITY_SAMPLES = 4 * 1024 * 1024;
/**
* Monotonically increasing generation counter.
* Each startDecode() increments this; the read loop checks it to know
* if it's been superseded and should bail out.
*/
let globalGeneration = 0;
interface Segment {
/** Playback seconds where this segment's first sample sits. */
baseSec: number;
/** Sample buffer; capacity >= written, doubled on overflow. */
samples: Int16Array;
/** Samples written so far (== decoded length of the segment). */
written: number;
/** ffmpeg reached stream EOF while writing this segment — nothing more
* will ever arrive after its end. */
finished: boolean;
}
export interface EpisodePcmCacheOptions {
/** Audio URL or file path to decode */
url: string;
/** Sample rate (default: 22050) */
sampleRate?: number;
}
export class EpisodePcmCache {
private proc: Subprocess | null = null;
private segments: Segment[] = [];
private generation = 0;
private _decoding = false;
/** Base offset (playback seconds) of the running decode pass; null when idle. */
private activeBaseSec: number | null = null;
readonly url: string;
readonly sampleRate: number;
constructor(options: EpisodePcmCacheOptions) {
this.url = options.url;
this.sampleRate = options.sampleRate ?? PCM_SAMPLE_RATE;
}
/** Whether an ffmpeg decode pass is currently running. */
get decoding(): boolean {
return this._decoding;
}
/** End (playback seconds) of the furthest-decoded segment. */
get coverageEndSec(): number {
let end = 0;
for (const seg of this.segments) {
const segEnd = seg.baseSec + seg.written / this.sampleRate;
if (segEnd > end) end = segEnd;
}
return end;
}
/** Whether the furthest segment finished at stream EOF. */
get decodeFinished(): boolean {
let maxEnd = -1;
let finished = false;
for (const seg of this.segments) {
const segEnd = seg.baseSec + seg.written / this.sampleRate;
if (segEnd > maxEnd) {
maxEnd = segEnd;
finished = seg.finished;
}
}
return finished;
}
/**
* Start decoding at `fromSec` of playback time into a fresh segment.
* Kills any in-flight pass first; existing segments stay readable.
*/
startDecode(fromSec: number): void {
this.killProcess();
if (!Bun.which("ffmpeg")) {
throw new Error("ffmpeg not found — required for audio visualization");
}
this.generation = ++globalGeneration;
const myGeneration = this.generation;
const segment: Segment = {
baseSec: Math.max(0, fromSec),
samples: new Int16Array(INITIAL_CAPACITY_SAMPLES),
written: 0,
finished: false,
};
this.segments.push(segment);
const args = ["ffmpeg", "-loglevel", "quiet"];
// Pace the decode at 4x realtime (with an 8s initial burst) instead of
// flat-out: unthrottled decode measures ~84x realtime, which pulls the
// ENTIRE episode from the network within the first minute of playback
// (~160MB/hr) and starves mpv's own buffering right at startup. 4x
// still fills the cache 4x faster than playback consumes it, lands a
// 75-min episode in ~19 min of background work, and the burst makes
// the first bars available immediately.
args.push("-readrate", "4", "-readrate_initial_burst", "8");
// `-reconnect*` are http-protocol options: ffmpeg rejects them at
// input-open when the input is a local file, killing the process
// before any PCM is produced. Only pass them for network URLs.
if (/^https?:\/\//i.test(this.url)) {
args.push(
"-reconnect",
"1",
"-reconnect_streamed",
"1",
"-reconnect_delay_max",
"5",
);
}
// Seek before input for network efficiency (container-level skip is
// near-instant for mp3/aac; no pre-position decode burn).
if (fromSec > 0) {
args.push("-ss", String(Math.max(0, fromSec)));
}
args.push(
"-i",
this.url,
"-ac",
"1",
"-ar",
String(this.sampleRate),
"-f",
"s16le",
"-acodec",
"pcm_s16le",
"-",
);
this.proc = Bun.spawn(args, {
stdout: "pipe",
stderr: "ignore",
stdin: "ignore",
});
this._decoding = true;
this.activeBaseSec = segment.baseSec;
this.readLoop(myGeneration, segment);
this.proc.exited
.then((code) => {
if (this.generation === myGeneration) {
this._decoding = false;
this.activeBaseSec = null;
// Exit 0 == decoded to stream EOF.
if (code === 0) segment.finished = true;
}
})
.catch(() => {
if (this.generation === myGeneration) {
this._decoding = false;
this.activeBaseSec = null;
}
});
}
/**
* Whether `sec` of playback time has decoded PCM on hand.
*/
covers(sec: number): boolean {
const idx = Math.round(sec * this.sampleRate);
for (const seg of this.segments) {
const base = Math.round(seg.baseSec * this.sampleRate);
if (idx >= base && idx < base + seg.written) return true;
}
return false;
}
/**
* Make sure decode is progressing toward `sec`: no-op while a pass is
* running or the episode is fully decoded; otherwise resumes the tail
* decode from the frontier (when `sec` is inside coverage) or starts a
* new segment at `sec` (seek into a hole / resume past cached audio).
*/
ensureDecodeAround(sec: number): void {
if (this._decoding) {
// A decode pass fills monotonically FORWARD from its base. Only a
// target at/after the active base is eventually covered by it —
// a target BEHIND the base (seek into an undecoded hole ahead of
// the active pass) never is: kill the pass and restart at sec.
if (this.activeBaseSec !== null && sec >= this.activeBaseSec) return;
this.startDecode(Math.max(0, sec));
return;
}
if (this.covers(sec)) {
// Covered here: continue the tail so the cache keeps filling
// past the position (unless the whole episode is decoded).
if (this.decodeFinished) return;
this.startDecode(this.coverageEndSec > sec ? this.coverageEndSec : sec);
return;
}
// Seek into an undecoded region: start a fresh segment there.
this.startDecode(Math.max(0, sec));
}
/**
* Read the PCM window ENDING at `atSec` of playback into `out`
* (Int16 magnitudes widened to f64, the scale cavacore expects).
*
* Returns the number of samples written: `out.length` on a full hit, 0
* when the window is not (fully) decoded yet — the caller HOLDS the
* last rendered frame instead of rendering partial/stale data.
*/
readWindow(out: Float64Array, atSec: number): number {
if (out.length === 0) return 0;
const endIdx = Math.round(atSec * this.sampleRate);
const startIdx = endIdx - out.length + 1;
for (const seg of this.segments) {
const base = Math.round(seg.baseSec * this.sampleRate);
if (startIdx < base || endIdx >= base + seg.written) continue;
const rel = startIdx - base;
const src = seg.samples;
for (let i = 0; i < out.length; i++) {
out[i] = src[rel + i];
}
return out.length;
}
return 0;
}
/**
* Pause contract: kill the ffmpeg pass but KEEP every decoded segment.
* Resume later serves bars from the cache instantly.
*/
pauseDecode(): void {
this.generation = ++globalGeneration;
this._decoding = false;
this.activeBaseSec = null;
this.killProcess();
}
/** Kill the decode pass AND drop all cached audio. */
stop(): void {
this.pauseDecode();
this.segments = [];
}
/** Kill the ffmpeg process without touching generation/state. */
private killProcess(): void {
if (this.proc) {
try {
this.proc.kill();
} catch {
/* ignore */
}
this.proc = null;
}
}
/** Internal: continuously reads stdout from ffmpeg and appends samples
* to the segment at their absolute playback-time offsets. */
private async readLoop(myGeneration: number, segment: Segment): Promise<void> {
const stdout = this.proc?.stdout;
if (!stdout || typeof stdout === "number") return;
const reader = (stdout as ReadableStream<Uint8Array>).getReader();
// s16 sample pairs can straddle pipe chunk boundaries: carry a lone
// trailing byte into the next chunk (dropping it would byte-flip
// every sample that follows).
let carry: number | null = null;
try {
while (this.generation === myGeneration) {
const { done, value } = await reader.read();
if (done || this.generation !== myGeneration) break;
if (!value || value.byteLength === 0) continue;
let view: Uint8Array = value;
if (carry !== null) {
const merged = new Uint8Array(1 + value.byteLength);
merged[0] = carry;
merged.set(value, 1);
view = merged;
carry = null;
}
if (view.byteLength % BYTES_PER_SAMPLE !== 0) {
carry = view[view.byteLength - 1];
view = view.subarray(0, view.byteLength - 1);
}
const sampleCount = view.byteLength / BYTES_PER_SAMPLE;
if (sampleCount === 0) continue;
if (segment.written + sampleCount > segment.samples.length) {
const grown = new Int16Array(
Math.max(
segment.samples.length * 2,
segment.written + sampleCount,
),
);
grown.set(segment.samples.subarray(0, segment.written));
segment.samples = grown;
}
// Int16Array view over the byte buffer: s16le is the platform's
// native endianness on every supported target (arm64/x64 are LE).
const src = new Int16Array(
view.buffer,
view.byteOffset,
sampleCount,
);
segment.samples.set(src, segment.written);
segment.written += sampleCount;
}
} catch {
// Stream ended or process killed — expected during stop()
} finally {
try {
reader.releaseLock();
} catch {
/* ignore */
}
}
}
}

