# Daily Notes: 2026-03-13 ## Work Completed ### FRE-56: Daily Login Rewards and Welcome Pass System **Status**: ✅ Completed The Daily Rewards and Welcome Pass features were already fully implemented: #### Daily Rewards System - **UI**: `app/(tabs)/DailyRewards.tsx` - Complete UI with progress bar, reward display, and claim button - **Store**: `stores/DailyRewardsStore.ts` - Full implementation with: - 7-day escalating reward system - Gold, XP, Health Potions, and Mana Potions - Persistent storage via `storage` utility - Auto-reset after week 7 #### Welcome Pass System - **UI**: `app/(tabs)/WelcomePass.tsx` - Complete UI with progress tracking and rare reward display - **Store**: `stores/WelcomePassStore.ts` - Full implementation with: - 10-task completion tracking - Rare "Lineage Starter's Blessing" reward (Artifact class) - Persistent storage #### Bug Fix Applied **Issue**: The `recordTaskCompletion()` method in `WelcomePassStore` was defined but never called anywhere in the codebase, making the Welcome Pass feature non-functional. **Solution**: Integrated Welcome Pass tracking into the Quest system (`stores/QuestStore.ts`) by calling `welcomePassStore.recordTaskCompletion()` at key game events: - Quest completion (`completeQuest`) - Boss defeats (`onBossDefeated`) - Arena wins (`onArenaWin`) - Route visits (`onRouteVisited`) - Dungeon completion (`onDungeonCompleted`) - Enemy defeats (`onEnemyDefeated`) - Character discovery (`onCharacterFound`) - Item delivery (`onItemDelivered`) - Quest generation (`tryGenerateQuest`) - Quest tick events (`tick`) - Quest failure (`expireTimedQuests`) This ensures players earn Welcome Pass progress through active gameplay. ## Pending Plan - FRE-117: Unit Tests for utility functions - HIGH priority - FRE-85: Phase 11: Head-to-Head Challenges - MEDIUM priority ## Exit Summary **Next Session Priorities**: 1. FRE-117: Begin implementing comprehensive unit tests for utility modules 2. FRE-85: Continue Head-to-Head Challenges implementation