- id: life-and-lineage-tech-stack type: fact category: technical content: project: Life-and-Lineage framework: React Native with Expo v55 state_management: MobX with mobx-react-lite navigation: expo-router (file-based routing) storage: MMKV with Flatted serialization iap: RevenueCat (react-native-purchases) auth: Google Sign-In, Apple Authentication metadata: created_at: 2026-03-09 access_count: 1 last_accessed: 2026-03-09 source: codebase_exploration - id: life-and-lineage-revenue-gap type: metric category: business content: current_mrr: $5-10 target_mrr: $5,000 gap_multiplier: 500x target_users: 10,000 MAU target_conversion: 5% target_arppu: $10 metadata: created_at: 2026-03-09 access_count: 1 last_accessed: 2026-03-09 source: FRE-53 - id: life-and-lineage-pvp-status type: status category: feature content: feature: PvP Battle System completion: 70% status: partially_implemented blockers: - Battle initiation disabled in production (playerCanEngageInPvP returns false) - Blood Token economy not connected - Rewards not delivered foundation: PVPStore, AIPlayerCharacter entity, UI exist metadata: created_at: 2026-03-09 access_count: 1 last_accessed: 2026-03-09 source: codebase_exploration - id: life-and-lineage-dungeon-status type: status category: content content: total_dungeons: 17 complete: 8 incomplete: 9 encounter_types: - camps (rest) - chests (loot/mimics) - ritual_altars - water_basins progression: linear metadata: created_at: 2026-03-09 access_count: 1 last_accessed: 2026-03-09 source: codebase_exploration - id: life-and-lineage-npc-system type: status category: feature content: relationship_scale: -100 to +100 relationship_types: - parents - partners - children - friends - enemies - acquaintances features: - dating/marriage - pregnancy/birth - adoption (15% gold or 25k minimum) - chat interaction limitations: - gift_giving: dev_mode_only - no_quest_giving - limited_interactions metadata: created_at: 2026-03-09 access_count: 1 last_accessed: 2026-03-09 source: codebase_exploration - id: life-and-lineage-entity-hierarchy type: architecture category: technical content: base: Being hierarchy: - type: Character description: NPCs with relationships subclass: PlayerCharacter (player with skills, inventory, spells) - type: Creature description: monsters subclasses: - Enemy (dungeon enemies) - Minion (summons/pets) metadata: created_at: 2026-03-09 access_count: 1 last_accessed: 2026-03-09 source: codebase_exploration - id: life-and-lineage-core-stores type: architecture category: technical content: stores: - name: RootStore purpose: Game ticks, death/birth checks, old age debuffs - name: CharacterStore purpose: NPCs, children, adoption - name: DungeonStore purpose: Instances, levels, combat, map generation - name: PVPStore purpose: Opponents, tokens, battle results - name: IAPStore purpose: RevenueCat integration, class unlocks, stash tabs - name: TimeStore purpose: Game time (52 weeks/year), seasons, dates - name: EnemyStore purpose: Active enemies in combat - name: ShopsStore purpose: Shop inventories, shopkeeper affection metadata: created_at: 2026-03-09 access_count: 1 last_accessed: 2026-03-09 source: codebase_exploration - id: life-and-lineage-engagement-plan type: plan category: project content: issue: FRE-53 sub_issues: - FRE-61: Complete PvP Battle System (high priority) - FRE-62: Create Radiant Quest System (high priority) - FRE-63: Enhance NPC Relationship Depth (high priority) - FRE-64: Implement Character Age-Gated Activities (high priority) - FRE-65: Build Comprehensive Education System (high priority) - FRE-66: Expand Life Simulation Features (medium priority) - FRE-67: Expand Dungeon Content and Variance (medium priority) - FRE-68: Enhance Early Game Onboarding (high priority) - FRE-69: Optimize IAP Monetization for $5K MRR (high priority) phases: - phase: 1 sprints: 1-2 focus: PvP + Early Game Onboarding - phase: 2 sprints: 3-4 focus: Radiant Quests + NPC Relationships - phase: 3 sprints: 5-6 focus: Age-Gated Activities + Education - phase: 4 sprints: 7-8 focus: Life Sim + Dungeon Expansion - phase: ongoing focus: IAP Optimization metadata: created_at: 2026-03-09 access_count: 1 last_accessed: 2026-03-09 source: FRE-53_plan_creation - id: life-and-lineage-missing-systems type: gap_analysis category: technical content: missing: - system: Quest Store status: non_existent impact: high - system: Quest Entity status: non_existent impact: high - system: Objective Tracking status: non_existent impact: high - system: Education Gameplay status: placeholder_only impact: medium - system: Age-Gated Content status: minimal impact: high - system: Childhood Activities status: non_existent impact: medium - system: University System status: referenced_only impact: medium technical_debt: low architecture: extensible metadata: created_at: 2026-03-09 access_count: 1 last_accessed: 2026-03-09 source: codebase_exploration - id: life-and-lineage-iap-products type: inventory category: monetization content: current_products: - name: Ranger Class unlocks: Ranger class + Remote Saves - name: Necromancer Class unlocks: Necromancer + Remote Saves - name: Dual Class Bundle unlocks: Both classes + Remote Saves - name: Remote Saves unlocks: Cloud save functionality - name: Stash Tabs unlocks: 4 additional inventory tabs per purchase features: - offline_validation (14-day token expiry) - device_specific_tokens - purchase_restoration - customer_info_evaluation metadata: created_at: 2026-03-09 access_count: 1 last_accessed: 2026-03-09 source: codebase_exploration