View File

@@ -6,10 +6,28 @@
* restart. When mpv isn't installed there is no fallback: the no-op backend * restart. When mpv isn't installed there is no fallback: the no-op backend
* surfaces "No audio player found" honestly rather than degrading through * surfaces "No audio player found" honestly rather than degrading through
* players that can't change speed/volume without restarting. * players that can't change speed/volume without restarting.
*
* The backend owns ONE RESIDENT mpv daemon (`--idle=yes --keep-open=yes`)
* for the app's lifetime instead of spawning a fresh player per episode:
*
* - Play/pause/seek are IPC commands on a persistent Unix-socket
* connection — no process spawn, no socket connect/disconnect churn per
* poll, no `waitForSocket` on the play path. Measured command latency is
* single-digit ms; a mid-episode resume after pause takes ~300ms on a
* network stream.
* - State (time-pos, pause, duration) is OBSERVED (`observe_property`):
* mpv pushes time-pos at ~20Hz while playing, so `getPosition()` /
* `getPauseState()` read a cache instead of round-tripping the socket on
* every 150ms UI tick. External pauses (AirPod removal, system sleep,
* Now Playing center) arrive as pause property events with zero polling.
* - A restored session can PRELOAD: the episode is loaded paused so mpv
* fills its demuxer cache ahead of time; the first real play just flips
* `pause` to false — the ~2s network open is paid at boot, not on the
* user's first Play.
*/ */
import { platform } from "os"; import { platform } from "os";
import { existsSync } from "fs"; import { existsSync, unlinkSync } from "fs";
import { tmpdir } from "os"; import { tmpdir } from "os";
import { dirname, join } from "path"; import { dirname, join } from "path";
import type { Socket, Subprocess } from "bun"; import type { Socket, Subprocess } from "bun";
@@ -31,6 +49,18 @@ export interface AudioState {
export interface AudioBackend { export interface AudioBackend {
readonly name: BackendName; readonly name: BackendName;
play(url: string, opts?: PlayOptions): Promise<void>; play(url: string, opts?: PlayOptions): Promise<void>;
/**
* Load the URL paused WITHOUT starting playback, so the player buffers
* ahead of the user's first Play (used for boot session restore).
* A subsequent play() of the SAME url flips pause off — near-instant.
*/
preload(url: string, opts?: PlayOptions): Promise<void>;
/**
* Attach a cover-art image to the currently-loaded file at runtime
* (mpv `video-add`). Lets play() start without waiting on art; the
* Now Playing artwork pops in when the download lands.
*/
addCoverArt(path: string): Promise<void>;
pause(): Promise<void>; pause(): Promise<void>;
resume(): Promise<void>; resume(): Promise<void>;
stop(): Promise<void>; stop(): Promise<void>;
@@ -41,11 +71,11 @@ export interface AudioBackend {
getDuration(): Promise<number>; getDuration(): Promise<number>;
isPlaying(): boolean; isPlaying(): boolean;
/** Live pause state: `true` paused, `false` playing, `undefined` when /** Live pause state: `true` paused, `false` playing, `undefined` when
* the read failed (callers keep the last known state). Unlike * unknown (player unreachable / not yet loaded). Unlike `isPlaying()` —
* `isPlaying()` — which reflects only commands PodTUI sent — this * which reflects only commands PodTUI sent — this reflects the player's
* reflects the player's real state, including pauses initiated * real state, including pauses initiated OUTSIDE PodTUI (system
* OUTSIDE PodTUI (system sleep/lock, AirPod removal, device swap, * sleep/lock, AirPod removal, device swap, OS media keys, the Now
* OS media keys, the Now Playing center). */ * Playing center). */
getPauseState(): Promise<boolean | undefined>; getPauseState(): Promise<boolean | undefined>;
/** True while the player process is running (regardless of pause). */ /** True while the player process is running (regardless of pause). */
isAlive(): boolean; isAlive(): boolean;
@@ -80,8 +110,16 @@ function which(cmd: string): string | null {
return null; return null;
} }
let mpvInstance = 0;
function mpvSocketPath(): string { function mpvSocketPath(): string {
return join(tmpdir(), `podtui-mpv-${process.pid}.sock`); // Per-instance, not just per-pid: tests (and backend switching) create
// several MpvBackend objects in ONE bun process — a pid-only path makes
// every daemon bind the same socket, so later daemons unlink the path
// out from under earlier ones and IPC cross-talks between backends.
return join(
tmpdir(),
`podtui-mpv-${process.pid}-${mpvInstance++}.sock`,
);
} }
/** /**
@@ -124,231 +162,523 @@ function resolveMpvBinary(): string | null {
return resolved; return resolved;
} }
// ── mpv JSON IPC connection ─────────────────────────────────────────
//
// One persistent Unix-socket connection to the resident mpv daemon. Lines
// from mpv are either command responses (`request_id` present — correlated
// to the pending promise) or unsolicited traffic (property-change events
// from `observe_property`, end-file, ...), dispatched to the event handler.
interface MpvResponse {
error?: string;
data?: unknown;
request_id?: number;
}
interface MpvEvent {
event: string;
/** Observation id for property-change events. */
id?: number;
name?: string;
data?: unknown;
reason?: string;
error?: string;
}
type MpvEventHandler = (msg: MpvEvent) => void;
class MpvConnection {
private sock: Socket | null = null;
private buf = "";
private nextId = 1;
private pending = new Map<number, (msg: MpvResponse) => void>();
private eventWaiters = new Map<string, Array<(msg: MpvEvent) => void>>();
onEvent: MpvEventHandler = () => {};
async connect(path: string): Promise<void> {
const { promise, resolve, reject } = Promise.withResolvers<void>();
let settled = false;
Bun.connect({
unix: path,
socket: {
open: (socket) => {
this.sock = socket;
if (!settled) {
settled = true;
resolve();
}
},
data: (_socket, data) => this.onData(data),
error: (_socket, err) => {
if (!settled) {
settled = true;
reject(err);
}
this.handleTeardown();
},
close: () => this.handleTeardown(),
},
}).catch((err) => {
if (!settled) {
settled = true;
reject(err);
}
});
await promise;
}
private onData(data: Uint8Array): void {
this.buf += Buffer.from(data).toString();
let nl = this.buf.indexOf("\n");
while (nl !== -1) {
const line = this.buf.slice(0, nl);
this.buf = this.buf.slice(nl + 1);
nl = this.buf.indexOf("\n");
if (!line.trim()) continue;
let msg: Record<string, unknown>;
try {
msg = JSON.parse(line) as Record<string, unknown>;
} catch {
continue; // skip malformed lines
}
if (msg.request_id !== undefined) {
const resolve = this.pending.get(msg.request_id as number);
if (resolve) {
this.pending.delete(msg.request_id as number);
resolve(msg as MpvResponse);
}
} else if (typeof msg.event === "string") {
const event = msg as unknown as MpvEvent;
this.onEvent(event);
const waiters = this.eventWaiters.get(event.event);
if (waiters) {
this.eventWaiters.delete(event.event);
for (const w of waiters) w(event);
}
}
}
}
/** Socket died / daemon gone: fail all pending commands so no caller
* hangs on a dead connection. */
private handleTeardown(): void {
for (const resolve of this.pending.values()) {
resolve({ error: "connection-lost" });
}
this.pending.clear();
this.sock = null;
}
/** Send a command and await mpv's response (correlated by request_id).
* Resolves `{ error: "timeout" }` instead of hanging when mpv stalls. */
send(command: unknown[], timeoutMs = 2000): Promise<MpvResponse> {
const sock = this.sock;
if (!sock) return Promise.resolve({ error: "not-connected" });
const id = this.nextId++;
const { promise, resolve } = Promise.withResolvers<MpvResponse>();
const timeout = setTimeout(() => {
if (this.pending.delete(id)) resolve({ error: "timeout" });
}, timeoutMs);
this.pending.set(id, (msg) => {
clearTimeout(timeout);
resolve(msg);
});
sock.write(JSON.stringify({ command, request_id: id }) + "\n");
return promise;
}
/** One-shot wait for an mpv event by name. Register BEFORE the command
* that triggers it. Resolves null on timeout instead of hanging. */
waitEvent(name: string, timeoutMs = 5000): Promise<MpvEvent | null> {
const { promise, resolve } = Promise.withResolvers<MpvEvent | null>();
const list = this.eventWaiters.get(name) ?? [];
list.push(resolve);
this.eventWaiters.set(name, list);
setTimeout(() => {
const current = this.eventWaiters.get(name);
if (current) {
this.eventWaiters.set(
name,
current.filter((w) => w !== resolve),
);
}
resolve(null);
}, timeoutMs);
return promise;
}
close(): void {
try {
this.sock?.end();
} catch {
/* ignore */
}
this.handleTeardown();
}
}
// ── mpv Backend ────────────────────────────────────────────────────── // ── mpv Backend ──────────────────────────────────────────────────────
// Uses JSON IPC over a Unix socket for full bidirectional control. // One resident daemon for the app's lifetime, controlled over a single
// persistent JSON IPC connection with property observation.
/** Property observation ids (correlate property-change events). */
const OBS_TIME_POS = 1;
const OBS_PAUSE = 2;
const OBS_DURATION = 3;
const OBS_EOF = 4;
export class MpvBackend implements AudioBackend { export class MpvBackend implements AudioBackend {
readonly name: BackendName = "mpv"; readonly name: BackendName = "mpv";
private proc: Subprocess | null = null; private proc: Subprocess | null = null;
private socketPath = mpvSocketPath(); private socketPath = mpvSocketPath();
