package.path = package.path .. ";?.lua" local luaunit = require("testing/luaunit") require("testing/loveStub") -- Required to mock LOVE functions local FlexLove = require("FlexLove") local FlexDirection = FlexLove.enums.FlexDirection local Positioning = FlexLove.enums.Positioning local JustifyContent = FlexLove.enums.JustifyContent local AlignItems = FlexLove.enums.AlignItems -- Create test cases TestVerticalFlexDirection = {} function TestVerticalFlexDirection:setUp() self.GUI = FlexLove.GUI end function TestVerticalFlexDirection:testVerticalFlexBasic() -- Test basic vertical flex layout - like CSS flex-direction: column local container = self.GUI.new({ x = 0, y = 0, w = 100, h = 500, positioning = Positioning.FLEX, flexDirection = FlexDirection.VERTICAL, }) -- Add three children with equal heights local child1 = self.GUI.new({ parent = container, w = 50, h = 100, positioning = Positioning.FLEX, }) local child2 = self.GUI.new({ parent = container, w = 50, h = 100, positioning = Positioning.FLEX, }) local child3 = self.GUI.new({ parent = container, w = 50, h = 100, positioning = Positioning.FLEX, }) -- Elements should be positioned vertically with default gap of 10 luaunit.assertEquals(child1.y, 0) luaunit.assertEquals(child2.y, 110) luaunit.assertEquals(child3.y, 220) -- All children should maintain their original heights luaunit.assertEquals(child1.height, 100) luaunit.assertEquals(child2.height, 100) luaunit.assertEquals(child3.height, 100) end function TestVerticalFlexDirection:testVerticalFlexWithJustifyContentFlexStart() local container = self.GUI.new({ x = 0, y = 0, w = 100, h = 500, positioning = Positioning.FLEX, flexDirection = FlexDirection.VERTICAL, justifyContent = JustifyContent.FLEX_START, }) -- Add two children local child1 = self.GUI.new({ parent = container, w = 50, h = 50, positioning = Positioning.FLEX, }) local child2 = self.GUI.new({ parent = container, w = 50, h = 50, positioning = Positioning.FLEX, }) -- Children should be positioned at the start with default gap luaunit.assertEquals(child1.y, 0) luaunit.assertEquals(child2.y, 60) end function TestVerticalFlexDirection:testVerticalFlexWithJustifyContentCenter() local container = self.GUI.new({ x = 0, y = 0, w = 100, h = 500, positioning = Positioning.FLEX, flexDirection = FlexDirection.VERTICAL, justifyContent = JustifyContent.CENTER, }) -- Add two children local child1 = self.GUI.new({ parent = container, w = 50, h = 50, positioning = Positioning.FLEX, }) local child2 = self.GUI.new({ parent = container, w = 50, h = 50, positioning = Positioning.FLEX, }) -- Children should be centered in container -- Total height used: 50 + 10 + 50 = 110px -- Remaining space: 500 - 110 = 390px -- Space before first child: 390/2 = 195px luaunit.assertEquals(child1.y, 195) luaunit.assertEquals(child2.y, 255) end function TestVerticalFlexDirection:testVerticalFlexWithAlignItemsCenter() local container = self.GUI.new({ x = 0, y = 0, w = 100, h = 500, positioning = Positioning.FLEX, flexDirection = FlexDirection.VERTICAL, alignItems = AlignItems.CENTER, }) -- Add a child narrower than the container local child = self.GUI.new({ parent = container, w = 50, h = 50, positioning = Positioning.FLEX, }) -- Child should be horizontally centered -- Container width: 100px, Child width: 50px -- Expected x: (100 - 50) / 2 = 25px luaunit.assertEquals(child.x, 25) end function TestVerticalFlexDirection:testVerticalFlexWithAlignItemsStretch() local container = self.GUI.new({ x = 0, y = 0, w = 100, h = 500, positioning = Positioning.FLEX, flexDirection = FlexDirection.VERTICAL, alignItems = AlignItems.STRETCH, }) -- Add a child without explicit width local child = self.GUI.new({ parent = container, h = 50, positioning = Positioning.FLEX, }) -- Child should stretch to container width luaunit.assertEquals(child.width, 100) end luaunit.LuaUnit.run()