private _playing = false; private conn: MpvConnection | null = null;
/** Guarantee daemon startup runs once (concurrent play/preload). */
private startPromise: Promise<void> | null = null;
// Command intent: what PodTUI asked the player to do.
private _intentPlaying = false;
/** The file currently loaded via loadfile (null = idle). */
private _loadedUrl: string | null = null;
/** The current file was loadfile'd paused (preload) and not yet played. */
private _loadedPaused = false;
/** Set on end-file reason "eof"/"error"; cleared by the next loadfile. */
private _ended = false;
// Observed (player-reported) state, pushed by mpv property-change events.
private _position = 0; private _position = 0;
private _duration = 0; private _duration = 0;
/** null until the first pause observation arrives. */
private _paused: boolean | null = null;
private _volume = 100; private _volume = 100;
private _speed = 1; private _speed = 1;
private _exited = false; private _exited = false;
/** Last playback error reported via end-file reason "error". */
private _playbackError: string | null = null;
async play(url: string, opts?: PlayOptions): Promise<void> { // ── Daemon lifecycle ─────────────────────────────────────────────
await this.stop();
private async ensureDaemon(): Promise<void> {
if (this.proc && !this._exited && this.conn) return;
if (this.startPromise) return this.startPromise;
this.startPromise = this.spawnDaemon().finally(() => {
this.startPromise = null;
});
return this.startPromise;
}
private async spawnDaemon(): Promise<void> {
// Clean up stale socket // Clean up stale socket
try { try {
if (existsSync(this.socketPath)) {
const { unlinkSync } = await import("fs");
unlinkSync(this.socketPath); unlinkSync(this.socketPath);
}
} catch { } catch {
/* ignore */ /* ignore */
} }
const args = [ this.proc = Bun.spawn(
[
resolveMpvBinary() ?? "mpv", resolveMpvBinary() ?? "mpv",
"--no-video", "--no-video",
"--no-terminal", "--no-terminal",
"--really-quiet", "--really-quiet",
// Stay alive after finishing/unloading files; PodTUI owns one mpv
// for its whole session and switches episodes via loadfile.
"--idle=yes",
"--keep-open=yes",
// Cap the demuxer cache. mpv's defaults (150MiB) make it race
// to fill while a preload sits paused — measured 45MB pulled
// within 12s of a boot-restore preload, saturating the link
// exactly when everything else is starting up. ~90s forward
// target / 40MiB hard cap is a few MB at podcast bitrates:
// plenty for instant resume + stall resilience.
"--cache-secs=90",
"--demuxer-max-bytes=40MiB",
"--demuxer-max-back-bytes=20MiB",
`--input-ipc-server=${this.socketPath}`, `--input-ipc-server=${this.socketPath}`,
`--volume=${Math.round((opts?.volume ?? 1) * 100)}`, ],
`--speed=${opts?.speed ?? 1}`, { stdout: "ignore", stderr: "ignore", stdin: "ignore" },
]; );
if (opts?.mediaTitle) {
args.push(`--force-media-title=${opts.mediaTitle}`);
}
if (opts?.coverArtPath) {
// Explicit cover file → albumart track → macOS Now Playing artwork
// (works for remote streams, not just local downloads).
args.push(`--cover-art-files=${opts.coverArtPath}`);
}
if (opts?.startPosition && opts.startPosition > 0) {
args.push(`--start=${opts.startPosition}`);
}
args.push(url);
this.proc = Bun.spawn(args, {
stdout: "ignore",
stderr: "ignore",
stdin: "ignore",
});
this._playing = true;
this._exited = false; this._exited = false;
this._position = opts?.startPosition ?? 0;
this._volume = Math.round((opts?.volume ?? 1) * 100);
this._speed = opts?.speed ?? 1;
// Wait for socket to appear (mpv creates it async)
await this.waitForSocket(2000);
// Position is fetched live from mpv on each getPosition() call (see
// below) — the UI polls it, so no internal poll timer is needed.
// Detect process exit
this.proc.exited this.proc.exited
.then(() => { .then(() => {
this._playing = false;
this._exited = true; this._exited = true;
this._intentPlaying = false;
this._loadedUrl = null;
this._paused = null;
}) })
.catch(() => {}); .catch(() => {});
}
private async waitForSocket(timeoutMs: number): Promise<void> { // mpv creates the socket asynchronously (measured ~600ms cold spawn).
const start = Date.now(); const start = Date.now();
while (Date.now() - start < timeoutMs) { while (Date.now() - start < 3000) {
if (existsSync(this.socketPath)) return; if (this._exited) break;
if (existsSync(this.socketPath)) break;
await new Promise((r) => setTimeout(r, 50)); await new Promise((r) => setTimeout(r, 50));
} }
const conn = new MpvConnection();
conn.onEvent = (msg) => this.handleEvent(msg);
await conn.connect(this.socketPath);
this.conn = conn;
// Observe the state the UI polls: mpv then pushes changes at ~20Hz
// while playing and broadcasts external changes (AirPods pull, OS
// media keys) with zero polling from our side.
await this.send(["observe_property", OBS_TIME_POS, "time-pos"]);
await this.send(["observe_property", OBS_PAUSE, "pause"]);
await this.send(["observe_property", OBS_DURATION, "duration"]);
// With --keep-open=yes mpv does NOT emit end-file at natural EOF — it
// sets eof-reached=true (and pauses at the last frame) instead. That
// property is the track-end signal; end-file only covers unload/error.
await this.send(["observe_property", OBS_EOF, "eof-reached"]);
} }
/** Send a fire-and-forget command (no response needed) */ private async send(
private async send(command: unknown[]): Promise<void> { command: unknown[],
try { ): Promise<MpvResponse> {
const conn = await Bun.connect({ if (!this.conn) return { error: "not-connected" };
unix: this.socketPath, return this.conn.send(command);
socket: {
data() {},
error() {},
close() {},
open() {},
},
});
conn.write(JSON.stringify({ command }) + "\n");
// Don't wait, just schedule a close
setTimeout(() => {
try {
conn.end();
} catch {}
}, 50);
} catch {
/* ignore */
} }
private handleEvent(msg: MpvEvent): void {
if (msg.event === "property-change") {
if (msg.id === OBS_TIME_POS) {
// `data` is number while playing; unavailable → undefined while
// idle. Keep last known on transient gaps, reset on idle.
if (typeof msg.data === "number") this._position = msg.data;
} else if (msg.id === OBS_PAUSE) {
if (typeof msg.data === "boolean") this._paused = msg.data;
} else if (msg.id === OBS_DURATION) {
if (typeof msg.data === "number" && msg.data > 0) {
this._duration = msg.data;
}
} else if (msg.id === OBS_EOF) {
// Natural end-of-file (or a brand-new load reporting false).
this._ended = msg.data === true;
if (this._ended) this._intentPlaying = false;
}
return;
}
if (msg.event === "end-file") {
if (msg.reason === "eof") {
this._ended = true;
this._intentPlaying = false;
} else if (msg.reason === "error") {
this._ended = true;
this._intentPlaying = false;
this._playbackError = msg.error ?? "mpv failed to play the stream";
}
return;
}
if (msg.event === "file-loaded") {
this._ended = false;
}
}
// ── File presentation options ────────────────────────────────────
//
// force-media-title and cover-art-files are set as global properties
// BEFORE loadfile (verified: runtime-settable; values containing commas
// would corrupt the per-file options string). Numbers (volume, speed,
// start, pause) ride as per-file options on loadfile itself so each
// loadfile is self-contained.
private async applyPresentation(opts?: PlayOptions): Promise<void> {
await this.send([
"set_property",
"force-media-title",
opts?.mediaTitle ?? "",
]);
await this.send([
"set_property",
"cover-art-files",
opts?.coverArtPath ?? "",
]);
}
private loadfileOptions(opts: PlayOptions | undefined, paused: boolean): string {
const parts: string[] = [`pause=${paused ? "yes" : "no"}`];
if (opts?.startPosition && opts.startPosition > 0) {
parts.push(`start=${Math.max(0, opts.startPosition)}`);
}
const vol = Math.round((opts?.volume ?? 1) * 100);
if (Number.isFinite(vol)) parts.push(`volume=${vol}`);
const speed = opts?.speed ?? 1;
if (Number.isFinite(speed) && speed > 0) parts.push(`speed=${speed}`);
return parts.join(",");
} }
/** /**
* Get a property value from mpv via IPC. * Every loadfile (play, preload, replay) runs under this mutex: useAudio
* * fires the boot preload unawaited, so without serialization a user
* Resolves the parsed numeric value, or `undefined` when the read fails * pressing Play mid-preload would send loadfile(no-pause) followed by the
* (socket error, timeout, unparseable response, or the property being * in-flight preload's loadfile(pause=yes) — and the stale preload would
* unavailable — e.g. `time-pos` before playback starts). Failure is * pause the file the user just started. The mutex also prevents
* distinct from a legitimate `0` so callers can keep the last known * presentation options (title/cover) of one episode from interleaving
* value instead of snapping the position clock to zero on a transient * with the loadfile of another.
* error; the next poll retries.
*
* mpv multiplexes unsolicited events (audio-reconfig, file-loaded, ...)
* onto the same connection, so we line-buffer and only settle on the
* line that carries the command response (`request_id` set). The socket
* is closed once the response is handled — leaving it open leaks an fd
* per poll, while closing it before mpv processes the request drops the
* reply.
*/ */
private async getProperty(name: string): Promise<number | undefined> { private loadMutex: Promise<unknown> = Promise.resolve();
try {
return await new Promise<number | undefined>((resolve) => {
let settled = false;
let sock: Socket | null = null;
let buf = "";
const done = (value: number | undefined) => {
if (settled) return;
settled = true;
clearTimeout(timeout);
try {
sock?.end();
} catch {
/* ignore */
}
resolve(value);
};
const timeout = setTimeout(() => done(undefined), 300);
Bun.connect({ private runLoadExclusive<T>(fn: () => Promise<T>): Promise<T> {
unix: this.socketPath, const result = this.loadMutex.then(fn);
socket: { this.loadMutex = result.catch(() => {});
open(socket) { return result;
sock = socket;
socket.write(
JSON.stringify({ command: ["get_property", name] }) + "\n",
);
},
data(_socket, data) {
buf += Buffer.from(data).toString();
let nl = buf.indexOf("\n");
while (nl !== -1) {
const line = buf.slice(0, nl);
buf = buf.slice(nl + 1);
nl = buf.indexOf("\n");
try {
const parsed = JSON.parse(line);
// Events carry no request_id; only settle on
// the actual command response.
if (parsed?.request_id === undefined) continue;
if (parsed?.data !== undefined) {
done(Number(parsed.data) || 0);
} else {
done(undefined);
} }
private async loadFileLocked(
url: string,
opts: PlayOptions | undefined,
paused: boolean,
): Promise<void> {
await this.applyPresentation(opts);
// Paused preload of a mid-episode restore: pass NO start= option and
// seek while paused instead. mpv defers --start stream work (open,
// header probe, demuxer seek) until playback begins — measured: the
// demuxer cache stays EMPTY during the whole preload and the eventual
// unpause pays 4.3s. A time-pos seek while paused executes at once,
// so the stream opens and buffers during the preload, and the first
// real Play is a sub-second unpause.
const pausedSeek =
paused && opts?.startPosition && opts.startPosition > 0
? opts.startPosition
: null;
const loadOpts =
pausedSeek && opts ? { ...opts, startPosition: undefined } : opts;
// Register the file-loaded waiter BEFORE loadfile: the event can
// arrive between the command response and listener setup otherwise.
const fileLoaded = pausedSeek && this.conn ? this.conn.waitEvent("file-loaded") : null;
const resp = await this.send([
"loadfile",
url,
"replace",
-1,
this.loadfileOptions(loadOpts, paused),
]);
if (resp.error && resp.error !== "success") {
throw new Error(`mpv loadfile failed: ${resp.error}`);
}
if (pausedSeek) {
// time-pos sent before file-loaded is silently dropped by mpv
// (no file yet) — the preload then parked at 0 and the restore
// position was lost. Wait for the open, then seek.
await fileLoaded;
await this.send(["set_property", "time-pos", pausedSeek]);
this._position = pausedSeek;
}
this._loadedUrl = url;
this._loadedPaused = paused;
this._ended = false;
this._playbackError = null;
this._position = opts?.startPosition ?? 0;
this._duration = 0;
this._volume = Math.round((opts?.volume ?? 1) * 100);
this._speed = opts?.speed ?? 1;
}
// ── AudioBackend ─────────────────────────────────────────────────
async play(url: string, opts?: PlayOptions): Promise<void> {
await this.ensureDaemon();
// Mark intent before the mutex: a boot preload queued behind this
// play checks it and skips its own stale paused-load.
this._intentPlaying = true;
await this.runLoadExclusive(async () => {
// Fast path: this exact URL was PRELOADED paused (boot restore) —
// mpv has been buffering it since boot, so flipping pause off starts
// audio ~instantly. Re-acquire the start position only when it
// moved meaningfully since the preload (progress saved meanwhile).
if (this._loadedUrl === url && this._loadedPaused && !this._ended) {
const target = opts?.startPosition ?? this._position;
if (Math.abs(target - this._position) > 2) {
await this.send(["set_property", "time-pos", target]);
this._position = target;
}
await this.send([
"set_property",
"volume",
Math.round((opts?.volume ?? 1) * 100),
]);
await this.send(["set_property", "speed", opts?.speed ?? 1]);
if (opts?.coverArtPath) {
// File is already loaded: cover-art-files only applies at
// load, so add the art as a runtime albumart track instead.
await this.send(["set_property", "cover-art-files", opts.coverArtPath]);
await this.send(["video-add", opts.coverArtPath]);
}
if (opts?.mediaTitle) {
await this.send(["set_property", "force-media-title", opts.mediaTitle]);
}
await this.send(["set_property", "pause", false]);
this._loadedPaused = false;
return; return;
} catch {
/* skip malformed lines */
} }
}
}, await this.loadFileLocked(url, opts, false);
error() {
done(undefined);
},
close() {
done(undefined);
},
},
}).catch(() => done(undefined));
}); });
} catch {
return undefined;
} }
async preload(url: string, opts?: PlayOptions): Promise<void> {
await this.ensureDaemon();
await this.runLoadExclusive(async () => {
// Already loaded (paused park, or actively playing because the
// user pressed Play while this preload was queued — either way
// the file is in the player and must not be clobbered).
if (this._loadedUrl === url) return;
await this.loadFileLocked(url, opts, true);
this._intentPlaying = false;
});
}
async addCoverArt(path: string): Promise<void> {
if (!this._loadedUrl) return;
// Keep the property pointing at the latest art too, so a subsequent
// loadfile of the same episode carries it.
await this.send(["set_property", "cover-art-files", path]);
await this.send(["video-add", path]);
} }
async pause(): Promise<void> { async pause(): Promise<void> {
await this.send(["set_property", "pause", true]); await this.send(["set_property", "pause", true]);
this._playing = false; this._intentPlaying = false;
} }
async resume(): Promise<void> { async resume(): Promise<void> {
if (this._ended && this._loadedUrl) {
// Play pressed on a finished episode: replay from the top.
this._ended = false;
const url = this._loadedUrl;
await this.runLoadExclusive(async () => {
await this.loadFileLocked(
url,
{ volume: this._volume / 100, speed: this._speed },
false,
);
});
this._intentPlaying = true;
return;
}
if (this._loadedPaused && this._loadedUrl) {
// Deferred first play of a preloaded file.
this._loadedPaused = false;
}
this._ended = false;
await this.send(["set_property", "pause", false]); await this.send(["set_property", "pause", false]);
this._playing = true; this._intentPlaying = true;
} }
async stop(): Promise<void> { async stop(): Promise<void> {
if (this.proc) { if (this.conn && this._loadedUrl) {
try { await this.send(["stop"]);
this.proc.kill();
} catch {
/* ignore */
} }
this.proc = null; this._intentPlaying = false;
} this._loadedUrl = null;
this._playing = false; this._loadedPaused = false;
this._ended = false;
this._position = 0; this._position = 0;
this._duration = 0;
// Clean up socket await this.send(["set_property", "cover-art-files", ""]);
try {
if (existsSync(this.socketPath)) {
const { unlinkSync } = await import("fs");
unlinkSync(this.socketPath);
}
} catch {
/* ignore */
}
} }
async seek(seconds: number): Promise<void> { async seek(seconds: number): Promise<void> {
@@ -368,41 +698,55 @@ export class MpvBackend implements AudioBackend {
} }
async getPosition(): Promise<number> { async getPosition(): Promise<number> {
// Live-fetch `time-pos` so the position clock is as fresh as the // Observed at ~20Hz by mpv — no socket roundtrip on the UI poll.
// UI's poll rate (the hook polls this at ~150ms). On a transient IPC
// failure, keep the last known value rather than returning 0.
if (this._playing && this.proc) {
const pos = await this.getProperty("time-pos");
if (pos !== undefined) this._position = pos;
}
return this._position; return this._position;
} }
async getDuration(): Promise<number> { async getDuration(): Promise<number> {
if (this._duration <= 0) {
const dur = await this.getProperty("duration");
if (dur !== undefined && dur > 0) this._duration = dur;
}
return this._duration; return this._duration;
} }
isPlaying(): boolean { isPlaying(): boolean {
return this._playing; return this._intentPlaying && this.isAlive() && !this._ended;
} }
async getPauseState(): Promise<boolean | undefined> { async getPauseState(): Promise<boolean | undefined> {
if (!this.isAlive()) return undefined; if (!this.isAlive() || this._paused === null) return undefined;
const p = await this.getProperty("pause"); return this._paused;
if (p === undefined) return undefined;
return p === 1;
} }
isAlive(): boolean { isAlive(): boolean {
return this.proc !== null && !this._exited; return this.proc !== null && !this._exited;
} }
/** Last mpv playback failure (end-file reason "error"), if any. */
getPlaybackError(): string | null {
return this._playbackError;
}
dispose(): void { dispose(): void {
this.stop(); const conn = this.conn;
this.conn = null;
if (conn) {
// Ask nicely, then force: dispose runs inside process-exit
// handlers where awaiting is not guaranteed to complete.
conn.send(["quit"], 500).catch(() => {});
}
if (this.proc) {
try {
this.proc.kill();
} catch {
/* ignore */
}
this.proc = null;
}
this._exited = true;
this._intentPlaying = false;
try {
unlinkSync(this.socketPath);
} catch {
/* ignore */
}
} }
} }
@@ -411,6 +755,8 @@ export class MpvBackend implements AudioBackend {
class NoopBackend implements AudioBackend { class NoopBackend implements AudioBackend {
readonly name: BackendName = "none"; readonly name: BackendName = "none";
async play(): Promise<void> {} async play(): Promise<void> {}
async preload(): Promise<void> {}
async addCoverArt(): Promise<void> {}
async pause(): Promise<void> {} async pause(): Promise<void> {}
async resume(): Promise<void> {} async resume(): Promise<void> {}
async stop(): Promise<void> {} async stop(): Promise<void> {}

View File

@@ -1,324 +0,0 @@
/**
* Real-time audio stream reader for visualization.
*
* Spawns a separate ffmpeg process that decodes the same audio URL
* the player is using and outputs raw PCM data (signed 16-bit LE, mono,
* 44100 Hz) to a pipe. The reader accumulates samples in a ring buffer
* and serves windows *at a requested playback position* to the caller.
*
* This is independent from the actual playback backend — it's a
* read-only "tap" on the audio for FFT analysis purposes. Sync with the
* player is maintained by pacing decode at the player's clock rate
* (`-readrate <speed>`) while front-loading a burst of LEAD_SECONDS
* (`-readrate_initial_burst`) so the decode head leads the player
* position by a stable lead — read() samples at the exact position the
* player reports, never at the decode head.
*/
/** PCM output format constants */
const SAMPLE_RATE = 44100;
const CHANNELS = 1;
const BYTES_PER_SAMPLE = 2; // s16le
/**
* How many samples to buffer (~10 seconds).
* Large enough to absorb the gap between mpv's startup latency (0.53s,
* more for network streams at speed) and the reader's decode head, plus
* short player stalls. Samples older than the ring window are never needed
* again — the renderer only samples at the current playback position.
*/
const RING_BUFFER_SAMPLES = SAMPLE_RATE * 10;
/**
* Decode-head lead over the player position, in seconds.
*
* `-readrate_initial_burst LEAD_SECONDS` makes ffmpeg emit this much audio
* immediately on start, then pace at realtime (`-readrate speed`) after.
* The decode head thus leads the player by ~LEAD_SECONDS from the very
* first frame. read() samples at the player's current position, which is
* always behind the head — so it finds freshly decoded samples there
* instead of clamping to stale data.
*
* Bare `-readrate speed` (no burst) starts ffmpeg ε behind mpv (input-open
* + first-packet latency) and, since both advance at the same rate, never
* catches up — the bars lag by ε (up to several seconds on network
* streams). The burst eliminates that constant offset.
*
* Must stay within the ring window (RING_BUFFER_SAMPLES ~10s) so the
* lead audio hasn't wrapped out by the time the player reaches it.
*/
const LEAD_SECONDS = 3;
export interface AudioStreamReaderOptions {
/** Audio URL or file path to decode */
url: string;
/** Sample rate (default: 44100) */
sampleRate?: number;
}
/**
* Monotonically increasing generation counter.
* Each start() increments this; the read loop checks it to know
* if it's been superseded and should bail out.
*/
let globalGeneration = 0;
import type { Subprocess } from "bun";
export class AudioStreamReader {
private proc: Subprocess | null = null;
private ringBuffer: Float64Array;
private writePos = 0;
private totalSamplesWritten = 0;
private startPosition = 0;
private _running = false;
private generation = 0;
readonly url: string;
private sampleRate: number;
constructor(options: AudioStreamReaderOptions) {
this.url = options.url;
this.sampleRate = options.sampleRate ?? SAMPLE_RATE;
this.ringBuffer = new Float64Array(RING_BUFFER_SAMPLES);
}
/** Whether the reader is actively reading samples. */
get running(): boolean {
return this._running;
}
/** Total number of samples written since start(). */
get samplesWritten(): number {
return this.totalSamplesWritten;
}
/**
* Start the ffmpeg decode process and begin reading PCM data.
*
* If already running, the previous process is killed first.
* Uses a generation counter to guarantee that only one read loop
* is ever active — stale loops from killed processes bail out
* immediately.
*
* @param startPosition Seek position in seconds (default: 0).
* @param speed Playback speed multiplier (default: 1). Paces ffmpeg
* at the player's advance rate so decode tracks the
* player clock; `-readrate_initial_burst` front-loads
* a LEAD_SECONDS head start.
*/
start(startPosition = 0, speed = 1): void {
// Always kill the previous process first — no early return on _running
this.killProcess();
if (!Bun.which("ffmpeg")) {
throw new Error("ffmpeg not found — required for audio visualization");
}
// Increment generation so any lingering read loop from a previous
// start() will see a mismatch and exit.
this.generation = ++globalGeneration;
this.startPosition = Math.max(0, startPosition);
const readRate = Math.max(0.25, speed > 0 ? speed : 1);
const args = [
"ffmpeg",
"-loglevel",
"quiet",
// Pace input at the player's advance rate (speed× native). Combined
// with -readrate_initial_burst below, the decode head starts
// LEAD_SECONDS ahead of the player and advances at the same rate —
// read() samples at the player position and always finds fresh data.
"-readrate",
String(readRate),
// Front-load LEAD_SECONDS of audio immediately so the decode head
// leads the player from the very first frame. Without this, ffmpeg
// starts ε behind mpv (input-open + first-packet latency) and,
// pacing at the same rate, never catches up — bars lag by ε.
"-readrate_initial_burst",
String(LEAD_SECONDS),
];
// `-reconnect*` are http-protocol options: ffmpeg rejects them at
// input-open when the input is a local file, killing the process
// before any PCM is produced. Only pass them for network URLs.
if (/^https?:\/\//i.test(this.url)) {
args.push(
"-reconnect",
"1",
"-reconnect_streamed",
"1",
"-reconnect_delay_max",
"5",
);
}
// Seek before input for network efficiency
if (startPosition > 0) {
args.push("-ss", String(startPosition));
}
args.push("-i", this.url);
// No atempo filter: the renderer samples the *source* audio at the
// player's current position, so output samples map 1:1 to input time
// (stream index = (targetSeconds - startPosition) * sampleRate).
args.push(
"-ac",
String(CHANNELS),
"-ar",
String(this.sampleRate),
"-f",
"s16le",
"-acodec",
"pcm_s16le",
"-",
);
this.proc = Bun.spawn(args, {
stdout: "pipe",
stderr: "ignore",
stdin: "ignore",
});
this._running = true;
this.writePos = 0;
this.totalSamplesWritten = 0;
const myGeneration = this.generation;
this.readLoop(myGeneration);
// Detect process exit
this.proc.exited
.then(() => {
// Only clear _running if this is still the current generation
if (this.generation === myGeneration) {
this._running = false;
}
})
.catch(() => {
if (this.generation === myGeneration) {
this._running = false;
}
});
}
/**
* Read the visualization window ending at `targetSeconds` of playback.
*
* The player (mpv) and this decoder are independent processes, so the
* decode head and the actual playback position drift apart (startup skew,
* stalls, speed changes). Instead of sampling the decode head, we select
* the window *at* the position the player reports, clamped to the nearest
* available samples when the target hasn't been decoded yet (decode head
* behind) or has already wrapped out of the ring (long stall).
*
* @param out - Float64Array to fill with samples (scaled ~+/-32768 for cavacore).
* @param targetSeconds - Playback position (input seconds) to sample.
* @returns Number of samples written to `out`.
*/
read(out: Float64Array, targetSeconds: number): number {
if (this.totalSamplesWritten <= 0 || out.length === 0) return 0;
const headSample = this.totalSamplesWritten - 1;
const coveredStart = Math.max(
0,
this.totalSamplesWritten - this.ringBuffer.length,
);
const targetSample = Math.max(
0,
Math.round((targetSeconds - this.startPosition) * this.sampleRate),
);
// Window end: the target, clamped to what's been decoded so far.
const endSample = Math.min(targetSample, headSample);
// Window start: at most out.length samples back, clamped to what the
// ring still holds (target older than the ring -> serve the oldest
// available window, which is the closest to the target).
const startSample = Math.max(
coveredStart,
Math.min(endSample, endSample - out.length + 1),
);
const available = endSample - startSample + 1;
if (available <= 0) return 0;
const ringLen = this.ringBuffer.length;
for (let i = 0; i < available; i++) {
out[i] = this.ringBuffer[(startSample + i) % ringLen];
}
return available;
}
/**
* Stop the ffmpeg process and clean up.
* Safe to call multiple times. Guarantees the read loop exits.
*/
stop(): void {
// Bump generation to invalidate any running read loop
this.generation = ++globalGeneration;
this._running = false;
this.killProcess();
this.writePos = 0;
this.totalSamplesWritten = 0;
}
/**
* Restart the reader at a new position and/or speed.
*/
restart(startPosition = 0, speed = 1): void {
this.start(startPosition, speed);
}
/** Kill the ffmpeg process without touching generation/state. */
private killProcess(): void {
if (this.proc) {
try {
this.proc.kill();
} catch {
/* ignore */
}
this.proc = null;
}
}
/** Internal: continuously reads stdout from ffmpeg and fills the ring buffer. */
private async readLoop(myGeneration: number): Promise<void> {
const stdout = this.proc?.stdout;
if (!stdout || typeof stdout === "number") return;
const reader = (stdout as ReadableStream<Uint8Array>).getReader();
try {
while (this.generation === myGeneration) {
const { done, value } = await reader.read();
if (done || this.generation !== myGeneration) break;
if (!value || value.byteLength === 0) continue;
const sampleCount = Math.floor(value.byteLength / BYTES_PER_SAMPLE);
if (sampleCount === 0) continue;
const int16View = new Int16Array(
value.buffer,
value.byteOffset,
sampleCount,
);
for (let i = 0; i < sampleCount; i++) {
this.ringBuffer[this.writePos] = int16View[i];
this.writePos = (this.writePos + 1) % this.ringBuffer.length;
this.totalSamplesWritten++;
}
}
} catch {
// Stream ended or process killed — expected during stop()
} finally {
try {
reader.releaseLock();
} catch {
/* ignore */
}
}
}
}

View File

@@ -2,34 +2,97 @@
* Cover-art staging for the system Now Playing session. * Cover-art staging for the system Now Playing session.
* *
* macOS shows the media session's albumart in the audio center (Control * macOS shows the media session's albumart in the audio center (Control
* Center / lock screen). mpv reads it from `--cover-art-files` (loads the * Center / lock screen). mpv reads artwork from `--cover-art-files` (loads
* file as an albumart video track), so the podcast cover is staged to a temp * the file as an albumart video track), so the podcast cover must exist on
* file BEFORE playback starts and passed to mpv. * disk before (cover-art-files) or right after (video-add) playback starts.
*
* Covers are cached persistently under `$XDG_CACHE_HOME/podtui/covers`
* (~/.cache/podtui/covers by default), keyed by the URL hash, so the
* download happens ONCE per feed — subsequent plays (including the
* boot-restored episode) hit the disk cache and never wait on the network.
* The play path must never block on art: `cachedCoverPath` is the sync
* fast path; `fetchCoverArt` is awaited only by flows where latency does
* not matter (CLI play) or fired in the background with the result
* applied to a live mpv via `video-add`.
* *
* Downloaded via `curl` (not `fetch`): Bun's `fetch` hangs in compiled * Downloaded via `curl` (not `fetch`): Bun's `fetch` hangs in compiled
* `bun build --compile` binaries (Bun 1.3.8), timing out on any host — * `bun build --compile` binaries (Bun 1.3.8), timing out on any host —
* which would silently drop every cover in shipped builds. curl is present * which would silently drop every cover in shipped builds. curl is present
* on macOS and Linux. Bounded: a slow cover server must never stall audio, * on macOS and Linux. Bounded: a slow cover server must never stall audio.
* so an 8s cap drops the art.
*/ */
import { tmpdir } from "os"; import { existsSync, mkdirSync, renameSync, statSync } from "fs";
import { createHash } from "crypto";
import { join } from "path"; import { join } from "path";
import { unlinkSync, statSync } from "fs";
export const coverTempPath = () => join(tmpdir(), "podtui-cover.jpg"); /** Resolved once per process; null when no home directory is detectable. */
let cacheDir: string | null | undefined;
export async function fetchCoverArt(url: string): Promise<string | null> { function coversDir(): string | null {
const path = coverTempPath(); if (cacheDir !== undefined) return cacheDir;
let dir: string | null = null;
try { try {
unlinkSync(path); const home = process.env.HOME ?? process.env.USERPROFILE ?? "";
} catch { if (home) {
/* no stale cover */ dir = join(process.env.XDG_CACHE_HOME ?? join(home, ".cache"), "podtui", "covers");
mkdirSync(dir, { recursive: true });
} }
} catch {
dir = null;
}
cacheDir = dir;
return dir;
}
function cachePathFor(url: string): string | null {
const dir = coversDir();
if (!dir) return null;
return join(dir, `${createHash("sha1").update(url).digest("hex")}.jpg`);
}
/**
* Sync fast path: the cached cover file for `url`, or null when it has not
* been downloaded yet. This is what keeps cover art off the play() critical
* path — a cache hit costs one stat() and a miss simply plays without art
* (or applies it late via video-add).
*/
export function cachedCoverPath(url: string): string | null {
const path = cachePathFor(url);
if (!path) return null;
try { try {
return await Promise.race([ return existsSync(path) && statSync(path).size > 0 ? path : null;
(async () => { } catch {
const proc = Bun.spawn([ return null;
}
}
/** In-flight downloads keyed by URL — a burst of plays of the same show
* shares one curl instead of racing ephemeral files. */
const inflight = new Map<string, Promise<string | null>>();
/**
* Fetch the cover for `url`, returns its cache path. Cache hits return
* immediately. Downloads are single-flight per URL and time-bounded (8s);
* failure resolves null and retries on the next call. The file is written
* to a temp name and renamed into place so a killed process can never
* poison the cache with a truncated file.
*/
export function fetchCoverArt(url: string): Promise<string | null> {
const cached = cachedCoverPath(url);
if (cached) return Promise.resolve(cached);
const dest = cachePathFor(url);
if (!dest) return Promise.resolve(null);
const pending = inflight.get(url);
if (pending) return pending;
const task = (async (): Promise<string | null> => {
const staging = `${dest}.${process.pid}.tmp`;
try {
const { promise, resolve } = Promise.withResolvers<string | null>();
const proc = Bun.spawn(
[
"curl", "curl",
"-sS", "-sS",
"--fail", "--fail",
@@ -38,20 +101,41 @@ export async function fetchCoverArt(url: string): Promise<string | null> {
"--max-filesize", "--max-filesize",
"2097152", "2097152",
"-o", "-o",
path, staging,
url, url,
]); ],
const code = await proc.exited; { stdout: "ignore", stderr: "ignore", stdin: "ignore" },
if (code !== 0) return null; );
proc.exited
.then((code) => {
if (code !== 0) return resolve(null);
try { try {
return statSync(path).size > 0 ? path : null; if (statSync(staging).size <= 0) return resolve(null);
renameSync(staging, dest);
resolve(dest);
} catch { } catch {
return null; resolve(null);
} }
})(), })
new Promise<null>((resolve) => setTimeout(() => resolve(null), 8000)), .catch(() => resolve(null));
]); setTimeout(() => resolve(null), 8000);
return await promise;
} finally {
inflight.delete(url);
// Best-effort staging cleanup (no-op after a successful rename).
try {
Bun.spawn(["rm", "-f", staging], { stdout: "ignore", stderr: "ignore" });
} catch { } catch {
return null; /* ignore */
} }
} }
})();
inflight.set(url, task);
return task;
}
/** Fire-and-forget warm-up used by the boot/restore path. */
export function prefetchCoverArt(url: string): void {
fetchCoverArt(url).catch(() => {});
}

192
tests/audio-backend.test.ts Normal file
View File

@@ -0,0 +1,192 @@
/**
* MpvBackend resident-daemon contract tests (real mpv process).
*
* Pins the IPC contract the app's playback depends on:
*
* 1. play() loads a file and position advances (observed, no polling).
* 2. pause()/resume() flip the player-reported pause state through IPC.
* 3. seek() lands where asked.
* 4. stop() unloads the file but keeps the daemon alive (isAlive stays
* true — the daemon model's whole point: no process churn per episode).
* 5. preload() parks an episode paused; play() of the SAME url then starts
* it by unpausing — the boot-restore fast path with no second load.
* 6. EOF: the episode ends → isPlaying() goes false on its own; pressing
* resume() afterwards replays from the top.
*
* All playback runs silent (volume 0). Requires a real mpv on PATH;
* tests skip where it is missing.
*/
import { test, expect } from "bun:test";
import { tmpdir } from "os";
import { join } from "path";
import { MpvBackend } from "../src/utils/audio-player";
const SAMPLE_RATE = 22050;
const FREQ = 440;
const AMP = 20000;
/** Write a WAV file containing `seconds` of a sine at AMP amplitude. */
function writeSineWav(path: string, seconds: number): void {
const total = Math.round(seconds * SAMPLE_RATE);
const dataSize = total * 2;
const buf = new Uint8Array(44 + dataSize);
const dv = new DataView(buf.buffer);
const ascii = (off: number, s: string) => {
for (let i = 0; i < s.length; i++) buf[off + i] = s.charCodeAt(i);
};
ascii(0, "RIFF");
dv.setUint32(4, 36 + dataSize, true);
ascii(8, "WAVE");
ascii(12, "fmt ");
dv.setUint32(16, 16, true);
dv.setUint16(20, 1, true);
dv.setUint16(22, 1, true);
dv.setUint32(24, SAMPLE_RATE, true);
dv.setUint32(28, SAMPLE_RATE * 2, true);
dv.setUint16(32, 2, true);
dv.setUint16(34, 16, true);
ascii(36, "data");
dv.setUint32(40, dataSize, true);
for (let i = 0; i < total; i++) {
const v = Math.round(AMP * Math.sin((2 * Math.PI * FREQ * i) / SAMPLE_RATE));
dv.setInt16(44 + i * 2, v, true);
}
Bun.write(path, buf);
}
/** Poll a predicate until true or the deadline expires. */
async function waitFor(
label: string,
pred: () => boolean | Promise<boolean>,
timeoutMs = 8000,
): Promise<void> {
const start = Date.now();
for (;;) {
if (await pred()) return;
if (Date.now() - start > timeoutMs) {
throw new Error(`${label}: not true within ${timeoutMs}ms`);
}
await Bun.sleep(50);
}
}
const hasMpv = !!Bun.which("mpv");
const wavA = join(tmpdir(), `podtui-backend-${process.pid}-a.wav`);
const wavB = join(tmpdir(), `podtui-backend-${process.pid}-b.wav`);
function fixtureWavs(): void {
writeSineWav(wavA, 8);
writeSineWav(wavB, 8);
}
async function cleanup(backend: MpvBackend): Promise<void> {
backend.dispose();
await Bun.$`rm -f ${wavA} ${wavB}`.quiet();
}
test.skipIf(!hasMpv)(
"play / pause / resume / seek over the resident daemon",
async () => {
fixtureWavs();
const backend = new MpvBackend();
try {
await backend.play(wavA, { volume: 0, speed: 1, startPosition: 1 });
expect(backend.isAlive()).toBe(true);
expect(backend.isPlaying()).toBe(true);
// Observed position advances without any polling from us.
await waitFor("position advances", async () => (await backend.getPosition()) > 1.3);
expect(await backend.getPauseState()).toBe(false);
expect(await backend.getDuration()).toBeGreaterThan(7.5);
// Pause: reported by the player's own state, position stalls.
await backend.pause();
await waitFor("paused state observed", async () => (await backend.getPauseState()) === true);
const posAtPause = await backend.getPosition();
await Bun.sleep(400);
expect(Math.abs((await backend.getPosition()) - posAtPause)).toBeLessThan(0.3);
// Resume: clock advances again.
await backend.resume();
await waitFor("resumed state observed", async () => (await backend.getPauseState()) === false);
await waitFor(
"position advances after resume",
async () => (await backend.getPosition()) > posAtPause + 0.3,
);
// Seek lands where asked.
await backend.seek(6);
await waitFor(
"seek observed",
async () => Math.abs((await backend.getPosition()) - 6) < 0.5,
);
// Stop unloads the file — but the daemon stays resident.
await backend.stop();
expect(backend.isPlaying()).toBe(false);
expect(backend.isAlive()).toBe(true);
expect(await backend.getPosition()).toBe(0);
} finally {
await cleanup(backend);
}
},
{ timeout: 20000 },
);
test.skipIf(!hasMpv)(
"preload parks the episode paused; play() of the same url starts it by unpausing",
async () => {
fixtureWavs();
const backend = new MpvBackend();
try {
await backend.preload(wavB, { volume: 0, speed: 1, startPosition: 2 });
// Parked: paused, at the requested offset, nothing advancing.
await waitFor(
"preload observed paused",
async () => (await backend.getPauseState()) === true,
);
const parkedPos = await backend.getPosition();
expect(parkedPos).toBeGreaterThan(1.5);
expect(backend.isPlaying()).toBe(false);
await Bun.sleep(400);
expect(Math.abs((await backend.getPosition()) - parkedPos)).toBeLessThan(0.3);
// The boot-restore fast path: play() unpauses instead of re-loading.
await backend.play(wavB, { volume: 0, speed: 1, startPosition: parkedPos });
expect(backend.isPlaying()).toBe(true);
await waitFor(
"preload fast path plays",
async () => (await backend.getPosition()) > parkedPos + 0.3,
);
} finally {
await cleanup(backend);
}
},
{ timeout: 20000 },
);
test.skipIf(!hasMpv)(
"EOF marks playback ended; resume() then replays from the top",
async () => {
const wavShort = join(tmpdir(), `podtui-backend-${process.pid}-short.wav`);
writeSineWav(wavShort, 2);
const backend = new MpvBackend();
try {
await backend.play(wavShort, { volume: 0, speed: 2 });
// 2s at 2x ends in ~1s+startup. isPlaying() must drop on its own.
await waitFor("episode ended", async () => !backend.isPlaying());
// Play pressed on a finished episode replays from the top.
await backend.resume();
await waitFor("replay started", async () => backend.isPlaying());
await waitFor(
"replay position near start",
async () => (await backend.getPosition()) < 3 && backend.isPlaying(),
);
} finally {
backend.dispose();
await Bun.$`rm -f ${wavShort}`.quiet();
}
},
{ timeout: 20000 },
);

View File

@@ -0,0 +1,231 @@
/**
* EpisodePcmCache position-index contract tests.
*
* The visualizer's bars are served from a position-indexed PCM cache that
* ffmpeg fills at full speed. These tests pin the observable contracts the
* fragile paced-ring design kept breaking:
*
* 1. readWindow(out, at) serves the EXACT window ending at playback time
* `at` — position mapping is sample-precise, independent of how fast or
* far the decode has run.
* 2. Reads outside decoded coverage return 0 — the renderer HOLDS the last
* frame. (The old reader CLAMPED to a stale buffer; re-rendering the
* same window decayed cava into a frozen junk pattern after pause.)
* 3. pauseDecode kills ffmpeg but keeps the cache: resume serves bars
* instantly, ensureDecodeAround restarts the tail decode.
* 4. Seeking into an undecoded region starts a new segment there WITHOUT
* invalidating the previously decoded coverage.
*
* Uses a self-generated WAV (440Hz sine, mono, 22050Hz s16le — the cache's
* native rate) so expected samples are computed analytically with no
* resampler tolerance.
*/
import { test, expect } from "bun:test";
import { tmpdir } from "os";
import { join } from "path";
import { EpisodePcmCache } from "../src/utils/audio-pcm-cache";
const SAMPLE_RATE = 22050;
const FREQ = 440;
const AMP = 30000;
/** Write a WAV file containing `seconds` of a 440Hz sine at AMP amplitude. */
function writeSineWav(path: string, seconds: number): void {
const total = Math.round(seconds * SAMPLE_RATE);
const dataSize = total * 2;
const buf = new Uint8Array(44 + dataSize);
const dv = new DataView(buf.buffer);
const ascii = (off: number, s: string) => {
for (let i = 0; i < s.length; i++) buf[off + i] = s.charCodeAt(i);
};
ascii(0, "RIFF");
dv.setUint32(4, 36 + dataSize, true);
ascii(8, "WAVE");
ascii(12, "fmt ");
dv.setUint32(16, 16, true);
dv.setUint16(20, 1, true); // PCM
dv.setUint16(22, 1, true); // mono
dv.setUint32(24, SAMPLE_RATE, true);
dv.setUint32(28, SAMPLE_RATE * 2, true);
dv.setUint16(32, 2, true);
dv.setUint16(34, 16, true);
ascii(36, "data");
dv.setUint32(40, dataSize, true);
for (let i = 0; i < total; i++) {
const v = Math.round(AMP * Math.sin((2 * Math.PI * FREQ * i) / SAMPLE_RATE));
dv.setInt16(44 + i * 2, v, true);
}
Bun.write(path, buf);
}
/** Analytic sample value at a file index, matching the writer's formula. */
function expectedAt(fileIndex: number): number {
return Math.round(AMP * Math.sin((2 * Math.PI * FREQ * fileIndex) / SAMPLE_RATE));
}
/** Block until the cache covers playback time `sec`. */
async function waitForCoverage(
cache: EpisodePcmCache,
sec: number,
timeoutMs = 10000,
): Promise<void> {
const start = Date.now();
while (!cache.covers(sec)) {
if (Date.now() - start > timeoutMs) {
throw new Error(`cache did not cover ${sec}s in time`);
}
await Bun.sleep(25);
}
}
/** Block until the furthest decode pass has hit stream EOF. */
async function waitForFinished(
cache: EpisodePcmCache,
timeoutMs = 10000,
): Promise<void> {
const start = Date.now();
while (!cache.decodeFinished) {
if (Date.now() - start > timeoutMs) {
throw new Error("decode did not finish in time");
}
await Bun.sleep(25);
}
}
function tmpWav(): string {
return join(tmpdir(), `podtui-pcm-${process.pid}-${Math.floor(Math.random() * 1e9)}.wav`);
}
const hasFfmpeg = !!Bun.which("ffmpeg");
const FIVE_SEC_BASE = 5 * SAMPLE_RATE; // decode offset for position-mapping tests
test.skipIf(!hasFfmpeg)(
"readWindow serves the exact window ending at the requested position",
async () => {
const wav = tmpWav();
writeSineWav(wav, 30);
const cache = new EpisodePcmCache({ url: wav });
try {
cache.startDecode(5);
await waitForCoverage(cache, 6.5);
const out = new Float64Array(512);
expect(cache.readWindow(out, 5.1)).toBe(512);
// Window ENDS at the target: out[i] is the sample at
// round(5.1*SR) - (len-1) + i (5s offset + 0.1s).
const endIdx = Math.round(5.1 * SAMPLE_RATE);
for (let i = 0; i < 512; i++) {
const idx = endIdx - (out.length - 1) + i;
expect(Math.abs(out[i] - expectedAt(idx))).toBeLessThanOrEqual(1);
}
// A 5ms later window is the same stream shifted by exactly
// round(0.005*SR)=110 samples — pins position mapping precision.
const later = new Float64Array(512);
expect(cache.readWindow(later, 5.105)).toBe(512);
for (let i = 0; i <= 512 - 111; i++) {
expect(later[i]).toBe(out[i + 110]);
}
} finally {
cache.stop();
await Bun.$`rm -f ${wav}`.quiet();
}
},
);
test.skipIf(!hasFfmpeg)(
"reads outside decoded coverage return 0 (renderer holds last frame, never stale junk)",
async () => {
const wav = tmpWav();
writeSineWav(wav, 30);
const cache = new EpisodePcmCache({ url: wav });
try {
cache.startDecode(5);
await waitForCoverage(cache, 5.5);
const out = new Float64Array(512);
out.fill(-999);
// Beyond the decode frontier.
expect(cache.readWindow(out, 999)).toBe(0);
// Before the segment base (decode started at 5s).
expect(cache.readWindow(out, 4.0)).toBe(0);
// Buffer untouched — no partial/stale samples leak through.
for (let i = 0; i < 16; i++) expect(out[i]).toBe(-999);
} finally {
cache.stop();
await Bun.$`rm -f ${wav}`.quiet();
}
},
);
test.skipIf(!hasFfmpeg)(
"pauseDecode keeps the cache: resume serves instantly, tail decode continues",
async () => {
const wav = tmpWav();
writeSineWav(wav, 12); // short: full tail decode lands well under a second
const cache = new EpisodePcmCache({ url: wav });
try {
cache.startDecode(0);
await waitForCoverage(cache, 1.5);
// Pause: decode dies, cache must survive.
cache.pauseDecode();
expect(cache.decoding).toBe(false);
expect(cache.covers(1)).toBe(true);
// Serve from cache immediately after pause — this is the resume
// fast path: zero ffmpeg cold start.
const out = new Float64Array(512);
expect(cache.readWindow(out, 1.0)).toBe(512);
const endIdx = Math.round(1.0 * SAMPLE_RATE);
for (let i = 0; i < 512; i++) {
const idx = endIdx - (out.length - 1) + i;
expect(Math.abs(out[i] - expectedAt(idx))).toBeLessThanOrEqual(1);
}
// Resume: tail decode restarts and eventually covers the file.
cache.ensureDecodeAround(1.0);
await waitForFinished(cache);
expect(cache.coverageEndSec).toBeGreaterThanOrEqual(11.9);
expect(cache.readWindow(out, 11.5)).toBe(512);
} finally {
cache.stop();
await Bun.$`rm -f ${wav}`.quiet();
}
},
{ timeout: 20000 },
);
test.skipIf(!hasFfmpeg)(
"seek into an undecoded region starts a new segment without losing earlier coverage",
async () => {
const wav = tmpWav();
writeSineWav(wav, 30);
const cache = new EpisodePcmCache({ url: wav });
try {
// Decoded the back half only...
cache.startDecode(10);
await waitForCoverage(cache, 11);
expect(cache.covers(2)).toBe(false);
// ...then the user seeks to 2s: a new segment decodes the front,
// and the back-half coverage stays valid throughout.
cache.ensureDecodeAround(2);
await waitForCoverage(cache, 2.2);
expect(cache.covers(10.5)).toBe(true);
const out = new Float64Array(512);
expect(cache.readWindow(out, 10.5)).toBe(512);
const endIdx = Math.round(10.5 * SAMPLE_RATE);
for (let i = 0; i < 512; i++) {
const idx = endIdx - (out.length - 1) + i;
expect(Math.abs(out[i] - expectedAt(idx))).toBeLessThanOrEqual(1);
}
} finally {
cache.stop();
await Bun.$`rm -f ${wav}`.quiet();
}
},
{ timeout: 20000 },
);

View File

@@ -1,239 +0,0 @@
/**
* AudioStreamReader sync contract tests.
*
* The visualizer's bars must track the player's position in real time even
* though the reader is an independent ffmpeg process. These tests pin the
* two mechanisms that make that true:
*
* 1. `read(out, target)` serves the FFT window *at* the requested playback
* position — not at the decode head, which drifts from the player
* (startup skew, stalls).
* 2. Decode is paced at the player's clock rate (`-readrate <speed>`), so
* the decode head keeps up with the position at any playback speed —
* native-rate pacing falls behind by (speed-1)s per second.
*
* Uses a self-generated WAV (440Hz sine, mono, 44.1kHz s16le) so the
* expected samples can be computed analytically and compared exactly.
*/
import { test, expect } from "bun:test";
import { tmpdir } from "os";
import { join } from "path";
import { AudioStreamReader } from "../src/utils/audio-stream-reader";
const SAMPLE_RATE = 44100;
const FREQ = 440;
const AMP = 30000;
/** Write a WAV file containing `seconds` of a 440Hz sine at AMP amplitude. */
function writeSineWav(path: string, seconds: number): void {
const total = Math.round(seconds * SAMPLE_RATE);
const dataSize = total * 2;
const buf = new Uint8Array(44 + dataSize);
const dv = new DataView(buf.buffer);
const ascii = (off: number, s: string) => {
for (let i = 0; i < s.length; i++) buf[off + i] = s.charCodeAt(i);
};
ascii(0, "RIFF");
dv.setUint32(4, 36 + dataSize, true);
ascii(8, "WAVE");
ascii(12, "fmt ");
dv.setUint32(16, 16, true);
dv.setUint16(20, 1, true); // PCM
dv.setUint16(22, 1, true); // mono
dv.setUint32(24, SAMPLE_RATE, true);
dv.setUint32(28, SAMPLE_RATE * 2, true);
dv.setUint16(32, 2, true);
dv.setUint16(34, 16, true);
ascii(36, "data");
dv.setUint32(40, dataSize, true);
for (let i = 0; i < total; i++) {
const v = Math.round(AMP * Math.sin((2 * Math.PI * FREQ * i) / SAMPLE_RATE));
dv.setInt16(44 + i * 2, v, true);
}
Bun.write(path, buf);
}
/** Analytic sample value at a file index, matching the writer's formula. */
function expectedAt(fileIndex: number): number {
return Math.round(AMP * Math.sin((2 * Math.PI * FREQ * fileIndex) / SAMPLE_RATE));
}
/**
* Block until the reader's decode head has advanced past `samples` samples.
* The head advances at readrate × real time, so this bounds how long we wait.
*/
async function waitForHead(
reader: AudioStreamReader,
samples: number,
timeoutMs = 8000,
): Promise<void> {
const start = Date.now();
while (reader.samplesWritten < samples) {
if (Date.now() - start > timeoutMs) {
throw new Error("reader decode head did not advance in time");
}
await Bun.sleep(25);
}
}
const hasFfmpeg = !!Bun.which("ffmpeg");
test.skipIf(!hasFfmpeg)(
"read() serves the exact window at the requested position",
async () => {
const wav = join(tmpdir(), `podtui-reader-${process.pid}-${Date.now()}.wav`);
writeSineWav(wav, 20);
const reader = new AudioStreamReader({ url: wav });
try {
reader.start(5, 1);
// Cover targets up to ~5.6s (head must pass the read target).
await waitForHead(reader, Math.round(0.6 * SAMPLE_RATE));
const out = new Float64Array(512);
// Window at 5.1s: the window ENDS at the target, so out[i] is at
// file index 5*SR + round((5.1-5)*SR) - (len-1) + i.
expect(reader.read(out, 5.1)).toBe(512);
for (let i = 0; i < 512; i++) {
const idx =
Math.round(5 * SAMPLE_RATE) +
Math.round((5.1 - 5) * SAMPLE_RATE) -
(out.length - 1) +
i;
expect(Math.abs(out[i] - expectedAt(idx))).toBeLessThanOrEqual(1);
}
// Window at 5.105s is the same stream shifted by exactly
// round(0.005*SR)=221 samples — pins that the target maps to a
// precise offset, not "whatever the decode head is at".
const later = new Float64Array(512);
expect(reader.read(later, 5.105)).toBe(512);
for (let i = 0; i <= 512 - 222; i++) {
expect(later[i]).toBe(out[i + 221]);
}
} finally {
reader.stop();
await Bun.$`rm -f ${wav}`.quiet();
}
},
);
test.skipIf(!hasFfmpeg)(
"decode keeps up with the player clock at 2x speed",
async () => {
const wav = join(tmpdir(), `podtui-reader-${process.pid}-${Date.now()}.wav`);
writeSineWav(wav, 20);
const reader = new AudioStreamReader({ url: wav });
try {
reader.start(0, 2);
// At 2x pacing the head reaches 2.5s after ~1.25s of wall time.
// With native-rate pacing it would only be at ~1.25s, and the
// window at 2.5s would clamp to the head — content mismatch.
await waitForHead(reader, Math.round(2.5 * SAMPLE_RATE));
const out = new Float64Array(512);
expect(reader.read(out, 2.5)).toBe(512);
for (let i = 0; i < 512; i++) {
const idx =
Math.round(2.5 * SAMPLE_RATE) - (out.length - 1) + i;
expect(Math.abs(out[i] - expectedAt(idx))).toBeLessThanOrEqual(1);
}
} finally {
reader.stop();
await Bun.$`rm -f ${wav}`.quiet();
}
},
);
test.skipIf(!hasFfmpeg)(
"read() clamps to the nearest samples when the target is beyond the head",
async () => {
const wav = join(tmpdir(), `podtui-reader-${process.pid}-${Date.now()}.wav`);
writeSineWav(wav, 20);
const reader = new AudioStreamReader({ url: wav });
try {
reader.start(0, 1);
await waitForHead(reader, Math.round(0.3 * SAMPLE_RATE));
// Target far beyond the decode head: serve the newest available
// window (real sine samples, never zeros or garbage).
const out = new Float64Array(512);
expect(reader.read(out, 999)).toBe(512);
const maxAbs = Math.max(...Array.from(out, Math.abs));
expect(maxAbs).toBeGreaterThan(10000);
for (const v of out) {
expect(Math.abs(v)).toBeLessThanOrEqual(AMP + 1);
}
} finally {
reader.stop();
await Bun.$`rm -f ${wav}`.quiet();
}
},
);
test.skipIf(!hasFfmpeg)(
"sustained render loop: ffmpeg stays alive and decode head maintains a lead over the player",
async () => {
// Real wall-clock time is required here: this test validates ffmpeg's
// actual decode pacing (-readrate + -readrate_initial_burst) against
// the platform clock. Deterministic time control cannot reproduce the
// race where ffmpeg exits early and the bars freeze — that only
// surfaces when a real process writes to a real pipe.
//
// Simulates the actual render loop: for ~5s of wall time, advance a
// simulated player position at 1× realtime and call read() each frame.
// The decode head must stay ahead of the player position so read()
// always returns 512 samples, and ffmpeg must not exit early (which
// would freeze the bars). This test would have caught the
// backpressure-pacing failure where ffmpeg decoded all data into the
// pipe buffer instantly, exited, and the readLoop stopped.
const wav = join(
tmpdir(),
`podtui-reader-${process.pid}-${Date.now()}.wav`,
);
writeSineWav(wav, 30);
const reader = new AudioStreamReader({ url: wav });
try {
reader.start(0, 1);
const FRAME_MS = 33;
const DURATION_MS = 5000;
const out = new Float64Array(512);
let successes = 0;
let failures = 0;
let minLead = Infinity;
const start = Date.now();
for (let frame = 0; Date.now() - start < DURATION_MS; frame++) {
const playerPos = (Date.now() - start) / 1000;
const count = reader.read(out, playerPos);
if (count === 512) successes++;
else failures++;
// The decode head should stay ahead of the player position.
const headPos = reader.samplesWritten / SAMPLE_RATE;
const lead = headPos - playerPos;
if (frame > 3) minLead = Math.min(minLead, lead);
await Bun.sleep(FRAME_MS);
}
// ffmpeg must still be running — it must not have exited early.
expect(reader.running).toBe(true);
// The vast majority of frames should return a full window.
// A few early failures during ffmpeg startup are acceptable.
expect(failures).toBeLessThan(5);
expect(successes).toBeGreaterThan(100);
// The decode head must maintain a positive lead over the player.
// Without -readrate_initial_burst, the head would lag behind by
// the ffmpeg startup latency and never catch up.
expect(minLead).toBeGreaterThan(0);
} finally {
reader.stop();
await Bun.$`rm -f ${wav}`.quiet();
}
},
{ timeout: 15000 },
);

77
tests/cover-art.test.ts Normal file
View File

@@ -0,0 +1,77 @@
/**
* Cover-art disk-cache contract tests.
*
* fetchCoverArt downloads each cover ONCE into a persistent per-URL cache;
* playback never waits on the network for art it has already fetched. Pins:
*
* 1. A fetch stores the bytes on disk and returns the cache path.
* 2. A second fetch of the same URL returns the cached path WITHOUT hitting
* the server again (request count stays 1).
* 3. Concurrent fetches of the same URL share one download (single-flight).
* 4. A failed fetch (404) resolves null instead of throwing.
*
* Served from a local Bun server — no external network dependence. Cache
* entries created here are removed afterwards.
*/
import { test, expect } from "bun:test";
import { unlinkSync } from "fs";
import { cachedCoverPath, fetchCoverArt } from "../src/utils/cover-art";
const FAKE_JPEG = Buffer.from([0xff, 0xd8, 0xff, 0xe0, ...new Array(256).fill(7)]);
test("cover art is fetched once, cached on disk, and shared", async () => {
let requests = 0;
const server = Bun.serve({
port: 0,
fetch(req) {
requests++;
if (new URL(req.url).pathname === "/missing.jpg") {
return new Response("nope", { status: 404 });
}
return new Response(FAKE_JPEG, {
headers: { "content-type": "image/jpeg" },
});
},
});
const url = `http://127.0.0.1:${server.port}/cover.jpg`;
const missing = `http://127.0.0.1:${server.port}/missing.jpg`;
let cachedPath: string | null = null;
try {
expect(cachedCoverPath(url)).toBeNull();
// First fetch: downloads and caches.
cachedPath = await fetchCoverArt(url);
expect(cachedPath).not.toBeNull();
expect(requests).toBe(1);
expect(Bun.file(cachedPath!).size).toBe(FAKE_JPEG.byteLength);
// Second fetch: disk hit, server untouched.
expect(await fetchCoverArt(url)).toBe(cachedPath);
expect(requests).toBe(1);
// Single-flight: parallel misses of a fresh URL make ONE request.
const shared = `http://127.0.0.1:${server.port}/shared.jpg`;
const [a, b, c] = await Promise.all([
fetchCoverArt(shared),
fetchCoverArt(shared),
fetchCoverArt(shared),
]);
expect(a).not.toBeNull();
expect(a).toBe(b);
expect(b).toBe(c);
if (a) unlinkSync(a);
// 404 resolves null, never throws.
expect(await fetchCoverArt(missing)).toBeNull();
} finally {
server.stop(true);
if (cachedPath) {
try {
unlinkSync(cachedPath);
} catch {
/* ignore */
}
}
}
});

View File

@@ -28,7 +28,14 @@
* identity bun loads from disk, bypassing the leaked mock. * identity bun loads from disk, bypassing the leaked mock.
*/ */
import { test, expect, afterAll } from "bun:test"; import { test, expect, afterAll } from "bun:test";
import { mkdirSync, mkdtempSync, writeFileSync, rmSync } from "node:fs"; import {
mkdirSync,
mkdtempSync,
writeFileSync,
rmSync,
readdirSync,
statSync,
} from "node:fs";
import { tmpdir } from "node:os"; import { tmpdir } from "node:os";
import { join } from "node:path"; import { join } from "node:path";
@@ -102,9 +109,30 @@ const wavPath = join(tmpdir(), `podtui-extpause-${process.pid}.wav`);
// loads the real file instead of a leaked mock.module from another test file. // loads the real file instead of a leaked mock.module from another test file.
const { useAudio } = await import("../src/hooks/useAudio?external-pause-test"); const { useAudio } = await import("../src/hooks/useAudio?external-pause-test");
/** The pid-derived socket path the backend tells mpv to bind. */ /**
function mpvSocket(): string { * The socket path of the LIVE backend daemon in this process. The backend
return join(tmpdir(), `podtui-mpv-${process.pid}.sock`); * names sockets per-instance (`podtui-mpv-<pid>-<instance>.sock`), so scan
* tmpdir for this pid's sockets and take the newest (the one mpv actually
* bound — earlier instances may have been orphaned by a re-spawn).
*/
function mpvSocket(): string | null {
let newest: string | null = null;
let newestMtime = 0;
for (const name of readdirSync(tmpdir())) {
if (
!name.startsWith(`podtui-mpv-${process.pid}-`) ||
!name.endsWith(".sock")
) {
continue;
}
const candidate = join(tmpdir(), name);
const mtime = statSync(candidate).mtimeMs;
if (mtime > newestMtime) {
newest = candidate;
newestMtime = mtime;
}
}
return newest;
} }
/** /**
@@ -112,6 +140,8 @@ function mpvSocket(): string {
* media session pauses/resumes mpv without PodTUI's involvement. * media session pauses/resumes mpv without PodTUI's involvement.
*/ */
async function mpvCommand(command: unknown[]): Promise<void> { async function mpvCommand(command: unknown[]): Promise<void> {
const socket = mpvSocket();
if (!socket) throw new Error("backend mpv socket not found");
const { promise, resolve, reject } = Promise.withResolvers<void>(); const { promise, resolve, reject } = Promise.withResolvers<void>();
let settled = false; let settled = false;
const settle = (err: Error | null): void => { const settle = (err: Error | null): void => {
@@ -121,7 +151,7 @@ async function mpvCommand(command: unknown[]): Promise<void> {
else resolve(); else resolve();
}; };
Bun.connect({ Bun.connect({
unix: mpvSocket(), unix: socket,
socket: { socket: {
open(s) { open(s) {
s.write(JSON.stringify({ command }) + "\n"); s.write(JSON.stringify({ command }) + "\n");
@@ -213,8 +243,16 @@ afterAll(async () => {
} catch { } catch {
/* best-effort */ /* best-effort */
} }
// The resident daemon survives stop() by design — quit it so test
// workers don't leak idle mpv processes.
try { try {
rmSync(mpvSocket(), { force: true }); await mpvCommand(["quit"]);
} catch {
/* best-effort */
}
try {
const socket = mpvSocket();
if (socket) rmSync(socket, { force: true });
} catch { } catch {
/* best-effort */ /* best-effort */
} }

View File

@@ -15,7 +15,7 @@
* *
* Uses a self-generated local WAV (a frequency chirp, so different playback * Uses a self-generated local WAV (a frequency chirp, so different playback
* positions produce measurably different bar output) and the real ffmpeg + * positions produce measurably different bar output) and the real ffmpeg +
* native cavacore pipeline, mirroring audio-stream-reader.test.ts. * native cavacore pipeline, mirroring audio-pcm-cache.test.ts.
* *
* Timing note: this is an integration test of the store's real timers — the * Timing note: this is an integration test of the store's real timers — the
* unload path is a genuine `setTimeout` in the store, and bun 1.3.8 ships no * unload path is a genuine `setTimeout` in the store, and bun 1.3.8 ships no